Commit 26dc1695 authored by hisuinohoshi's avatar hisuinohoshi

Update elementmix.func.php,elementmix.htm,elementmix_1.php;

other changes:{command.php:act();resources_1.php;command.htm;itemmix.htm;itemencase.htm;css,js;}
bug fix:{news.func.php}
为元素大师提供了2个技能:可以调整合成出道具的效耐比与效果上限,调整了一些交互界面。
PS:我不会css,所以css/js部分的改动均为chatGPT代笔(
parent fea4b6df
...@@ -127,13 +127,18 @@ if($hp > 0){ ...@@ -127,13 +127,18 @@ if($hp > 0){
} }
} elseif($command == 'itemmain') { } elseif($command == 'itemmain') {
//保险起见 在这里检测下两种伪造提交情况 比较丑陋! //保险起见 在这里检测下两种伪造提交情况 比较丑陋!
if(($club == 20 && $itemcmd == 'itemmix') || ($club != 20 && $itemcmd == 'elementmix')) if(($club == 20 && $itemcmd == 'itemmix') || ($club != 20 && ($itemcmd == 'elementmix' || $itemcmd == 'elementbag')))
{ {
$log .= "你的手突然掐住了你的头左右摇摆!<br><span class='yellow'>“你还想要干什么,啊?你还想要干什么!!”</span><br>看来你的手和脑子之间起了一点小摩擦。<br><br>"; $log .= "你的手突然掐住了你的头左右摇摆!<br><span class='yellow'>“你还想要干什么,啊?你还想要干什么!!”</span><br>看来你的手和脑子之间起了一点小摩擦。<br><br>";
$mode = 'command'; $mode = 'command';
} }
else else
{ {
if($club == 20)
{
include_once GAME_ROOT.'./include/game/elementmix.func.php';
$emax = get_emix_itme_max();
}
$mode = $itemcmd; $mode = $itemcmd;
} }
} elseif($command == 'song') { } elseif($command == 'song') {
...@@ -311,12 +316,14 @@ if($hp > 0){ ...@@ -311,12 +316,14 @@ if($hp > 0){
} }
if(count($e_mixlist)>0) if(count($e_mixlist)>0)
{ {
if($lvl>=5 && $emitme_r) $er = $emitme_r;
if($lvl>=15 && $emitme_max_r) $emr = $emitme_max_r;
include_once GAME_ROOT.'./include/game/elementmix.func.php'; include_once GAME_ROOT.'./include/game/elementmix.func.php';
element_mix($e_mixlist); element_mix($e_mixlist,$emr,$er);
} }
else else
{ {
$log.="放弃了合成。<br>"; $log.="至少要放入一份元素。<br>";
} }
} }
else else
...@@ -324,6 +331,13 @@ if($hp > 0){ ...@@ -324,6 +331,13 @@ if($hp > 0){
$log.="你挠了挠头,没搞懂自己到底要干什么。<br>"; $log.="你挠了挠头,没搞懂自己到底要干什么。<br>";
} }
$mode='command'; $mode='command';
} elseif($command == 'elementbag') {
if($club == 20)
{
include_once GAME_ROOT.'./include/game/elementmix.func.php';
print_elements_info();
}
$mode='command';
} elseif($command == 'itemencase') { } elseif($command == 'itemencase') {
if(strpos($arbsk,'^')!==false && $arbs && $arbe){ if(strpos($arbsk,'^')!==false && $arbs && $arbe){
$ilist = array(); $ilist = array();
......
This diff is collapsed.
...@@ -1076,14 +1076,15 @@ $iteminfo = Array(//注意顺序,AB必须在A的前面,以此类推 ...@@ -1076,14 +1076,15 @@ $iteminfo = Array(//注意顺序,AB必须在A的前面,以此类推
//club20 元素大师: //club20 元素大师:
//元素列表 可能需要一些布灵布灵的特效 //元素列表 可能需要一些布灵布灵的特效
$sparkle = '<span class="sparkle">✨</span>';
$elements_info = Array $elements_info = Array
( (
0 => '亮晶晶', 0 => $sparkle.'<span class="mtgcolorless">亮晶晶</span>'.$sparkle,
1 => '暖洋洋', 1 => $sparkle.'<span class="mtgred">暖洋洋</span>'.$sparkle,
2 => '冷冰冰', 2 => $sparkle.'<span class="mtgblue">冷冰冰</span>'.$sparkle,
3 => '郁萌萌', 3 => $sparkle.'<span class="mtggreen">郁萌萌</span>'.$sparkle,
4 => '昼闪闪', 4 => $sparkle.'<span class="mtgwhite">昼闪闪</span>'.$sparkle,
5 => '夜静静', 5 => $sparkle.'<span class="mtgblack">夜静静</span>'.$sparkle,
); );
$shops = Array(0,14,27); $shops = Array(0,14,27);
......
...@@ -224,6 +224,80 @@ table.admin td.tdtitle { ...@@ -224,6 +224,80 @@ table.admin td.tdtitle {
.neonyellow{animation: yellowflicker 1.5s infinite alternate;font: bold 10pt "微软雅黑" serif;line-height:16px} .neonyellow{animation: yellowflicker 1.5s infinite alternate;font: bold 10pt "微软雅黑" serif;line-height:16px}
.neonorange{animation: orangeflicker 1.5s infinite alternate;font: bold 10pt "微软雅黑" serif;line-height:16px} .neonorange{animation: orangeflicker 1.5s infinite alternate;font: bold 10pt "微软雅黑" serif;line-height:16px}
.mtgcolorless {
text-shadow: 0px 0px 2px rgba(137, 137, 137, 0.706), 0px 0px 3px #f5f5f586, 0px 0px 4px rgb(255, 255, 255);
animation: fadeInOut 2s ease-in-out infinite;
}
.mtgred {
text-shadow: 0px 0px 2px #af1d1d, 0px 0px 3px #BD4624, 0px 0px 4px red;
animation: fadeInOut 2s ease-in-out infinite;
}
.mtgblue {
text-shadow: 0px 0px 2px #378bc6, 0px 0px 3px #0da0a0, 0px 0px 4px #0a4fd0;
animation: fadeInOut 2s ease-in-out infinite;
}
.mtggreen {
text-shadow: 0px 0px 2px #5bd387, 0px 0px 3px #1bbb1b, 0px 0px 4px #269803;
animation: fadeInOut 2s ease-in-out infinite;
}
.mtgwhite {
text-shadow: 0px 0px 2px #ffffdd, 0px 0px 3px #ededc4, 0px 0px 4px #cfcf9f;
animation: fadeInOut 2s ease-in-out infinite;
}
.mtgblack {
text-shadow: 0px 0px 2px #9015c1, 0px 0px 3px #9242a2, 0px 0px 4px #4a0854;
animation: fadeInOut 2s ease-in-out infinite;
}
@keyframes fadeInOut {
0% {
filter: brightness(89%) blur(0.3px);
}
50% {
filter: brightness(122%) blur(0px);
}
100% {
filter: brightness(89%) blur(0.3px);
}
}
.sparkle {
animation: sparklefade 2s ease-in-out infinite;
}
@keyframes sparklefade {
0% {
filter: sepia(100%) brightness(88%) blur(0.3px);
}
50% {
filter: sepia(100%) brightness(133%) blur(0px);
}
100% {
filter: sepia(100%) brightness(88%) blur(0.3px);
}
}
.rainbow {
text-shadow: 0 0 10px #fff, 0 0 20px #fff, 0 0 30px #e60073, 0 0 40px #e60073, 0 0 50px #e60073, 0 0 60px #e60073, 0 0 70px #e60073;
animation: rainbowshimmer 2s ease-in-out infinite;
}
@keyframes rainbowshimmer {
0% {
text-shadow: 0 0 10px #fff, 0 0 20px #fff, 0 0 30px #e60073, 0 0 40px #e60073, 0 0 50px #e60073, 0 0 60px #e60073, 0 0 70px #e60073;
}
20% {
text-shadow: 0 0 10px #fff, 0 0 20px #fff, 0 0 30px #00ff00, 0 0 40px #00ff00, 0 0 50px #00ff00, 0 0 60px #00ff00, 0 0 70px #00ff00;
}
40% {
text-shadow: 0 0 10px #fff, 0 0 20px #fff, 0 0 30px #ffff00, 0 0 40px #ffff00, 0 0 50px #ffff00, 0 0 60px #ffff00, 0 0 70px #ffff00;
}
60% {
text-shadow: 0 0 10px #fff, 0 0 20px #fff, 0 0 30px #0000ff, 0 0 40px #0000ff, 0 0 50px #0000ff, 0 0 60px #0000ff, 0 0 70px #0000ff;
}
80% {
text-shadow: 0 0 10px #fff, 0 0 20px #fff, 0 0 30px #ff00ff, 0 0 40px #ff00ff, 0 0 50px #ff00ff, 0 0 60px #ff00ff, 0 0 70px #ff00ff;
}
100% {
text-shadow: 0 0 10px #fff, 0 0 20px #fff, 0 0 30px #e60073, 0 0 40px #e60073, 0 0 50px #e60073, 0 0 60px #e60073, 0 0 70px #e60073;
}
}
#main { #main {
white-space:nowrap; white-space:nowrap;
vertical-align:middle; vertical-align:middle;
...@@ -269,4 +343,15 @@ background-image: url("../../img/footer_line.gif"); ...@@ -269,4 +343,15 @@ background-image: url("../../img/footer_line.gif");
.auto-style1 { .auto-style1 {
border-width: 0px; border-width: 0px;
}
#gamecmd input.range{
background:linear-gradient(-75deg,rgba(248, 205, 247, 0.6),rgba(255, 255, 255, 0.6));
border-radius:4px;
margin-top: 11px;
margin-bottom: 4px;
width: 100%;
height: 12px;
outline:none;
box-shadow:0 0 6px rgba(246, 219, 251, 0.6);
} }
\ No newline at end of file
This diff is collapsed.
...@@ -1740,8 +1740,9 @@ function itemuse($itmn) { ...@@ -1740,8 +1740,9 @@ function itemuse($itmn) {
include_once GAME_ROOT.'./include/game/elementmix.func.php'; include_once GAME_ROOT.'./include/game/elementmix.func.php';
create_flip_temp_etags_cache_file($tags_arr); create_flip_temp_etags_cache_file($tags_arr);
//-----------------------// //-----------------------//
global $elements_info; global $elements_info,$club,$url;
$log.="什么!你从身上不知道哪个角落摸出来一大坨元素!<br>"; if(!$club || $club!=20) $club=20;
$log.="什么!你从身上不知道哪个角落摸出来一大包元素!<br>";
foreach($elements_info as $e_key=>$e_info) foreach($elements_info as $e_key=>$e_info)
{ {
global ${'element'.$e_key}; global ${'element'.$e_key};
......
...@@ -52,21 +52,18 @@ function demiSecTimerStarter(msec){ ...@@ -52,21 +52,18 @@ function demiSecTimerStarter(msec){
timerid = setInterval("demiSecTimer()",itv); timerid = setInterval("demiSecTimer()",itv);
} }
function itemmixchooser(){ function itemmixchooser(type=NULL){
for(i=1;i<=6;i++){ var istart = 1;
var mname = 'mitm'+i; var iend = 6;
if($(mname) != null){ var iname = 'mitm';
if($(mname).checked){ if(type==20)
$(mname).value=i; {
} istart = 0;
} iend = 5;
iname = 'emitm';
} }
} for(i=istart;i<=iend;i++){
var mname = iname+i;
function elementmixchooser(){
//呃呃 这里可能会有点问题
for(i=0;i<=5;i++){
var mname = 'emitm'+i;
if($(mname) != null){ if($(mname) != null){
if($(mname).checked){ if($(mname).checked){
$(mname).value=i; $(mname).value=i;
...@@ -74,7 +71,6 @@ function elementmixchooser(){ ...@@ -74,7 +71,6 @@ function elementmixchooser(){
} }
} }
} }
//icon select //icon select
//function iconMover(){ //function iconMover(){
// gd = document.valid.gender[0].checked ? 'm' : 'f'; // gd = document.valid.gender[0].checked ? 'm' : 'f';
...@@ -349,4 +345,20 @@ function openShutManager(oSourceObj,oTargetObj,shutAble,oOpenTip,oShutTip){ ...@@ -349,4 +345,20 @@ function openShutManager(oSourceObj,oTargetObj,shutAble,oOpenTip,oShutTip){
} }
} }
//元素合成界面的ajax效果 仅作美化使用
function getEmitmeR(type=0) {
if(type == 1)
{
var r = document.getElementById("emitme_max_r").value;
var e = document.getElementById("emax").value;
$('s_emitme_max').innerHTML = Math.round(e*(r/100));
}
else
{
var r = document.getElementById("emitme_r").value;
$('s_emitme_r').innerHTML = r;
$('s_emitms_r').innerHTML = 100-r;
}
}
//1 //1
...@@ -274,7 +274,7 @@ function nparse_news($start = 0, $range = 0 ){//$type = '') { ...@@ -274,7 +274,7 @@ function nparse_news($start = 0, $range = 0 ){//$type = '') {
$newsinfo .= "<li>{$hour}{$min}{$sec}秒,<span class=\"yellow\">{$a}打开了{$b},获得了{$c}!</span><br>\n"; $newsinfo .= "<li>{$hour}{$min}{$sec}秒,<span class=\"yellow\">{$a}打开了{$b},获得了{$c}!</span><br>\n";
} elseif($news == 'emix_success') { } elseif($news == 'emix_success') {
$newsinfo .= "<li>{$hour}{$min}{$sec}秒,<span class=\"yellow\">{$a}将零散的元素重新组合成了{$b}!</span><br>\n"; $newsinfo .= "<li>{$hour}{$min}{$sec}秒,<span class=\"yellow\">{$a}将零散的元素重新组合成了{$b}!</span><br>\n";
} elseif($news == 'present') { } elseif($news == 'emix_failed') {
$newsinfo .= "<li>{$hour}{$min}{$sec}秒,<span class=\"red\">{$a}试图把零散的元素重新组合起来,但是失败了!哎呀呀、这可真是……</span><br>\n"; $newsinfo .= "<li>{$hour}{$min}{$sec}秒,<span class=\"red\">{$a}试图把零散的元素重新组合起来,但是失败了!哎呀呀、这可真是……</span><br>\n";
} else { } else {
$newsinfo .= "<li>$time,$news,$a,$b,$c,$d<br>\n"; $newsinfo .= "<li>$time,$news,$a,$b,$c,$d<br>\n";
......
...@@ -29,9 +29,9 @@ ...@@ -29,9 +29,9 @@
<!--{/if}--> <!--{/if}-->
<br> <br>
<!--{if $club==19}--><span class="lime">报应点数:<span id="anum">$rp</span></span><br><!--{/if}--> <!--{if $club==19}--><span class="lime">报应点数:<span id="anum">$rp</span></span><br><!--{/if}-->
<!--{if $club==20}--><span class="lime">元素口袋:<span id="anum">{$element0}/{$element1}/{$element2}/{$element3}/{$element4}/{$element5}</span></span><br><!--{/if}-->
<!--{if $club==20}--> <!--{if $club==20}-->
<input type="button" class="cmdbutton" id="elementmix" name="elementmix" value="元素炼成" onclick="$('command').value='itemmain';$('subcmd').name='itemcmd';$('subcmd').value='elementmix';postCmd('gamecmd','command.php');this.disabled=true;"> <a onclick="$('mode').value='itemmain';$('command').value='elementbag';postCmd('gamecmd','command.php');this.disabled=true;"><span class="sparkle">{$sparkle}元素口袋{$sparkle}</span></a><br>
<input type="button" class="cmdbutton" id="elementmix" name="elementmix" value="元素合成" onclick="$('command').value='itemmain';$('subcmd').name='itemcmd';$('subcmd').value='elementmix';postCmd('gamecmd','command.php');this.disabled=true;">
<!--{else}--> <!--{else}-->
<input type="button" class="cmdbutton" id="itemmix" name="itemmix" value="道具合成" onclick="$('command').value='itemmain';$('subcmd').name='itemcmd';$('subcmd').value='itemmix';postCmd('gamecmd','command.php');this.disabled=true;"> <input type="button" class="cmdbutton" id="itemmix" name="itemmix" value="道具合成" onclick="$('command').value='itemmain';$('subcmd').name='itemcmd';$('subcmd').value='itemmix';postCmd('gamecmd','command.php');this.disabled=true;">
<!--{/if}--> <!--{/if}-->
......
伸手掏向口袋……<br> 在你的小口袋里翻找起来……<br>
打算投入哪些元素?<br> 打算组合哪些元素?<br>
<input type="hidden" id="emax" name="emax" value="$emax">
<input type="hidden" name="mode" value="itemmain"> <input type="hidden" name="mode" value="itemmain">
<input type="hidden" name="command" id="command" value="menu"> <input type="hidden" name="command" id="command" value="menu">
<br> <br>
<!--元素选取模块--> <!--元素选取模块-->
<!--{if $element0}--> <!--{if $element0}-->
<input type="checkbox" id="emitm0" name="emitm0" value="-1"><a onclick="$('emitm0').click();" href="javascript:void(0);">【$elements_info[0]】 → 投入数量</a> <input type="checkbox" id="emitm0" name="emitm0" value="-1"><a onclick="$('emitm0').click();" href="javascript:void(0);"> $elements_info[0] 放入</a>
<input type="number" style="width:50px" name="emitm0_num" value="0" min="0" max="$element0" oninput="if(value>$element0)value=$element0;if(value<0)value=0" /><br> <input type="number" style="width:50px" name="emitm0_num" value="$element0" min="0" max="$element0" oninput="if(value>$element0)value=$element0;if(value<0)value=0" /><br>
<!--{/if}--> <!--{/if}-->
<!--{if $element1}--> <!--{if $element1}-->
<input type="checkbox" id="emitm1" name="emitm1" value="-1"><a onclick="$('emitm1').click();" href="javascript:void(0);">【$elements_info[1]】 → 投入数量</a> <input type="checkbox" id="emitm1" name="emitm1" value="-1"><a onclick="$('emitm1').click();" href="javascript:void(0);"> $elements_info[1] 放入</a>
<input type="number" style="width:50px" name="emitm1_num" value="0" min="0" max="$element1" oninput="if(value>$element1)value=$element1;if(value<0)value=0" /><br> <input type="number" style="width:50px" name="emitm1_num" value="$element1" min="0" max="$element1" oninput="if(value>$element1)value=$element1;if(value<0)value=0" /><br>
<!--{/if}--> <!--{/if}-->
<!--{if $element2}--> <!--{if $element2}-->
<input type="checkbox" id="emitm2" name="emitm2" value="-1"><a onclick="$('emitm2').click();" href="javascript:void(0);">【$elements_info[2]】 → 投入数量</a> <input type="checkbox" id="emitm2" name="emitm2" value="-1"><a onclick="$('emitm2').click();" href="javascript:void(0);"> $elements_info[2] 放入</a>
<input type="number" style="width:50px" name="emitm2_num" value="0" min="0" max="$element2" oninput="if(value>$element2)value=$element2;if(value<0)value=0" /><br> <input type="number" style="width:50px" name="emitm2_num" value="$element2" min="0" max="$element2" oninput="if(value>$element2)value=$element2;if(value<0)value=0" /><br>
<!--{/if}--> <!--{/if}-->
<!--{if $element3}--> <!--{if $element3}-->
<input type="checkbox" id="emitm3" name="emitm3" value="-1"><a onclick="$('emitm3').click();" href="javascript:void(0);">【$elements_info[3]】 → 投入数量</a> <input type="checkbox" id="emitm3" name="emitm3" value="-1"><a onclick="$('emitm3').click();" href="javascript:void(0);"> $elements_info[3] 放入</a>
<input type="number" style="width:50px" name="emitm3_num" value="0" min="0" max="$element3" oninput="if(value>$element3)value=$element3;if(value<0)value=0" /><br> <input type="number" style="width:50px" name="emitm3_num" value="$element3" min="0" max="$element3" oninput="if(value>$element3)value=$element3;if(value<0)value=0" /><br>
<!--{/if}--> <!--{/if}-->
<!--{if $element4}--> <!--{if $element4}-->
<input type="checkbox" id="emitm4" name="emitm4" value="-1"><a onclick="$('emitm4').click();" href="javascript:void(0);">【$elements_info[4]】 → 投入数量</a> <input type="checkbox" id="emitm4" name="emitm4" value="-1"><a onclick="$('emitm4').click();" href="javascript:void(0);"> $elements_info[4] 放入</a>
<input type="number" style="width:50px" name="emitm4_num" value="0" min="0" max="$element4" oninput="if(value>$element4)value=$element4;if(value<0)value=0" /><br> <input type="number" style="width:50px" name="emitm4_num" value="$element4" min="0" max="$element4" oninput="if(value>$element4)value=$element4;if(value<0)value=0" /><br>
<!--{/if}--> <!--{/if}-->
<!--{if $element5}--> <!--{if $element5}-->
<input type="checkbox" id="emitm5" name="emitm5" value="-1"><a onclick="$('emitm5').click();" href="javascript:void(0);">【$elements_info[5]】 → 投入数量</a> <input type="checkbox" id="emitm5" name="emitm5" value="-1"><a onclick="$('emitm5').click();" href="javascript:void(0);"> $elements_info[5] 放入</a>
<input type="number" style="width:50px" name="emitm5_num" value="0" min="0" max="$element5" oninput="if(value>$element5)value=$element5;if(value<0)value=0" /><br> <input type="number" style="width:50px" name="emitm5_num" value="$element5" min="0" max="$element5" oninput="if(value>$element5)value=$element5;if(value<0)value=0" /><br>
<!--{/if}--> <!--{/if}-->
<br> <br>
<!--(暂定)升级解锁:指定武器/道具类型--> <!--5级后解锁:效果、耐久比例调节-->
<!--(暂定)升级解锁:效果、耐久比例调节--> <!--{if $lvl>=5}-->
<input type="button" class="cmdbutton" name="submit" value="提交" onclick="$('command').value='elementmix';elementmixchooser();postCmd('gamecmd','command.php');this.disabled=true;"> <span class="yellow">&nbsp;【调谐】:</span><br>
&nbsp; - 你能够干涉元素合成结果的<span class="lime b">效耐比率</span><br>
&nbsp; - 当前:效果占比<span class="yellow b"><span id="s_emitme_r" name="s_emitme_r">55</span>%】</span>&nbsp;耐久占比<span class="yellow b"><span id="s_emitms_r" name="s_emitms_r">45</span>%】</span><br>
<input type="range" class="range" style="width:220px" id="emitme_r" name="emitme_r" min="2" max="98" value="55" onclick="getEmitmeR(0)"><br>
<br>
<!--{/if}-->
<!--15级后解锁:最大生成效果调节-->
<!--{if $lvl>=15}-->
<span class="yellow">&nbsp;【节制】:</span><br>
&nbsp; - 你可以主动限制元素合成结果的<span class="lime b">效果上限</span><br>
&nbsp; - 当前:生成道具的效果上限<span class="yellow b"><span id="s_emitme_max" name="s_emitme_max">$emax</span></span><br>
<input type="range" class="range" style="width:220px" id="emitme_max_r" name="emitme_max_r" min="1" max="100" value="100" onclick="getEmitmeR(1)"><br>
<br>
<!--{/if}-->
<input type="button" class="cmdbutton" name="submit" value="提交" onclick="$('command').value='elementmix';itemmixchooser($club);postCmd('gamecmd','command.php');this.disabled=true;">
<input type="button" class="cmdbutton" name="submit" value="放弃" onclick="postCmd('gamecmd','command.php');this.disabled=true;"> <input type="button" class="cmdbutton" name="submit" value="放弃" onclick="postCmd('gamecmd','command.php');this.disabled=true;">
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...@@ -10,5 +10,5 @@ ...@@ -10,5 +10,5 @@
<!--{if $itms5}--><input type="checkbox" id="mitm5" name="mitm5" value="0"><a onclick="$('mitm5').click();" href="javascript:void(0);">$itm5/$itme5/$itms5</a><br><!--{/if}--> <!--{if $itms5}--><input type="checkbox" id="mitm5" name="mitm5" value="0"><a onclick="$('mitm5').click();" href="javascript:void(0);">$itm5/$itme5/$itms5</a><br><!--{/if}-->
<!--{if $itms6}--><input type="checkbox" id="mitm6" name="mitm6" value="0"><a onclick="$('mitm6').click();" href="javascript:void(0);">$itm6/$itme6/$itms6</a><br><!--{/if}--> <!--{if $itms6}--><input type="checkbox" id="mitm6" name="mitm6" value="0"><a onclick="$('mitm6').click();" href="javascript:void(0);">$itm6/$itme6/$itms6</a><br><!--{/if}-->
<br> <br>
<input type="button" class="cmdbutton" name="submit" value="提交" onclick="$('command').value='itemencase';itemmixchooser();postCmd('gamecmd','command.php');this.disabled=true;"> <input type="button" class="cmdbutton" name="submit" value="提交" onclick="$('command').value='itemencase';itemmixchooser(0);postCmd('gamecmd','command.php');this.disabled=true;">
<input type="button" class="cmdbutton" name="submit" value="放弃" onclick="postCmd('gamecmd','command.php');this.disabled=true;"> <input type="button" class="cmdbutton" name="submit" value="放弃" onclick="postCmd('gamecmd','command.php');this.disabled=true;">
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...@@ -10,5 +10,5 @@ ...@@ -10,5 +10,5 @@
<!--{if $itms5}--><input type="checkbox" id="mitm5" name="mitm5" value="0"><a onclick="$('mitm5').click();" href="javascript:void(0);">$itm5/$itme5/$itms5</a><br><!--{/if}--> <!--{if $itms5}--><input type="checkbox" id="mitm5" name="mitm5" value="0"><a onclick="$('mitm5').click();" href="javascript:void(0);">$itm5/$itme5/$itms5</a><br><!--{/if}-->
<!--{if $itms6}--><input type="checkbox" id="mitm6" name="mitm6" value="0"><a onclick="$('mitm6').click();" href="javascript:void(0);">$itm6/$itme6/$itms6</a><br><!--{/if}--> <!--{if $itms6}--><input type="checkbox" id="mitm6" name="mitm6" value="0"><a onclick="$('mitm6').click();" href="javascript:void(0);">$itm6/$itme6/$itms6</a><br><!--{/if}-->
<br> <br>
<input type="button" class="cmdbutton" name="submit" value="提交" onclick="$('command').value='itemmix';itemmixchooser();postCmd('gamecmd','command.php');this.disabled=true;"> <input type="button" class="cmdbutton" name="submit" value="提交" onclick="$('command').value='itemmix';itemmixchooser(0);postCmd('gamecmd','command.php');this.disabled=true;">
<input type="button" class="cmdbutton" name="submit" value="放弃" onclick="postCmd('gamecmd','command.php');this.disabled=true;"> <input type="button" class="cmdbutton" name="submit" value="放弃" onclick="postCmd('gamecmd','command.php');this.disabled=true;">
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