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Nemo Ma
phpdts
Commits
3a83d450
Commit
3a83d450
authored
Feb 10, 2023
by
Nemo Ma
Committed by
GitHub
Feb 10, 2023
Browse files
Options
Browse Files
Download
Plain Diff
Merge pull request #30 from hikawiier/waaagh
Update area&events&vnmix
parents
70a04925
6a257f26
Changes
14
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Showing
14 changed files
with
591 additions
and
368 deletions
+591
-368
gamedata/cache/gamecfg_1.php
gamedata/cache/gamecfg_1.php
+4
-2
gamedata/cache/mixitem_1.php
gamedata/cache/mixitem_1.php
+2
-2
gamedata/cache/resources_1.php
gamedata/cache/resources_1.php
+6
-1
gamedata/cache/vnworld_1.php
gamedata/cache/vnworld_1.php
+43
-1
help.php
help.php
+76
-2
include/game/event.func.php
include/game/event.func.php
+374
-335
include/game/itemmain.func.php
include/game/itemmain.func.php
+2
-0
include/game/revattr.func.php
include/game/revattr.func.php
+8
-2
include/game/search.func.php
include/game/search.func.php
+11
-3
include/system.func.php
include/system.func.php
+29
-3
templates/default/admin_vnmixlist.htm
templates/default/admin_vnmixlist.htm
+5
-3
templates/default/vn_postitem.htm
templates/default/vn_postitem.htm
+8
-0
templates/default/vn_records.htm
templates/default/vn_records.htm
+7
-7
vn_postitem.php
vn_postitem.php
+16
-7
No files found.
gamedata/cache/gamecfg_1.php
View file @
3a83d450
...
@@ -18,8 +18,10 @@ $isduel = 0;
...
@@ -18,8 +18,10 @@ $isduel = 0;
$hotkeyon
=
0
;
$hotkeyon
=
0
;
//开启NPC台词功能?0为不开启,1为开启
//开启NPC台词功能?0为不开启,1为开启
$npcchaton
=
1
;
$npcchaton
=
1
;
//有台词的NPC
//有台词的NPC(已废弃,只要登记过台词的NPC就会显示台词,需要关闭哪个NPC的台词功能请直接注释掉ta的台词)
$npccanchat
=
Array
(
1
,
5
,
6
,
7
,
9
,
10
,
12
,
13
,
15
,
21
,
22
,
24
,
92
);
//$npccanchat = Array(1,5,6,7,9,10,12,13,15,21,22,24,92);
//开启NPC不会因躲避禁区而移动到危险地图的功能?0为不开启,1为开启
$npc_away_from_deepzones
=
1
;
//反挂机系统间隔时间,单位分钟
//反挂机系统间隔时间,单位分钟
$antiAFKertime
=
20
;
$antiAFKertime
=
20
;
//尸体保护时间,单位秒
//尸体保护时间,单位秒
...
...
gamedata/cache/mixitem_1.php
View file @
3a83d450
...
@@ -374,11 +374,11 @@ $mixinfo = array
...
@@ -374,11 +374,11 @@ $mixinfo = array
array
(
'class'
=>
'hidden'
,
'stuff'
=>
array
(
'[rm]'
,
'[-r]'
,
'[-f]'
),
'result'
=>
array
(
'【E.S.C.A.P.E】'
,
'Y'
,
1
,
1
,),),
array
(
'class'
=>
'hidden'
,
'stuff'
=>
array
(
'[rm]'
,
'[-r]'
,
'[-f]'
),
'result'
=>
array
(
'【E.S.C.A.P.E】'
,
'Y'
,
1
,
1
,),),
);
);
$vn_file
=
GAME_ROOT
.
'./gamedata/cache/vnmixitem_1.php'
;
/*
$vn_file = GAME_ROOT.'./gamedata/cache/vnmixitem_1.php';
if(file_exists($vn_file))
if(file_exists($vn_file))
{
{
include_once $vn_file;
include_once $vn_file;
//$mixinfo += $vn_mixinfo;
//$mixinfo += $vn_mixinfo;
$mixinfo = array_merge($mixinfo,$vn_mixinfo);
$mixinfo = array_merge($mixinfo,$vn_mixinfo);
}
}
*/
?>
?>
gamedata/cache/resources_1.php
View file @
3a83d450
...
@@ -61,6 +61,10 @@ $rageinfo = Array('平静','愤怒','暴怒','已经死亡');
...
@@ -61,6 +61,10 @@ $rageinfo = Array('平静','愤怒','暴怒','已经死亡');
$wepeinfo
=
Array
(
'不值一提'
,
'略有威胁'
,
'威力可观'
,
'无敌神器'
);
$wepeinfo
=
Array
(
'不值一提'
,
'略有威胁'
,
'威力可观'
,
'无敌神器'
);
$poseinfo
=
Array
(
'通常'
,
'作战姿态'
,
'强袭姿态'
,
'探物姿态'
,
'偷袭姿态'
,
'治疗姿态'
,
'✧狂飙姿态✧'
);
$poseinfo
=
Array
(
'通常'
,
'作战姿态'
,
'强袭姿态'
,
'探物姿态'
,
'偷袭姿态'
,
'治疗姿态'
,
'✧狂飙姿态✧'
);
$tacinfo
=
Array
(
'通常'
,
''
,
'重视防御'
,
'重视反击'
,
'重视躲避'
);
$tacinfo
=
Array
(
'通常'
,
''
,
'重视防御'
,
'重视反击'
,
'重视躲避'
);
//不会生成在危险地图的NPC(女主)
$hidding_typelist
=
Array
(
14
);
//不会因躲避禁区、追杀玩家等原因离开地图的NPC(红暮、■、执行官、英灵(没有巫师)、SCP、种火)
$sentinel_typelist
=
Array
(
1
,
4
,
7
,
9
,
13
,
20
,
21
,
22
,
88
,
92
);
$typeinfo
=
Array
(
$typeinfo
=
Array
(
0
=>
'参战者'
,
0
=>
'参战者'
,
1
=>
'红杀将军'
,
1
=>
'红杀将军'
,
...
@@ -1283,7 +1287,6 @@ $title_valid = Array
...
@@ -1283,7 +1287,6 @@ $title_valid = Array
);
);
//club20 元素大师:
//club20 元素大师:
//元素列表 可能需要一些布灵布灵的特效
$sparkle
=
'<span class="sparkle">✨</span>'
;
$sparkle
=
'<span class="sparkle">✨</span>'
;
$elements_info
=
Array
$elements_info
=
Array
(
(
...
@@ -1294,6 +1297,8 @@ $elements_info = Array
...
@@ -1294,6 +1297,8 @@ $elements_info = Array
4
=>
$sparkle
.
'<span class="mtgwhite">昼闪闪</span>'
.
$sparkle
,
4
=>
$sparkle
.
'<span class="mtgwhite">昼闪闪</span>'
.
$sparkle
,
5
=>
$sparkle
.
'<span class="mtgblack">夜静静</span>'
.
$sparkle
,
5
=>
$sparkle
.
'<span class="mtgblack">夜静静</span>'
.
$sparkle
,
);
);
//NPC在躲避禁区、追杀玩家时不会进入的危险区(默认:无月之影、SCP、雏菊、英灵殿)
$deepzones
=
Array
(
0
,
32
,
33
,
34
);
//安全箱位置
//安全箱位置
$depots
=
Array
(
5
,
28
);
$depots
=
Array
(
5
,
28
);
$shops
=
Array
(
0
,
14
,
27
);
$shops
=
Array
(
0
,
14
,
27
);
...
...
gamedata/cache/vnworld_1.php
View file @
3a83d450
...
@@ -191,13 +191,55 @@ $vn_gm_itemspkinfo = Array
...
@@ -191,13 +191,55 @@ $vn_gm_itemspkinfo = Array
'*'
=>
'灵魂抽取'
,
'*'
=>
'灵魂抽取'
,
'+'
=>
'技能抽取'
,
'+'
=>
'技能抽取'
,
//0-99数字做在这里面还是再开一个框?要考虑考虑。
//0-99数字做在这里面还是再开一个框?要考虑考虑。
'1'
=>
'编号1'
,
'2'
=>
'编号2'
,
'3'
=>
'编号3'
,
'4'
=>
'编号4'
,
'5'
=>
'编号5'
,
'6'
=>
'编号6'
,
'7'
=>
'编号7'
,
'8'
=>
'编号8'
,
'9'
=>
'编号9'
,
'10'
=>
'编号10'
,
'11'
=>
'编号11'
,
'12'
=>
'编号12'
,
'13'
=>
'编号13'
,
'14'
=>
'编号14'
,
'15'
=>
'编号15'
,
'16'
=>
'编号16'
,
'17'
=>
'编号17'
,
'95'
=>
'编号95'
,
'96'
=>
'编号96'
,
'97'
=>
'编号97'
,
'98'
=>
'编号98'
,
'99'
=>
'编号99'
,
);
//道具组别
$vrclassinfo
=
Array
(
'wp'
=>
array
(
'殴系武器'
,
'yellow'
),
'wk'
=>
array
(
'斩系武器'
,
'yellow'
),
'wg'
=>
array
(
'射系武器'
,
'yellow'
),
'wc'
=>
array
(
'投系武器'
,
'yellow'
),
'wd'
=>
array
(
'爆系武器'
,
'yellow'
),
'wf'
=>
array
(
'灵系武器'
,
'yellow'
),
'wmu'
=>
array
(
'多重武器'
,
'yellow'
),
'w'
=>
array
(
'其他装备'
,
'yellow'
),
'h'
=>
array
(
'补给品'
,
'lime'
),
'pokemon'
=>
array
(
'小黄系道具'
,
'yellow'
),
'fseed'
=>
array
(
'种火系道具'
,
'lime'
),
'ocg'
=>
array
(
'游戏王系道具'
,
'clan'
),
'key'
=>
array
(
'KEY系道具'
,
'lime'
),
'cube'
=>
array
(
'方块系道具'
,
'yellow'
),
'item'
=>
array
(
'其他道具'
,
'yellow'
),
'titles'
=>
array
(
'头衔奖励相关道具'
,
'sienna'
),
);
);
//显示在编辑合成页面上方的信息
//显示在编辑合成页面上方的信息
$vnmix_top_tips
=
'提示:每个配方至少需要两种合成素材,素材与道具名最长不可以超过30个字符。<br>将道具耐久设置为0时可以让耐久度变为“∞”。'
;
$vnmix_top_tips
=
'提示:每个配方至少需要两种合成素材,素材与道具名最长不可以超过30个字符。<br>将道具耐久设置为0时可以让耐久度变为“∞”。'
;
if
(
$vnmix_c2_cost
)
$vnmix_top_tips
.=
'每次提交需要消耗'
.
$vnmix_c2_cost
.
'份切糕。'
;
if
(
$vnmix_c2_cost
)
$vnmix_top_tips
.=
'每次提交需要消耗'
.
$vnmix_c2_cost
.
'份切糕。'
;
//显示在编辑合成与打印合成表页面上的提示信息
//显示在编辑合成与打印合成表页面上的提示信息
$stuff_tips
=
Array
(
'合成材料一'
,
'合成材料二'
,
'合成材料三'
,
'合成材料四'
,
'合成材料五'
,);
$stuff_tips
=
Array
(
'合成材料一'
,
'合成材料二'
,
'合成材料三'
,
'合成材料四'
,
'合成材料五'
,);
$result_tips
=
Array
(
'合成结果'
,
'道具用途'
,
'道具效果'
,
'道具耐久'
,
'属性1'
,
'属性2'
,
'属性3'
,
'属性4'
,
'属性5'
);
$result_tips
=
Array
(
'合成结果'
,
'道具用途'
,
'道具效果'
,
'道具耐久'
,
'属性1'
,
'属性2'
,
'属性3'
,
'属性4'
,
'属性5'
,
'道具分组'
);
$log_tips
=
Array
(
'道具属性'
,
'作者'
,
'提交状态'
);
$log_tips
=
Array
(
'道具属性'
,
'作者'
,
'提交状态'
);
$check_tips
=
Array
(
'<span class="yellow">提交中</span>'
,
'<span class="lime">已采纳</span>'
,
'<span class="red">未采纳</span>'
);
$check_tips
=
Array
(
'<span class="yellow">提交中</span>'
,
'<span class="lime">已采纳</span>'
,
'<span class="red">未采纳</span>'
);
$check_infos
=
Array
$check_infos
=
Array
...
...
help.php
View file @
3a83d450
...
@@ -15,6 +15,7 @@ $presentfile = config('present',$gamecfg);
...
@@ -15,6 +15,7 @@ $presentfile = config('present',$gamecfg);
$boxfile
=
config
(
'box'
,
$gamecfg
);
$boxfile
=
config
(
'box'
,
$gamecfg
);
$vnmixfile
=
config
(
'vnmixitem'
,
$gamecfg
);
$vnmixfile
=
config
(
'vnmixitem'
,
$gamecfg
);
include_once
$mixfile
;
include_once
$mixfile
;
include_once
$vnmixfile
;
$writefile
=
GAME_ROOT
.
TPLDIR
.
'/mixhelp.htm'
;
$writefile
=
GAME_ROOT
.
TPLDIR
.
'/mixhelp.htm'
;
include_once
config
(
'npc'
,
$gamecfg
);
include_once
config
(
'npc'
,
$gamecfg
);
...
@@ -88,7 +89,6 @@ if(filemtime($vnmixfile) > filemtime($writefile) ||filemtime($mixfile) > filemti
...
@@ -88,7 +89,6 @@ if(filemtime($vnmixfile) > filemtime($writefile) ||filemtime($mixfile) > filemti
}
}
$mixitem
[
$mix
[
'class'
]][]
=
array
(
'stuff'
=>
$mix
[
'stuff'
],
'result'
=>
array
(
$mix
[
'result'
][
0
],
$mixitmk
,
$mix
[
'result'
][
2
],
$mix
[
'result'
][
3
],
$mixitmsk
));
$mixitem
[
$mix
[
'class'
]][]
=
array
(
'stuff'
=>
$mix
[
'stuff'
],
'result'
=>
array
(
$mix
[
'result'
][
0
],
$mixitmk
,
$mix
[
'result'
][
2
],
$mix
[
'result'
][
3
],
$mixitmsk
));
}
}
}
}
$mixclass
=
array
(
$mixclass
=
array
(
...
@@ -108,7 +108,6 @@ if(filemtime($vnmixfile) > filemtime($writefile) ||filemtime($mixfile) > filemti
...
@@ -108,7 +108,6 @@ if(filemtime($vnmixfile) > filemtime($writefile) ||filemtime($mixfile) > filemti
'cube'
=>
array
(
'方块系道具'
,
'yellow'
),
'cube'
=>
array
(
'方块系道具'
,
'yellow'
),
'item'
=>
array
(
'其他道具'
,
'yellow'
),
'item'
=>
array
(
'其他道具'
,
'yellow'
),
'titles'
=>
array
(
'头衔奖励相关道具'
,
'sienna'
),
'titles'
=>
array
(
'头衔奖励相关道具'
,
'sienna'
),
'VN'
=>
array
(
'玩家原创道具'
,
'lime'
),
);
);
$mixhelpinfo
=
''
;
$mixhelpinfo
=
''
;
foreach
(
$mixitem
as
$class
=>
$list
){
foreach
(
$mixitem
as
$class
=>
$list
){
...
@@ -158,6 +157,81 @@ if(filemtime($vnmixfile) > filemtime($writefile) ||filemtime($mixfile) > filemti
...
@@ -158,6 +157,81 @@ if(filemtime($vnmixfile) > filemtime($writefile) ||filemtime($mixfile) > filemti
}
}
$mixhelpinfo
.=
"</table>
\n
"
;
$mixhelpinfo
.=
"</table>
\n
"
;
}
}
$mixhelpinfo
.=
"
\r
<br><span class='evergreen'>此外,游戏中还包含由玩家提交的原创合成:</span><br>
\r
"
;
# 玩家原创合成部分
foreach
(
$vn_mixinfo
as
$mix
)
{
if
(
$mix
[
'class'
]
!==
'hidden'
)
{
//名字
$mix
[
'result'
][
0
]
=
parse_itm_desc
(
$mix
[
'result'
][
0
],
'm'
);
//类别
foreach
(
$iteminfo
as
$info_key
=>
$info_value
){
if
(
strpos
(
$mix
[
'result'
][
1
],
$info_key
)
===
0
){
$mixitmk
=
parse_itm_desc
(
$info_key
,
'k'
);
break
;
}
}
//属性
$mixitmsk
=
''
;
if
(
!
empty
(
$mix
[
'result'
][
4
])
&&
!
is_numeric
(
$mix
[
'result'
][
4
])){
$mix_sk
=
get_itmsk_array
(
$mix
[
'result'
][
4
]);
$mixitmsk
=
''
;
foreach
(
$mix_sk
as
$sk_value
)
{
if
(
!
empty
(
$mixitmsk
))
$mixitmsk
.=
'+'
.
parse_itm_desc
(
$sk_value
,
'sk'
);
else
$mixitmsk
=
parse_itm_desc
(
$sk_value
,
'sk'
);
}
}
$vmixitem
[
$mix
[
'class'
]][]
=
array
(
'name'
=>
$mix
[
'name'
],
'stuff'
=>
$mix
[
'stuff'
],
'result'
=>
array
(
$mix
[
'result'
][
0
],
$mixitmk
,
$mix
[
'result'
][
2
],
$mix
[
'result'
][
3
],
$mixitmsk
));
}
}
foreach
(
$vmixitem
as
$class
=>
$list
){
$classname
=
$mixclass
[
$class
][
0
];
$classcolor
=
$mixclass
[
$class
][
1
];
$mixhelpinfo
.=
"<p><span class=
\"
$classcolor
\"
>
{
$classname
}
合成表 - 玩家原创</span>:</p>
\n
"
;
$mixhelpinfo
.=
"<table>
<tr>
<td class=
\"
b1
\"
width=100px><span>配方作者</span></td>
<td class=
\"
b1
\"
height=20px><span>合成材料一</span></td>
<td class=
\"
b1
\"
><span>合成材料二</span></td>
<td class=
\"
b1
\"
><span>合成材料三</span></td>
<td class=
\"
b1
\"
><span>合成材料四</span></td>
<td class=
\"
b1
\"
><span>合成材料五</span></td>
<td class=
\"
b1
\"
></td>
<td class=
\"
b1
\"
><span>合成结果</span></td>
<td class=
\"
b1
\"
><span>物品属性</span></td>
</tr>
"
;
foreach
(
$list
as
$val
){
if
(
!
empty
(
$val
[
'result'
][
4
])){
$itmskword
=
'/'
.
$val
[
'result'
][
4
];}
else
{
$itmskword
=
''
;}
if
(
!
isset
(
$val
[
'stuff'
][
2
])){
$val
[
'stuff'
][
2
]
=
'-'
;}
if
(
!
isset
(
$val
[
'stuff'
][
3
])){
$val
[
'stuff'
][
3
]
=
'-'
;}
if
(
!
isset
(
$val
[
'stuff'
][
4
])){
$val
[
'stuff'
][
4
]
=
'-'
;}
$mixhelpinfo
.=
"<tr><td class=
\"
b3
\"
>
{
$val
[
'name'
]
}
</td>"
;
for
(
$i
=
0
;
$i
<=
4
;
$i
++
)
{
$mixhelpinfo
.=
"<td class=
\"
b3
\"
"
;
if
(
$i
==
0
)
$mixhelpinfo
.=
"height=20px"
;
if
(
$val
[
'stuff'
][
$i
]
!=
'-'
)
{
$tooltipinfo
=
get_item_place
(
$val
[
'stuff'
][
$i
]);
if
(
!
empty
(
$tooltipinfo
))
$mixhelpinfo
.=
"><span tooltip=
\"
"
.
$tooltipinfo
.
"
\"
"
;
}
$mixhelpinfo
.=
">
{
$val
[
'stuff'
][
$i
]
}
</span></td>"
;
}
$mixhelpinfo
.=
"<td class=
\"
b3
\"
>→</td>
<td class=
\"
b3
\"
><span>
{
$val
[
'result'
][
0
]
}
</span></td>
<td class=
\"
b3
\"
><span>
{
$val
[
'result'
][
1
]
}
/
{
$val
[
'result'
][
2
]
}
/
{
$val
[
'result'
][
3
]
}{
$itmskword
}
</span></td>
</tr>
"
;
}
$mixhelpinfo
.=
"</table>
\n
"
;
}
writeover
(
$writefile
,
$mixhelpinfo
);
writeover
(
$writefile
,
$mixhelpinfo
);
}
}
...
...
include/game/event.func.php
View file @
3a83d450
This diff is collapsed.
Click to expand it.
include/game/itemmain.func.php
View file @
3a83d450
...
@@ -793,7 +793,9 @@ function itemmix($mlist, $itemselect=-1) {
...
@@ -793,7 +793,9 @@ function itemmix($mlist, $itemselect=-1) {
}
}
include_once
config
(
'mixitem'
,
$gamecfg
);
include_once
config
(
'mixitem'
,
$gamecfg
);
include_once
config
(
'vnmixitem'
,
$gamecfg
);
$mixflag
=
false
;
$mixflag
=
false
;
if
(
!
empty
(
$vn_mixinfo
))
$mixinfo
=
array_merge
(
$mixinfo
,
$vn_mixinfo
);
foreach
(
$mixinfo
as
$minfo
)
{
foreach
(
$mixinfo
as
$minfo
)
{
if
(
!
array_diff
(
$mixitem
,
$minfo
[
'stuff'
])
&&
!
array_diff
(
$minfo
[
'stuff'
],
$mixitem
)
&&
count
(
$mixitem
)
==
count
(
$minfo
[
'stuff'
])){
if
(
!
array_diff
(
$mixitem
,
$minfo
[
'stuff'
])
&&
!
array_diff
(
$minfo
[
'stuff'
],
$mixitem
)
&&
count
(
$mixitem
)
==
count
(
$minfo
[
'stuff'
])){
$mixflag
=
true
;
$mixflag
=
true
;
...
...
include/game/revattr.func.php
View file @
3a83d450
...
@@ -430,7 +430,10 @@
...
@@ -430,7 +430,10 @@
}
}
# 获取pa社团技能对攻击力的加成
# 获取pa社团技能对攻击力的加成
rev_get_clubskill_bonus
(
$pa
[
'club'
],
$pa
[
'skills'
],
$pa
,
$pd
[
'club'
],
$pa
[
'skills'
],
$pd
,
$att1
,
$def1
);
if
(
!
empty
(
$pa
[
'skills'
]))
{
rev_get_clubskill_bonus
(
$pa
[
'club'
],
$pa
[
'skills'
],
$pa
,
$pd
[
'club'
],
$pa
[
'skills'
],
$pd
,
$att1
,
$def1
);
}
# 汇总::
# 汇总::
$base_att
=
$pa
[
'att'
]
+
$pa
[
'wepe_t'
]
+
$att1
;
$base_att
=
$pa
[
'att'
]
+
$pa
[
'wepe_t'
]
+
$att1
;
...
@@ -527,7 +530,10 @@
...
@@ -527,7 +530,10 @@
}
}
}
}
# 获取pd社团技能对防御力的加成
# 获取pd社团技能对防御力的加成
rev_get_clubskill_bonus
(
$pa
[
'club'
],
$pa
[
'skills'
],
$pa
,
$pd
[
'club'
],
$pa
[
'skills'
],
$pd
,
$att1
,
$def1
);
if
(
!
empty
(
$pd
[
'skills'
]))
{
rev_get_clubskill_bonus
(
$pa
[
'club'
],
$pa
[
'skills'
],
$pa
,
$pd
[
'club'
],
$pa
[
'skills'
],
$pd
,
$att1
,
$def1
);
}
# 汇总:
# 汇总:
$total_def
=
$base_def
+
$equip_def
+
$def1
;
$total_def
=
$base_def
+
$equip_def
+
$def1
;
...
...
include/game/search.func.php
View file @
3a83d450
...
@@ -386,10 +386,15 @@ function discover($schmode = 0) {
...
@@ -386,10 +386,15 @@ function discover($schmode = 0) {
global
$art
,
$pls
,
$now
,
$log
,
$mode
,
$command
,
$cmd
,
$event_obbs
,
$weather
,
$pls
,
$club
,
$pose
,
$tactic
,
$inf
,
$item_obbs
,
$enemy_obbs
,
$trap_min_obbs
,
$trap_max_obbs
,
$bid
,
$db
,
$tablepre
,
$gamestate
,
$corpseprotect
,
$action
,
$skills
,
$rp
,
$aidata
;
global
$art
,
$pls
,
$now
,
$log
,
$mode
,
$command
,
$cmd
,
$event_obbs
,
$weather
,
$pls
,
$club
,
$pose
,
$tactic
,
$inf
,
$item_obbs
,
$enemy_obbs
,
$trap_min_obbs
,
$trap_max_obbs
,
$bid
,
$db
,
$tablepre
,
$gamestate
,
$corpseprotect
,
$action
,
$skills
,
$rp
,
$aidata
;
$event_dice
=
rand
(
0
,
99
);
$event_dice
=
rand
(
0
,
99
);
if
((
$event_dice
<
$event_obbs
)
||
((
$art
!=
"Untainted Glory"
)
&&
(
$pls
==
34
)
&&
(
$gamestate
!=
50
))){
if
((
$event_dice
<
$event_obbs
)
||
((
$art
!=
"Untainted Glory"
)
&&
(
$pls
==
34
)
&&
(
$gamestate
!=
50
))){
//echo "进入事件判定<br>";
include_once
GAME_ROOT
.
'./include/game/event.func.php'
;
include_once
GAME_ROOT
.
'./include/game/event.func.php'
;
event
();
$event_flag
=
event
();
$mode
=
'command'
;
//触发了事件,中止探索推进
return
;
if
(
$event_flag
)
{
$mode
=
'command'
;
return
;
}
}
}
include_once
GAME_ROOT
.
'./include/game/aievent.func.php'
;
//AI事件
include_once
GAME_ROOT
.
'./include/game/aievent.func.php'
;
//AI事件
...
@@ -417,6 +422,7 @@ function discover($schmode = 0) {
...
@@ -417,6 +422,7 @@ function discover($schmode = 0) {
$trap_dice
=
rand
(
0
,
99
);
//随机数,开始判断是否踩陷阱
$trap_dice
=
rand
(
0
,
99
);
//随机数,开始判断是否踩陷阱
if
(
$trap_dice
<
$trap_max_obbs
){
//踩陷阱概率最大值
if
(
$trap_dice
<
$trap_max_obbs
){
//踩陷阱概率最大值
//echo "进入踩陷阱判定<br>";
$trapresult
=
$db
->
query
(
"SELECT * FROM
{
$tablepre
}
maptrap WHERE pls = '
$pls
' ORDER BY itmk DESC"
);
$trapresult
=
$db
->
query
(
"SELECT * FROM
{
$tablepre
}
maptrap WHERE pls = '
$pls
' ORDER BY itmk DESC"
);
// $traplist = Array();
// $traplist = Array();
// while($trap0 = $db->fetch_array($result)){
// while($trap0 = $db->fetch_array($result)){
...
@@ -510,6 +516,7 @@ function discover($schmode = 0) {
...
@@ -510,6 +516,7 @@ function discover($schmode = 0) {
$mode_dice
=
rand
(
0
,
99
);
$mode_dice
=
rand
(
0
,
99
);
if
(
$mode_dice
<
$schmode
)
if
(
$mode_dice
<
$schmode
)
{
{
//echo "进入遇敌判定<br>";
global
$pid
,
$corpse_obbs
,
$teamID
,
$fog
,
$bid
,
$gamestate
;
global
$pid
,
$corpse_obbs
,
$teamID
,
$fog
,
$bid
,
$gamestate
;
global
$clbpara
,
$clbstatusa
,
$clbstatusb
,
$clbstatusc
,
$clbstatusd
,
$clbstatuse
;
global
$clbpara
,
$clbstatusa
,
$clbstatusb
,
$clbstatusc
,
$clbstatusd
,
$clbstatuse
;
...
@@ -653,6 +660,7 @@ function discover($schmode = 0) {
...
@@ -653,6 +660,7 @@ function discover($schmode = 0) {
$mode
=
'command'
;
$mode
=
'command'
;
return
;
return
;
}
else
{
}
else
{
//echo "进入道具判定<br>";
$find_r
=
get_find_r
(
$weather
,
$pls
,
$pose
,
$tactic
,
$club
,
$inf
);
$find_r
=
get_find_r
(
$weather
,
$pls
,
$pose
,
$tactic
,
$club
,
$inf
);
$find_obbs
=
$item_obbs
+
$find_r
;
$find_obbs
=
$item_obbs
+
$find_r
;
$item_dice
=
rand
(
0
,
99
);
$item_dice
=
rand
(
0
,
99
);
...
...
include/system.func.php
View file @
3a83d450
...
@@ -112,7 +112,19 @@ function rs_game($mode = 0) {
...
@@ -112,7 +112,19 @@ function rs_game($mode = 0) {
}
}
//$npc['wp'] = $npc['wk'] = $npc['wg'] = $npc['wc'] = $npc['wd'] = $npc['wf'] = $npc['skill'];
//$npc['wp'] = $npc['wk'] = $npc['wg'] = $npc['wc'] = $npc['wd'] = $npc['wf'] = $npc['skill'];
if
(
$npc
[
'gd'
]
==
'r'
){
$npc
[
'gd'
]
=
rand
(
0
,
1
)
?
'm'
:
'f'
;}
if
(
$npc
[
'gd'
]
==
'r'
){
$npc
[
'gd'
]
=
rand
(
0
,
1
)
?
'm'
:
'f'
;}
do
{
$rpls
=
rand
(
1
,
$plsnum
-
1
);}
while
(
$rpls
==
34
);
//初始化NPC所在位置
global
$hidding_typelist
,
$deepzones
;
//女主不会刷新在危险区域
if
(
in_array
(
$npc
[
'type'
],
$hidding_typelist
))
{
do
{
$rpls
=
rand
(
1
,
$plsnum
-
1
);
}
while
(
in_array
(
$rpls
,
$deepzones
));
}
else
{
do
{
$rpls
=
rand
(
1
,
$plsnum
-
1
);}
while
(
$rpls
==
34
);
}
if
(
$npc
[
'pls'
]
==
99
){
$npc
[
'pls'
]
=
$rpls
;
}
if
(
$npc
[
'pls'
]
==
99
){
$npc
[
'pls'
]
=
$rpls
;
}
$npc
[
'state'
]
=
0
;
$npc
[
'state'
]
=
0
;
$npc
=
player_format_with_db_structure
(
$npc
);
$npc
=
player_format_with_db_structure
(
$npc
);
...
@@ -289,6 +301,7 @@ function rs_sttime() {
...
@@ -289,6 +301,7 @@ function rs_sttime() {
function
add_once_area
(
$atime
)
{
function
add_once_area
(
$atime
)
{
//实际上GAMEOVER的判断是在common.inc.php里
//实际上GAMEOVER的判断是在common.inc.php里
global
$db
,
$tablepre
,
$now
,
$gamestate
,
$areaesc
,
$arealist
,
$areanum
,
$arealimit
,
$areaadd
,
$plsinfo
,
$weather
,
$hack
,
$validnum
,
$alivenum
,
$deathnum
;
global
$db
,
$tablepre
,
$now
,
$gamestate
,
$areaesc
,
$arealist
,
$areanum
,
$arealimit
,
$areaadd
,
$plsinfo
,
$weather
,
$hack
,
$validnum
,
$alivenum
,
$deathnum
;
global
$deepzones
,
$sentinel_typelist
,
$npc_away_from_deepzones
;
if
((
$gamestate
>
10
)
&&
(
$now
>
$atime
))
{
if
((
$gamestate
>
10
)
&&
(
$now
>
$atime
))
{
$plsnum
=
sizeof
(
$plsinfo
)
-
1
;
$plsnum
=
sizeof
(
$plsinfo
)
-
1
;
...
@@ -349,8 +362,21 @@ function add_once_area($atime) {
...
@@ -349,8 +362,21 @@ function add_once_area($atime) {
do
{
$pls
=
$arealist
[
rand
(
$areanum
+
1
,
$plsnum
)];}
while
(
$pls
==
34
);
do
{
$pls
=
$arealist
[
rand
(
$areanum
+
1
,
$plsnum
)];}
while
(
$pls
==
34
);
$db
->
query
(
"UPDATE
{
$tablepre
}
players SET pls='
$pls
' WHERE pid=
$pid
"
);
$db
->
query
(
"UPDATE
{
$tablepre
}
players SET pls='
$pls
' WHERE pid=
$pid
"
);
}
}
}
elseif
(
$sub
[
'type'
]
!=
1
&&
$sub
[
'type'
]
!=
7
&&
$sub
[
'type'
]
!=
9
&&
$sub
[
'type'
]
!=
13
&&
$sub
[
'type'
]
!=
20
&&
$sub
[
'type'
]
!=
21
&&
$sub
[
'type'
]
!=
88
&&
$sub
[
'type'
]
!=
22
&&
$sub
[
'type'
]
!=
92
)
{
//躲避禁区判定
do
{
$pls
=
$arealist
[
rand
(
$areanum
+
1
,
$plsnum
)];}
while
(
$pls
==
34
);
//} elseif($sub['type'] != 1 && $sub['type'] != 7 && $sub['type'] != 9 && $sub['type'] != 13 && $sub['type'] != 20 && $sub['type'] != 21 && $sub['type'] != 88 && $sub['type'] != 22 && $sub['type'] != 92) {
}
elseif
(
!
in_array
(
$sub
[
'type'
],
$sentinel_typelist
)){
if
(
$npc_away_from_deepzones
)
{
//开启了NPC不会因躲避禁区移动到危险地图的功能
do
{
$pls
=
$arealist
[
rand
(
$areanum
+
1
,
$plsnum
)];
}
while
(
in_array
(
$pls
,
$deepzones
));
}
else
{
do
{
$pls
=
$arealist
[
rand
(
$areanum
+
1
,
$plsnum
)];
}
while
(
$pls
==
34
);
}
$db
->
query
(
"UPDATE
{
$tablepre
}
players SET pls='
$pls
' WHERE pid=
$pid
"
);
$db
->
query
(
"UPDATE
{
$tablepre
}
players SET pls='
$pls
' WHERE pid=
$pid
"
);
}
}
}
}
...
...
templates/default/admin_vnmixlist.htm
View file @
3a83d450
...
@@ -5,7 +5,8 @@
...
@@ -5,7 +5,8 @@
<!--{if !empty($temp_mixinfo)}-->
<!--{if !empty($temp_mixinfo)}-->
<table
class=
"admin"
>
<table
class=
"admin"
>
<tr>
<tr>
<th><span>
提交者
</span></th>
<th
width=
"100px"
><span>
提交者
</span></th>
<th
width=
"60px"
><span>
道具分组
</span></th>
<th><span>
$stuff_tips[0]
</span></th>
<th><span>
$stuff_tips[0]
</span></th>
<th><span>
$stuff_tips[1]
</span></th>
<th><span>
$stuff_tips[1]
</span></th>
<th><span>
$stuff_tips[2]
</span></th>
<th><span>
$stuff_tips[2]
</span></th>
...
@@ -13,11 +14,12 @@
...
@@ -13,11 +14,12 @@
<th><span>
$stuff_tips[4]
</span></th>
<th><span>
$stuff_tips[4]
</span></th>
<th
width=
"25px"
><span></span></th>
<th
width=
"25px"
><span></span></th>
<th><span>
$result_tips[0]
</span></th>
<th><span>
$result_tips[0]
</span></th>
<th
width=
"
3
5px"
>
调整
<span></span></th>
<th
width=
"
4
5px"
>
调整
<span></span></th>
</tr>
</tr>
<!--{loop $temp_mixinfo $key $arr}-->
<!--{loop $temp_mixinfo $key $arr}-->
<tr>
<tr>
<td
style=
"text-align: center;"
>
$arr['name']
</td>
<td
style=
"text-align: center;"
>
$arr['name']
</td>
<td
style=
"text-align: center;"
>
$vrclassinfo[$arr['class']][0]
</td>
<td
style=
"text-align: center;"
>
<!--{if isset($arr['stuff'][0])}-->
$arr['stuff'][0]
<!--{else}-->
-
<!--{/if}-->
</td>
<td
style=
"text-align: center;"
>
<!--{if isset($arr['stuff'][0])}-->
$arr['stuff'][0]
<!--{else}-->
-
<!--{/if}-->
</td>
<td
style=
"text-align: center;"
>
<!--{if isset($arr['stuff'][1])}-->
$arr['stuff'][1]
<!--{else}-->
-
<!--{/if}-->
</span></td>
<td
style=
"text-align: center;"
>
<!--{if isset($arr['stuff'][1])}-->
$arr['stuff'][1]
<!--{else}-->
-
<!--{/if}-->
</span></td>
<td
style=
"text-align: center;"
>
<!--{if isset($arr['stuff'][2])}-->
$arr['stuff'][2]
<!--{else}-->
-
<!--{/if}-->
</span></td>
<td
style=
"text-align: center;"
>
<!--{if isset($arr['stuff'][2])}-->
$arr['stuff'][2]
<!--{else}-->
-
<!--{/if}-->
</span></td>
...
@@ -25,7 +27,7 @@
...
@@ -25,7 +27,7 @@
<td
style=
"text-align: center;"
>
<!--{if isset($arr['stuff'][4])}-->
$arr['stuff'][4]
<!--{else}-->
-
<!--{/if}-->
</td>
<td
style=
"text-align: center;"
>
<!--{if isset($arr['stuff'][4])}-->
$arr['stuff'][4]
<!--{else}-->
-
<!--{/if}-->
</td>
<td
style=
"text-align: center;"
>
→
</td>
<td
style=
"text-align: center;"
>
→
</td>
<td
style=
"text-align: center;"
>
$arr['result'][0]/$arr['result'][1]/$arr['result'][2]/$arr['result'][3]
<!--{if isset($arr['result'][4])}-->
/$arr['result'][4]
<!--{/if}-->
</td>
<td
style=
"text-align: center;"
>
$arr['result'][0]/$arr['result'][1]/$arr['result'][2]/$arr['result'][3]
<!--{if isset($arr['result'][4])}-->
/$arr['result'][4]
<!--{/if}-->
</td>
<td
width=
"35px
"
>
<td
style=
"text-align: center;
"
>
<!--<input type="submit" value="编辑" onclick="$('vncmd').value='edit_$key'">-->
<!--<input type="submit" value="编辑" onclick="$('vncmd').value='edit_$key'">-->
<input
type=
"submit"
value=
"回退"
onclick=
"$('vncmd').value='del_$key'"
>
<input
type=
"submit"
value=
"回退"
onclick=
"$('vncmd').value='del_$key'"
>
</td>
</td>
...
...
templates/default/vn_postitem.htm
View file @
3a83d450
...
@@ -45,6 +45,7 @@
...
@@ -45,6 +45,7 @@
<td
class=
"b1"
><span>
$result_tips[6]
</span></td>
<td
class=
"b1"
><span>
$result_tips[6]
</span></td>
<td
class=
"b1"
><span>
$result_tips[7]
</span></td>
<td
class=
"b1"
><span>
$result_tips[7]
</span></td>
<td
class=
"b1"
><span>
$result_tips[8]
</span></td>
<td
class=
"b1"
><span>
$result_tips[8]
</span></td>
<td
class=
"b1"
><span>
$result_tips[9]
</span></td>
</tr>
</tr>
<tr>
<tr>
<td
class=
"b3"
width=
20px
>
↪
</td>
<td
class=
"b3"
width=
20px
>
↪
</td>
...
@@ -99,6 +100,13 @@
...
@@ -99,6 +100,13 @@
<!--{/loop}-->
<!--{/loop}-->
</select>
</select>
</td>
</td>
<td
class=
"b3"
>
<select
name=
"vrck"
>
<!--{loop $vrclassinfo $ck $vcarr}-->
<option
value=
"$ck"
<!
--
{
if
$
ck=
==$uvrck}--
>
selected
<!--{/if}-->
>$vcarr[0]
<!--{/loop}-->
</select>
</td>
</tr>
</tr>
</table>
</table>
<!--{if $vnmix_name_assoc}-->
<!--{if $vnmix_name_assoc}-->
...
...
templates/default/vn_records.htm
View file @
3a83d450
...
@@ -9,8 +9,8 @@
...
@@ -9,8 +9,8 @@
<!--{if !empty($temp_carr)}-->
<!--{if !empty($temp_carr)}-->
<table>
<table>
<tr>
<tr>
<td
class=
"b1"
height=
20px
>
$log_tips[1]
</td>
<td
class=
"b1"
height=
20px
width=
"100px"
>
$log_tips[1]
</td>
<td
class=
"b1"
width=
"
20px"
>
</td>
<td
class=
"b1"
width=
"
60px"
>
$result_tips[9]
</td>
<td
class=
"b1"
>
$stuff_tips[0]
</td>
<td
class=
"b1"
>
$stuff_tips[0]
</td>
<td
class=
"b1"
>
$stuff_tips[1]
</td>
<td
class=
"b1"
>
$stuff_tips[1]
</td>
<td
class=
"b1"
>
$stuff_tips[2]
</td>
<td
class=
"b1"
>
$stuff_tips[2]
</td>
...
@@ -22,25 +22,25 @@
...
@@ -22,25 +22,25 @@
<td
class=
"b1"
>
$result_tips[2]
</td>
<td
class=
"b1"
>
$result_tips[2]
</td>
<td
class=
"b1"
>
$result_tips[3]
</td>
<td
class=
"b1"
>
$result_tips[3]
</td>
<td
class=
"b1"
>
$log_tips[0]
</td>
<td
class=
"b1"
>
$log_tips[0]
</td>
<td
class=
"b1"
width=
"
20
px"
>
编辑
</td>
<td
class=
"b1"
width=
"
45
px"
>
编辑
</td>
<td
class=
"b1"
>
$log_tips[2]
</td>
<td
class=
"b1"
>
$log_tips[2]
</td>
</tr>
</tr>
<!--{loop $temp_carr $cid $cinfo}-->
<!--{loop $temp_carr $cid $cinfo}-->
<tr>
<tr>
<td
class=
"b3"
height=
20px
>
$cinfo['name']
</td>
<td
class=
"b3"
>
$cinfo['name']
</td>
<td
class=
"b3"
width=
"20px"
>
<!--点赞按钮预留位
-->
</td>
<td
class=
"b3"
>
<!--{if isset($cinfo['stuff'][0])}-->
$vrclassinfo[$cinfo['class']][0]
<!--{else}-->
$vrclassinfo['item'][0]
<!--{/if}
-->
</td>
<td
class=
"b3"
>
<!--{if isset($cinfo['stuff'][0])}-->
$cinfo['stuff'][0]
<!--{else}-->
-
<!--{/if}-->
</td>
<td
class=
"b3"
>
<!--{if isset($cinfo['stuff'][0])}-->
$cinfo['stuff'][0]
<!--{else}-->
-
<!--{/if}-->
</td>
<td
class=
"b3"
>
<!--{if isset($cinfo['stuff'][1])}-->
$cinfo['stuff'][1]
<!--{else}-->
-
<!--{/if}-->
</td>
<td
class=
"b3"
>
<!--{if isset($cinfo['stuff'][1])}-->
$cinfo['stuff'][1]
<!--{else}-->
-
<!--{/if}-->
</td>
<td
class=
"b3"
>
<!--{if isset($cinfo['stuff'][2])}-->
$cinfo['stuff'][2]
<!--{else}-->
-
<!--{/if}-->
</td>
<td
class=
"b3"
>
<!--{if isset($cinfo['stuff'][2])}-->
$cinfo['stuff'][2]
<!--{else}-->
-
<!--{/if}-->
</td>
<td
class=
"b3"
>
<!--{if isset($cinfo['stuff'][3])}-->
$cinfo['stuff'][3]
<!--{else}-->
-
<!--{/if}-->
</td>
<td
class=
"b3"
>
<!--{if isset($cinfo['stuff'][3])}-->
$cinfo['stuff'][3]
<!--{else}-->
-
<!--{/if}-->
</td>
<td
class=
"b3"
>
<!--{if isset($cinfo['stuff'][4])}-->
$cinfo['stuff'][4]
<!--{else}-->
-
<!--{/if}-->
</td>
<td
class=
"b3"
>
<!--{if isset($cinfo['stuff'][4])}-->
$cinfo['stuff'][4]
<!--{else}-->
-
<!--{/if}-->
</td>
<td
class=
"b3"
width=
"25px"
>
→
</td>
<td
class=
"b3"
>
→
</td>
<td
class=
"b3"
>
$cinfo['result'][0]
</td>
<td
class=
"b3"
>
$cinfo['result'][0]
</td>
<td
class=
"b3"
>
$temp_vniteminfo[$cinfo['result'][1]]
</td>
<td
class=
"b3"
>
$temp_vniteminfo[$cinfo['result'][1]]
</td>
<td
class=
"b3"
>
$cinfo['result'][2]
</td>
<td
class=
"b3"
>
$cinfo['result'][2]
</td>
<td
class=
"b3"
>
$cinfo['result'][3]
</td>
<td
class=
"b3"
>
$cinfo['result'][3]
</td>
<td
class=
"b3"
>
<!--{if isset($cinfo['spkinfo'])}-->
$cinfo['spkinfo']
<!--{else}-->
-
<!--{/if}-->
</td>
<td
class=
"b3"
>
<!--{if isset($cinfo['spkinfo'])}-->
$cinfo['spkinfo']
<!--{else}-->
-
<!--{/if}-->
</td>
<td
class=
"b3"
width=
"20px"
>
<td
class=
"b3"
>
<!--{if ($cinfo['name']==$udata['username']||$udata['groupid']>=$vnmix_editor_group||$udata['username']==$gamefounder) && $cinfo['status']!=1}-->
<!--{if ($cinfo['name']==$udata['username']||$udata['groupid']>=$vnmix_editor_group||$udata['username']==$gamefounder) && $cinfo['status']!=1}-->
<form
method=
"post"
action=
"vn_postitem.php"
name=
"vn_postitem"
onsubmit=
"vn_postitem.php"
style=
"margin: 0px"
>
<form
method=
"post"
action=
"vn_postitem.php"
name=
"vn_postitem"
onsubmit=
"vn_postitem.php"
style=
"margin: 0px"
>
<input
type=
"hidden"
name=
"editor"
value=
"$cinfo['name']"
>
<input
type=
"hidden"
name=
"editor"
value=
"$cinfo['name']"
>
...
...
vn_postitem.php
View file @
3a83d450
...
@@ -30,7 +30,7 @@ for($i=0;$i<=4;$i++)
...
@@ -30,7 +30,7 @@ for($i=0;$i<=4;$i++)
$
{
'uvs'
.
$i
}
=
''
;
$
{
'uvs'
.
$i
}
=
''
;
$
{
'uvrsk'
.
$i
}
=
0
;
$
{
'uvrsk'
.
$i
}
=
0
;
}
}
$uvrn
=
''
;
$uvrk
=
0
;
$uvre
=
1
;
$uvrs
=
0
;
$uvrn
=
''
;
$uvrk
=
0
;
$uvre
=
1
;
$uvrs
=
0
;
$uvrck
=
'item'
;
//初始化允许选择的道具类别、属性
//初始化允许选择的道具类别、属性
$temp_vn_iteminfo
=
$gmflag
?
$vn_iteminfo
+
$vn_gm_iteminfo
:
$vn_iteminfo
;
$temp_vn_iteminfo
=
$gmflag
?
$vn_iteminfo
+
$vn_gm_iteminfo
:
$vn_iteminfo
;
...
@@ -70,7 +70,7 @@ if(isset($exmode) && strpos($exmode,'ep')===0)
...
@@ -70,7 +70,7 @@ if(isset($exmode) && strpos($exmode,'ep')===0)
$edit_name
=
$flag
[
'name'
];
$edit_result
=
$flag
[
'result'
][
0
];
$edit_name
=
$flag
[
'name'
];
$edit_result
=
$flag
[
'result'
][
0
];
unset
(
$flag
);
unset
(
$flag
);
//通过检查,打包。
//通过检查,打包。
$flag
=
filter_post_mixlist
(
$vsname0
,
$vsname1
,
$vsname2
,
$vsname3
,
$vsname4
,
$vrname
,
$vrk
,
$vre
,
$vrs
,
$vrsk0
,
$vrsk1
,
$vrsk2
,
$vrsk3
,
$vrsk4
);
$flag
=
filter_post_mixlist
(
$vsname0
,
$vsname1
,
$vsname2
,
$vsname3
,
$vsname4
,
$vrname
,
$vrk
,
$vre
,
$vrs
,
$vrsk0
,
$vrsk1
,
$vrsk2
,
$vrsk3
,
$vrsk4
,
$vrck
);
if
(
$flag
&&
!
is_array
(
$flag
)
||
((
!
isset
(
$flag
[
'result'
]))
||
!
isset
(
$flag
[
'stuff'
])))
if
(
$flag
&&
!
is_array
(
$flag
)
||
((
!
isset
(
$flag
[
'result'
]))
||
!
isset
(
$flag
[
'stuff'
])))
{
//有非法参数,报错
{
//有非法参数,报错
$vlog
=
$flag
;
$vlog
=
$flag
;
...
@@ -254,7 +254,9 @@ elseif($vnmode=='编辑') //哇靠!从总览界面传回来的编辑申请。
...
@@ -254,7 +254,9 @@ elseif($vnmode=='编辑') //哇靠!从总览界面传回来的编辑申请。
if
(
isset
(
$edit_arr
[
'stuff'
][
$i
]))
$
{
'uvs'
.
$i
}
=
$edit_arr
[
'stuff'
][
$i
];
if
(
isset
(
$edit_arr
[
'stuff'
][
$i
]))
$
{
'uvs'
.
$i
}
=
$edit_arr
[
'stuff'
][
$i
];
if
(
isset
(
$edit_arr
[
'result'
][
4
][
$i
]))
$
{
'uvrsk'
.
$i
}
=
$edit_arr
[
'result'
][
4
][
$i
];
if
(
isset
(
$edit_arr
[
'result'
][
4
][
$i
]))
$
{
'uvrsk'
.
$i
}
=
$edit_arr
[
'result'
][
4
][
$i
];
}
}
$uvrn
=
$edit_arr
[
'result'
][
0
];
$uvrk
=
$edit_arr
[
'result'
][
1
];
$uvre
=
$edit_arr
[
'result'
][
2
];
$uvrs
=
$edit_arr
[
'result'
][
3
]
==
'∞'
?
0
:
$edit_arr
[
'result'
][
3
];
$uvrn
=
$edit_arr
[
'result'
][
0
];
$uvrk
=
$edit_arr
[
'result'
][
1
];
$uvre
=
$edit_arr
[
'result'
][
2
];
$uvrs
=
$edit_arr
[
'result'
][
3
]
==
'∞'
?
0
:
$edit_arr
[
'result'
][
3
];
$uvrck
=
isset
(
$edit_arr
[
'class'
])
?
$edit_arr
[
'class'
]
:
'item'
;
}
}
error_edit1
:
error_edit1
:
include
template
(
'vn_postitem'
);
include
template
(
'vn_postitem'
);
...
@@ -270,7 +272,7 @@ elseif($vnmode=='postmode')
...
@@ -270,7 +272,7 @@ elseif($vnmode=='postmode')
goto
errorlog
;
goto
errorlog
;
}
}
//检查参数合法性并打包
//检查参数合法性并打包
$flag
=
filter_post_mixlist
(
$vsname0
,
$vsname1
,
$vsname2
,
$vsname3
,
$vsname4
,
$vrname
,
$vrk
,
$vre
,
$vrs
,
$vrsk0
,
$vrsk1
,
$vrsk2
,
$vrsk3
,
$vrsk4
);
$flag
=
filter_post_mixlist
(
$vsname0
,
$vsname1
,
$vsname2
,
$vsname3
,
$vsname4
,
$vrname
,
$vrk
,
$vre
,
$vrs
,
$vrsk0
,
$vrsk1
,
$vrsk2
,
$vrsk3
,
$vrsk4
,
$vrck
);
if
(
$flag
&&
!
is_array
(
$flag
)
||
((
!
isset
(
$flag
[
'result'
]))
||
!
isset
(
$flag
[
'stuff'
])))
if
(
$flag
&&
!
is_array
(
$flag
)
||
((
!
isset
(
$flag
[
'result'
]))
||
!
isset
(
$flag
[
'stuff'
])))
{
//参数非法,返回log
{
//参数非法,返回log
$vlog
=
$flag
;
$vlog
=
$flag
;
...
@@ -433,7 +435,7 @@ function writeover_vn_mixilst($varr=Array())
...
@@ -433,7 +435,7 @@ function writeover_vn_mixilst($varr=Array())
$vn_mixinfo
=
Array
();
$vn_mixinfo
=
Array
();
}
}
$narr
=
Array
();
$narr
=
Array
();
$narr
[
'class'
]
=
'VN
'
;
$narr
[
'class'
]
=
isset
(
$varr
[
'class'
])
?
$varr
[
'class'
]
:
'item
'
;
foreach
(
$varr
as
$key
=>
$arr
)
foreach
(
$varr
as
$key
=>
$arr
)
{
{
if
(
$key
==
'stuff'
)
if
(
$key
==
'stuff'
)
...
@@ -479,9 +481,9 @@ function unlock_vn_cache_file()
...
@@ -479,9 +481,9 @@ function unlock_vn_cache_file()
}
}
//检查输入的素材合法性。非法返回log,合法返回一个打包好的数组。
//检查输入的素材合法性。非法返回log,合法返回一个打包好的数组。
function
filter_post_mixlist
(
$vsname0
,
$vsname1
,
$vsname2
,
$vsname3
,
$vsname4
,
$vrname
,
$vrk
,
$vre
,
$vrs
,
$vrsk0
,
$vrsk1
,
$vrsk2
,
$vrsk3
,
$vrsk4
)
function
filter_post_mixlist
(
$vsname0
,
$vsname1
,
$vsname2
,
$vsname3
,
$vsname4
,
$vrname
,
$vrk
,
$vre
,
$vrs
,
$vrsk0
,
$vrsk1
,
$vrsk2
,
$vrsk3
,
$vrsk4
,
$vrck
)
{
{
global
$gmflag
,
$temp_vn_iteminfo
,
$temp_vn_itemspkinfo
,
$result_tips
;
global
$gmflag
,
$temp_vn_iteminfo
,
$temp_vn_itemspkinfo
,
$result_tips
,
$vrclassinfo
;
$vlog
=
''
;
$slist
=
Array
();
$sklist
=
Array
();
$vlog
=
''
;
$slist
=
Array
();
$sklist
=
Array
();
//检查道具用途
//检查道具用途
if
(
!
isset
(
$vrk
)
||
!
isset
(
$temp_vn_iteminfo
[
$vrk
]))
if
(
!
isset
(
$vrk
)
||
!
isset
(
$temp_vn_iteminfo
[
$vrk
]))
...
@@ -489,6 +491,11 @@ function filter_post_mixlist($vsname0,$vsname1,$vsname2,$vsname3,$vsname4,$vrnam
...
@@ -489,6 +491,11 @@ function filter_post_mixlist($vsname0,$vsname1,$vsname2,$vsname3,$vsname4,$vrnam
$vlog
=
'<span class="red">错误:输入了无效的'
.
$result_tips
[
1
]
.
'。</span><br>'
;
$vlog
=
'<span class="red">错误:输入了无效的'
.
$result_tips
[
1
]
.
'。</span><br>'
;
return
$vlog
;
return
$vlog
;
}
}
if
(
!
isset
(
$vrck
)
||
!
isset
(
$vrclassinfo
[
$vrck
]))
{
$vlog
=
'<span class="red">错误:输入了无效的'
.
$result_tips
[
9
]
.
'。</span><br>'
;
return
$vlog
;
}
//检查道具效果、耐久
//检查道具效果、耐久
if
(
$vre
<
1
||
$vre
>
16777214
)
if
(
$vre
<
1
||
$vre
>
16777214
)
{
{
...
@@ -541,6 +548,8 @@ function filter_post_mixlist($vsname0,$vsname1,$vsname2,$vsname3,$vsname4,$vrnam
...
@@ -541,6 +548,8 @@ function filter_post_mixlist($vsname0,$vsname1,$vsname2,$vsname3,$vsname4,$vrnam
}
}
//通过合法性检测 导入新配方
//通过合法性检测 导入新配方
$newarr
=
Array
();
$newarr
=
Array
();
//导入合成分类
$newarr
[
'class'
]
=
$vrck
;
//导入合成素材
//导入合成素材
foreach
(
$slist
as
$st
)
$newarr
[
'stuff'
][]
=
$st
;
foreach
(
$slist
as
$st
)
$newarr
[
'stuff'
][]
=
$st
;
//导入合成结果
//导入合成结果
...
...
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