Commit 24e95ca6 authored by Nemo Ma's avatar Nemo Ma Committed by GitHub

Merge pull request #7 from amarillonmc/beginning-interim

GE962 ~Niagara-on-the-Lake PART-1
parents 6f85c843 c61f3040
...@@ -126,7 +126,22 @@ if($hp > 0){ ...@@ -126,7 +126,22 @@ if($hp > 0){
$mode = 'rest'; $mode = 'rest';
} }
} elseif($command == 'itemmain') { } elseif($command == 'itemmain') {
$mode = $itemcmd; if(($club == 20 && $itemcmd == 'itemmix') || ($club != 20 && ($itemcmd == 'elementmix' || $itemcmd == 'elementbag')))
{
$log .= "你的手突然掐住了你的头左右摇摆!<br><span class='yellow'>“你还想要干什么,啊?你还想要干什么!!”</span><br>看来你的手和脑子之间起了一点小摩擦。<br><br>";
$mode = 'command';
}
else
{
if($club == 20)
{
global $elements_info;
include_once GAME_ROOT.'./include/game/elementmix.func.php';
$emax = get_emix_itme_max();
foreach($elements_info as $e_key=>$e_info) ${'etaginfo'.$e_key} ="<span title=\"".print_elements_tags($e_key)."\">";
}
$mode = $itemcmd;
}
} elseif($command == 'song') { } elseif($command == 'song') {
$sname=trim(trim($art,'【'),'】'); $sname=trim(trim($art,'【'),'】');
include_once GAME_ROOT.'./include/game/song.inc.php'; include_once GAME_ROOT.'./include/game/song.inc.php';
...@@ -247,6 +262,11 @@ if($hp > 0){ ...@@ -247,6 +262,11 @@ if($hp > 0){
else{itemmerge($merge1,$merge2);} else{itemmerge($merge1,$merge2);}
} elseif($command == 'itemmove') { } elseif($command == 'itemmove') {
itemmove($from,$to); itemmove($from,$to);
} elseif(strpos($command,'split_itm') === 0) {
//把道具分解为元素 在数据库里注销道具的流程已经在discover()里走完了
$split_item = substr($command,9);
include_once GAME_ROOT . './include/game/elementmix.func.php';
split_item_to_elements($split_item);
} elseif(strpos($command,'drop') === 0) { } elseif(strpos($command,'drop') === 0) {
$drop_item = substr($command,4); $drop_item = substr($command,4);
itemdrop($drop_item); itemdrop($drop_item);
...@@ -280,6 +300,47 @@ if($hp > 0){ ...@@ -280,6 +300,47 @@ if($hp > 0){
itemmix($mixlist,$itemselect); itemmix($mixlist,$itemselect);
else itemmix($mixlist); else itemmix($mixlist);
} }
} elseif($command == 'elementmix') {
if($club == 20)
{
$e_mixlist = Array();
foreach($elements_info as $e_key=>$e_info)
{
global ${'element'.$e_key};
$m_e_key = $e_key + 1;//这样就不用污染原本的js了
${'emitm'.$e_key.'_num'} = round( ${'emitm'.$e_key.'_num'});
if(${'mitm'.$m_e_key}>=0 && ${'element'.$e_key} && ${'emitm'.$e_key.'_num'}>0 && ${'emitm'.$e_key.'_num'}<=${'element'.$e_key})
{
//打入参与合成的元素编号与数量
$e_mixlist[$e_key] = ${'emitm'.$e_key.'_num'};
}
}
if(count($e_mixlist)>0)
{
//echo '【DEBUG】提交阶段:值系数'.$emitme_r.'上限系数:'.$emitme_max_r.'上限勾选状态:'.$change_emax.'值勾选状态:'.$change_emr.'<br>';
$er = ($lvl>=15 && $emitme_r && $change_emr>0) ? $emitme_r : NULL;
$emr = ($lvl>=5 && $emitme_max_r && $change_emax>0) ? $emitme_max_r : NULL;
include_once GAME_ROOT.'./include/game/elementmix.func.php';
//echo '【DEBUG】传入阶段:值系数'.$er.'上限系数:'.$emr.'<br>';
element_mix($e_mixlist,$emr,$er);
}
else
{
$log.="至少要放入一份元素。<br>";
}
}
else
{
$log.="你挠了挠头,没搞懂自己到底要干什么。<br>";
}
$mode='command';
} elseif($command == 'elementbag') {
if($club == 20)
{
include_once GAME_ROOT.'./include/game/elementmix.func.php';
print_elements_info();
}
$mode='command';
} elseif($command == 'itemencase') { } elseif($command == 'itemencase') {
if(strpos($arbsk,'^')!==false && $arbs && $arbe){ if(strpos($arbsk,'^')!==false && $arbs && $arbe){
$ilist = array(); $ilist = array();
......
This diff is collapsed.
...@@ -46,6 +46,12 @@ $mixinfo = array ...@@ -46,6 +46,12 @@ $mixinfo = array
array('class' => 'wp', 'stuff' => array('《哲♂学》','小棍棒','增幅设备'),'result' => array('森之妖精的棍棒','WP',200,60,'re'),), array('class' => 'wp', 'stuff' => array('《哲♂学》','小棍棒','增幅设备'),'result' => array('森之妖精的棍棒','WP',200,60,'re'),),
array('class' => 'wp', 'stuff' => array('冰沙','小棍棒','御神签'),'result' => array('冰棍棒','WP',19,29,'r'),), array('class' => 'wp', 'stuff' => array('冰沙','小棍棒','御神签'),'result' => array('冰棍棒','WP',19,29,'r'),),
array('class' => 'wp', 'stuff' => array('☆法式长棍面包☆','水'),'result' => array('法式面包棍棒','WP',120,25,'NRz'),), array('class' => 'wp', 'stuff' => array('☆法式长棍面包☆','水'),'result' => array('法式面包棍棒','WP',120,25,'NRz'),),
array('class' => 'wp', 'stuff' => array('棍棒','岩石','钉','毒药'),'result' => array('绽花毒藤','WKP',180,150,'Np'),),
array('class' => 'wp', 'stuff' => array('向日葵','月光碎片','铁链','超级重锤'),'result' => array('太极','WP',180,150,'Nwc'),),
array('class' => 'wp', 'stuff' => array('红宝石方块','制御棒','延展御柱','夜雀歌谱'),'result' => array('晨星链刃','WKP',827,260,'rdfc'),),
array('class' => 'wp', 'stuff' => array('岩石','火把','阔剑地雷'),'result' => array('阳炎之怒','WP',188,30,'du'),),
array('class' => 'wp', 'stuff' => array('阳炎之怒','雏人型','祝福宝石'),'result' => array('风滚草','WP',156,77,'rcd'),),
array('class' => 'wp', 'stuff' => array('风滚草','晨星链刃','太极','海胆链球'),'result' => array('龙魂破','WKP',6600,2200,'ZrdfN'),),
array('class' => 'wg', 'stuff' => array('火把','红宝石方块','某种电子零件'),'result' => array('『红石电路』','X',1,1,''),), array('class' => 'wg', 'stuff' => array('火把','红宝石方块','某种电子零件'),'result' => array('『红石电路』','X',1,1,''),),
array('class' => 'wg', 'stuff' => array('『环形激光』','『红石电路』','原型武器G'),'result' => array('『红石光束炮』','WG',280,280,'udo'),), array('class' => 'wg', 'stuff' => array('『环形激光』','『红石电路』','原型武器G'),'result' => array('『红石光束炮』','WG',280,280,'udo'),),
...@@ -109,14 +115,14 @@ $mixinfo = array ...@@ -109,14 +115,14 @@ $mixinfo = array
array('class' => 'item', 'stuff' => array('水','黑色方块','白色雏菊'),'result' => array('仪水镜','Y',1,1,),), array('class' => 'item', 'stuff' => array('水','黑色方块','白色雏菊'),'result' => array('仪水镜','Y',1,1,),),
array('class' => 'item', 'stuff' => array('风祭河水','仪水镜','白色雏菊','黑色雏菊'),'result' => array('八咫镜','DH',1,'∞','b'),), array('class' => 'item', 'stuff' => array('风祭河水','仪水镜','白色雏菊','黑色雏菊'),'result' => array('八咫镜','DH',1,'∞','b'),),
array('class' => 'pokemon', 'stuff' => array('《小黄的草帽》','《小黄的钓鱼竿》','《小黄的行军靴》'),'result' => array('《小黄的精灵球》','WC',233,'∞',),), array('class' => 'pokemon', 'stuff' => array('《小黄的草帽》','《小黄的钓鱼竿》','《小黄的行军靴》'),'result' => array('《小黄的精灵球》','WC',386,'∞',),),
array('class' => 'pokemon', 'stuff' => array('《小黄的精灵球》','《小黄的收服特训》'),'result' => array('《小黄的超级球》','WC',233,'∞','Zir'),), array('class' => 'pokemon', 'stuff' => array('《小黄的精灵球》','《小黄的收服特训》'),'result' => array('《小黄的超级球》','WC',386,'∞','Zir'),),
array('class' => 'pokemon', 'stuff' => array('白色的羽毛','金色方块'),'result' => array('凤凰之羽','WK',20,200,'u'),), array('class' => 'pokemon', 'stuff' => array('白色的羽毛','金色方块'),'result' => array('凤凰之羽','WK',20,200,'u'),),
array('class' => 'pokemon', 'stuff' => array('白色的羽毛','银色方块'),'result' => array('露琪亚之羽','WK',50,200,'i'),), array('class' => 'pokemon', 'stuff' => array('白色的羽毛','银色方块'),'result' => array('露琪亚之羽','WK',50,200,'i'),),
array('class' => 'pokemon', 'stuff' => array('《小黄的收服特训》','《小黄的超级球》','《小黄的常磐之力》'),'result' => array('《小黄的大师球》','WC',386,'∞','Zrd'),), array('class' => 'pokemon', 'stuff' => array('《小黄的收服特训》','《小黄的超级球》','《小黄的常磐之力》'),'result' => array('《小黄的大师球》','WC',493,'∞','Zrd'),),
array('class' => 'pokemon', 'stuff' => array('凤凰之羽','《小黄的超级球》','《小黄的常磐之力》'),'result' => array('《小黄的大师球》','WC',386,'∞','ucrd'),), array('class' => 'pokemon', 'stuff' => array('凤凰之羽','《小黄的超级球》','《小黄的常磐之力》'),'result' => array('《小黄的大师球》','WC',493,'∞','ucrd'),),
array('class' => 'pokemon', 'stuff' => array('露琪亚之羽','《小黄的超级球》','《小黄的常磐之力》'),'result' => array('《小黄的大师球》','WC',386,'∞','icrd'),), array('class' => 'pokemon', 'stuff' => array('露琪亚之羽','《小黄的超级球》','《小黄的常磐之力》'),'result' => array('《小黄的大师球》','WC',493,'∞','icrd'),),
array('class' => 'pokemon', 'stuff' => array('凤凰之羽','露琪亚之羽','《小黄的超级球》','《小黄的常磐之力》'),'result' => array('《小黄的大师球》','WC',386,'∞','Zcrd'),), array('class' => 'pokemon', 'stuff' => array('凤凰之羽','露琪亚之羽','《小黄的超级球》','《小黄的常磐之力》'),'result' => array('《小黄的大师球》','WC',493,'∞','Zcrd'),),
array('class' => 'key', 'stuff' => array('月宫 亚由的半身像','神尾 观铃的半身像','古河 渚的半身像'),'result' => array('四季流转的咏叹调','WP',750,1,'N'),), array('class' => 'key', 'stuff' => array('月宫 亚由的半身像','神尾 观铃的半身像','古河 渚的半身像'),'result' => array('四季流转的咏叹调','WP',750,1,'N'),),
array('class' => 'key', 'stuff' => array('天泽 郁末的半身像','长森 瑞佳的半身像','枣 铃的半身像'),'result' => array('旁观轮回的覆唱诗','WK',750,1,'n'),), array('class' => 'key', 'stuff' => array('天泽 郁末的半身像','长森 瑞佳的半身像','枣 铃的半身像'),'result' => array('旁观轮回的覆唱诗','WK',750,1,'n'),),
...@@ -281,10 +287,10 @@ $mixinfo = array ...@@ -281,10 +287,10 @@ $mixinfo = array
array('class' => 'fseed', 'stuff' => array('☾真永火☽','☼焰火☼'),'result' => array('☼永火☼','DF',3000,3000,'MZ'),), array('class' => 'fseed', 'stuff' => array('☾真永火☽','☼焰火☼'),'result' => array('☼永火☼','DF',3000,3000,'MZ'),),
array('class' => 'fseed', 'stuff' => array('☾真残火☽','☼焰火☼'),'result' => array('☼残火☼','DA',3000,3000,'bZ'),), array('class' => 'fseed', 'stuff' => array('☾真残火☽','☼焰火☼'),'result' => array('☼残火☼','DA',3000,3000,'bZ'),),
array('class' => 'fseed', 'stuff' => array('✦钥匙碎片','✦烈焰火'),'result' => array('✦种火钥匙','Y',1,1,),), array('class' => 'fseed', 'stuff' => array('✦钥匙碎片','✦烈焰火'),'result' => array('✦种火钥匙','Z',1,1,),),
array('class' => 'fseed', 'stuff' => array('✦钥匙碎片','✦烈焰火','◆焰火'),'result' => array('电掣召唤仪','Y',1,1,),), array('class' => 'fseed', 'stuff' => array('✦钥匙碎片','✦烈焰火','◆焰火'),'result' => array('电掣召唤仪','Z',1,1,),),
array('class' => 'fseed', 'stuff' => array('✦种火钥匙','★华焰火★'),'result' => array('✦NPC钥匙·一阶段','Y',1,1,),), array('class' => 'fseed', 'stuff' => array('✦种火钥匙','★华焰火★'),'result' => array('✦NPC钥匙·一阶段','Z',1,1,),),
array('class' => 'fseed', 'stuff' => array('✦NPC钥匙·一阶段','☾真焰火☽'),'result' => array('✦✦NPC钥匙·二阶段','Y',1,1,),), array('class' => 'fseed', 'stuff' => array('✦NPC钥匙·一阶段','☾真焰火☽'),'result' => array('✦✦NPC钥匙·二阶段','Z',1,1,),),
//array('class' => 'hidden', 'stuff' => array('✦✦NPC钥匙·二阶段','☼焰火☼'),'result' => array('✦✦✦NPC钥匙·EX','Y',1,1,),), //array('class' => 'hidden', 'stuff' => array('✦✦NPC钥匙·二阶段','☼焰火☼'),'result' => array('✦✦✦NPC钥匙·EX','Y',1,1,),),
...@@ -341,7 +347,6 @@ $mixinfo = array ...@@ -341,7 +347,6 @@ $mixinfo = array
array('class' => 'ocg', 'stuff' => array('救世星龙 -仮','☆十星认证☆','★神卡认证★'),'result' => array('『流天类星龙』 ★12','WC12',4000,'∞','mcrwZ'),), array('class' => 'ocg', 'stuff' => array('救世星龙 -仮','☆十星认证☆','★神卡认证★'),'result' => array('『流天类星龙』 ★12','WC12',4000,'∞','mcrwZ'),),
array('class' => 'hidden', 'stuff' => array('红宝石方块','蓝宝石方块','绿宝石方块','非法枪械部件'),'result' => array('『宝石光束炮-试作型』','WG',1800,144,'ndo'),), array('class' => 'hidden', 'stuff' => array('红宝石方块','蓝宝石方块','绿宝石方块','非法枪械部件'),'result' => array('『宝石光束炮-试作型』','WG',1800,144,'ndo'),),
......
...@@ -2314,32 +2314,32 @@ $npcinfo = array ...@@ -2314,32 +2314,32 @@ $npcinfo = array
'gd' => 'm', 'gd' => 'm',
'icon' => 225, 'icon' => 225,
'club' => 4, 'club' => 4,
'wep' => '<span class="spitem2">■胶冻の巴雷特■</span>', 'wep' => '■胶冻の巴雷特■',
'wepk' => 'WJ', 'wepk' => 'WJ',
'wepe' => 333, 'wepe' => 333,
'weps' => 777, 'weps' => 777,
'wepsk' => '', 'wepsk' => '',
'arb' => '<span class="spitem2">■胶冻的风衣■</span>', 'arb' => '■胶冻的风衣■',
'arbk' => 'DB', 'arbk' => 'DB',
'arbe' => 1800, 'arbe' => 1800,
'arbs' => 300, 'arbs' => 300,
'arbsk' => 'A', 'arbsk' => 'A',
'arh' => '<span class="spitem2">■胶冻的兜帽■</span>', 'arh' => '■胶冻的兜帽■',
'arhk' => 'DH', 'arhk' => 'DH',
'arhe' => 1200, 'arhe' => 1200,
'arhs' => 300, 'arhs' => 300,
'arhsk' => 'DF', 'arhsk' => 'DF',
'arf' => '<span class="spitem2">■胶冻的跑鞋■</span>', 'arf' => '■胶冻的跑鞋■',
'arfk' => 'DF', 'arfk' => 'DF',
'arfe' => 1700, 'arfe' => 1700,
'arfs' => 300, 'arfs' => 300,
'arfsk' => 'a', 'arfsk' => 'a',
'ara' => '<span class="spitem2">■胶冻的手套■</span>', 'ara' => '■胶冻的手套■',
'arak' => 'DA', 'arak' => 'DA',
'arae' => 1900, 'arae' => 1900,
'aras' => 300, 'aras' => 300,
'arask' => 'H', 'arask' => 'H',
'art' => '<span class="spitem2">■胶冻的吊坠■</span>', 'art' => '■胶冻的吊坠■',
'artk' => 'AA', 'artk' => 'AA',
'arte' => 1, 'arte' => 1,
'arts' => 33, 'arts' => 33,
...@@ -2351,32 +2351,32 @@ $npcinfo = array ...@@ -2351,32 +2351,32 @@ $npcinfo = array
'gd' => 'm', 'gd' => 'm',
'club' => 4, 'club' => 4,
'icon' => 226, 'icon' => 226,
'wep' => '<span class="spitem2">便携式火力平台</span>', 'wep' => '■便携式火力平台■',
'wepk' => 'WJ', 'wepk' => 'WJ',
'wepe' => 333, 'wepe' => 333,
'weps' => 777, 'weps' => 777,
'wepsk' => '', 'wepsk' => '',
'arb' => '<span class="spitem2">Type3防弹插板</span>', 'arb' => '■Type3防弹插板■',
'arbk' => 'DB', 'arbk' => 'DB',
'arbe' => 1800, 'arbe' => 1800,
'arbs' => 300, 'arbs' => 300,
'arbsk' => 'A', 'arbsk' => 'A',
'arh' => '<span class="spitem2">VFL 6-24×56光学瞄具</span>', 'arh' => '■VFL 6-24×56光学瞄具■',
'arhk' => 'DH', 'arhk' => 'DH',
'arhe' => 1200, 'arhe' => 1200,
'arhs' => 300, 'arhs' => 300,
'arhsk' => 'DF', 'arhsk' => 'DF',
'arf' => '<span class="spitem2">IOP T4外骨骼</span>', 'arf' => '■IOP T4外骨骼■',
'arfk' => 'DF', 'arfk' => 'DF',
'arfe' => 1700, 'arfe' => 1700,
'arfs' => 300, 'arfs' => 300,
'arfsk' => 'a', 'arfsk' => 'a',
'ara' => '<span class="spitem2">热光学迷彩披风</span>', 'ara' => '■热光学迷彩披风■',
'arak' => 'DA', 'arak' => 'DA',
'arae' => 1900, 'arae' => 1900,
'aras' => 300, 'aras' => 300,
'arask' => 'H', 'arask' => 'H',
'art' => '<span class="spitem2">遗留的武器库</span>', 'art' => '■遗留的武器库■',
'artk' => 'AA', 'artk' => 'AA',
'arte' => 1, 'arte' => 1,
'arts' => 33, 'arts' => 33,
...@@ -2388,32 +2388,32 @@ $npcinfo = array ...@@ -2388,32 +2388,32 @@ $npcinfo = array
'gd' => 'f', 'gd' => 'f',
'icon' => 227, 'icon' => 227,
'club' => 9, 'club' => 9,
'wep' => '<span class="spitem2">【工作用数位板】</span>', 'wep' => '【工作用数位板】',
'wepk' => 'WF', 'wepk' => 'WF',
'wepe' => 333, 'wepe' => 333,
'weps' => 777, 'weps' => 777,
'wepsk' => '', 'wepsk' => '',
'arb' => '<span class="spitem2">【学园针织罩衫】</span>', 'arb' => '【学园针织罩衫】',
'arbk' => 'DB', 'arbk' => 'DB',
'arbe' => 1800, 'arbe' => 1800,
'arbs' => 300, 'arbs' => 300,
'arbsk' => 'A', 'arbsk' => 'A',
'arh' => '<span class="spitem2">【鱼形发卡】</span>', 'arh' => '【鱼形发卡】',
'arhk' => 'DH', 'arhk' => 'DH',
'arhe' => 1200, 'arhe' => 1200,
'arhs' => 300, 'arhs' => 300,
'arhsk' => 'DF', 'arhsk' => 'DF',
'arf' => '<span class="spitem2">【学园制服鞋】</span>', 'arf' => '【学园制服鞋】',
'arfk' => 'DF', 'arfk' => 'DF',
'arfe' => 1700, 'arfe' => 1700,
'arfs' => 300, 'arfs' => 300,
'arfsk' => 'a', 'arfsk' => 'a',
'ara' => '<span class="spitem2">【工作用数位笔】</span>', 'ara' => '【工作用数位笔】',
'arak' => 'DA', 'arak' => 'DA',
'arae' => 1900, 'arae' => 1900,
'aras' => 300, 'aras' => 300,
'arask' => 'H', 'arask' => 'H',
'art' => '<span class="spitem2">【布艺猫咪挂件】</span>', 'art' => '【布艺猫咪挂件】',
'artk' => 'AA', 'artk' => 'AA',
'arte' => 1, 'arte' => 1,
'arts' => 33, 'arts' => 33,
...@@ -2599,7 +2599,7 @@ $npcinfo = array ...@@ -2599,7 +2599,7 @@ $npcinfo = array
'itme5' => 300, 'itme5' => 300,
'itms5' => 500, 'itms5' => 500,
'itmsk5' => 'v', 'itmsk5' => 'v',
'itm6' => '<span class="spitem" title="这个武器在主动攻击对手时,将可以复制对手的武器。注意:对手武器数值太高时会失败,后果自负!">临摹装置</span>', 'itm6' => '临摹装置',
'itmk6' => 'WC', 'itmk6' => 'WC',
'itme6' => 300, 'itme6' => 300,
'itms6' => 500, 'itms6' => 500,
...@@ -2790,7 +2790,7 @@ $npcinfo = array ...@@ -2790,7 +2790,7 @@ $npcinfo = array
'itme4' => 999, 'itme4' => 999,
'itms4' => '∞', 'itms4' => '∞',
'itmsk4' => 'Z', 'itmsk4' => 'Z',
'itm6' => '<span class="spitem" title="这个武器一定会对敌人造成350点伤害,但对防御非常高的敌人除外。">魔法蜂针</span>', 'itm6' => '魔法蜂针',
'itmk6' => 'WGK', 'itmk6' => 'WGK',
'itme6' => 350, 'itme6' => 350,
'itms6' => 350, 'itms6' => 350,
......
<?php
if(!defined('IN_GAME')) exit('Access Denied');
//超级福袋 - 00
//VOL0基础福袋全部内容
//GRAND OPENING 「新年快乐」
//(0-50)itmlow
//(51-75)itmmedium
//(76-98)itmhigh
//(99-100)antimeta
$itmlow = <<<EOT
脸,HB,60,998,,
灼眼头盔,DH,601,15,ZUC,
漂水盔甲,DB,602,15,ZEG,
疾风手套,DA,603,15,ZKq,
裂地跑鞋,DF,604,15,ZIW,
奇特数据,VV,101,1,,
勇气数据,MA,151,1,,
防卫数据,MD,142,3,,
脸,WC,60,12,,
高级球,WC,221,34,n,
超级球,WC,183,46,w,
豪华球,WC,166,68,,
快速球,WC,127,55,,
黑暗球,WC,175,14,,
计时球,WC,163,90,r,
究极球,WC,91,183,Zr,
脸,WD,60,12,d,
晨辉爆弹,WD,221,30,dn,
日蚀机雷,WD,181,40,dw,
光子火箭,WDG,161,60,d,
离子播散器,WD,121,55,d,
氢气地雷,TN,600,1,,
破阵地雷,TN,300,5,,
连环地雷,TN,150,10,,
脸,WF,60,12,d,
地狱「炼狱气息」,WF,186,30,n,
伞符「细雪的过客」,WF,162,40,i,
水符「水色绒毯」,WF,115,60,,
秋符「落叶的疾风」,WF,121,55,,
鱼符「鱼的学校」,WF,95,78,,
御经「无限念佛」,WF,72,111,w,
铳符「月之铳」,WF,76,99,,
脸,WG,60,12,,
国王密使,WG,93,40,n,
最终证明,WG,153,20,w,
雀跃之枪,WG,163,15,,
高兴之枪,WG,123,80,,
泡沫手指枪,WG,163,20,,
银色左轮,WG,203,9,r,
试作枪刃,WKP,194,18,Zr,
脸,WK,60,12,,
死亡之吻,WK,221,20,n,
染血匕首,WK,181,40,w,
契约短剑,WK,161,80,,
失意背刺,WK,121,15,,
巨骨剑,WK,171,10,,
瓦明威,WK,161,100,r,
微缩斧剑,WKP,90,90,Zr,
脸,WP,60,12,,
旋风锤,WP,220,20,n,
影月锤,WP,180,40,w,
爆裂锤,WP,160,80,,
英雄棍棒,WP,120,15,,
血怒棍棒,WP,100,10,,
象牙拳套,WP,100,100,r,
风子谨制木海星,WCP,90,90,Zr,
EOT;
$itmmedium = <<<EOT
【Poini Kune的死库水】,DB,5,5,Bb,
【Madoka的死库水】,DB,10,10,AB,
【Erul Tron的泳装】,DB,30,30,b,
【空羽亚乃亚的泳装】,DB,30,30,a,
【Tita Nium的泳装】,DB,25,25,Aa,
【Emon 5的沙滩短裤】,DB,99999,1,,
奇特数据,VV,101,2,,
勇气数据,MA,151,2,,
防卫数据,MD,142,6,,
大脸,HB,300,998,,
铁兽战线 徒花之费莉吉特 L2,WC,204,60,nd,
铁兽战线 凶鸟之施莱格 L3,WC,460,40,e,
电子龙·凯旋 L2,WC,446,50,p,
秘旋谍-双螺旋特工 L2,WC,502,70,,
海晶少女 妙晶心 L2,WC,323,75,rw,
海晶少女 奶嘴海葵 L2,WC,343,70,r,
淘气仙星·霍莉安琪儿 L2,WC,480,65,rui,
真超级量子机神王 烈辉大炎磁 L3,WC,520,30,Zrn,
【阵列撕裂者】,WD,200,60,nd,
【震撼火箭弹】,WD,460,40,ed,
【彗星发射器】,WD,480,80,pd,
【猎头炸药】,WD,502,80,d,
【灾难尖刺】,WD,323,75,rwd,
【怨灵之瓶】,TN,2022,3,,
【单人用娱乐火箭】,TN,2503,2,,
【汉诺的崇高力量】,TN,3333,3,Z,
魔法「紫云之兆」,WF,187,60,nd,
光符「净化之魔」,WF,354,40,ed,
「信仰之针」,WF,288,80,pd,
神签「犯规结界」,WF,404,80,d,
月见酒「疯狂的九月」,WF,316,75,rwd,
【火神炮】LV2,WG,200,30,nd,
【喷火器】LV2,WG,460,20,u,
【环形激光】LV2,WG,480,40,p,
【冲击激光】LV2,WG,502,80,,
【巨大麦克风】LVMAX,WK,478,15,rw,
【3WAY射击】LV2,WG,388,10,r,
【D爆发】,WG,1001,2,Z,
贝尔蒙特末裔圣水,WDG,180,180,Zrn,
【狂暴凶刃】,WK,200,30,nd,
【紫色β大刀】,WK,460,20,e,
【翡翠骑士】,WK,480,40,p,
【念力刃】,WK,502,80,,
【花好月圆】,WK,478,15,rw,
【良辰美景】,WK,343,10,r,
【克拉姆·索莱斯】,WK,480,200,rui,
万法破灭之符,WFK,180,180,Zrn,
【北斗百裂拳】,WP,200,30,nd,
【正义之锤】,WP,460,20,e,
【守护者之刺】,WP,480,40,p,
【愚钝之斧】,WP,500,80,,
【巨大号角】,WP,450,15,rw,
【完美风暴】棍棒,WP,333,10,r,
【黄金狂岚】,WP,480,200,rui,
阿耶尼的巨斧,WKP,180,180,Zrn,
EOT;
$itmhigh = <<<EOT
殴系速成书,VP,251,2,,
斩系速成书,VK,252,2,,
射系速成书,VG,253,2,,
投系速成书,VC,254,2,,
爆系速成书,VD,255,2,,
灵系速成书,VF,256,2,,
蝙蝠侠速成书,VV,1234,1,,
超人药,ME,1234,1,,
大圆脸,HB,666,998,,
闭锁世界的冥神 L5,WC,2222,256,Zuwdr,
铁兽式强袭机动兵装改牛头伯劳2 L5,WC,2777,188,Zfd,
防火龙·暗流体 L5,WC,1555,256,Zkw,
前托枪管龙 L5,WC,3877,158,Zikdr,
电子界到临者@火灵天星 L6,WC,4788,480,Zkfd,
「喧嚣叙事曲」,WD,2222,256,Zuwdr,
「升天」,WD,2777,188,Zikdr,
「曳光」,WD,1555,256,Zkfd,
「人生重来箱」,TN,9997,8,Z,
「菁英宅之怒」,TN,1333337,1,Z,
「信仰之山」,WF,1987,256,Zuwr,
「间断的噩梦」,WF,1532,188,Zikr,
「运钝根的捕物帐」,WF,840,256,Zkf,
「活跃迎春曲」,WG,2222,256,Zuwdr,
「飘落」,WG,2777,188,Zfd,
「明动」,WGK,1555,256,Zkw,
「正午高阳」,WG,3877,158,Zikdr,
神灭兵器-天霆号扼宙斯 ☆12,WG,5233,480,Zkfd,
「碧海船歌」,WK,2222,256,Zuwdr,
「翼展」,WK,2777,188,Zfd,
「安谧」,WGK,1555,256,Zkw,
「午前许愿」,WK,3877,158,Zikdr,
神之圣剑,WK,4788,480,Zkfd,
「金霜协奏曲」,WP,2222,256,Zuwdr,
「龙怒」,WP,2777,188,Zfd,
「宁静」,WCP,1555,256,Zkw,
「清晨恩典」,WP,3600,158,Zikdr,
神之棍棒,WP,4800,480,Zkfd,
EOT;
$antimeta = <<<EOT
随机数之神的庇佑,Z,1,1,Zz
随机数之神的神力,WC,88888,888,ZR,
随机数之神的震撼,WD,88888,888,ZRd,
随机数之神的恶戏,TN8,8,88888,Z,
随机数之神的摄理,WF,88888,888,ZR,
随机数之神的泪水,WG,88888,888,ZR,
随机数之神的圣剑,WK,88888,888,ZR,
随机数之神的棍棒,WP,88888,888,ZR,
EOT;
?>
\ No newline at end of file
<?php
if(!defined('IN_GAME')) exit('Access Denied');
//杂项1福袋 - O1
//防具,经验书,强化药,补给
//SPECIAL TECH 「特选科技」
//(0-50)itmlow
//(51-75)itmmedium
//(76-98)itmhigh
//(99-100)antimeta
$itmlow = <<<EOT
脸,HB,60,998,,
灼眼头盔,DH,601,15,ZUC,
漂水盔甲,DB,602,15,ZEG,
疾风手套,DA,603,15,ZKq,
裂地跑鞋,DF,604,15,ZIW,
奇特数据,VV,101,1,,
勇气数据,MA,151,1,,
防卫数据,MD,142,3,,
EOT;
$itmmedium = <<<EOT
【Poini Kune的死库水】,DB,5,5,Bb,
【Madoka的死库水】,DB,10,10,AB,
【Erul Tron的泳装】,DB,30,30,b,
【空羽亚乃亚的泳装】,DB,30,30,a,
【Tita Nium的泳装】,DB,25,25,Aa,
【Emon 5的沙滩短裤】,DB,99999,1,,
奇特数据,VV,101,2,,
勇气数据,MA,151,2,,
防卫数据,MD,142,6,,
大脸,HB,300,998,,
EOT;
$itmhigh = <<<EOT
殴系速成书,VP,251,2,,
斩系速成书,VK,252,2,,
射系速成书,VG,253,2,,
投系速成书,VC,254,2,,
爆系速成书,VD,255,2,,
灵系速成书,VF,256,2,,
蝙蝠侠速成书,VV,1234,1,,
超人药,ME,1234,1,,
大圆脸,HB,666,998,,
EOT;
$antimeta = <<<EOT
随机数之神的庇佑,Z,1,1,Zz
EOT;
?>
\ No newline at end of file
<?php
if(!defined('IN_GAME')) exit('Access Denied');
//投系福袋 - WC
//CATCH THEM ALL 「全部收集」
//(0-50)itmlow
//(51-75)itmmedium
//(76-98)itmhigh
//(99-100)antimeta
$itmlow = <<<EOT
脸,WC,60,12,,
高级球,WC,221,34,n,
超级球,WC,183,46,w,
豪华球,WC,166,68,,
快速球,WC,127,55,,
黑暗球,WC,175,14,,
计时球,WC,163,90,r,
究极球,WC,91,183,Zr,
EOT;
$itmmedium = <<<EOT
铁兽战线 徒花之费莉吉特 L2,WC,204,60,nd,
铁兽战线 凶鸟之施莱格 L3,WC,460,40,e,
电子龙·凯旋 L2,WC,446,50,p,
秘旋谍-双螺旋特工 L2,WC,502,70,,
海晶少女 妙晶心 L2,WC,323,75,rw,
海晶少女 奶嘴海葵 L2,WC,343,70,r,
淘气仙星·霍莉安琪儿 L2,WC,480,65,rui,
真超级量子机神王 烈辉大炎磁 L3,WC,520,30,Zrn,
EOT;
$itmhigh = <<<EOT
闭锁世界的冥神 L5,WC,2222,256,Zuwdr,
铁兽式强袭机动兵装改牛头伯劳2 L5,WC,2777,188,Zfd,
防火龙·暗流体 L5,WC,1555,256,Zkw,
前托枪管龙 L5,WC,3877,158,Zikdr,
电子界到临者@火灵天星 L6,WC,4788,480,Zkfd,
EOT;
$antimeta = <<<EOT
随机数之神的神力,WC,88888,888,ZR,
EOT;
?>
\ No newline at end of file
<?php
if(!defined('IN_GAME')) exit('Access Denied');
//爆系福袋 - WD
//SUDDEN BREAKER 「突然爆裂」
//(0-50)itmlow
//(51-75)itmmedium
//(76-98)itmhigh
//(99-100)antimeta
$itmlow = <<<EOT
脸,WD,60,12,d,
晨辉爆弹,WD,221,30,dn,
日蚀机雷,WD,181,40,dw,
光子火箭,WDG,161,60,d,
离子播散器,WD,121,55,d,
氢气地雷,TN,600,1,,
破阵地雷,TN,300,5,,
连环地雷,TN,150,10,,
EOT;
$itmmedium = <<<EOT
【阵列撕裂者】,WD,200,60,nd,
【震撼火箭弹】,WD,460,40,ed,
【彗星发射器】,WD,480,80,pd,
【猎头炸药】,WD,502,80,d,
【灾难尖刺】,WD,323,75,rwd,
【怨灵之瓶】,TN,2022,3,,
【单人用娱乐火箭】,TN,2503,2,,
【汉诺的崇高力量】,TN,3333,3,Z,
EOT;
$itmhigh = <<<EOT
「喧嚣叙事曲」,WD,2222,256,Zuwdr,
「升天」,WD,2777,188,Zikdr,
「曳光」,WD,1555,256,Zkfd,
「人生重来箱」,TN,9997,8,Z,
「菁英宅之怒」,TN,1333337,1,Z,
EOT;
$antimeta = <<<EOT
随机数之神的震撼,WD,88888,888,ZRd,
随机数之神的恶戏,TN8,8,88888,Z,
EOT;
?>
\ No newline at end of file
<?php
if(!defined('IN_GAME')) exit('Access Denied');
//灵系福袋 - WF
//BORN FROM WISH 「幻想啼音」
//(0-50)itmlow
//(51-75)itmmedium
//(76-98)itmhigh
//(99-100)antimeta
$itmlow = <<<EOT
脸,WF,60,12,d,
地狱「炼狱气息」,WF,186,30,n,
伞符「细雪的过客」,WF,162,40,i,
水符「水色绒毯」,WF,115,60,,
秋符「落叶的疾风」,WF,121,55,,
鱼符「鱼的学校」,WF,95,78,,
御经「无限念佛」,WF,72,111,w,
铳符「月之铳」,WF,76,99,,
EOT;
$itmmedium = <<<EOT
魔法「紫云之兆」,WF,187,60,nd,
光符「净化之魔」,WF,354,40,ed,
「信仰之针」,WF,288,80,pd,
神签「犯规结界」,WF,404,80,d,
月见酒「疯狂的九月」,WF,316,75,rwd,
EOT;
$itmhigh = <<<EOT
「信仰之山」,WF,1987,256,Zuwr,
「间断的噩梦」,WF,1532,188,Zikr,
「运钝根的捕物帐」,WF,840,256,Zkf,
EOT;
$antimeta = <<<EOT
随机数之神的摄理,WF,88888,888,ZR,
EOT;
?>
\ No newline at end of file
<?php
if(!defined('IN_GAME')) exit('Access Denied');
//射系福袋 - WG
//SHOOT THE CORE 「射击核心」
//(0-50)itmlow
//(51-75)itmmedium
//(76-98)itmhigh
//(99-100)antimeta
$itmlow = <<<EOT
脸,WG,60,12,,
国王密使,WG,93,40,n,
最终证明,WG,153,20,w,
雀跃之枪,WG,163,15,,
高兴之枪,WG,123,80,,
泡沫手指枪,WG,163,20,,
银色左轮,WG,203,9,r,
试作枪刃,WKP,194,18,Zr,
EOT;
$itmmedium = <<<EOT
【火神炮】LV2,WG,200,30,nd,
【喷火器】LV2,WG,460,20,u,
【环形激光】LV2,WG,480,40,p,
【冲击激光】LV2,WG,502,80,,
【巨大麦克风】LVMAX,WK,478,15,rw,
【3WAY射击】LV2,WG,388,10,r,
【D爆发】,WG,1001,2,Z,
贝尔蒙特末裔圣水,WDG,180,180,Zrn,
EOT;
$itmhigh = <<<EOT
「活跃迎春曲」,WG,2222,256,Zuwdr,
「飘落」,WG,2777,188,Zfd,
「明动」,WGK,1555,256,Zkw,
「正午高阳」,WG,3877,158,Zikdr,
神灭兵器-天霆号扼宙斯 ☆12,WG,5233,480,Zkfd,
EOT;
$antimeta = <<<EOT
随机数之神的泪水,WG,88888,888,ZR,
EOT;
?>
\ No newline at end of file
<?php
if(!defined('IN_GAME')) exit('Access Denied');
//斩系福袋 - WK
//PAVE THE WAY 「斩开前路」
//(0-50)itmlow
//(51-75)itmmedium
//(76-98)itmhigh
//(99-100)antimeta
$itmlow = <<<EOT
脸,WK,60,12,,
死亡之吻,WK,221,20,n,
染血匕首,WK,181,40,w,
契约短剑,WK,161,80,,
失意背刺,WK,121,15,,
巨骨剑,WK,171,10,,
瓦明威,WK,161,100,r,
微缩斧剑,WKP,90,90,Zr,
EOT;
$itmmedium = <<<EOT
【狂暴凶刃】,WK,200,30,nd,
【紫色β大刀】,WK,460,20,e,
【翡翠骑士】,WK,480,40,p,
【念力刃】,WK,502,80,,
【花好月圆】,WK,478,15,rw,
【良辰美景】,WK,343,10,r,
【克拉姆·索莱斯】,WK,480,200,rui,
万法破灭之符,WFK,180,180,Zrn,
EOT;
$itmhigh = <<<EOT
「碧海船歌」,WK,2222,256,Zuwdr,
「翼展」,WK,2777,188,Zfd,
「安谧」,WGK,1555,256,Zkw,
「午前许愿」,WK,3877,158,Zikdr,
神之圣剑,WK,4788,480,Zkfd,
EOT;
$antimeta = <<<EOT
随机数之神的圣剑,WK,88888,888,ZR,
EOT;
?>
\ No newline at end of file
<?php
if(!defined('IN_GAME')) exit('Access Denied');
//殴系福袋 - WP
//FUTURE BASH 「打出未来」
//(0-50)itmlow
//(51-75)itmmedium
//(76-98)itmhigh
//(99-100)antimeta
$itmlow = <<<EOT
脸,WP,60,12,,
旋风锤,WP,220,20,n,
影月锤,WP,180,40,w,
爆裂锤,WP,160,80,,
英雄棍棒,WP,120,15,,
血怒棍棒,WP,100,10,,
象牙拳套,WP,100,100,r,
风子谨制木海星,WCP,90,90,Zr,
EOT;
$itmmedium = <<<EOT
【北斗百裂拳】,WP,200,30,nd,
【正义之锤】,WP,460,20,e,
【守护者之刺】,WP,480,40,p,
【愚钝之斧】,WP,500,80,,
【巨大号角】,WP,450,15,rw,
【完美风暴】棍棒,WP,333,10,r,
【黄金狂岚】,WP,480,200,rui,
阿耶尼的巨斧,WKP,180,180,Zrn,
EOT;
$itmhigh = <<<EOT
「金霜协奏曲」,WP,2222,256,Zuwdr,
「龙怒」,WP,2777,188,Zfd,
「宁静」,WCP,1555,256,Zkw,
「清晨恩典」,WP,3600,158,Zikdr,
神之棍棒,WP,4800,480,Zkfd,
EOT;
$antimeta = <<<EOT
随机数之神的棍棒,WP,88888,888,ZR,
EOT;
?>
\ No newline at end of file
This diff is collapsed.
...@@ -27,6 +27,7 @@ ...@@ -27,6 +27,7 @@
3,100,300,0,超级重锤,WP,80,15,, 3,100,300,0,超级重锤,WP,80,15,,
3,50,800,0,『伊吹 风子的木制海星』,WP,160,40,, 3,50,800,0,『伊吹 风子的木制海星』,WP,160,40,,
3,20,2100,1,『延展御柱』,WP,400,30,, 3,20,2100,1,『延展御柱』,WP,400,30,,
3,10,2500,1,海胆链球,WP,250,120,Znp,
3,10,6400,2,■石破LOVELOVE天惊拳■,WP,800,25,d, 3,10,6400,2,■石破LOVELOVE天惊拳■,WP,800,25,d,
0,4,,,锐器,,,,, 0,4,,,锐器,,,,,
4,500,15,0,美工刀,WK,32,10,, 4,500,15,0,美工刀,WK,32,10,,
...@@ -184,4 +185,15 @@ ...@@ -184,4 +185,15 @@
16,2,1000,0,✦钥匙碎片,X,1,1,, 16,2,1000,0,✦钥匙碎片,X,1,1,,
16,1,2000,1,✦NPC钥匙·一阶段,Y,1,1,, 16,1,2000,1,✦NPC钥匙·一阶段,Y,1,1,,
16,1,6000,2,✦✦NPC钥匙·二阶段,Y,1,1,, 16,1,6000,2,✦✦NPC钥匙·二阶段,Y,1,1,,
16,1,5321,1,✦种火定点移位装置✦,Y,1,1,, 16,1,5321,1,✦种火定点移位装置✦,Y,1,1,,
\ No newline at end of file 0,17,,,福袋,,,,,
17,1,20,0,SPECIAL TECH 「特选科技」,p0O1,1,1,,
17,1,20,0,FUTURE BASH 「打出未来」,p0P,1,1,,
17,1,20,0,PAVE THE WAY 「斩开前路」,p0K,1,1,,
17,1,20,0,SHOOT THE CORE 「射击核心」,p0G,1,1,,
17,1,20,0,CATCH THEM ALL 「全部收集」,p0C,1,1,,
17,1,20,0,SUDDEN BREAKER 「突然爆裂」,p0D,1,1,,
17,1,20,0,BORN FROM WISH 「幻想啼音」,p0F,1,1,,
17,1,20,1,提示纸条D,Y,1,1,,
0,18,,,上级者向·测试,,,,,
18,1,20,0,「元素大师」称号卡,ZB,20,1,,
\ No newline at end of file
...@@ -224,6 +224,80 @@ table.admin td.tdtitle { ...@@ -224,6 +224,80 @@ table.admin td.tdtitle {
.neonyellow{animation: yellowflicker 1.5s infinite alternate;font: bold 10pt "微软雅黑" serif;line-height:16px} .neonyellow{animation: yellowflicker 1.5s infinite alternate;font: bold 10pt "微软雅黑" serif;line-height:16px}
.neonorange{animation: orangeflicker 1.5s infinite alternate;font: bold 10pt "微软雅黑" serif;line-height:16px} .neonorange{animation: orangeflicker 1.5s infinite alternate;font: bold 10pt "微软雅黑" serif;line-height:16px}
.mtgcolorless {
text-shadow: 0px 0px 2px rgba(137, 137, 137, 0.706), 0px 0px 3px #f5f5f586, 0px 0px 4px rgb(255, 255, 255);
animation: fadeInOut 2s ease-in-out infinite;
}
.mtgred {
text-shadow: 0px 0px 2px #af1d1d, 0px 0px 3px #BD4624, 0px 0px 4px red;
animation: fadeInOut 2s ease-in-out infinite;
}
.mtgblue {
text-shadow: 0px 0px 2px #378bc6, 0px 0px 3px #0da0a0, 0px 0px 4px #0a4fd0;
animation: fadeInOut 2s ease-in-out infinite;
}
.mtggreen {
text-shadow: 0px 0px 2px #5bd387, 0px 0px 3px #1bbb1b, 0px 0px 4px #269803;
animation: fadeInOut 2s ease-in-out infinite;
}
.mtgwhite {
text-shadow: 0px 0px 2px #ffffdd, 0px 0px 3px #ededc4, 0px 0px 4px #cfcf9f;
animation: fadeInOut 2s ease-in-out infinite;
}
.mtgblack {
text-shadow: 0px 0px 2px #9015c1, 0px 0px 3px #9242a2, 0px 0px 4px #4a0854;
animation: fadeInOut 2s ease-in-out infinite;
}
@keyframes fadeInOut {
0% {
filter: brightness(89%) blur(0.3px);
}
50% {
filter: brightness(122%) blur(0px);
}
100% {
filter: brightness(89%) blur(0.3px);
}
}
.sparkle {
animation: sparklefade 2s ease-in-out infinite;
}
@keyframes sparklefade {
0% {
filter: sepia(100%) brightness(88%) blur(0.3px);
}
50% {
filter: sepia(100%) brightness(133%) blur(0px);
}
100% {
filter: sepia(100%) brightness(88%) blur(0.3px);
}
}
.rainbow {
text-shadow: 0 0 10px #fff, 0 0 20px #fff, 0 0 30px #e60073, 0 0 40px #e60073, 0 0 50px #e60073, 0 0 60px #e60073, 0 0 70px #e60073;
animation: rainbowshimmer 2s ease-in-out infinite;
}
@keyframes rainbowshimmer {
0% {
text-shadow: 0 0 10px #fff, 0 0 20px #fff, 0 0 30px #e60073, 0 0 40px #e60073, 0 0 50px #e60073, 0 0 60px #e60073, 0 0 70px #e60073;
}
20% {
text-shadow: 0 0 10px #fff, 0 0 20px #fff, 0 0 30px #00ff00, 0 0 40px #00ff00, 0 0 50px #00ff00, 0 0 60px #00ff00, 0 0 70px #00ff00;
}
40% {
text-shadow: 0 0 10px #fff, 0 0 20px #fff, 0 0 30px #ffff00, 0 0 40px #ffff00, 0 0 50px #ffff00, 0 0 60px #ffff00, 0 0 70px #ffff00;
}
60% {
text-shadow: 0 0 10px #fff, 0 0 20px #fff, 0 0 30px #0000ff, 0 0 40px #0000ff, 0 0 50px #0000ff, 0 0 60px #0000ff, 0 0 70px #0000ff;
}
80% {
text-shadow: 0 0 10px #fff, 0 0 20px #fff, 0 0 30px #ff00ff, 0 0 40px #ff00ff, 0 0 50px #ff00ff, 0 0 60px #ff00ff, 0 0 70px #ff00ff;
}
100% {
text-shadow: 0 0 10px #fff, 0 0 20px #fff, 0 0 30px #e60073, 0 0 40px #e60073, 0 0 50px #e60073, 0 0 60px #e60073, 0 0 70px #e60073;
}
}
#main { #main {
white-space:nowrap; white-space:nowrap;
vertical-align:middle; vertical-align:middle;
...@@ -269,4 +343,15 @@ background-image: url("../../img/footer_line.gif"); ...@@ -269,4 +343,15 @@ background-image: url("../../img/footer_line.gif");
.auto-style1 { .auto-style1 {
border-width: 0px; border-width: 0px;
}
#gamecmd input.range{
background:linear-gradient(-75deg,rgba(248, 205, 247, 0.6),rgba(255, 255, 255, 0.6));
border-radius:4px;
margin-top: 11px;
margin-bottom: 4px;
width: 100%;
height: 12px;
outline:none;
box-shadow:0 0 6px rgba(246, 219, 251, 0.6);
} }
\ No newline at end of file
...@@ -148,6 +148,16 @@ CREATE TABLE bra_players ( ...@@ -148,6 +148,16 @@ CREATE TABLE bra_players (
statusc int(10) NOT NULL default '0', statusc int(10) NOT NULL default '0',
statusd int(10) NOT NULL default '0', statusd int(10) NOT NULL default '0',
statuse int(10) NOT NULL default '0', statuse int(10) NOT NULL default '0',
clbstatusa int(10) NOT NULL default '0',
clbstatusb int(10) NOT NULL default '0',
clbstatusc int(10) NOT NULL default '0',
clbstatusd int(10) NOT NULL default '0',
clbstatuse int(10) NOT NULL default '0',
nikstatusa int(10) NOT NULL default '0',
nikstatusb int(10) NOT NULL default '0',
nikstatusc int(10) NOT NULL default '0',
nikstatusd int(10) NOT NULL default '0',
nikstatuse int(10) NOT NULL default '0',
element0 mediumint unsigned NOT NULL default '0', element0 mediumint unsigned NOT NULL default '0',
element1 mediumint unsigned NOT NULL default '0', element1 mediumint unsigned NOT NULL default '0',
element2 mediumint unsigned NOT NULL default '0', element2 mediumint unsigned NOT NULL default '0',
......
...@@ -3,6 +3,7 @@ ...@@ -3,6 +3,7 @@
define('CURSCRIPT', 'help'); define('CURSCRIPT', 'help');
require './include/common.inc.php'; require './include/common.inc.php';
require './include/game.func.php';
$mixfile = config('mixitem',$gamecfg); $mixfile = config('mixitem',$gamecfg);
$shopfile = config('shopitem',$gamecfg); $shopfile = config('shopitem',$gamecfg);
...@@ -17,6 +18,86 @@ $writefile = GAME_ROOT.TPLDIR.'/mixhelp.htm'; ...@@ -17,6 +18,86 @@ $writefile = GAME_ROOT.TPLDIR.'/mixhelp.htm';
include_once config('npc',$gamecfg); include_once config('npc',$gamecfg);
for ($i=0; $i<=20; $i++) $p[$i]=$i; for ($i=0; $i<=20; $i++) $p[$i]=$i;
for ($i=1; $i<=6; $i++) $itemlst[$i]=$i; for ($i=1; $i<=6; $i++) $itemlst[$i]=$i;
foreach ($npcinfo as $i => $npcs)
{
if(!empty($npcs))
{
foreach (Array('arb','arh','ara','arf','art','itm0','itm1','itm2','itm3','itm4','itm5','itm6') as $value)
{
if(isset($npcinfo[$i][$value])) $npcinfo[$i][$value] = parse_itm_desc($npcinfo[$i][$value],'m');
}
foreach (Array('arbk','arhk','arak','arfk','artk','itmk0','itmk1','itmk2','itmk3','itmk4','itmk5','itmk6') as $value)
{
if(isset($npcinfo[$i][$value]))
{
foreach($iteminfo as $info_key => $info_value)
{
if(strpos($npcinfo[$i][$value],$info_key)===0){
$npcinfo[$i][$value] = parse_itm_desc($info_key,'k');;
break;
}
}
}
}
foreach(Array('arbsk','arhsk','arask','arfsk','artsk','itmsk0','itmsk1','itmsk2','itmsk3','itmsk4','itmsk5','itmsk6') as $value)
{
if(isset($npcinfo[$i][$value]))
{
$tmpsk = get_itmsk_array($npcinfo[$i][$value]);
foreach($tmpsk as $sk)
{
if(!empty($npcinfo[$i][$value][$value.'_words']))
{
$npcinfo[$i][$value.'_words'] .= "+".parse_itm_desc($sk,'sk');
}
else
{
$npcinfo[$i][$value.'_words'] = parse_itm_desc($sk,'sk');
}
}
}
}
foreach($npcs['sub'] as $n => $npc)
{
foreach(Array('wep','arb','arh','ara','arf','art','itm0','itm1','itm2','itm3','itm4','itm5','itm6') as $value)
{
if(isset($npcinfo[$i]['sub'][$n][$value])) $npcinfo[$i]['sub'][$n][$value] = parse_itm_desc($npcinfo[$i]['sub'][$n][$value],'m');
}
foreach(Array('wepk','arbk','arhk','arak','arfk','artk','itmk0','itmk1','itmk2','itmk3','itmk4','itmk5','itmk6') as $value)
{
if(isset($npcinfo[$i]['sub'][$n][$value]))
{
foreach($iteminfo as $info_key => $info_value)
{
if(strpos($npcinfo[$i]['sub'][$n][$value],$info_key)===0){
$npcinfo[$i]['sub'][$n][$value] = parse_itm_desc($info_key,'k');;
break;
}
}
}
}
foreach(Array('wepsk','arbsk','arhsk','arask','arfsk','artsk','itmsk0','itmsk1','itmsk2','itmsk3','itmsk4','itmsk5','itmsk6') as $value)
{
if(isset($npcinfo[$i]['sub'][$n][$value]))
{
$tmpsk = get_itmsk_array($npcinfo[$i]['sub'][$n][$value]);
foreach($tmpsk as $sk)
{
if(!empty($npcinfo[$i]['sub'][$n][$value.'_words']))
{
$npcinfo[$i]['sub'][$n][$value.'_words'] .= "+".parse_itm_desc($sk,'sk');
}
else
{
$npcinfo[$i]['sub'][$n][$value.'_words'] = parse_itm_desc($sk,'sk');
}
}
}
}
}
}
}
// $ty1[1]=6; $ty1[2]=5; $ty1[3]=1; $ty1[4]=9; $ty1[5]=88; // $ty1[1]=6; $ty1[2]=5; $ty1[3]=1; $ty1[4]=9; $ty1[5]=88;
// $ty2[1]=11; // $ty2[1]=11;
// $ty3[1]=2; $ty3[2]=90; // $ty3[1]=2; $ty3[2]=90;
...@@ -42,21 +123,31 @@ if(filemtime($mixfile) > filemtime($writefile) || filemtime($shopfile) > filemti ...@@ -42,21 +123,31 @@ if(filemtime($mixfile) > filemtime($writefile) || filemtime($shopfile) > filemti
$mixitem = array(); $mixitem = array();
foreach($mixinfo as $mix){ foreach($mixinfo as $mix){
if($mix['class'] !== 'hidden'){ if($mix['class'] !== 'hidden'){
//名字
$mix['result'][0] = parse_itm_desc($mix['result'][0],'m');
//类别
foreach($iteminfo as $info_key => $info_value){ foreach($iteminfo as $info_key => $info_value){
if(strpos($mix['result'][1],$info_key)===0){ if(strpos($mix['result'][1],$info_key)===0){
$mixitmk = $info_value; $mixitmk = parse_itm_desc($info_key,'k');
break; break;
} }
} }
//属性
$mixitmsk = ''; $mixitmsk = '';
if(!empty($mix['result'][4]) && !is_numeric($mix['result'][4])){ if(!empty($mix['result'][4]) && !is_numeric($mix['result'][4])){
for ($j = 0; $j < strlen($mix['result'][4]); $j++) { /*for ($j = 0; $j < strlen($mix['result'][4]); $j++) {
$sub = substr($mix['result'][4],$j,1); $sub = substr($mix['result'][4],$j,1);
if(!empty($sub)){ if(!empty($sub)){
$mixitmsk .= $itemspkinfo[$sub].'+'; $mixitmsk .= $itemspkinfo[$sub].'+';
} }
} }
if(!empty($mixitmsk)){$mixitmsk = substr($mixitmsk,0,-1);} if(!empty($mixitmsk)){$mixitmsk = substr($mixitmsk,0,-1);}*/
$mix_sk = get_itmsk_array($mix['result'][4]); $mixitmsk = '';
foreach($mix_sk as $sk_value)
{
if(!empty($mixitmsk)) $mixitmsk .= '+'.parse_itm_desc($sk_value,'sk');
else $mixitmsk = parse_itm_desc($sk_value,'sk');
}
} }
$mixitem[$mix['class']][] = array('stuff' => $mix['stuff'], 'result' => array($mix['result'][0],$mixitmk,$mix['result'][2],$mix['result'][3],$mixitmsk)); $mixitem[$mix['class']][] = array('stuff' => $mix['stuff'], 'result' => array($mix['result'][0],$mixitmk,$mix['result'][2],$mix['result'][3],$mixitmsk));
} }
......
...@@ -11,6 +11,7 @@ if($command == 'edit') { ...@@ -11,6 +11,7 @@ if($command == 'edit') {
$edfmt = Array( $edfmt = Array(
'adminmsg'=>'html', 'adminmsg'=>'html',
'systemmsg' => 'html', 'systemmsg' => 'html',
'gameversion' => 'html',
'startmode'=>'int', 'startmode'=>'int',
'starthour'=>'int', 'starthour'=>'int',
'startmin'=>'int', 'startmin'=>'int',
......
...@@ -4,7 +4,66 @@ if(!defined('IN_GAME')) { ...@@ -4,7 +4,66 @@ if(!defined('IN_GAME')) {
exit('Access Denied'); exit('Access Denied');
} }
//将sk转为数组格式 只会转换登记过的属性
function get_itmsk_array($sk_value)
{
global $itemspkinfo;
$ret = Array();
$i = 0;
while ($i < strlen($sk_value))
{
$sub = substr($sk_value,$i,1);
$i++;
if(!empty($sub) && array_key_exists($sub,$itemspkinfo)) array_push($ret,$sub);
}
return $ret;
}
//还原itmsk为字符串 $max_length:字符串长度上限
function get_itmsk_strlen($sk_value,$max_length=5)
{
global $itemspkinfo;
$ret = ''; $sk_count = 0;
foreach($sk_value as $sk)
{
if(array_key_exists($sk,$itemspkinfo))
{
$ret.=$sk;
$sk_count+=strlen($sk);
}
if($sk_count>=$max_length) break;
}
return $ret;
}
//为显示在主界面、尸体发现界面、游戏帮助界面的道具名、道具类、道具属性添加额外描述
function parse_itm_desc($n,$t)
{
global $iteminfo,$itemspkinfo;
global $iteminfo_tooltip,$itemkinfo_tooltip,$itemspkinfo_tooltip;
$s = "<span "; $p1 = ''; $p2 = ''; $ret = '';
switch($t)
{
//处理类别
case $t=='k':
if(isset($itemkinfo_tooltip[$n]['title'])) $p1 = "title=\"".$itemkinfo_tooltip[$n]['title']."\"";
if(isset($itemkinfo_tooltip[$n]['class'])) $p2 = "class=\"".$itemkinfo_tooltip[$n]['class']."\"";
$n = $iteminfo[$n];
break;
//处理属性
case $t=='sk':
if(isset($itemspkinfo_tooltip[$n]['title'])) $p1 = "title=\"".$itemspkinfo_tooltip[$n]['title']."\"";
if(isset($itemspkinfo_tooltip[$n]['class'])) $p2 = "class=\"".$itemspkinfo_tooltip[$n]['class']."\"";
$n = $itemspkinfo[$n];
break;
//处理名字
case $t=='m':
if(isset($iteminfo_tooltip[$n]['title'])) $p1 = "title=\"".$iteminfo_tooltip[$n]['title']."\"";
if(isset($iteminfo_tooltip[$n]['class'])) $p2 = "class=\"".$iteminfo_tooltip[$n]['class']."\"";
break;
}
$p3 = " >"; $e = "</span>";
$ret = $s.$p1.$p2.$p3.$n.$e;
return $ret;
}
function init_playerdata(){ function init_playerdata(){
global $lvl,$baseexp,$exp,$gd,$icon,$arbe,$arhe,$arae,$arfe,$weather,$fog,$weps,$arbs,$log,$upexp,$lvlupexp,$iconImg,$ardef; global $lvl,$baseexp,$exp,$gd,$icon,$arbe,$arhe,$arae,$arfe,$weather,$fog,$weps,$arbs,$log,$upexp,$lvlupexp,$iconImg,$ardef;
...@@ -35,39 +94,45 @@ function init_profile(){ ...@@ -35,39 +94,45 @@ function init_profile(){
global $itemspkinfo,$wepsk,$arbsk,$arhsk,$arask,$arfsk,$artsk,$itmsk0,$itmsk1,$itmsk2,$itmsk3,$itmsk4,$itmsk5,$itmsk6; global $itemspkinfo,$wepsk,$arbsk,$arhsk,$arask,$arfsk,$artsk,$itmsk0,$itmsk1,$itmsk2,$itmsk3,$itmsk4,$itmsk5,$itmsk6;
global $nospk,$wepsk_words,$arbsk_words,$arhsk_words,$arask_words,$arfsk_words,$artsk_words,$itmsk0_words,$itmsk1_words,$itmsk2_words,$itmsk3_words,$itmsk4_words,$itmsk5_words,$itmsk6_words; global $nospk,$wepsk_words,$arbsk_words,$arhsk_words,$arask_words,$arfsk_words,$artsk_words,$itmsk0_words,$itmsk1_words,$itmsk2_words,$itmsk3_words,$itmsk4_words,$itmsk5_words,$itmsk6_words;
global $wepk_words,$arbk_words,$arhk_words,$arak_words,$arfk_words,$artk_words,$itmk0_words,$itmk1_words,$itmk2_words,$itmk3_words,$itmk4_words,$itmk5_words,$itmk6_words; global $wepk_words,$arbk_words,$arhk_words,$arak_words,$arfk_words,$artk_words,$itmk0_words,$itmk1_words,$itmk2_words,$itmk3_words,$itmk4_words,$itmk5_words,$itmk6_words;
global $wep,$arb,$arh,$ara,$arf,$art,$itm0,$itm1,$itm2,$itm3,$itm4,$itm5,$itm6;
foreach (Array('wep','arb','arh','ara','arf','art','itm0','itm1','itm2','itm3','itm4','itm5','itm6') as $value)
{
${$value} = parse_itm_desc(${$value},'m');
}
foreach (Array('wepk','arbk','arhk','arak','arfk','artk','itmk0','itmk1','itmk2','itmk3','itmk4','itmk5','itmk6') as $k_value) { foreach (Array('wepk','arbk','arhk','arak','arfk','artk','itmk0','itmk1','itmk2','itmk3','itmk4','itmk5','itmk6') as $k_value) {
if(${$k_value}){ if(${$k_value})
{
${$k_value.'_words'} = ''; ${$k_value.'_words'} = '';
foreach($iteminfo as $info_key => $info_value)
foreach($iteminfo as $info_key => $info_value){ {
if(strpos(${$k_value},$info_key)===0){ if(strpos(${$k_value},$info_key)===0){
${$k_value.'_words'} = $info_value; ${$k_value.'_words'} = parse_itm_desc($info_key,'k');
break; break;
} }
} }
} else { } else {
${$k_value.'_words'} = ''; ${$k_value.'_words'} = '';
} }
} }
foreach (Array('wepsk','arbsk','arhsk','arask','arfsk','artsk','itmsk0','itmsk1','itmsk2','itmsk3','itmsk4','itmsk5','itmsk6') as $sk_value) { foreach (Array('wepsk','arbsk','arhsk','arask','arfsk','artsk','itmsk0','itmsk1','itmsk2','itmsk3','itmsk4','itmsk5','itmsk6') as $sk_value) {
if(${$sk_value} && is_numeric(${$sk_value}) === false){ if(${$sk_value} && is_numeric(${$sk_value}) === false){
${$sk_value.'_words'} = ''; ${$sk_value.'_words'} = '';
for ($i = 0; $i < strlen($sk_value); $i++) { //取我数组斧来
$sub = substr(${$sk_value},$i,1); $tmpsk = get_itmsk_array(${$sk_value});
if(!empty($sub)){ foreach($tmpsk as $sk)
if(!empty(${$sk_value.'_words'})){ {
${$sk_value.'_words'} .= '+'.$itemspkinfo[$sub]; if(!empty(${$sk_value.'_words'}))
}else{ {
${$sk_value.'_words'} = $itemspkinfo[$sub]; ${$sk_value.'_words'} .= "+".parse_itm_desc($sk,'sk');
} }
} else
{
${$sk_value.'_words'} = parse_itm_desc($sk,'sk');
}
} }
} else { } else {
${$sk_value.'_words'} =$nospk; ${$sk_value.'_words'} =$nospk;
} }
......
...@@ -1085,13 +1085,13 @@ function check_item_achievement($nn,$i,$ie,$is,$ik,$isk) ...@@ -1085,13 +1085,13 @@ function check_item_achievement($nn,$i,$ie,$is,$ik,$isk)
if ($uu>9999999) $uu=9999999; if ($uu>9999999) $uu=9999999;
update_achievement(55,$nn,$uu); update_achievement(55,$nn,$uu);
if (((int)fetch_achievement(55,$nn)>=17777) && (check_achievement(55,$nn))<999) { if (((int)fetch_achievement(55,$nn)>=17777) && (check_achievement(55,$nn))<999) {
done_achievement(54,999,$nn); done_achievement(55,999,$nn);
$db->query("UPDATE {$tablepre}users SET credits=credits WHERE username='".$nn."'" ); $db->query("UPDATE {$tablepre}users SET credits=credits WHERE username='".$nn."'" );
$db->query("UPDATE {$tablepre}users SET credits2=credits2+200 WHERE username='".$nn."'" ); $db->query("UPDATE {$tablepre}users SET credits2=credits2+200 WHERE username='".$nn."'" );
include_once GAME_ROOT.'./include/game/titles.func.php'; include_once GAME_ROOT.'./include/game/titles.func.php';
get_title("无情补丁",$nn); get_title("无情补丁",$nn);
} }
elseif ((int)fetch_achievement(55,$nn)>=77777 && (check_achievement(55,$nn)<2)) { elseif ((int)fetch_achievement(55,$nn)>=1777 && (check_achievement(55,$nn)<2)) {
done_achievement(55,2,$nn); done_achievement(55,2,$nn);
$db->query("UPDATE {$tablepre}users SET credits=credits WHERE username='".$nn."'" ); $db->query("UPDATE {$tablepre}users SET credits=credits WHERE username='".$nn."'" );
$db->query("UPDATE {$tablepre}users SET credits2=credits2+50 WHERE username='".$nn."'" ); $db->query("UPDATE {$tablepre}users SET credits2=credits2+50 WHERE username='".$nn."'" );
......
...@@ -80,7 +80,8 @@ function findteam(&$w_pdata){ ...@@ -80,7 +80,8 @@ function findteam(&$w_pdata){
function findcorpse(&$w_pdata){ function findcorpse(&$w_pdata){
global $log,$mode,$main,$battle_title,$cmd,$iteminfo,$itemspkinfo; global $log,$mode,$main,$battle_title,$cmd,$iteminfo,$itemspkinfo;
global $w_type,$w_name,$w_gd,$w_sNo,$w_icon,$w_hp,$w_mhp,$w_wep,$w_wepk,$w_wepe,$w_lvl,$w_pose,$w_tactic,$w_inf;//,$itmsk0; global $w_type,$w_name,$w_gd,$w_sNo,$w_icon,$w_hp,$w_mhp,$w_wep,$w_wepk,$w_wepe,$w_lvl,$w_pose,$w_tactic,$w_inf;//,$itmsk0;
global $club;
$battle_title = '发现尸体'; $battle_title = '发现尸体';
extract($w_pdata,EXTR_PREFIX_ALL,'w'); extract($w_pdata,EXTR_PREFIX_ALL,'w');
init_battle(1); init_battle(1);
...@@ -111,11 +112,15 @@ function findcorpse(&$w_pdata){ ...@@ -111,11 +112,15 @@ function findcorpse(&$w_pdata){
{ {
$main = 'battle'; $main = 'battle';
$log .= '你发现了<span class="red">'.$w_name.'</span>的尸体!<br>'; $log .= '你发现了<span class="red">'.$w_name.'</span>的尸体!<br>';
foreach (Array('wep','arb','arh','ara','arf','art','itm0','itm1','itm2','itm3','itm4','itm5','itm6') as $w_value)
{
${$w_value} = parse_itm_desc(${$w_value},'m');
}
foreach (Array('w_wepk','w_arbk','w_arhk','w_arak','w_arfk','w_artk','w_itmk0','w_itmk1','w_itmk2','w_itmk3','w_itmk4','w_itmk5','w_itmk6') as $w_k_value) { foreach (Array('w_wepk','w_arbk','w_arhk','w_arak','w_arfk','w_artk','w_itmk0','w_itmk1','w_itmk2','w_itmk3','w_itmk4','w_itmk5','w_itmk6') as $w_k_value) {
if(${$w_k_value}){ if(${$w_k_value}){
foreach($iteminfo as $info_key => $info_value){ foreach($iteminfo as $info_key => $info_value){
if(strpos(${$w_k_value},$info_key)===0){ if(strpos(${$w_k_value},$info_key)===0){
${$w_k_value.'_words'} = $info_value; ${$w_k_value.'_words'} = parse_itm_desc($info_key,'k');
break; break;
} }
} }
...@@ -123,15 +128,19 @@ function findcorpse(&$w_pdata){ ...@@ -123,15 +128,19 @@ function findcorpse(&$w_pdata){
} }
foreach (Array('w_wepsk','w_arbsk','w_arhsk','w_arask','w_arfsk','w_artsk','w_itmsk0','w_itmsk1','w_itmsk2','w_itmsk3','w_itmsk4','w_itmsk5','w_itmsk6') as $w_sk_value) { foreach (Array('w_wepsk','w_arbsk','w_arhsk','w_arask','w_arfsk','w_artsk','w_itmsk0','w_itmsk1','w_itmsk2','w_itmsk3','w_itmsk4','w_itmsk5','w_itmsk6') as $w_sk_value) {
${$w_sk_value.'_words'} = ''; ${$w_sk_value.'_words'} = '';
if(${$w_sk_value} && ! is_numeric(${$w_sk_value})){ if(${$w_sk_value} && ! is_numeric(${$w_sk_value}))
{
for ($i = 0; $i < strlen($w_sk_value)-1; $i++) { $tmp_wsk = get_itmsk_array(${$w_sk_value});
foreach($tmp_wsk as $sk)
{
${$w_sk_value.'_words'} .= parse_itm_desc($sk,'sk');
}
/*for ($i = 0; $i < strlen($w_sk_value)-1; $i++) {
$sub = substr(${$w_sk_value},$i,1); $sub = substr(${$w_sk_value},$i,1);
if(!empty($sub)){ if(!empty($sub)){
${$w_sk_value.'_words'} .= $itemspkinfo[$sub]; ${$w_sk_value.'_words'} .= $itemspkinfo[$sub];
} }
} }*/
} }
} }
include template('corpse'); include template('corpse');
......
...@@ -1047,7 +1047,7 @@ function get_clubskill_bonus_spd($clb,$skl) ...@@ -1047,7 +1047,7 @@ function get_clubskill_bonus_spd($clb,$skl)
$r=1; $r=1;
for ($i=1; $i<=2; $i++) for ($i=1; $i<=2; $i++)
{ {
if ($clb==13) $r*=(1-$clskl[13][${'a'.$i}][1]/100); //超能力者称号 if ($clb==9) $r*=(1-$clskl[13][${'a'.$i}][1]/100); //超能力者称号
} }
return $r; return $r;
} }
......
<?php
if(!defined('IN_GAME')) {
exit('Access Denied');
}
// File to process all dice related actions.
// Moving all logic related to $dice here
// 这样「奇迹的篝火」类头衔也好处理一点。
// So basically, replace all $dice rands and implement new dice items.
// Let's roll.
require_once './include/common.inc.php';
function diceroll($dice){
global $rp, $nick;
global $log;
global $nikstatusa, $nikstatuse;
$result = rand(0, $dice);
//process 孤注一掷
if($nikstatusa == 1){
//set dice to max value
$result = $dice;
//reset
$nikstatusa = $nikstatuse = 0;
}elseif($nikstatusa == 2){
//set dice to mid value
$result = round($dice / 2);
$nikstatusa = $nikstatuse = 0;
}elseif($nikstatusa == 3){
//set dice to 1
$result = 1;
$nikstatusa = $nikstatuse = 0;
}
if($nick =="奇迹的篝火"){
$log .= "你本次骰子的检定结果为:<br><span class=\"red\">$result</span>\<span class=\"yellow\">$dice</span>!<br>";
}
//$log .= "【DEBUG】你本次骰子的检定结果为:<br><span class=\"red\">$result</span>\<span class=\"yellow\">$dice</span>!<br>";
return $result;
}
?>
\ No newline at end of file
This diff is collapsed.
This diff is collapsed.
...@@ -56,6 +56,9 @@ function trap(){ ...@@ -56,6 +56,9 @@ function trap(){
if($itmk0 == 'TOc'){//奇迹陷阱 if($itmk0 == 'TOc'){//奇迹陷阱
$damage = $hp; $damage = $hp;
$goodmancard = 0; $goodmancard = 0;
}elseif($itmk0 == 'TO8'){ //随机数大神的陷阱
$damage = $hp / 8;
$goodmancard = 0;
}else{ }else{
$damage = round(rand(0,$itme0/2)+($itme0/2)); $damage = round(rand(0,$itme0/2)+($itme0/2));
$damage = $tactic == 2 ? round($damage * 0.75) : $damage; $damage = $tactic == 2 ? round($damage * 0.75) : $damage;
...@@ -178,6 +181,7 @@ function trap(){ ...@@ -178,6 +181,7 @@ function trap(){
function itemfind() { function itemfind() {
global $mode,$log,$itm0,$itmk0,$itms0,$itmsk0; global $mode,$log,$itm0,$itmk0,$itms0,$itmsk0;
global $club;
if(!$itm0||!$itmk0||!$itms0){ if(!$itm0||!$itmk0||!$itms0){
$log .= '获取物品信息错误!'; $log .= '获取物品信息错误!';
$mode = 'command'; $mode = 'command';
...@@ -995,6 +999,7 @@ function itembuy($item,$shop,$bnum=1) { ...@@ -995,6 +999,7 @@ function itembuy($item,$shop,$bnum=1) {
function getcorpse($item){ function getcorpse($item){
global $db,$tablepre,$log,$mode; global $db,$tablepre,$log,$mode;
global $itm0,$itmk0,$itme0,$itms0,$itmsk0,$money,$pls,$action; global $itm0,$itmk0,$itme0,$itms0,$itmsk0,$money,$pls,$action;
global $club;
$corpseid = strpos($action,'corpse')===0 ? str_replace('corpse','',$action) : str_replace('pacorpse','',$action); $corpseid = strpos($action,'corpse')===0 ? str_replace('corpse','',$action) : str_replace('pacorpse','',$action);
if(!$corpseid || strpos($action,'corpse')===false){ if(!$corpseid || strpos($action,'corpse')===false){
$log .= '<span class="yellow">你没有遇到尸体,或已经离开现场!</span><br>'; $log .= '<span class="yellow">你没有遇到尸体,或已经离开现场!</span><br>';
...@@ -1024,6 +1029,22 @@ function getcorpse($item){ ...@@ -1024,6 +1029,22 @@ function getcorpse($item){
$mode = 'command'; $mode = 'command';
return; return;
} }
if($item == 'element_split')
{
if($club != 20)
{
$log.="你还想对这具可怜的尸体干什么?麻烦给死者一点基本的尊重!<br>";
$action = '';
$mode = 'command';
return;
}
include_once GAME_ROOT.'./include/game/elementmix.func.php';
split_corpse_to_elements($edata);
$action = '';
$mode = 'command';
return;
}
if($item == 'wep') { if($item == 'wep') {
$itm0 = $edata['wep']; $itm0 = $edata['wep'];
......
...@@ -61,6 +61,8 @@ function itemmixchooser(){ ...@@ -61,6 +61,8 @@ function itemmixchooser(){
} }
} }
} }
if($('change_emr') != null && $('change_emr').checked) $('change_emr').value=1;
if($('change_emax') != null && $('change_emax').checked) $('change_emax').value=1;
} }
//icon select //icon select
...@@ -275,7 +277,7 @@ function showData(sdata){ ...@@ -275,7 +277,7 @@ function showData(sdata){
if(shwData['timer'] && typeof(timerid)=='undefined'){ if(shwData['timer'] && typeof(timerid)=='undefined'){
demiSecTimerStarter(shwData['timer']); demiSecTimerStarter(shwData['timer']);
} }
if ($('HsUipfcGhU')) //ˢҳ if ($('HsUipfcGhU')) //ˢ��ҳ����
{ {
window.location.reload(); window.location.reload();
} }
...@@ -337,4 +339,25 @@ function openShutManager(oSourceObj,oTargetObj,shutAble,oOpenTip,oShutTip){ ...@@ -337,4 +339,25 @@ function openShutManager(oSourceObj,oTargetObj,shutAble,oOpenTip,oShutTip){
} }
} }
//元素合成界面的ajax效果 仅作美化使用
function getEmitmeR(type=0) {
if(type == 1)
{
var r = document.getElementById("emitme_max_r").value;
var e = document.getElementById("emax").value;
$('s_emitme_max').innerHTML = Math.round(e*(r/100));
}
else
{
var r = document.getElementById("emitme_r").value;
$('s_emitme_r').innerHTML = r;
$('s_emitms_r').innerHTML = 100-r;
$('sr_warning').innerHTML = '';
if(r>79 || r<21)
{
$('sr_warning').innerHTML = '警告:过度干预可能引发灾难性的后果!';
}
}
}
//1 //1
...@@ -272,6 +272,10 @@ function nparse_news($start = 0, $range = 0 ){//$type = '') { ...@@ -272,6 +272,10 @@ function nparse_news($start = 0, $range = 0 ){//$type = '') {
$newsinfo .= "<li>{$hour}{$min}{$sec}秒,<span class=\"lime\">{$a}做出了一个他自己可能会后悔很长一段时间的决定。</span><br>\n"; $newsinfo .= "<li>{$hour}{$min}{$sec}秒,<span class=\"lime\">{$a}做出了一个他自己可能会后悔很长一段时间的决定。</span><br>\n";
} elseif($news == 'present') { } elseif($news == 'present') {
$newsinfo .= "<li>{$hour}{$min}{$sec}秒,<span class=\"yellow\">{$a}打开了{$b},获得了{$c}!</span><br>\n"; $newsinfo .= "<li>{$hour}{$min}{$sec}秒,<span class=\"yellow\">{$a}打开了{$b},获得了{$c}!</span><br>\n";
} elseif($news == 'emix_success') {
$newsinfo .= "<li>{$hour}{$min}{$sec}秒,<span class=\"yellow\">{$a}用零散的元素组合出了{$b}!</span><br>\n";
} elseif($news == 'emix_failed') {
$newsinfo .= "<li>{$hour}{$min}{$sec}秒,<span class=\"red\">{$a}试图把零散的元素重新组合起来,但是失败了!哎呀呀、这可真是……</span><br>\n";
} else { } else {
$newsinfo .= "<li>$time,$news,$a,$b,$c,$d<br>\n"; $newsinfo .= "<li>$time,$news,$a,$b,$c,$d<br>\n";
} }
......
...@@ -3,6 +3,7 @@ ...@@ -3,6 +3,7 @@
define('CURSCRIPT', 'news'); define('CURSCRIPT', 'news');
require './include/common.inc.php'; require './include/common.inc.php';
require './include/game.func.php';
//$t_s=getmicrotime(); //$t_s=getmicrotime();
//require_once GAME_ROOT.'./include/JSON.php'; //require_once GAME_ROOT.'./include/JSON.php';
require_once GAME_ROOT.'./include/news.func.php'; require_once GAME_ROOT.'./include/news.func.php';
......
...@@ -72,6 +72,11 @@ ...@@ -72,6 +72,11 @@
<td><input type="text" name="chatinnews" value="{$chatinnews}" size="30"></td> <td><input type="text" name="chatinnews" value="{$chatinnews}" size="30"></td>
<td>{$lang['chatinnews_comment']}</td> <td>{$lang['chatinnews_comment']}</td>
</tr> </tr>
<tr>
<td>游戏版本字符串</td>
<td><input type="text" name="gameversion" value="{$gameversion}" size="30"></td>
<td>首页上显示的游戏版本字符串</td>
</tr>
</table> </table>
<input type="submit" value="修改" onclick="$('command').value='edit';"> <input type="submit" value="修改" onclick="$('command').value='edit';">
</form> </form>
\ No newline at end of file
...@@ -29,7 +29,12 @@ ...@@ -29,7 +29,12 @@
<!--{/if}--> <!--{/if}-->
<br> <br>
<!--{if $club==19}--><span class="lime">报应点数:<span id="anum">$rp</span></span><br><!--{/if}--> <!--{if $club==19}--><span class="lime">报应点数:<span id="anum">$rp</span></span><br><!--{/if}-->
<!--{if $club==20}-->
<a onclick="$('mode').value='itemmain';$('command').value='elementbag';postCmd('gamecmd','command.php');this.disabled=true;"><span class="sparkle">{$sparkle}元素口袋{$sparkle}</span></a><br>
<input type="button" class="cmdbutton" id="elementmix" name="elementmix" value="元素合成" onclick="$('command').value='itemmain';$('subcmd').name='itemcmd';$('subcmd').value='elementmix';postCmd('gamecmd','command.php');this.disabled=true;">
<!--{else}-->
<input type="button" class="cmdbutton" id="itemmix" name="itemmix" value="道具合成" onclick="$('command').value='itemmain';$('subcmd').name='itemcmd';$('subcmd').value='itemmix';postCmd('gamecmd','command.php');this.disabled=true;"> <input type="button" class="cmdbutton" id="itemmix" name="itemmix" value="道具合成" onclick="$('command').value='itemmain';$('subcmd').name='itemcmd';$('subcmd').value='itemmix';postCmd('gamecmd','command.php');this.disabled=true;">
<!--{/if}-->
<input type="button" class="cmdbutton" id="itemmerge" name="itemmerge" value="整理包裹" onclick="$('command').value='itemmain';$('subcmd').name='itemcmd';$('subcmd').value='itemmerge';postCmd('gamecmd','command.php');this.disabled=true;"> <input type="button" class="cmdbutton" id="itemmerge" name="itemmerge" value="整理包裹" onclick="$('command').value='itemmain';$('subcmd').name='itemcmd';$('subcmd').value='itemmerge';postCmd('gamecmd','command.php');this.disabled=true;">
<!--{if strpos($artk,'ss')!==false}--> <!--{if strpos($artk,'ss')!==false}-->
<input type="button" class="cmdbutton" id="sp_weapon" name="sp_weapon" value="歌唱" onclick="$('command').value='song';$('subcmd').name='song';postCmd('gamecmd','command.php');this.disabled=true;"> <input type="button" class="cmdbutton" id="sp_weapon" name="sp_weapon" value="歌唱" onclick="$('command').value='song';$('subcmd').name='song';postCmd('gamecmd','command.php');this.disabled=true;">
......
想要从尸体上拾取什么?<br><br> 想要从尸体上拾取什么?<br><br>
<input type="hidden" name="mode" value="corpse"> <input type="hidden" name="mode" value="corpse">
<input type="radio" name="command" id="menu" value="menu" <!--{if !$w_money}-->checked<!--{/if}-->><a onclick=sl('menu'); href="javascript:void(0);" >返回</a><br><br> <!--{if $club==20}-->
<input type="radio" name="command" id="element_split" value="element_split" <!--{if !$w_money}-->checked<!--{/if}-->><a onclick=sl('element_split'); href="javascript:void(0);" >提炼元素</a><br>
<!--{/if}-->
<input type="radio" name="command" id="menu" value="menu" <!--{if !$w_money && $club!=20 }-->checked<!--{/if}-->><a onclick=sl('menu'); href="javascript:void(0);" >返回</a><br><br>
<!--{if $w_weps && $w_wepe}--> <!--{if $w_weps && $w_wepe}-->
<input type="radio" name="command" id="wep" value="wep"><a onclick=sl('wep'); href="javascript:void(0);" >$w_wep/$w_wepk_words/$w_wepe/$w_weps<!--{if $w_wepsk_words}-->/$w_wepsk_words<!--{/if}--></a><br> <input type="radio" name="command" id="wep" value="wep"><a onclick=sl('wep'); href="javascript:void(0);" >$w_wep/$w_wepk_words/$w_wepe/$w_weps<!--{if $w_wepsk_words}-->/$w_wepsk_words<!--{/if}--></a><br>
<!--{/if}--> <!--{/if}-->
......
你在你的小口袋里翻找起来……<br>
打算组合哪些元素?<br>
<input type="hidden" id="emax" name="emax" value="$emax">
<input type="hidden" name="mode" value="itemmain">
<input type="hidden" name="command" id="command" value="menu">
<br>
<!--元素选取模块-->
<!--{if $element0}-->
<input type="checkbox" id="mitm1" name="mitm1" value="-1"><a onclick="$('mitm1').click();" href="javascript:void(0);">$etaginfo0 $elements_info[0] 放入:</span></a>
<input type="number" style="width:50px" name="emitm0_num" value="$element0" min="0" max="$element0" oninput="if(value>$element0)value=$element0;if(value<0)value=0" /><br>
<!--{/if}-->
<!--{if $element1}-->
<input type="checkbox" id="mitm2" name="mitm2" value="-1"><a onclick="$('mitm2').click();" href="javascript:void(0);">$etaginfo1 $elements_info[1] 放入:</span></a>
<input type="number" style="width:50px" name="emitm1_num" value="$element1" min="0" max="$element1" oninput="if(value>$element1)value=$element1;if(value<0)value=0" /><br>
<!--{/if}-->
<!--{if $element2}-->
<input type="checkbox" id="mitm3" name="mitm3" value="-1"><a onclick="$('mitm3').click();" href="javascript:void(0);">$etaginfo2 $elements_info[2] 放入:</span></a>
<input type="number" style="width:50px" name="emitm2_num" value="$element2" min="0" max="$element2" oninput="if(value>$element2)value=$element2;if(value<0)value=0" /><br>
<!--{/if}-->
<!--{if $element3}-->
<input type="checkbox" id="mitm4" name="mitm4" value="-1"><a onclick="$('mitm4').click();" href="javascript:void(0);">$etaginfo3 $elements_info[3] 放入:</span></a>
<input type="number" style="width:50px" name="emitm3_num" value="$element3" min="0" max="$element3" oninput="if(value>$element3)value=$element3;if(value<0)value=0" /><br>
<!--{/if}-->
<!--{if $element4}-->
<input type="checkbox" id="mitm5" name="mitm5" value="-1"><a onclick="$('mitm5').click();" href="javascript:void(0);">$etaginfo4 $elements_info[4] 放入:</span></a>
<input type="number" style="width:50px" name="emitm4_num" value="$element4" min="0" max="$element4" oninput="if(value>$element4)value=$element4;if(value<0)value=0" /><br>
<!--{/if}-->
<!--{if $element5}-->
<input type="checkbox" id="mitm6" name="mitm6" value="-1"><a onclick="$('mitm6').click();" href="javascript:void(0);">$etaginfo5 $elements_info[5] 放入:</span></a>
<input type="number" style="width:50px" name="emitm5_num" value="$element5" min="0" max="$element5" oninput="if(value>$element5)value=$element5;if(value<0)value=0" /><br>
<!--{/if}-->
<br>
<!--自带:通过投入元素数量的奇偶决定道具类别-->
<span class="yellow">&nbsp;&nbsp;【数术】</span><br>
&nbsp; › 投入份数<span class="lime">最多(±10)</span>的一种或多种元素<br>
会成为<span class="lime">主元素</span>,影响合成结果的<span class="lime">类型</span><br>
&nbsp; › 投入的主元素为<span class="redseed"></span>|<span class="blueseed"></span>数份时,元素会展<br>
<span class="redseed">第一</span>|<span class="blueseed">第二</span>个主特征。<br>
<br>
<!--5级后解锁:最大生成效果调节-->
<!--{if $lvl>=5}-->
<span class="yellow">&nbsp;&nbsp;【节制】</span><span class="grey">(勾选启用)</span><input type="checkbox" id="change_emax" name="change_emax" value="-1"><br>
&nbsp; › 你可以主动限制元素合成结果的<span class="lime">效耐上限</span><br>
&nbsp; › 当前:生成道具的效果+耐久上限<span class="yellow"><span id="s_emitme_max" name="s_emitme_max">$emax</span></span><br>
<input type="range" class="range" step="0.1" style="width:220px" id="emitme_max_r" name="emitme_max_r" min="1" max="100" value="100" onchange="getEmitmeR(1)"><br>
<br>
<!--{else}-->
<span class="grey">&nbsp;&nbsp;【节制】(5级后解锁):<br>
&nbsp; › 解锁后可以限制元素合成的<span class="lime">效耐上限</span><br></span>
<br>
<!--{/if}-->
<!--15级后解锁:效果、耐久比例调节-->
<!--{if $lvl>=15}-->
<span class="yellow">&nbsp;&nbsp;【预言】</span><span class="grey">(勾选启用)</span><input type="checkbox" id="change_emr" name="change_emr" value="-1"><br>
&nbsp; › 你能够干涉元素合成结果的<span class="lime">效耐占比</span><br>
&nbsp; › 当前:效果占比<span class="yellow"><span id="s_emitme_r" name="s_emitme_r">55</span>%】</span>&nbsp;耐久占比<span class="yellow"><span id="s_emitms_r" name="s_emitms_r">45</span>%】</span><br>
&nbsp; <span id="sr_warning" name="sr_warning" class="red"></span>
<input type="range" class="range" style="width:220px" id="emitme_r" name="emitme_r" min="2" max="98" value="55" onchange="getEmitmeR(0)"><br>
<br>
<!--{else}-->
<span class="grey">&nbsp;&nbsp;【预言】(15级后解锁):<br>
&nbsp; › 解锁后能够干涉元素合成结果的<span class="lime">效耐占比</span><br>
&nbsp; › 当前:效果、耐久占比会在<span class="lime">2%~98%</span>间浮动。</span><br>
<br>
<!--{/if}-->
<input type="button" class="cmdbutton" name="submit" value="提交" onclick="$('command').value='elementmix';itemmixchooser();postCmd('gamecmd','command.php');this.disabled=true;">
<input type="button" class="cmdbutton" name="submit" value="放弃" onclick="postCmd('gamecmd','command.php');this.disabled=true;">
\ No newline at end of file
...@@ -437,7 +437,7 @@ ...@@ -437,7 +437,7 @@
把手上缠绕着和少女手腕上相同的丝带;<br> 把手上缠绕着和少女手腕上相同的丝带;<br>
剑柄上闪耀着亮蓝色的条形霓虹灯光;<br> 剑柄上闪耀着亮蓝色的条形霓虹灯光;<br>
底端的刃上则是闪耀的橙色火焰。<br><br> 底端的刃上则是闪耀的橙色火焰。<br><br>
<img border="0" src="/img/Miracle Campfire.jpg"><br><br> <img border="0" src="/img/miracle_campfire.jpg"><br><br>
<span class="linen">“Unlimited Code Works: Miracle Campfire, Activate.”</span><br> <span class="linen">“Unlimited Code Works: Miracle Campfire, Activate.”</span><br>
少女伸出了左手,示意着你接过武器。<br> 少女伸出了左手,示意着你接过武器。<br>
不知道被什么驱使,你接过了这柄看起来沉重却无比轻盈的武器。<br> 不知道被什么驱使,你接过了这柄看起来沉重却无比轻盈的武器。<br>
......
...@@ -1578,8 +1578,9 @@ NPC也会发出重击和必杀技,请随时小心。</p> ...@@ -1578,8 +1578,9 @@ NPC也会发出重击和必杀技,请随时小心。</p>
<br> <br>
<p>玩家进入游戏时,会随机分配到三个内定称号,玩家可以从中任选一个,但一旦选择便无法更改。<BR> <p>玩家进入游戏时,会随机分配到三个内定称号,玩家可以从中任选一个,但一旦选择便无法更改。<BR>
内定称号分为“一般”和“特殊”两种类型。<BR> 内定称号分为“一般”,“特殊”以及“道具”三种类型。<BR>
一般内定称号增加熟练度,获得几率较高;特殊内定称号会赋予玩家特殊能力,获得几率较低。<BR> 一般内定称号增加熟练度,获得几率较高;特殊内定称号会赋予玩家特殊能力,获得几率较低。<BR>
道具类型的称号需要使用特殊的道具,或完成特殊的步骤后才能获得,是改变了游戏根本机制的上级者向玩法。<BR>
内定称号对玩家的影响如下表:</p> 内定称号对玩家的影响如下表:</p>
<BR> <BR>
...@@ -1832,6 +1833,19 @@ NPC也会发出重击和必杀技,请随时小心。</p> ...@@ -1832,6 +1833,19 @@ NPC也会发出重击和必杀技,请随时小心。</p>
<td class="b3"> <td class="b3">
<span>获得奇妙的庇佑,让你惩恶扬善。<br>这是一个偏上级者向的称号,还请自己体验。</span> <span>获得奇妙的庇佑,让你惩恶扬善。<br>这是一个偏上级者向的称号,还请自己体验。</span>
</tr> </tr>
<tr>
<td class="b2" height=20px>
<span>元素大师</span>
</td>
<td class="b3">
<span>道具</span>
</td>
<td class="b3">
<span>可以通过打碎道具或尸体提炼元素,<br>并消耗元素来无中生有制造物品。</span>
</td>
<td class="b3">
<span>需要遵循一定的规则。<br>详情见元素大师称号卡本体。</span>
</tr>
</table> </table>
<br> <br>
......
...@@ -5,5 +5,9 @@ ...@@ -5,5 +5,9 @@
<br> <br>
<input type="hidden" id="mode" name="mode" value="itemmain"> <input type="hidden" id="mode" name="mode" value="itemmain">
<input type="hidden" id="command" name="command" value="itemget"> <input type="hidden" id="command" name="command" value="itemget">
<input type="button" class="cmdbutton" name="itemget" value="拾取" onclick="postCmd('gamecmd','command.php');this.disabled=true;"><br><br> <input type="button" class="cmdbutton" name="itemget" value="拾取" onclick="postCmd('gamecmd','command.php');this.disabled=true;">
<!--{if $club==20}-->
&nbsp;&nbsp;<input type="button" class="cmdbutton" name="split_itm" value="提炼" onclick="$('command').value='split_itm0';postCmd('gamecmd','command.php');this.disabled=true;">
<!--{/if}-->
<br><br>
<input type="button" class="cmdbutton" name="dropitm0" value="丢弃" onclick="$('command').value='dropitm0';postCmd('gamecmd','command.php');this.disabled=true;"> <input type="button" class="cmdbutton" name="dropitm0" value="丢弃" onclick="$('command').value='dropitm0';postCmd('gamecmd','command.php');this.disabled=true;">
\ No newline at end of file
This diff is collapsed.
This diff is collapsed.
...@@ -322,9 +322,9 @@ ...@@ -322,9 +322,9 @@
<td class="b3"><!--{if $skillpoint > 0}--><span class="lime">$skillpoint</span><!--{else}--><span>$skillpoint</span><!--{/if}--></td> <td class="b3"><!--{if $skillpoint > 0}--><span class="lime">$skillpoint</span><!--{else}--><span>$skillpoint</span><!--{/if}--></td>
</tr> </tr>
<tr> <tr>
<td class="b2">「念念不忘」</td> <td class="b2">游戏版本</td>
<td class="b3"> <td class="b3">
必有回响</td> GE962</td>
<td class="b2"><span>{lang ss}</span></td> <td class="b2"><span>{lang ss}</span></td>
<td class="b3"><span class="<!--{if $ss <= $mss*0.2}-->red<!--{elseif $ss <= $mss*0.5}-->yellow<!--{else}-->clan<!--{/if}-->">$ss / $mss</span></td> <td class="b3"><span class="<!--{if $ss <= $mss*0.2}-->red<!--{elseif $ss <= $mss*0.5}-->yellow<!--{else}-->clan<!--{/if}-->">$ss / $mss</span></td>
<td class="b2"><span>{lang killnum}</span></td> <td class="b2"><span>{lang killnum}</span></td>
......
...@@ -13,9 +13,11 @@ ...@@ -13,9 +13,11 @@
<input type="radio" name="command" id="shop10" value="shop10"><a onclick=sl('shop10'); href="javascript:void(0);" onmouseover="status=' ';return true;">【书籍】</a><br> <input type="radio" name="command" id="shop10" value="shop10"><a onclick=sl('shop10'); href="javascript:void(0);" onmouseover="status=' ';return true;">【书籍】</a><br>
<input type="radio" name="command" id="shop11" value="shop11"><a onclick=sl('shop11'); href="javascript:void(0);" onmouseover="status=' ';return true;">【电子装备】</a><br> <input type="radio" name="command" id="shop11" value="shop11"><a onclick=sl('shop11'); href="javascript:void(0);" onmouseover="status=' ';return true;">【电子装备】</a><br>
<input type="radio" name="command" id="shop12" value="shop12"><a onclick=sl('shop12'); href="javascript:void(0);" onmouseover="status=' ';return true;">【杂物】</a><br> <input type="radio" name="command" id="shop12" value="shop12"><a onclick=sl('shop12'); href="javascript:void(0);" onmouseover="status=' ';return true;">【杂物】</a><br>
<input type="radio" name="command" id="shop17" value="shop17"><a onclick=sl('shop17'); href="javascript:void(0);" onmouseover="status=' ';return true;"><font style="background:url(img/backround2.gif) repeat-x">【限量福袋】</font></a><br>
<input type="radio" name="command" id="shop13" value="shop13"><a onclick=sl('shop13'); href="javascript:void(0);" onmouseover="status=' ';return true;"><font style="background:url(img/backround3.gif) repeat-x">【埃克法轻工特供武器】</font></a><br> <input type="radio" name="command" id="shop13" value="shop13"><a onclick=sl('shop13'); href="javascript:void(0);" onmouseover="status=' ';return true;"><font style="background:url(img/backround3.gif) repeat-x">【埃克法轻工特供武器】</font></a><br>
<input type="radio" name="command" id="shop14" value="shop14"><a onclick=sl('shop14'); href="javascript:void(0);" onmouseover="status=' ';return true;"><font style="background:url(img/backround3.gif) repeat-x">【林苍月的提示】</font></a><br> <input type="radio" name="command" id="shop14" value="shop14"><a onclick=sl('shop14'); href="javascript:void(0);" onmouseover="status=' ';return true;"><font style="background:url(img/backround3.gif) repeat-x">【林苍月的提示】</font></a><br>
<input type="radio" name="command" id="shop15" value="shop15"><a onclick=sl('shop15'); href="javascript:void(0);" onmouseover="status=' ';return true;"><font style="background:url(img/backround3.gif) repeat-x">【Key社纪念品专卖】</font></a><br> <input type="radio" name="command" id="shop15" value="shop15"><a onclick=sl('shop15'); href="javascript:void(0);" onmouseover="status=' ';return true;"><font style="background:url(img/backround3.gif) repeat-x">【Key社纪念品专卖】</font></a><br>
<input type="radio" name="command" id="shop16" value="shop16"><a onclick=sl('shop16'); href="javascript:void(0);" onmouseover="status=' ';return true;"><font style="background:url(img/backround3.gif) repeat-x">【NPC解锁钥匙】</font></a><br> <input type="radio" name="command" id="shop16" value="shop16"><a onclick=sl('shop16'); href="javascript:void(0);" onmouseover="status=' ';return true;"><font style="background:url(img/backround3.gif) repeat-x">【NPC解锁钥匙】</font></a><br>
<input type="radio" name="command" id="shop18" value="shop18"><a onclick=sl('shop18'); href="javascript:void(0);" onmouseover="status=' ';return true;"><font style="background:url(img/backround9.gif) repeat-x">【上级者向物品】</font></a><br>
<br><br> <br><br>
<input type="button" class="cmdbutton" name="submit" value="提交" onclick="postCmd('gamecmd','command.php');this.disabled=true;"> <input type="button" class="cmdbutton" name="submit" value="提交" onclick="postCmd('gamecmd','command.php');this.disabled=true;">
\ No newline at end of file
...@@ -30,7 +30,9 @@ ...@@ -30,7 +30,9 @@
<TD class="b3"><!--{if $info['hkill']}--><span class="white"><u><a href="user_profile.php?playerID=$info['hkp']">$info['hkp']</a></u></span><!--{else}--><span class="grey"></span><!--{/if}--></TD> <TD class="b3"><!--{if $info['hkill']}--><span class="white"><u><a href="user_profile.php?playerID=$info['hkp']">$info['hkp']</a></u></span><!--{else}--><span class="grey"></span><!--{/if}--></TD>
<TD class="b3"> <TD class="b3">
<span> <span>
<!--{if $info['wmode'] && $info['wmode'] != 1 && $info['wmode'] !=4 && $info['wmode'] != 6}--><span class="white"><a href="winner.php?command=info&gnum=$info[gid]">🥇</a></span><!--{else}--> <!--{/if}-->
<input type="button" value="角色信息" <!--{if $info['wmode'] && $info['wmode'] != 1 && $info['wmode'] !=4 && $info['wmode'] != 6}-->onclick="$('command').value='info';$('gnum').value='$gid';document.info.submit();"<!--{else}-->disabled<!--{/if}-->> <input type="button" value="角色信息" <!--{if $info['wmode'] && $info['wmode'] != 1 && $info['wmode'] !=4 && $info['wmode'] != 6}-->onclick="$('command').value='info';$('gnum').value='$gid';document.info.submit();"<!--{else}-->disabled<!--{/if}-->>
<!--{if $info['wmode'] && $info['wmode'] !=4}--><span class="white"><a href="winner.php?command=news&gnum=$info[gid]">📼</a></span><!--{else}--> <!--{/if}-->
<input type="button" value="该局状况" <!--{if $info['wmode'] && $info['wmode'] !=4}-->onclick="$('command').value='news';$('gnum').value='$gid';document.info.submit();"<!--{else}-->disabled<!--{/if}-->> <input type="button" value="该局状况" <!--{if $info['wmode'] && $info['wmode'] !=4}-->onclick="$('command').value='news';$('gnum').value='$gid';document.info.submit();"<!--{else}-->disabled<!--{/if}-->>
</span> </span>
</TD> </TD>
......
...@@ -82,7 +82,8 @@ if($mode == 'enter') { ...@@ -82,7 +82,8 @@ if($mode == 'enter') {
$itm[1] = '面包'; $itmk[1] = 'HH'; $itme[1] = 120; $itms[1] = 15; $itm[1] = '面包'; $itmk[1] = 'HH'; $itme[1] = 120; $itms[1] = 15;
$itm[2] = '矿泉水'; $itmk[2] = 'HS'; $itme[2] = 140; $itms[2] = 15; $itm[2] = '矿泉水'; $itmk[2] = 'HS'; $itme[2] = 140; $itms[2] = 15;
//$itm[6] = '银白盒子'; $itmk[6] = 'p'; $itme[6] = 1; $itms[6] = 1; $itmsk[6] = 'ps'; //$itm[6] = '银白盒子'; $itmk[6] = 'p'; $itme[6] = 1; $itms[6] = 1; $itmsk[6] = 'ps';
$itm[5] = '秋刀鱼罐头'; $itmk[5] = 'HB'; $itme[5] = 70; $itms[5] = 15; //$itm[5] = '秋刀鱼罐头'; $itmk[5] = 'HB'; $itme[5] = 70; $itms[5] = 15;
$itm[5] = 'GRAND OPENING 「开门大吉」'; $itmk[5] = 'p000'; $itme[5] = 1; $itms[5] = 1;
if ($wingames <=1){ if ($wingames <=1){
$itm[6] = '银白盒子'; $itmk[6] = 'ps'; $itme[6] = 1; $itms[6] = 1; $itmsk[6] = ''; $itm[6] = '银白盒子'; $itmk[6] = 'ps'; $itme[6] = 1; $itms[6] = 1; $itmsk[6] = '';
......
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