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Nemo Ma
phpdts
Commits
10e86d01
Commit
10e86d01
authored
Mar 18, 2023
by
Nemo Ma
Committed by
GitHub
Mar 18, 2023
Browse files
Options
Browse Files
Download
Plain Diff
Merge pull request #70 from hikawiier/waaagh
rev combat phase 3.3
parents
5d5db1e2
186b3581
Changes
25
Expand all
Hide whitespace changes
Inline
Side-by-side
Showing
25 changed files
with
680 additions
and
318 deletions
+680
-318
command.php
command.php
+6
-5
game.php
game.php
+3
-2
gamedata/cache/clubskills_1.php
gamedata/cache/clubskills_1.php
+137
-8
gamedata/cache/elementmix_1.php
gamedata/cache/elementmix_1.php
+2
-2
gamedata/cache/mixitem_1.php
gamedata/cache/mixitem_1.php
+3
-3
gamedata/cache/resources_1.php
gamedata/cache/resources_1.php
+1
-2
gamedata/cache/style_20190718.css
gamedata/cache/style_20190718.css
+11
-0
include/game.func.php
include/game.func.php
+22
-20
include/game/achievement.func.php
include/game/achievement.func.php
+2
-2
include/game/combat.func.php
include/game/combat.func.php
+3
-1
include/game/event.func.php
include/game/event.func.php
+1
-1
include/game/item2.func.php
include/game/item2.func.php
+1
-1
include/game/itemmain.func.php
include/game/itemmain.func.php
+21
-5
include/game/revattr.func.php
include/game/revattr.func.php
+232
-71
include/game/revattr_extra.func.php
include/game/revattr_extra.func.php
+25
-8
include/game/revclubskills.func.php
include/game/revclubskills.func.php
+15
-154
include/game/revclubskills_extra.func.php
include/game/revclubskills_extra.func.php
+167
-20
include/game/revcombat.func.php
include/game/revcombat.func.php
+7
-4
include/game/search.func.php
include/game/search.func.php
+2
-2
include/init.func.php
include/init.func.php
+5
-0
include/system.func.php
include/system.func.php
+1
-1
templates/default/battle_rev.htm
templates/default/battle_rev.htm
+1
-1
templates/default/command.htm
templates/default/command.htm
+2
-2
templates/default/profile.htm
templates/default/profile.htm
+8
-1
valid.php
valid.php
+2
-2
No files found.
command.php
View file @
10e86d01
...
@@ -95,7 +95,7 @@ if($hp > 0){
...
@@ -95,7 +95,7 @@ if($hp > 0){
}
}
//如果身上存在时效性技能,检查技能是否超时
//如果身上存在时效性技能,检查技能是否超时
if
(
$hp
>
0
&&
!
empty
(
$clbpara
[
'lasttimes'
]))
check_skilllasttimes
();
if
(
$hp
>
0
&&
!
empty
(
$clbpara
[
'lasttimes'
]))
check_skilllasttimes
(
$pdata
);
//应用眩晕状态效果
//应用眩晕状态效果
if
(
$hp
>
0
&&
!
empty
(
$clbpara
[
'skill'
])
&&
in_array
(
'inf_dizzy'
,
$clbpara
[
'skill'
]))
if
(
$hp
>
0
&&
!
empty
(
$clbpara
[
'skill'
])
&&
in_array
(
'inf_dizzy'
,
$clbpara
[
'skill'
]))
{
{
...
@@ -589,10 +589,11 @@ if($hp > 0){
...
@@ -589,10 +589,11 @@ if($hp > 0){
$mode
=
'command'
;
$mode
=
'command'
;
}
}
}
elseif
(
$mode
==
'sp_skpts'
)
{
}
elseif
(
$mode
==
'sp_skpts'
)
{
include_once
GAME_ROOT
.
'./include/game/clubskills.func.php'
;
//include_once GAME_ROOT.'./include/game/clubskills.func.php';
upgradeclubskills
(
$command
);
//upgradeclubskills($command);
calcskills
(
$skarr
);
//calcskills($skarr);
$p12
[
1
]
=
1
;
$p12
[
2
]
=
2
;
//$p12[1]=1; $p12[2]=2;
$log
.=
"不存在该指令!<br>"
;
$mode
=
'command'
;
$mode
=
'command'
;
}
elseif
(
$mode
==
'revskpts'
)
{
}
elseif
(
$mode
==
'revskpts'
)
{
$sk
=
substr
(
$command
,
9
);
$sk
=
substr
(
$command
,
9
);
...
...
game.php
View file @
10e86d01
...
@@ -136,10 +136,11 @@ if($hp > 0 && $coldtimeon && $showcoldtimer && $rmcdtime){$log .= "行动冷却
...
@@ -136,10 +136,11 @@ if($hp > 0 && $coldtimeon && $showcoldtimer && $rmcdtime){$log .= "行动冷却
//如果身上存在时效性技能,检查技能是否超时
//如果身上存在时效性技能,检查技能是否超时
if
(
$hp
>
0
&&
!
empty
(
$clbpara
[
'lasttimes'
]))
if
(
$hp
>
0
&&
!
empty
(
$clbpara
[
'lasttimes'
]))
{
{
$flag
=
check_skilllasttimes
();
$flag
=
check_skilllasttimes
(
$pdata
);
if
(
$flag
)
if
(
$flag
)
{
{
$pdata
=
current_player_save
();
player_save
(
$pdata
);
$pdata
=
fetch_playerdata_by_name
(
$cuser
);
$pdata
[
'clbpara'
]
=
get_clbpara
(
$pdata
[
'clbpara'
]);
$pdata
[
'clbpara'
]
=
get_clbpara
(
$pdata
[
'clbpara'
]);
extract
(
$pdata
,
EXTR_REFS
);
extract
(
$pdata
,
EXTR_REFS
);
init_playerdata
();
init_playerdata
();
...
...
gamedata/cache/clubskills_1.php
View file @
10e86d01
This diff is collapsed.
Click to expand it.
gamedata/cache/elementmix_1.php
View file @
10e86d01
...
@@ -215,9 +215,9 @@
...
@@ -215,9 +215,9 @@
//0.电掣召唤仪:分解种火尸体随机获得:数量分别在1~10、10~20、20~30、30~40、40~50之间的5种不同元素
//0.电掣召唤仪:分解种火尸体随机获得:数量分别在1~10、10~20、20~30、30~40、40~50之间的5种不同元素
0
=>
Array
(
'stuff'
=>
Array
(
0
=>
'r1-10'
,
1
=>
'r10-20'
,
2
=>
'r20-30'
,
3
=>
'r30-40'
,
4
=>
'r40-50'
),
'result'
=>
Array
(
'电掣召唤仪'
,
'Y'
,
1
,
1
,)),
0
=>
Array
(
'stuff'
=>
Array
(
0
=>
'r1-10'
,
1
=>
'r10-20'
,
2
=>
'r20-30'
,
3
=>
'r30-40'
,
4
=>
'r40-50'
),
'result'
=>
Array
(
'电掣召唤仪'
,
'Y'
,
1
,
1
,)),
//1.游戏解除钥匙(执行官ID卡):分解执行官尸体时依次获得:数量在1000~2000之间的3种不同元素
//1.游戏解除钥匙(执行官ID卡):分解执行官尸体时依次获得:数量在1000~2000之间的3种不同元素
1
=>
Array
(
'class'
=>
'hidden'
,
'stuff'
=>
Array
(
0
=>
'r1000-2000'
,
1
=>
'r1000-2000'
,
2
=>
'r1000-2000'
),
'result'
=>
Array
(
'游戏解除钥匙'
,
'Y'
,
1
,
1
,)),
1
=>
Array
(
'class'
=>
'hidden'
,
'stuff'
=>
Array
(
0
=>
'r1000-2000'
,
1
=>
'r1000-2000'
,
2
=>
'r1000-2000'
),
'result'
=>
Array
(
'游戏解除钥匙'
,
'Y'
,
1
,
1
,
'v'
)),
//2.游戏解除钥匙(真红暮):分解冰炎钥匙火·冰时依次获得:数量在10000~99999之间的2种不同元素
//2.游戏解除钥匙(真红暮):分解冰炎钥匙火·冰时依次获得:数量在10000~99999之间的2种不同元素
2
=>
Array
(
'class'
=>
'hidden'
,
'stuff'
=>
Array
(
0
=>
'r10000-99999'
,
1
=>
'r10000-99999'
),
'result'
=>
Array
(
'游戏解除钥匙'
,
'Y'
,
1
,
1
,
'Z'
)),
2
=>
Array
(
'class'
=>
'hidden'
,
'stuff'
=>
Array
(
0
=>
'r10000-99999'
,
1
=>
'r10000-99999'
),
'result'
=>
Array
(
'游戏解除钥匙'
,
'Y'
,
1
,
1
,
'Z
v
'
)),
//3.破灭之诗:分解三女主歌词卡时依次获得:数量在100~999之间的3种不同元素
//3.破灭之诗:分解三女主歌词卡时依次获得:数量在100~999之间的3种不同元素
3
=>
Array
(
'class'
=>
'hidden'
,
'stuff'
=>
Array
(
0
=>
'r100-999'
,
1
=>
'r100-999'
,
2
=>
'r100-999'
),
'result'
=>
Array
(
'破灭之诗'
,
'Y'
,
1
,
1
,
95
)),
3
=>
Array
(
'class'
=>
'hidden'
,
'stuff'
=>
Array
(
0
=>
'r100-999'
,
1
=>
'r100-999'
,
2
=>
'r100-999'
),
'result'
=>
Array
(
'破灭之诗'
,
'Y'
,
1
,
1
,
95
)),
//4.黑色发卡:分解黑色碎片、十字发卡时依次获得:数量在500~1000、10000~29999之间的2种不同元素
//4.黑色发卡:分解黑色碎片、十字发卡时依次获得:数量在500~1000、10000~29999之间的2种不同元素
...
...
gamedata/cache/mixitem_1.php
View file @
10e86d01
...
@@ -108,8 +108,8 @@ $mixinfo = array
...
@@ -108,8 +108,8 @@ $mixinfo = array
array
(
'class'
=>
'item'
,
'stuff'
=>
array
(
'手机'
,
'笔记本电脑'
),
'result'
=>
array
(
'移动PC'
,
'EE'
,
1
,
1
,),),
array
(
'class'
=>
'item'
,
'stuff'
=>
array
(
'手机'
,
'笔记本电脑'
),
'result'
=>
array
(
'移动PC'
,
'EE'
,
1
,
1
,),),
array
(
'class'
=>
'item'
,
'stuff'
=>
array
(
'高压线圈'
,
'原型武器G'
,
'原型武器C'
,
'某种机械设备'
),
'result'
=>
array
(
'电磁发射装置'
,
'X'
,
1
,
1
,
''
),),
array
(
'class'
=>
'item'
,
'stuff'
=>
array
(
'高压线圈'
,
'原型武器G'
,
'原型武器C'
,
'某种机械设备'
),
'result'
=>
array
(
'电磁发射装置'
,
'X'
,
1
,
1
,
''
),),
//array('class' => 'item', 'stuff' => array('风见 幽香的ID卡','坂持 金发的ID卡','御坂 美琴的ID卡'),'result' => array('游戏解除钥匙','Y',1,1,),),
//array('class' => 'item', 'stuff' => array('风见 幽香的ID卡','坂持 金发的ID卡','御坂 美琴的ID卡'),'result' => array('游戏解除钥匙','Y',1,1,),),
array
(
'class'
=>
'item'
,
'stuff'
=>
array
(
'社员专用的ID卡'
,
'社员专用的ID卡'
,
'社员专用的ID卡'
),
'result'
=>
array
(
'游戏解除钥匙'
,
'Y'
,
1
,
1
,),),
array
(
'class'
=>
'item'
,
'stuff'
=>
array
(
'社员专用的ID卡'
,
'社员专用的ID卡'
,
'社员专用的ID卡'
),
'result'
=>
array
(
'游戏解除钥匙'
,
'Y'
,
1
,
1
,
'v'
),),
array
(
'class'
=>
'item'
,
'stuff'
=>
array
(
'冰炎钥匙·炎'
,
'冰炎钥匙·冰'
),
'result'
=>
array
(
'游戏解除钥匙'
,
'Y'
,
1
,
1
,
'Z'
),),
array
(
'class'
=>
'item'
,
'stuff'
=>
array
(
'冰炎钥匙·炎'
,
'冰炎钥匙·冰'
),
'result'
=>
array
(
'游戏解除钥匙'
,
'Y'
,
1
,
1
,
'Z
v
'
),),
array
(
'class'
=>
'item'
,
'stuff'
=>
array
(
'★荆棘式电子地雷★'
,
'★阔剑地雷★'
,
'★全图不唯一的野生巨大香蕉★'
),
'result'
=>
array
(
'★一发逆转神话★'
,
'TNc'
,
1
,
1
,
'x'
),),
array
(
'class'
=>
'item'
,
'stuff'
=>
array
(
'★荆棘式电子地雷★'
,
'★阔剑地雷★'
,
'★全图不唯一的野生巨大香蕉★'
),
'result'
=>
array
(
'★一发逆转神话★'
,
'TNc'
,
1
,
1
,
'x'
),),
array
(
'class'
=>
'item'
,
'stuff'
=>
array
(
'水'
,
'黑色雏菊'
,
'白色方块'
),
'result'
=>
array
(
'风祭河水'
,
'Y'
,
1
,
1
,),),
array
(
'class'
=>
'item'
,
'stuff'
=>
array
(
'水'
,
'黑色雏菊'
,
'白色方块'
),
'result'
=>
array
(
'风祭河水'
,
'Y'
,
1
,
1
,),),
array
(
'class'
=>
'item'
,
'stuff'
=>
array
(
'水'
,
'黑色方块'
,
'白色雏菊'
),
'result'
=>
array
(
'仪水镜'
,
'Y'
,
1
,
1
,),),
array
(
'class'
=>
'item'
,
'stuff'
=>
array
(
'水'
,
'黑色方块'
,
'白色雏菊'
),
'result'
=>
array
(
'仪水镜'
,
'Y'
,
1
,
1
,),),
...
@@ -367,7 +367,7 @@ $mixinfo = array
...
@@ -367,7 +367,7 @@ $mixinfo = array
array
(
'class'
=>
'hidden'
,
'stuff'
=>
array
(
'《董子语录》'
,
'琉璃血'
),
'result'
=>
array
(
'『C.H.A.O.S』'
,
'Y'
,
1
,
1
,),
'karma1'
=>
'-500'
,
'karma2'
=>
'2000'
,),
array
(
'class'
=>
'hidden'
,
'stuff'
=>
array
(
'《董子语录》'
,
'琉璃血'
),
'result'
=>
array
(
'『C.H.A.O.S』'
,
'Y'
,
1
,
1
,),
'karma1'
=>
'-500'
,
'karma2'
=>
'2000'
,),
array
(
'class'
=>
'hidden'
,
'stuff'
=>
array
(
'圣光啊!你有看到那个敌人吗!'
,
'琉璃血'
),
'result'
=>
array
(
'『C.H.A.O.S』'
,
'Y'
,
1
,
1
,),
'karma1'
=>
'-500'
,
'karma2'
=>
'2000'
,),
array
(
'class'
=>
'hidden'
,
'stuff'
=>
array
(
'圣光啊!你有看到那个敌人吗!'
,
'琉璃血'
),
'result'
=>
array
(
'『C.H.A.O.S』'
,
'Y'
,
1
,
1
,),
'karma1'
=>
'-500'
,
'karma2'
=>
'2000'
,),
array
(
'class'
=>
'hidden'
,
'stuff'
=>
array
(
'黑色碎片'
,
'十字发卡'
),
'result'
=>
array
(
'黑色发卡'
,
'X'
,
1
,
1
,),),
array
(
'class'
=>
'hidden'
,
'stuff'
=>
array
(
'黑色碎片'
,
'十字发卡'
),
'result'
=>
array
(
'黑色发卡'
,
'X'
,
1
,
1
,),),
array
(
'class'
=>
'hidden'
,
'stuff'
=>
array
(
'『T.E.R.R.A』'
,
'『A.Q.U.A』'
,
'『V.E.N.T.U.S』'
),
'result'
=>
array
(
'『G.A.M.E.O.V.E.R』'
,
'Y'
,
1
,
1
,),),
array
(
'class'
=>
'hidden'
,
'stuff'
=>
array
(
'『T.E.R.R.A』'
,
'『A.Q.U.A』'
,
'『V.E.N.T.U.S』'
),
'result'
=>
array
(
'『G.A.M.E.O.V.E.R』'
,
'Y'
,
1
,
1
,
'v'
),),
array
(
'class'
=>
'hidden'
,
'stuff'
=>
array
(
'提示纸条K'
,
'提示纸条E'
),
'result'
=>
array
(
'提示纸条Y'
,
'WC'
,
1
,
1
,
'zd'
),),
array
(
'class'
=>
'hidden'
,
'stuff'
=>
array
(
'提示纸条K'
,
'提示纸条E'
),
'result'
=>
array
(
'提示纸条Y'
,
'WC'
,
1
,
1
,
'zd'
),),
array
(
'class'
=>
'hidden'
,
'stuff'
=>
array
(
'[INNOCENCE]'
,
'[DILIGENCE]'
,
'[CONSCIENCE]'
),
'result'
=>
array
(
'【E.S.C.A.P.E】'
,
'Y'
,
1
,
1
,),),
array
(
'class'
=>
'hidden'
,
'stuff'
=>
array
(
'[INNOCENCE]'
,
'[DILIGENCE]'
,
'[CONSCIENCE]'
),
'result'
=>
array
(
'【E.S.C.A.P.E】'
,
'Y'
,
1
,
1
,),),
array
(
'class'
=>
'hidden'
,
'stuff'
=>
array
(
'[ΨТОВХ]'
,
'[ЫΑИЙВХΨ]'
,
'[ΩЙΑТΨ]'
),
'result'
=>
array
(
'【E.S.C.A.P.E】'
,
'Y'
,
1
,
1
,),),
array
(
'class'
=>
'hidden'
,
'stuff'
=>
array
(
'[ΨТОВХ]'
,
'[ЫΑИЙВХΨ]'
,
'[ΩЙΑТΨ]'
),
'result'
=>
array
(
'【E.S.C.A.P.E】'
,
'Y'
,
1
,
1
,),),
...
...
gamedata/cache/resources_1.php
View file @
10e86d01
...
@@ -244,7 +244,6 @@ $lwinfo = Array(
...
@@ -244,7 +244,6 @@ $lwinfo = Array(
92
=>
'成为……焰火……'
,
92
=>
'成为……焰火……'
,
);
);
$infinfo
=
Array
(
'b'
=>
'<span class="red">胸</span>'
,
'h'
=>
'<span class="red">头</span>'
,
'a'
=>
'<span class="red">腕</span>'
,
'f'
=>
'<span class="red">足</span>'
,
'p'
=>
'<span class="purple">毒</span>'
,
'u'
=>
'<span class="red">烧</span>'
,
'i'
=>
'<span class="clan">冻</span>'
,
'e'
=>
'<span class="yellow">麻</span>'
,
'w'
=>
'<span class="grey">乱</span>'
);
$infinfo
=
Array
(
'b'
=>
'<span class="red">胸</span>'
,
'h'
=>
'<span class="red">头</span>'
,
'a'
=>
'<span class="red">腕</span>'
,
'f'
=>
'<span class="red">足</span>'
,
'p'
=>
'<span class="purple">毒</span>'
,
'u'
=>
'<span class="red">烧</span>'
,
'i'
=>
'<span class="clan">冻</span>'
,
'e'
=>
'<span class="yellow">麻</span>'
,
'w'
=>
'<span class="grey">乱</span>'
);
$dtinfinfo
=
Array
(
'b'
=>
'<span class="red">胸部受伤</span>'
,
'h'
=>
'<span class="red">头部受伤</span>'
,
'a'
=>
'<span class="red">腕部受伤</span>'
,
'f'
=>
'<span class="red">足部受伤</span>'
,
'p'
=>
'<span class="purple">中毒</span>'
,
'u'
=>
'<span class="red">烧伤</span>'
,
'i'
=>
'<span class="clan">冻结</span>'
,
'e'
=>
'<span class="yellow">麻痹</span>'
,
'w'
=>
'<span class="grey">混乱</span>'
);
$attinfo
=
Array
(
'N'
=>
'徒手殴打'
,
'P'
=>
'殴打'
,
'K'
=>
'斩刺'
,
'G'
=>
'射击'
,
'C'
=>
'投掷'
,
'D'
=>
'设置引信伏击'
,
'F'
=>
'释放灵力攻击'
,
'J'
=>
'狙击'
);
$attinfo
=
Array
(
'N'
=>
'徒手殴打'
,
'P'
=>
'殴打'
,
'K'
=>
'斩刺'
,
'G'
=>
'射击'
,
'C'
=>
'投掷'
,
'D'
=>
'设置引信伏击'
,
'F'
=>
'释放灵力攻击'
,
'J'
=>
'狙击'
);
$skillinfo
=
Array
(
'N'
=>
'wp'
,
'P'
=>
'wp'
,
'K'
=>
'wk'
,
'G'
=>
'wg'
,
'C'
=>
'wc'
,
'D'
=>
'wd'
,
'F'
=>
'wf'
,
'J'
=>
'wg'
);
$skillinfo
=
Array
(
'N'
=>
'wp'
,
'P'
=>
'wp'
,
'K'
=>
'wk'
,
'G'
=>
'wg'
,
'C'
=>
'wc'
,
'D'
=>
'wd'
,
'F'
=>
'wf'
,
'J'
=>
'wg'
);
//$rangeinfo = Array('N' => 'S', 'P' => 'S', 'K' => 'S', 'G' => 'M', 'C' => 'M', 'D' => 'L', 'F'=> 'M'); #各种攻击方式的射程,移动到combatcfg.php
//$rangeinfo = Array('N' => 'S', 'P' => 'S', 'K' => 'S', 'G' => 'M', 'C' => 'M', 'D' => 'L', 'F'=> 'M'); #各种攻击方式的射程,移动到combatcfg.php
...
@@ -1185,7 +1184,7 @@ $tps_isk = Array
...
@@ -1185,7 +1184,7 @@ $tps_isk = Array
'P'
=>
Array
(
'title'
=>
"高概率将殴系对你的物理伤害减半。"
,),
'P'
=>
Array
(
'title'
=>
"高概率将殴系对你的物理伤害减半。"
,),
'p'
=>
Array
(
'title'
=>
"攻击对手时,将产生额外的毒属性伤害。也有可能让对手陷入中毒异常状态。"
,),
'p'
=>
Array
(
'title'
=>
"攻击对手时,将产生额外的毒属性伤害。也有可能让对手陷入中毒异常状态。"
,),
'q'
=>
Array
(
'title'
=>
"高概率将毒属性对你的属性伤害减半。并避免中毒状态。"
,),
'q'
=>
Array
(
'title'
=>
"高概率将毒属性对你的属性伤害减半。并避免中毒状态。"
,),
'R'
=>
Array
(
'title'
=>
"这把武器
的最终伤害将会
为随机值。"
,),
'R'
=>
Array
(
'title'
=>
"这把武器
造成的伤害与消耗的耐久
为随机值。"
,),
'r'
=>
Array
(
'title'
=>
"根据你的熟练度,做出一定数量的连续攻击。"
,),
'r'
=>
Array
(
'title'
=>
"根据你的熟练度,做出一定数量的连续攻击。"
,),
'S'
=>
Array
(
'title'
=>
"枪支类武器开火时不会产生声音。"
,),
'S'
=>
Array
(
'title'
=>
"枪支类武器开火时不会产生声音。"
,),
's'
=>
Array
(
'title'
=>
"这个物品是游戏王同调合成的必备素材。"
,),
's'
=>
Array
(
'title'
=>
"这个物品是游戏王同调合成的必备素材。"
,),
...
...
gamedata/cache/style_20190718.css
View file @
10e86d01
...
@@ -380,6 +380,17 @@ span[tooltip]:hover:before {
...
@@ -380,6 +380,17 @@ span[tooltip]:hover:before {
transform
:
translate
(
25px
,
25px
);
transform
:
translate
(
25px
,
25px
);
width
:
max-content
;
max-width
:
175px
;
position
:
absolute
;
z-index
:
50
;
width
:
max-content
;
max-width
:
175px
;
position
:
absolute
;
z-index
:
50
;
}
}
span
[
tooltip2
]
:hover:before
{
content
:
attr
(
tooltip2
);
font
:
8pt
"微软雅黑"
serif
;
color
:
rgba
(
225
,
124
,
226
,
1
);
padding
:
7px
;
text-align
:
left
;
white-space
:
pre-line
;
text-shadow
:
1px
1px
1px
rgb
(
106
,
0
,
108
);
text-fill-color
:
rgb
(
245
,
174
,
246
);
-webkit-text-fill-color
:
rgb
(
245
,
174
,
246
);
/*background-clip: border-box; background-color: rgba(198, 114, 199, 0.8);*/
background-color
:
rgba
(
0
,
0
,
0
,
0.8
);
*
BACKGROUND
:
rgb
(
0
,
0
,
0
);
*
filter
:
alpha
(
opacity
=
70
);
border-radius
:
3px
;
border
:
2px
solid
rgba
(
225
,
124
,
226
,
0.4
);
transform
:
translate
(
25px
,
25px
);
width
:
max-content
;
max-width
:
175px
;
position
:
fixed
;
z-index
:
50
;
}
/* 下拉菜单样式 */
/* 下拉菜单样式 */
.headerlink
{
.headerlink
{
...
...
include/game.func.php
View file @
10e86d01
...
@@ -113,6 +113,12 @@ function init_profile(){
...
@@ -113,6 +113,12 @@ function init_profile(){
$clbpara
=
get_clbpara
(
$clbpara
);
$clbpara
=
get_clbpara
(
$clbpara
);
if
(
!
check_skill_unlock
(
'buff_shield'
,
$pdata
))
{
global
$shield_info
;
$shield_info
=
"<span class=
\"
blueseed
\"
tooltip2=
\"
【护盾】:可抵消等同于护盾值的伤害。护盾值只在抵消属性伤害时消耗,抵消电击伤害时双倍消耗。护盾存在时不会受到反噬伤害或陷入异常状态。
\"
>("
.
get_skillpara
(
'buff_shield'
,
'svar'
,
$clbpara
)
.
")</span>"
;
}
include_once
GAME_ROOT
.
'./include/game/revattr.func.php'
;
include_once
GAME_ROOT
.
'./include/game/revattr.func.php'
;
$atkinfo
=
get_base_att
(
$pdata
,
$pdata
,
1
,
1
);
$atkinfo
=
get_base_att
(
$pdata
,
$pdata
,
1
,
1
);
$definfo
=
get_base_def
(
$pdata
,
$pdata
,
1
,
1
);
$definfo
=
get_base_def
(
$pdata
,
$pdata
,
1
,
1
);
...
@@ -570,45 +576,40 @@ function get_remaincdtime($pid){
...
@@ -570,45 +576,40 @@ function get_remaincdtime($pid){
}
}
// 检查时效性技能是否达到时限
// 检查时效性技能是否达到时限
function
check_skilllasttimes
(
&
$data
=
NULL
)
function
check_skilllasttimes
(
&
$data
)
{
{
global
$cskills
,
$log
,
$now
,
$name
;
global
$cskills
,
$log
,
$now
,
$name
;
if
(
!
isset
(
$data
))
$nm
=
(
$data
[
'type'
]
||
$data
[
'name'
]
!=
$name
)
?
$data
[
'name'
]
:
'你'
;
{
$data
[
'pure_flag'
]
=
0
;
global
$clbpara
;
if
(
!
empty
(
$data
[
'clbpara'
][
'lasttimes'
]))
$para
=
&
$clbpara
;
$nm
=
'你'
;
}
else
{
$para
=
&
$data
[
'clbpara'
];
$nm
=
&
$data
[
'name'
];
}
$pure_flag
=
0
;
if
(
!
empty
(
$para
[
'lasttimes'
]))
{
{
//include_once GAME_ROOT.'./include/game/revclubskills.func.php';
//include_once GAME_ROOT.'./include/game/revclubskills.func.php';
foreach
(
$
para
[
'lasttimes'
]
as
$sk
=>
$lts
)
foreach
(
$
data
[
'clbpara'
]
[
'lasttimes'
]
as
$sk
=>
$lts
)
{
{
$stm
=
isset
(
$
para
[
'starttimes'
][
$sk
])
?
$para
[
'starttimes'
][
$sk
]
:
0
;
$stm
=
isset
(
$
data
[
'clbpara'
][
'starttimes'
][
$sk
])
?
$data
[
'clbpara'
]
[
'starttimes'
][
$sk
]
:
0
;
# 技能已达到时效
# 技能已达到时效
if
(
$now
>
$lts
+
$stm
)
if
(
$now
>
$lts
+
$stm
)
{
{
$sk_name
=
$cskills
[
$sk
][
'name'
];
$sk_name
=
$cskills
[
$sk
][
'name'
];
if
(
get_skilltags
(
$sk
,
'buff'
))
if
(
get_skilltags
(
$sk
,
'buff'
))
{
{
$log
.=
"
技能<span class='yellow'>「
{
$sk_name
}
」</span>的持续
效果结束了!<br>"
;
$log
.=
"
<span class='yellow'>「
{
$sk_name
}
」</span>的
效果结束了!<br>"
;
}
}
else
else
{
{
$log
.=
"
{
$nm
}
从<span class='yellow'>「
{
$sk_name
}
」</span>状态中恢复了!<br>"
;
$log
.=
"
{
$nm
}
从<span class='yellow'>「
{
$sk_name
}
」</span>状态中恢复了!<br>"
;
}
}
lostclubskill
(
$sk
,
$
para
);
lostclubskill
(
$sk
,
$
data
[
'clbpara'
]
);
$
pure_flag
=
1
;
$
data
[
'pure_flag'
]
=
1
;
}
}
}
}
}
}
return
$pure_flag
;
if
(
$nm
!=
'你'
)
{
player_save
(
$data
);
return
$data
;
}
return
$data
[
'pure_flag'
];
}
}
//通过名字抓取指定玩家数据,只能抓玩家
//通过名字抓取指定玩家数据,只能抓玩家
...
@@ -633,6 +634,7 @@ function fetch_playerdata_by_pid($pid)
...
@@ -633,6 +634,7 @@ function fetch_playerdata_by_pid($pid)
if
(
!
$db
->
num_rows
(
$result
))
return
NULL
;
if
(
!
$db
->
num_rows
(
$result
))
return
NULL
;
$pdata
=
$db
->
fetch_array
(
$result
);
$pdata
=
$db
->
fetch_array
(
$result
);
if
(
!
empty
(
$pdata
[
'clbpara'
]))
$pdata
[
'clbpara'
]
=
get_clbpara
(
$pdata
[
'clbpara'
]);
if
(
!
empty
(
$pdata
[
'clbpara'
]))
$pdata
[
'clbpara'
]
=
get_clbpara
(
$pdata
[
'clbpara'
]);
//套装效果刷新
include_once
GAME_ROOT
.
'./include/game/itemmain.func.php'
;
include_once
GAME_ROOT
.
'./include/game/itemmain.func.php'
;
reload_set_items
(
$pdata
);
reload_set_items
(
$pdata
);
return
$pdata
;
return
$pdata
;
...
...
include/game/achievement.func.php
View file @
10e86d01
...
@@ -1546,9 +1546,9 @@ function check_item_achievement_rev($nn,$i,$ie,$is,$ik,$isk)
...
@@ -1546,9 +1546,9 @@ function check_item_achievement_rev($nn,$i,$ie,$is,$ik,$isk)
// 初始化
// 初始化
$done
=
0
;
$done
=
0
;
// 101.使用参战者红暮&蓝凝掉落的钥匙达成锁定解除结局
// 101.使用参战者红暮&蓝凝掉落的钥匙达成锁定解除结局
if
(
$isk
==
'Z'
)
$aid
=
101
;
if
(
strpos
(
$isk
,
'Z'
)
!==
false
)
$aid
=
101
;
// 102.使用DF掉落的钥匙达成锁定解除结局
// 102.使用DF掉落的钥匙达成锁定解除结局
elseif
(
$isk
==
'x'
)
$aid
=
102
;
elseif
(
strpos
(
$isk
,
'x'
)
!==
false
)
$aid
=
102
;
// 100.使用执行官掉落的钥匙达成锁定解除结局
// 100.使用执行官掉落的钥匙达成锁定解除结局
else
$aid
=
100
;
else
$aid
=
100
;
...
...
include/game/combat.func.php
View file @
10e86d01
...
@@ -1549,7 +1549,9 @@ function get_damage_p(&$rg, $atkcdt, $type, $nm,$cl = 0, $msg = '' ) {
...
@@ -1549,7 +1549,9 @@ function get_damage_p(&$rg, $atkcdt, $type, $nm,$cl = 0, $msg = '' ) {
}
}
function
checkdmg
(
$p1
,
$p2
,
$d
)
{
function
checkdmg
(
$p1
,
$p2
,
$d
)
{
if
((
$d
>=
100
)
&&
(
$d
<
150
))
{
if
(
$d
<
0
)
{
$words
=
"
{
$p1
}
为
{
$p2
}
回复了<span class=
\"
lime
\"
>"
.
abs
(
$d
)
.
"</span>点生命……怎么会是呢?"
;
}
elseif
((
$d
>=
100
)
&&
(
$d
<
150
))
{
$words
=
"
{
$p1
}
对
{
$p2
}
施加了一定程度的伤害。(100-150)"
;
$words
=
"
{
$p1
}
对
{
$p2
}
施加了一定程度的伤害。(100-150)"
;
}
elseif
((
$d
>=
150
)
&&
(
$d
<
200
))
{
}
elseif
((
$d
>=
150
)
&&
(
$d
<
200
))
{
$words
=
"
{
$p1
}
拿了什么神兵?
{
$p2
}
所受的损伤已经不可忽略了。(150-200)"
;
$words
=
"
{
$p1
}
拿了什么神兵?
{
$p2
}
所受的损伤已经不可忽略了。(150-200)"
;
...
...
include/game/event.func.php
View file @
10e86d01
...
@@ -697,7 +697,7 @@ function event_rp_up($rpup){
...
@@ -697,7 +697,7 @@ function event_rp_up($rpup){
}
else
{
}
else
{
include_once
GAME_ROOT
.
'./include/game/clubskills.func.php'
;
include_once
GAME_ROOT
.
'./include/game/clubskills.func.php'
;
$rpdec
=
30
;
$rpdec
=
30
;
$rpdec
+=
get_clubskill_rp_dec
(
$club
,
$skills
);
//
$rpdec += get_clubskill_rp_dec($club,$skills);
$rp
+=
round
(
$rpup
*
(
100
-
$rpdec
)
/
100
);
$rp
+=
round
(
$rpup
*
(
100
-
$rpdec
)
/
100
);
}
}
return
;
return
;
...
...
include/game/item2.func.php
View file @
10e86d01
...
@@ -308,7 +308,7 @@ function newradar($m = 0){
...
@@ -308,7 +308,7 @@ function newradar($m = 0){
$radarscreen
.= '</tr>';
$radarscreen
.= '</tr>';
}
}
$radarscreen
.= '</tbody></table>';
$radarscreen
.= '</tbody></table>';
$log
.= '白色数字:该区域内的人数<br><span class="
yellow
b
">黄色数字</span>:自己所在区域的人数<br><span class="
red
b
">×</span>:禁区<br><br>';
$log
.= '白色数字:该区域内的人数<br><span class="
yellow
">黄色数字</span>:自己所在区域的人数<br><span class="
red
b
">×</span>:禁区<br><br>';
include template('radarcmd');
include template('radarcmd');
$cmd
= ob_get_contents();
$cmd
= ob_get_contents();
ob_clean();
ob_clean();
...
...
include/game/itemmain.func.php
View file @
10e86d01
...
@@ -1386,7 +1386,7 @@ function weapon_loss(&$pa,$hurtvalue,$force_imp=0,$check_sk=0)
...
@@ -1386,7 +1386,7 @@ function weapon_loss(&$pa,$hurtvalue,$force_imp=0,$check_sk=0)
{
{
global
$log
,
$wepimprate
,
$nosta
;
global
$log
,
$wepimprate
,
$nosta
;
if
(
$hurtvalue
>
0
&&
$pa
[
'wep_kind'
]
!=
'N'
)
if
(
$hurtvalue
&&
$pa
[
'wep_kind'
]
!=
'N'
)
{
{
$wep_loss_flag
=
0
;
$wep_loss_flag
=
0
;
//获取武器损耗类型
//获取武器损耗类型
...
@@ -1397,12 +1397,20 @@ function weapon_loss(&$pa,$hurtvalue,$force_imp=0,$check_sk=0)
...
@@ -1397,12 +1397,20 @@ function weapon_loss(&$pa,$hurtvalue,$force_imp=0,$check_sk=0)
if
(
$pa
[
'weps'
]
==
$nosta
||
$force_imp
)
if
(
$pa
[
'weps'
]
==
$nosta
||
$force_imp
)
{
{
$pa
[
'wepe'
]
=
max
(
0
,
$pa
[
'wepe'
]
-
$hurtvalue
);
$pa
[
'wepe'
]
=
max
(
0
,
$pa
[
'wepe'
]
-
$hurtvalue
);
if
(
!
$pa
[
'type'
])
$log
.=
"<span class='grey'>
{
$pa
[
'nm'
]
}
的
{
$pa
[
'wep'
]
}
的攻击力下降了
{
$hurtvalue
}
。</span><br>"
;
if
(
!
$pa
[
'type'
])
{
if
(
$hurtvalue
>
0
)
$log
.=
"<span class='grey'>
{
$pa
[
'nm'
]
}
的
{
$pa
[
'wep'
]
}
的攻击力下降了
{
$hurtvalue
}
。</span><br>"
;
else
$log
.=
"<span class='grey'>
{
$pa
[
'nm'
]
}
的
{
$pa
[
'wep'
]
}
的攻击力上升了"
.
abs
(
$hurtvalue
)
.
"!……为什么啊?</span><br>"
;
}
}
}
else
else
{
{
$pa
[
'weps'
]
=
max
(
0
,
$pa
[
'weps'
]
-
$hurtvalue
);
$pa
[
'weps'
]
=
max
(
0
,
$pa
[
'weps'
]
-
$hurtvalue
);
if
(
!
$pa
[
'type'
])
$log
.=
"<span class='grey'>
{
$pa
[
'nm'
]
}
的
{
$pa
[
'wep'
]
}
的耐久度下降了
{
$hurtvalue
}
。</span><br>"
;
if
(
!
$pa
[
'type'
])
{
if
(
$hurtvalue
>
0
)
$log
.=
"<span class='grey'>
{
$pa
[
'nm'
]
}
的
{
$pa
[
'wep'
]
}
的耐久度下降了
{
$hurtvalue
}
。</span><br>"
;
else
$log
.=
"<span class='grey'>
{
$pa
[
'nm'
]
}
的
{
$pa
[
'wep'
]
}
的耐久度上升了"
.
abs
(
$hurtvalue
)
.
"!……为什么啊?</span><br>"
;
}
}
}
if
(
empty
(
$pa
[
'weps'
])
||
empty
(
$pa
[
'wepe'
]))
if
(
empty
(
$pa
[
'weps'
])
||
empty
(
$pa
[
'wepe'
]))
{
{
...
@@ -1418,7 +1426,11 @@ function weapon_loss(&$pa,$hurtvalue,$force_imp=0,$check_sk=0)
...
@@ -1418,7 +1426,11 @@ function weapon_loss(&$pa,$hurtvalue,$force_imp=0,$check_sk=0)
$pa
[
'weps'
]
=
max
(
0
,
$pa
[
'weps'
]
-
$hurtvalue
);
$pa
[
'weps'
]
=
max
(
0
,
$pa
[
'weps'
]
-
$hurtvalue
);
if
(
$pa
[
'wep_kind'
]
==
'C'
||
$pa
[
'wep_kind'
]
==
'D'
||
$pa
[
'wep_kind'
]
==
'F'
)
if
(
$pa
[
'wep_kind'
]
==
'C'
||
$pa
[
'wep_kind'
]
==
'D'
||
$pa
[
'wep_kind'
]
==
'F'
)
{
{
if
(
!
$pa
[
'type'
])
$log
.=
"<span class='grey'>
{
$pa
[
'nm'
]
}
用掉了
{
$hurtvalue
}
个
{
$pa
[
'wep'
]
}
。</span><br>"
;
if
(
!
$pa
[
'type'
])
{
if
(
$hurtvalue
>
0
)
$log
.=
"<span class='grey'>
{
$pa
[
'nm'
]
}
用掉了
{
$hurtvalue
}
个
{
$pa
[
'wep'
]
}
。</span><br>"
;
else
$log
.=
"<span class='grey'>
{
$pa
[
'wep'
]
}
凭空增殖出了"
.
abs
(
$hurtvalue
)
.
"个……啊??</span><br>"
;
}
if
(
empty
(
$pa
[
'weps'
]))
if
(
empty
(
$pa
[
'weps'
]))
{
{
$log
.=
"
{
$pa
[
'nm'
]
}
的<span class=
\"
red
\"
>
{
$pa
[
'wep'
]
}
</span>用光了!<br>"
;
$log
.=
"
{
$pa
[
'nm'
]
}
的<span class=
\"
red
\"
>
{
$pa
[
'wep'
]
}
</span>用光了!<br>"
;
...
@@ -1427,7 +1439,11 @@ function weapon_loss(&$pa,$hurtvalue,$force_imp=0,$check_sk=0)
...
@@ -1427,7 +1439,11 @@ function weapon_loss(&$pa,$hurtvalue,$force_imp=0,$check_sk=0)
}
}
elseif
(
$pa
[
'wep_kind'
]
==
'G'
||
$pa
[
'wep_kind'
]
==
'J'
)
elseif
(
$pa
[
'wep_kind'
]
==
'G'
||
$pa
[
'wep_kind'
]
==
'J'
)
{
{
if
(
!
$pa
[
'type'
])
$log
.=
"<span class='grey'>
{
$pa
[
'nm'
]
}
的
{
$pa
[
'wep'
]
}
的弹药数减少了
{
$hurtvalue
}
。</span><br>"
;
if
(
!
$pa
[
'type'
])
{
if
(
$hurtvalue
>
0
)
$log
.=
"<span class='grey'>
{
$pa
[
'nm'
]
}
的
{
$pa
[
'wep'
]
}
的弹药数减少了
{
$hurtvalue
}
。</span><br>"
;
else
$log
.=
"<span class='grey'>
{
$pa
[
'wep'
]
}
的弹药数凭空多出了"
.
abs
(
$hurtvalue
)
.
"……啊??</span><br>"
;
}
if
(
empty
(
$pa
[
'weps'
]))
if
(
empty
(
$pa
[
'weps'
]))
{
{
$log
.=
"
{
$pa
[
'nm'
]
}
的<span class=
\"
red
\"
>
{
$pa
[
'wep'
]
}
</span>弹药用光了!<br>"
;
$log
.=
"
{
$pa
[
'nm'
]
}
的<span class=
\"
red
\"
>
{
$pa
[
'wep'
]
}
</span>弹药用光了!<br>"
;
...
...
include/game/revattr.func.php
View file @
10e86d01
This diff is collapsed.
Click to expand it.
include/game/revattr_extra.func.php
View file @
10e86d01
...
@@ -28,7 +28,7 @@
...
@@ -28,7 +28,7 @@
if
(
$bsk_cost
)
$pa
[
'rage'
]
-=
$bsk_cost
;
if
(
$bsk_cost
)
$pa
[
'rage'
]
-=
$bsk_cost
;
# 成功释放主动技,应用标记
# 成功释放主动技,应用标记
$pa
[
'bskill_'
.
$bsk
]
=
1
;
$pa
[
'bskill_'
.
$bsk
]
=
1
;
$pa
[
'bskilllog'
]
.
=
"<span class=
\"
lime
\"
>
{
$pa
[
'nm'
]
}
对
{
$pd
[
'nm'
]
}
发动了技能「
{
$bsk_name
}
」!</span><br>"
;
$pa
[
'bskilllog'
]
=
"<span class=
\"
lime
\"
>
{
$pa
[
'nm'
]
}
对
{
$pd
[
'nm'
]
}
发动了技能「
{
$bsk_name
}
」!</span><br>"
;
# 限次技每次使用时次数+1
# 限次技每次使用时次数+1
if
(
get_skilltags
(
$bsk
,
'limit'
))
if
(
get_skilltags
(
$bsk
,
'limit'
))
{
{
...
@@ -64,7 +64,7 @@
...
@@ -64,7 +64,7 @@
if
(
$bsk_cost
)
$pa
[
'rage'
]
-=
$bsk_cost
;
if
(
$bsk_cost
)
$pa
[
'rage'
]
-=
$bsk_cost
;
# 成功释放主动技,应用标记
# 成功释放主动技,应用标记
$pa
[
'bskill_'
.
$bsk
]
=
1
;
$pa
[
'bskill_'
.
$bsk
]
=
1
;
$
log
.
=
"<span class=
\"
lime
\"
>
{
$pa
[
'nm'
]
}
对
{
$pd
[
'nm'
]
}
发动了技能「
{
$bsk_name
}
」!</span><br>"
;
$
pa
[
'bskilllog'
]
=
"<span class=
\"
lime
\"
>
{
$pa
[
'nm'
]
}
对
{
$pd
[
'nm'
]
}
发动了技能「
{
$bsk_name
}
」!</span><br>"
;
# 限次技每次使用时次数+1
# 限次技每次使用时次数+1
if
(
get_skilltags
(
$bsk
,
'limit'
))
if
(
get_skilltags
(
$bsk
,
'limit'
))
{
{
...
@@ -83,9 +83,10 @@
...
@@ -83,9 +83,10 @@
# 技能判定(被动型):这里通常只判定技能是否生效,如生效,提供一个标记
# 技能判定(被动型):这里通常只判定技能是否生效,如生效,提供一个标记
function
attr_extra_passive_skills
(
&
$pa
,
&
$pd
,
$active
,
$sk
=
''
)
function
attr_extra_passive_skills
(
&
$pa
,
&
$pd
,
$active
,
$sk
=
''
)
{
{
global
$cskills
;
global
$cskills
,
$log
;
if
(
!
empty
(
$pa
[
'clbpara'
][
'skill'
]))
if
(
!
empty
(
$pa
[
'clbpara'
][
'skill'
]))
{
{
$pa
[
'skilllog'
]
=
''
;
# 遍历pa技能队列 检查是否解锁
# 遍历pa技能队列 检查是否解锁
foreach
(
$pa
[
'clbpara'
][
'skill'
]
as
$sk
)
foreach
(
$pa
[
'clbpara'
][
'skill'
]
as
$sk
)
{
{
...
@@ -100,17 +101,27 @@
...
@@ -100,17 +101,27 @@
# 「偷袭」或「闷棍」技能生效时,「猛击」必定触发;
# 「偷袭」或「闷棍」技能生效时,「猛击」必定触发;
$sk_obbs
=
isset
(
$pa
[
'bskill_c1_stalk'
])
||
isset
(
$pa
[
'bskill_c1_bjack'
])
?
100
:
get_skillvars
(
'c1_crit'
,
'rate'
);
$sk_obbs
=
isset
(
$pa
[
'bskill_c1_stalk'
])
||
isset
(
$pa
[
'bskill_c1_bjack'
])
?
100
:
get_skillvars
(
'c1_crit'
,
'rate'
);
# 成功触发时
# 成功触发时
if
(
$sk_dice
<
$sk_obbs
)
if
(
$sk_dice
<
$sk_obbs
)
$pa
[
'skill_c1_crit'
]
=
1
;
{
$pa
[
'skill_c1_crit'
]
=
1
;
$pa
[
'skill_c1_crit_log'
]
=
"<span class=
\"
yellow
\"
>
{
$pa
[
'nm'
]
}
朝着
{
$pd
[
'nm'
]
}
打出了凶猛的一击!<span class=
\"
clan
\"
>
{
$pd
[
'nm'
]
}
被打晕了过去!</span></span><br>"
;
}
}
}
# 「枭眼」特殊判定:射程不小于对方时激活效果
# 「枭眼」特殊判定:射程不小于对方时激活效果
elseif
(
$sk
==
'c3_hawkeye'
&&
$pa
[
'wep_range'
]
>=
$pd
[
'wep_range'
])
elseif
(
$sk
==
'c3_hawkeye'
&&
$pa
[
'wep_range'
]
>=
$pd
[
'wep_range'
])
{
{
$pa
[
'skill_c3_hawkeye'
]
=
1
;
$pa
[
'skill_c3_hawkeye'
]
=
1
;
}
}
# 「护盾」特殊判定:生命值不小于指定百分比时激活一个护盾
elseif
(
$sk
==
'c7_shield'
)
{
$sk_lvl
=
get_skilllvl
(
'c7_shield'
,
$pa
);
$hpalert
=
get_skillvars
(
'c7_shield'
,
'hpalert'
,
$sk_lvl
);
if
(
$pa
[
'hp'
]
<=
$pa
[
'mhp'
]
*
(
$hpalert
/
100
))
{
getclubskill
(
'buff_shield'
,
$pa
[
'clbpara'
]);
set_skillpara
(
'buff_shield'
,
'svar'
,
get_skillvars
(
'c7_shield'
,
'svar'
,
$sk_lvl
),
$data
[
'clbpara'
]);
$pa
[
'skill_buff_shield'
]
=
1
;
//$pa['skilllog'] .= "<span class='lime'>感知到危险,闪烁着淡蓝幽光的护盾自动出现在{$pa['nm']}身旁!<br></span>";
$log
.=
"<span class='lime'>感知到危险,闪烁着淡蓝幽光的护盾自动出现在
{
$pa
[
'nm'
]
}
身旁!<br></span>"
;
}
}
# 其他非特判技能,默认给一个触发标记
# 其他非特判技能,默认给一个触发标记
else
else
{
{
...
@@ -438,6 +449,12 @@
...
@@ -438,6 +449,12 @@
$sk_var
=
round
(
$pa
[
'att'
]
/
$ex_wep_dmg
[
$key
]);
$sk_var
=
round
(
$pa
[
'att'
]
/
$ex_wep_dmg
[
$key
]);
$ex_dmg_fix
+=
$sk_var
;
$ex_dmg_fix
+=
$sk_var
;
}
}
# 「磁暴」效果判定:
if
(
isset
(
$pa
[
'bskill_c7_electric'
])
&&
$key
==
'e'
)
{
$sk_var
=
get_skillvars
(
'c7_electric'
,
'exdmgfix'
);
$ex_damage_fix
+=
$sk_var
;
}
return
$ex_dmg_fix
;
return
$ex_dmg_fix
;
}
}
...
...
include/game/revclubskills.func.php
View file @
10e86d01
...
@@ -53,6 +53,11 @@
...
@@ -53,6 +53,11 @@
$uskid
=
substr
(
$event
,
9
);
$uskid
=
substr
(
$event
,
9
);
set_skillpara
(
$uskid
,
'active'
,
0
,
$para
);
set_skillpara
(
$uskid
,
'active'
,
0
,
$para
);
}
}
elseif
(
strpos
(
$event
,
'setstarttimes_'
)
===
0
)
{
$uskid
=
str_replace
(
'setstarttimes_'
,
''
,
$event
);
set_starttimes
(
$uskid
,
$para
);
}
}
}
}
}
$sk_key
=
array_search
(
$sk
,
$para
[
'skill'
]);
$sk_key
=
array_search
(
$sk
,
$para
[
'skill'
]);
...
@@ -95,7 +100,8 @@
...
@@ -95,7 +100,8 @@
function
upgclbskills
(
$sk
,
$nums
=
1
,
$choice
=
NULL
)
function
upgclbskills
(
$sk
,
$nums
=
1
,
$choice
=
NULL
)
{
{
global
$log
,
$club
,
$clbpara
,
$skillpoint
,
$gamecfg
,
$now
;
global
$log
,
$club
,
$clbpara
,
$skillpoint
,
$gamecfg
,
$now
;
global
$cskills
;
global
$cskills
,
$pdata
;
include_once
GAME_ROOT
.
'./include/game/revclubskills_extra.func.php'
;
# 合法性检查
# 合法性检查
$flag
=
check_can_upgclbskills
(
$sk
,
$nums
,
$choice
);
$flag
=
check_can_upgclbskills
(
$sk
,
$nums
,
$choice
);
...
@@ -132,9 +138,10 @@
...
@@ -132,9 +138,10 @@
{
{
foreach
(
$cskill
[
'events'
]
as
$event
)
foreach
(
$cskill
[
'events'
]
as
$event
)
{
{
$flag
=
upgclbskills_events
(
$event
,
$sk
);
$flag
=
upgclbskills_events
(
$event
,
$sk
,
$pdata
);
if
(
!
$flag
)
break
;
}
}
# 会触发多个事件时,只要有一个事件成功触发就会继续升级流程
# 会触发多个事件时,只要有一个事件成功触发就会继续升级流程
# 什么脑瘫设计,赶紧改成反过来
if
(
!
$flag
)
return
;
if
(
!
$flag
)
return
;
}
}
# 检查技能升级是否会直接影响属性:
# 检查技能升级是否会直接影响属性:
...
@@ -169,159 +176,12 @@
...
@@ -169,159 +176,12 @@
if
(
!
empty
(
$cost
))
$skillpoint
-=
$cost
;
if
(
!
empty
(
$cost
))
$skillpoint
-=
$cost
;
$log
.=
$clog
;
$log
.=
$clog
;
# 存在复选框的技能,升级后重载技能页面
# 存在复选框的技能,升级后重载技能页面
//if(isset($cskill['num_input
']))
if
(
empty
(
$cskill
[
'no_reload_page
'
]))
//
{
{
global
$opendialog
;
global
$opendialog
;
$opendialog
=
'skillpage'
;
$opendialog
=
'skillpage'
;
//}
return
;
}
# 升级指定技能会触发的事件,返回0时代表无法升级技能
function
upgclbskills_events
(
$event
,
$sk
,
$data
=
NULL
)
{
global
$log
,
$cskills
,
$clbpara
,
$name
;
# 事件:激活技能
if
(
$event
==
'active_news'
)
{
addnews
(
$now
,
'ask_'
.
$sk
,
$name
);
return
1
;
}
# 事件:治疗
if
(
$event
==
'heal'
)
{
# 事件效果:回复满生命、体力,并清空所有异常状态
global
$hp
,
$mhp
,
$sp
,
$msp
,
$inf
;
$heal_flag
=
0
;
if
(
!
empty
(
$inf
))
{
$inf
=
''
;
$heal_flag
=
1
;
$log
.=
"你的所有异常状态全部解除了!<br>"
;
}
if
(
$hp
<
$mhp
||
$sp
<
$msp
)
{
$hp
=
$mhp
;
$sp
=
$msp
;
$heal_flag
=
1
;
$log
.=
"你的生命与体力完全恢复了!<br>"
;
}
if
(
!
$heal_flag
)
{
$log
.=
"你不需要使用这个技能!<br>"
;
return
0
;
}
return
1
;
}
# 事件:怒气充能
if
(
$event
==
'charge'
)
{
global
$rage
;
if
(
$rage
>=
255
)
{
$log
.=
"你不需要使用这个技能!<br>"
;
return
0
;
}
$rage
=
min
(
255
,
$rage
+
get_skillvars
(
'c9_charge'
,
'rageadd'
));
// 检查当前技能使用次数
$active_t
=
get_skillpara
(
'c9_charge'
,
'active_t'
,
$clbpara
);
// 第3次使用时开始冷却
if
(
$active_t
+
1
>
get_skillvars
(
'c9_charge'
,
'freet'
))
{
$event
=
'setstarttimes_c9_charge'
;
}
else
{
return
1
;
}
}
# 事件:获取指定技能
if
(
strpos
(
$event
,
'getskill_'
)
===
0
)
{
# 事件效果:获取一个登记过的技能
$gskid
=
substr
(
$event
,
9
);
if
(
isset
(
$cskills
[
$gskid
]))
{
getclubskill
(
$gskid
,
$clbpara
);
}
else
{
$log
.=
"技能
{
$gskid
}
不存在!这可能是一个BUG,请联系管理员。<br>"
;
return
0
;
}
return
1
;
}
}
# 事件:为指定技能设置开始时间
return
;
if
(
strpos
(
$event
,
'setstarttimes_'
)
===
0
)
{
$gskid
=
substr
(
$event
,
14
);
if
(
isset
(
$cskills
[
$gskid
]))
{
set_starttimes
(
$gskid
,
$clbpara
);
}
else
{
$log
.=
"技能
{
$gskid
}
不存在!这可能是一个BUG,请联系管理员。<br>"
;
return
0
;
}
return
1
;
}
# 事件:为指定技能设置持续时间
if
(
strpos
(
$event
,
'setlasttimes_'
)
===
0
)
{
$gskarr
=
substr
(
$event
,
13
);
$gskarr
=
explode
(
'+'
,
$gskarr
);
$gskid
=
$gskarr
[
0
];
$gsklst
=
$gskarr
[
1
];
if
(
isset
(
$cskills
[
$gskid
])
&&
$gsklst
)
{
set_lasttimes
(
$gskid
,
$gsklst
,
$clbpara
);
}
else
{
$log
.=
"技能
{
$gskid
}
不存在或持续时间
{
$gsklst
}
无效!这可能是一个BUG,请联系管理员。<br>"
;
return
0
;
}
}
# 事件:切换技能的激活状态
if
(
strpos
(
$event
,
'active|'
)
===
0
)
{
$event
=
explode
(
'|'
,
$event
);
$sk
=
$event
[
1
];
$now_active
=
get_skillpara
(
$sk
,
'active'
,
$clbpara
);
$active
=
$now_active
?
0
:
1
;
$log
.=
$active
?
"<span class='yellow'>技能已激活!</span><br>"
:
"<span class='yellow'>停用了技能效果。</span><br>"
;
set_skillpara
(
$sk
,
'active'
,
$active
,
$clbpara
);
}
# 事件:天运
if
(
$event
==
'c6_godluck'
||
$event
==
'c6_godsend'
)
{
$dice0
=
rand
(
1
,
2
);
$dice1
=
rand
(
get_skillvars
(
$event
,
'flucmin'
),
get_skillvars
(
$event
,
'flucmax'
));
if
(
$event
==
'c6_godluck'
)
{
if
(
$dice0
==
1
)
{
set_skillpara
(
$event
,
'accloss'
,
get_skillpara
(
$event
,
'accloss'
,
$clbpara
)
+
$dice1
,
$clbpara
);
set_skillpara
(
$event
,
'rbloss'
,
get_skillpara
(
$event
,
'rbloss'
,
$clbpara
)
+
$dice1
,
$clbpara
);
}
else
{
set_skillpara
(
$event
,
'accgain'
,
get_skillpara
(
$event
,
'accgain'
,
$clbpara
)
+
$dice1
,
$clbpara
);
set_skillpara
(
$event
,
'rbgain'
,
get_skillpara
(
$event
,
'rbgain'
,
$clbpara
)
+
$dice1
,
$clbpara
);
}
}
else
{
if
(
$dice0
==
1
)
{
set_skillpara
(
$event
,
'actgain'
,
get_skillpara
(
$event
,
'actgain'
,
$clbpara
)
+
$dice1
,
$clbpara
);
set_skillpara
(
$event
,
'hidegain'
,
get_skillpara
(
$event
,
'hidegain'
,
$clbpara
)
+
$dice1
,
$clbpara
);
}
else
{
set_skillpara
(
$event
,
'countergain'
,
get_skillpara
(
$event
,
'countergain'
,
$clbpara
)
+
$dice1
,
$clbpara
);
}
}
}
return
1
;
}
}
# 升级技能时的合法性检查
# 升级技能时的合法性检查
...
@@ -398,7 +258,8 @@
...
@@ -398,7 +258,8 @@
$st
=
get_starttimes
(
$sk
,
$data
[
'clbpara'
]);
$st
=
get_starttimes
(
$sk
,
$data
[
'clbpara'
]);
if
(
$st
)
if
(
$st
)
{
{
$cd
=
get_skillvars
(
$sk
,
'cd'
);
if
(
isset
(
$cskills
[
$sk
][
'maxlvl'
]))
$sklvl
=
get_skilllvl
(
$sk
,
$data
);
$cd
=
isset
(
$sklvl
)
?
get_skillvars
(
$sk
,
'cd'
,
$sklvl
)
:
get_skillvars
(
$sk
,
'cd'
);
if
(
$now
<
$st
+
$cd
)
if
(
$now
<
$st
+
$cd
)
{
{
$last_cd
=
$st
+
$cd
-
$now
;
$last_cd
=
$st
+
$cd
-
$now
;
...
...
include/game/revclubskills_extra.func.php
View file @
10e86d01
...
@@ -6,35 +6,182 @@
...
@@ -6,35 +6,182 @@
# 新社团技能 - 特殊社团技能处理:
# 新社团技能 - 特殊社团技能处理:
//include_once GAME_ROOT.'./include/game/dice.func.php';
# 升级指定技能会触发的事件,返回0时代表无法升级技能
function
upgclbskills_events
(
$event
,
$sk
,
&
$data
=
NULL
)
/*# 「百战」技能判定
function skill_c1_veteran_act($choice)
{
{
global $log,$pdata,$cskills,$club,$clbpara,$itemspkinfo;
global
$log
,
$cskills
,
$clbpara
,
$name
;
if(!check_skill_unlock('c1_veteran',$pdata))
# 事件:激活技能
if
(
$event
==
'active_news'
)
{
addnews
(
$now
,
'ask_'
.
$sk
,
$name
);
return
1
;
}
# 事件:治疗
if
(
$event
==
'heal'
)
{
{
$c_arr = get_skillvars('c1_veteran','defkind');
# 事件效果:回复满生命、体力,并清空所有异常状态
$cvar = &$clbpara['skillpara']['c1_veteran']['choice'];
global
$hp
,
$mhp
,
$sp
,
$msp
,
$inf
;
if(empty($choice) || !in_array($choice,$c_arr))
$heal_flag
=
0
;
if
(
!
empty
(
$inf
))
{
{
$log .= "选定的防御属性不存在!<br>";
$inf
=
''
;
return;
$heal_flag
=
1
;
$log
.=
"你的所有异常状态全部解除了!<br>"
;
}
}
if($
choice == $cvar
)
if
(
$
hp
<
$mhp
||
$sp
<
$msp
)
{
{
$log .= "不能重复选择属性。<br>";
$hp
=
$mhp
;
$sp
=
$msp
;
return;
$heal_flag
=
1
;
$log
.=
"你的生命与体力完全恢复了!<br>"
;
}
if
(
!
$heal_flag
)
{
$log
.=
"你不需要使用这个技能!<br>"
;
return
0
;
}
}
$cvar = $choice;
return
1
;
$log .= "防御属性已变更为<span class='yellow'>{$itemspkinfo[$choice]}</span>!<br>";
}
}
else
# 事件:怒气充能
if
(
$event
==
'charge'
)
{
{
$log .= "「百战」技能未解锁!<br>";
global
$rage
;
if
(
$rage
>=
255
)
{
$log
.=
"你不需要使用这个技能!<br>"
;
return
0
;
}
$rage
=
min
(
255
,
$rage
+
get_skillvars
(
'c9_charge'
,
'rageadd'
));
// 检查当前技能使用次数
$active_t
=
get_skillpara
(
'c9_charge'
,
'active_t'
,
$clbpara
);
// 第3次使用时开始冷却
if
(
$active_t
+
1
>
get_skillvars
(
'c9_charge'
,
'freet'
))
{
$event
=
'setstarttimes_c9_charge'
;
}
else
{
return
1
;
}
}
}
return;
# 事件:广域探测
}*/
if
(
$event
==
'radar'
)
{
include_once
GAME_ROOT
.
'./include/game/item2.func.php'
;
newradar
(
2
);
return
1
;
}
# 事件:获取指定技能
if
(
strpos
(
$event
,
'getskill_'
)
===
0
)
{
# 事件效果:获取一个登记过的技能
$gskid
=
substr
(
$event
,
9
);
if
(
isset
(
$cskills
[
$gskid
]))
{
getclubskill
(
$gskid
,
$clbpara
);
}
else
{
$log
.=
"技能
{
$gskid
}
不存在!这可能是一个BUG,请联系管理员。<br>"
;
return
0
;
}
return
1
;
}
# 事件:为指定技能1设置技能2中的静态参数3
if
(
strpos
(
$event
,
'setskillvars_'
)
===
0
)
{
$sk_arr
=
str_replace
(
'setskillvars_'
,
''
,
$event
);
$sk_arr
=
explode
(
'|'
,
$sk_arr
);
if
(
count
(
$sk_arr
)
==
3
)
{
$sk0
=
$sk_arr
[
0
];
$sk1
=
$sk_arr
[
1
];
$sk_vars
=
$sk_arr
[
2
];
$sk_vars
=
strpos
(
$sk_vars
,
'+'
)
!==
false
?
explode
(
'+'
,
$sk_vars
)
:
Array
(
$sk_vars
);
if
(
isset
(
$cskills
[
$sk1
][
'maxlvl'
]))
$sklvl
=
get_skilllvl
(
$sk1
,
$data
);
foreach
(
$sk_vars
as
$var
)
{
$sk_var
=
isset
(
$sklvl
)
?
get_skillvars
(
$sk1
,
$var
,
$sklvl
)
:
get_skillvars
(
$sk1
,
$var
);
set_skillpara
(
$sk0
,
$var
,
$sk_var
,
$data
[
'clbpara'
]);
}
return
1
;
}
else
{
$log
.=
"参数设置错误<br>"
;
return
0
;
}
}
# 事件:为指定技能设置开始时间
if
(
strpos
(
$event
,
'setstarttimes_'
)
===
0
)
{
$gskid
=
substr
(
$event
,
14
);
if
(
isset
(
$cskills
[
$gskid
]))
{
set_starttimes
(
$gskid
,
$clbpara
);
}
else
{
$log
.=
"技能
{
$gskid
}
不存在!这可能是一个BUG,请联系管理员。<br>"
;
return
0
;
}
return
1
;
}
# 事件:为指定技能设置持续时间
if
(
strpos
(
$event
,
'setlasttimes_'
)
===
0
)
{
$gskarr
=
substr
(
$event
,
13
);
$gskarr
=
explode
(
'+'
,
$gskarr
);
$gskid
=
$gskarr
[
0
];
$gsklst
=
$gskarr
[
1
];
if
(
isset
(
$cskills
[
$gskid
])
&&
$gsklst
)
{
set_lasttimes
(
$gskid
,
$gsklst
,
$clbpara
);
}
else
{
$log
.=
"技能
{
$gskid
}
不存在或持续时间
{
$gsklst
}
无效!这可能是一个BUG,请联系管理员。<br>"
;
return
0
;
}
}
# 事件:切换技能的激活状态
if
(
strpos
(
$event
,
'active|'
)
===
0
)
{
$event
=
explode
(
'|'
,
$event
);
$sk
=
$event
[
1
];
$now_active
=
get_skillpara
(
$sk
,
'active'
,
$clbpara
);
$active
=
$now_active
?
0
:
1
;
$log
.=
$active
?
"<span class='yellow'>技能已激活!</span><br>"
:
"<span class='yellow'>停用了技能效果。</span><br>"
;
set_skillpara
(
$sk
,
'active'
,
$active
,
$clbpara
);
}
# 事件:天运
if
(
$event
==
'c6_godluck'
||
$event
==
'c6_godsend'
)
{
$dice0
=
rand
(
1
,
2
);
$dice1
=
rand
(
get_skillvars
(
$event
,
'flucmin'
),
get_skillvars
(
$event
,
'flucmax'
));
if
(
$event
==
'c6_godluck'
)
{
if
(
$dice0
==
1
)
{
set_skillpara
(
$event
,
'accloss'
,
get_skillpara
(
$event
,
'accloss'
,
$clbpara
)
+
$dice1
,
$clbpara
);
set_skillpara
(
$event
,
'rbloss'
,
get_skillpara
(
$event
,
'rbloss'
,
$clbpara
)
+
$dice1
,
$clbpara
);
}
else
{
set_skillpara
(
$event
,
'accgain'
,
get_skillpara
(
$event
,
'accgain'
,
$clbpara
)
+
$dice1
,
$clbpara
);
set_skillpara
(
$event
,
'rbgain'
,
get_skillpara
(
$event
,
'rbgain'
,
$clbpara
)
+
$dice1
,
$clbpara
);
}
}
else
{
if
(
$dice0
==
1
)
{
set_skillpara
(
$event
,
'actgain'
,
get_skillpara
(
$event
,
'actgain'
,
$clbpara
)
+
$dice1
,
$clbpara
);
set_skillpara
(
$event
,
'hidegain'
,
get_skillpara
(
$event
,
'hidegain'
,
$clbpara
)
+
$dice1
,
$clbpara
);
}
else
{
set_skillpara
(
$event
,
'countergain'
,
get_skillpara
(
$event
,
'countergain'
,
$clbpara
)
+
$dice1
,
$clbpara
);
}
}
}
return
1
;
}
# 「穿杨」与「咆哮」解锁
# 「穿杨」与「咆哮」解锁
function
skill_c4_unlock
(
$csk
)
function
skill_c4_unlock
(
$csk
)
...
...
include/game/revcombat.func.php
View file @
10e86d01
...
@@ -533,6 +533,7 @@
...
@@ -533,6 +533,7 @@
# 战斗技文本
# 战斗技文本
if
(
isset
(
$pa
[
'bskilllog'
]))
$log
.=
$pa
[
'bskilllog'
];
if
(
isset
(
$pa
[
'bskilllog'
]))
$log
.=
$pa
[
'bskilllog'
];
if
(
isset
(
$pa
[
'bskilllog2'
]))
$log
.=
$pa
[
'bskilllog2'
];
if
(
isset
(
$pa
[
'bskilllog2'
]))
$log
.=
$pa
[
'bskilllog2'
];
if
(
!
empty
(
$pa
[
'skilllog'
]))
$log
.=
$pa
[
'skilllog'
];
# 命中次数大于0时 执行伤害判断
# 命中次数大于0时 执行伤害判断
if
(
$pa
[
'hitrate_times'
]
>
0
)
if
(
$pa
[
'hitrate_times'
]
>
0
)
...
@@ -543,7 +544,7 @@
...
@@ -543,7 +544,7 @@
{
{
$damage
=
$fix_dmg
;
$damage
=
$fix_dmg
;
$pa
[
'final_damage'
]
=
$damage
;
$pa
[
'final_damage'
]
=
$damage
;
if
(
$damage
<
=
0
)
$log
.=
"<span class=
\"
yellow
\"
>造成的总伤害:<span class=
\"
red
\"
>
$damage
</span>。</span><br>"
;
if
(
$damage
=
=
0
)
$log
.=
"<span class=
\"
yellow
\"
>造成的总伤害:<span class=
\"
red
\"
>
$damage
</span>。</span><br>"
;
}
}
//如无,则正常计算伤害
//如无,则正常计算伤害
else
else
...
@@ -587,8 +588,9 @@
...
@@ -587,8 +588,9 @@
}
}
$damage
=
$damage
>
1
?
round
(
$damage
)
:
1
;
//命中了至少会保留1点伤害 此所谓雁过拔毛
$damage
=
$damage
>
1
?
round
(
$damage
)
:
1
;
//命中了至少会保留1点伤害 此所谓雁过拔毛
$log
.=
"<span class=
\"
red
\"
>
$damage
</span>点伤害!<br>"
;
$log
.=
"<span class=
\"
red
\"
>
$damage
</span>点伤害!<br>"
;
//最终物理伤害
//
造成的
最终物理伤害
$pdamage
=
$damage
;
$pdamage
=
$damage
;
$pa
[
'phy_damage'
]
=
$pdamage
;
# 物理伤害计算结束后、加载预受伤事件……:
# 物理伤害计算结束后、加载预受伤事件……:
get_hurt_prepare_events
(
$pa
,
$pd
,
$active
);
get_hurt_prepare_events
(
$pa
,
$pd
,
$active
);
...
@@ -652,7 +654,8 @@
...
@@ -652,7 +654,8 @@
//存在额外的属性伤害文本,输出
//存在额外的属性伤害文本,输出
if
(
isset
(
$elog
))
$log
.=
$elog
.
"=<span class=
\"
red
\"
>
{
$ex_damage
}
</span>点属性伤害!<br>"
;
if
(
isset
(
$elog
))
$log
.=
$elog
.
"=<span class=
\"
red
\"
>
{
$ex_damage
}
</span>点属性伤害!<br>"
;
}
}
//并入最终伤害
//将造成的最终属性伤害登记在$pa['ex_damage'] 并入最终伤害
$pa
[
'ex_damage'
]
=
$ex_damage
;
$damage
+=
$ex_damage
;
$damage
+=
$ex_damage
;
}
}
...
@@ -719,7 +722,7 @@
...
@@ -719,7 +722,7 @@
# active已经没用了……大概吧
# active已经没用了……大概吧
function
rev_combat_result
(
&
$pa
,
&
$pd
,
$active
)
function
rev_combat_result
(
&
$pa
,
&
$pd
,
$active
)
{
{
global
$log
;
global
$log
,
$now
;
# 执行扣血后的战斗结算阶段事件
# 执行扣血后的战斗结算阶段事件
rev_combat_result_events
(
$pa
,
$pd
,
$active
);
rev_combat_result_events
(
$pa
,
$pd
,
$active
);
# 死者(受伤者)pd血量低于0时 结算击杀/复活事件
# 死者(受伤者)pd血量低于0时 结算击杀/复活事件
...
...
include/game/search.func.php
View file @
10e86d01
...
@@ -597,7 +597,7 @@ function discover($schmode = 0) {
...
@@ -597,7 +597,7 @@ function discover($schmode = 0) {
//include_once GAME_ROOT.'./include/game/dice.func.php';
//include_once GAME_ROOT.'./include/game/dice.func.php';
include_once
GAME_ROOT
.
'./include/game/revbattle.func.php'
;
include_once
GAME_ROOT
.
'./include/game/revbattle.func.php'
;
//刷新敌人时效性状态
//刷新敌人时效性状态
if
(
!
empty
(
$edata
[
'clbpara'
][
'lasttimes'
]))
check_skilllasttimes
(
$edata
);
if
(
!
empty
(
$edata
[
'clbpara'
][
'lasttimes'
]))
$edata
=
check_skilllasttimes
(
$edata
);
//计算先攻概率
//计算先攻概率
$active_r
=
get_active_r_rev
(
$pdata
,
$edata
);
$active_r
=
get_active_r_rev
(
$pdata
,
$edata
);
$bid
=
$edata
[
'pid'
];
$bid
=
$edata
[
'pid'
];
...
@@ -610,7 +610,7 @@ function discover($schmode = 0) {
...
@@ -610,7 +610,7 @@ function discover($schmode = 0) {
#findenemy($edata);
#findenemy($edata);
findenemy_rev
(
$edata
);
findenemy_rev
(
$edata
);
return
;
return
;
}
}
//挨打
//挨打
else
else
{
{
...
...
include/init.func.php
View file @
10e86d01
...
@@ -38,6 +38,11 @@ function init_icon_states(&$pa,$pd,$ismeet=0)
...
@@ -38,6 +38,11 @@ function init_icon_states(&$pa,$pd,$ismeet=0)
function
init_hp_states
(
&
$pa
,
$pd
,
$ismeet
=
0
)
function
init_hp_states
(
&
$pa
,
$pd
,
$ismeet
=
0
)
{
{
global
$fog
,
$hpinfo
,
$spinfo
,
$rageinfo
;
global
$fog
,
$hpinfo
,
$spinfo
,
$rageinfo
;
# 「护盾」数值显示
if
(
!
check_skill_unlock
(
'buff_shield'
,
$pa
))
{
$pa
[
'shield_info'
]
=
"<span class=
\"
blueseed
\"
tooltip2=
\"
【护盾】:可抵消等同于护盾值的伤害。护盾值只在抵消属性伤害时消耗,抵消电击伤害时双倍消耗。护盾存在时不会受到反噬伤害或陷入异常状态。
\"
>("
.
get_skillpara
(
'buff_shield'
,
'svar'
,
$pa
[
'clbpara'
])
.
")</span>"
;
}
# 「天眼」技能判定
# 「天眼」技能判定
if
(
!
check_skill_unlock
(
'c6_godeyes'
,
$pd
))
if
(
!
check_skill_unlock
(
'c6_godeyes'
,
$pd
))
{
{
...
...
include/system.func.php
View file @
10e86d01
...
@@ -538,7 +538,7 @@ function gameover($time = 0, $mode = '', $winname = '') {
...
@@ -538,7 +538,7 @@ function gameover($time = 0, $mode = '', $winname = '') {
$pdata
[
'getime'
]
=
$time
;
$pdata
[
'getime'
]
=
$time
;
$pdata
[
'hdmg'
]
=
$hdamage
;
$pdata
[
'hdmg'
]
=
$hdamage
;
$pdata
[
'hdp'
]
=
$hplayer
;
$pdata
[
'hdp'
]
=
$hplayer
;
$pdata
[
'teamMate'
]
=
!
empty
(
$team_mates
)
?
implode
(
"+"
,
$team_mates
)
:
''
;
$pdata
[
'teamMate'
]
=
!
empty
(
$team_mates
)
&&
count
(
$team_mates
)
>
1
?
implode
(
"+"
,
$team_mates
)
:
''
;
$pdata
[
'teamIcon'
]
=
!
empty
(
$team_mates
)
?
1
:
0
;
$pdata
[
'teamIcon'
]
=
!
empty
(
$team_mates
)
?
1
:
0
;
$db
->
query
(
"INSERT INTO
{
$tablepre
}
winners (gid,nick,name,pass,type,endtime,gd,sNo,icon,club,hp,mhp,sp,msp,ss,mss,att,def,pls,lvl,`exp`,money,bid,inf,rage,pose,tactic,killnum,killnum2,state,wp,wk,wg,wc,wd,wf,teamID,teamPass,teamMate,teamIcon,wep,wepk,wepe,weps,arb,arbk,arbe,arbs,arh,arhk,arhe,arhs,ara,arak,arae,aras,arf,arfk,arfe,arfs,art,artk,arte,arts,itm0,itmk0,itme0,itms0,itm1,itmk1,itme1,itms1,itm2,itmk2,itme2,itms2,itm3,itmk3,itme3,itms3,itm4,itmk4,itme4,itms4,itm5,itmk5,itme5,itms5,itm6,itmk6,itme6,itms6,motto,wmode,vnum,gtime,gstime,getime,hdmg,hdp,hkill,hkp,wepsk,arbsk,arhsk,arask,arfsk,artsk,itmsk0,itmsk1,itmsk2,itmsk3,itmsk4,itmsk5,itmsk6) VALUES ('"
.
$gamenum
.
"','"
.
$pdata
[
'nick'
]
.
"','"
.
$pdata
[
'name'
]
.
"','"
.
$pdata
[
'pass'
]
.
"','"
.
$pdata
[
'type'
]
.
"','"
.
$pdata
[
'endtime'
]
.
"','"
.
$pdata
[
'gd'
]
.
"','"
.
$pdata
[
'sNo'
]
.
"','"
.
$pdata
[
'icon'
]
.
"','"
.
$pdata
[
'club'
]
.
"','"
.
$pdata
[
'hp'
]
.
"','"
.
$pdata
[
'mhp'
]
.
"','"
.
$pdata
[
'sp'
]
.
"','"
.
$pdata
[
'msp'
]
.
"','"
.
$pdata
[
'ss'
]
.
"','"
.
$pdata
[
'mss'
]
.
"','"
.
$pdata
[
'att'
]
.
"','"
.
$pdata
[
'def'
]
.
"','"
.
$pdata
[
'pls'
]
.
"','"
.
$pdata
[
'lvl'
]
.
"','"
.
$pdata
[
'exp'
]
.
"','"
.
$pdata
[
'money'
]
.
"','"
.
$pdata
[
'bid'
]
.
"','"
.
$pdata
[
'inf'
]
.
"','"
.
$pdata
[
'rage'
]
.
"','"
.
$pdata
[
'pose'
]
.
"','"
.
$pdata
[
'tactic'
]
.
"','"
.
$pdata
[
'killnum'
]
.
"','"
.
$pdata
[
'killnum2'
]
.
"','"
.
$pdata
[
'state'
]
.
"','"
.
$pdata
[
'wp'
]
.
"','"
.
$pdata
[
'wk'
]
.
"','"
.
$pdata
[
'wg'
]
.
"','"
.
$pdata
[
'wc'
]
.
"','"
.
$pdata
[
'wd'
]
.
"','"
.
$pdata
[
'wf'
]
.
"','"
.
$pdata
[
'teamID'
]
.
"','"
.
$pdata
[
'teamPass'
]
.
"','"
.
$pdata
[
'teamMate'
]
.
"','"
.
$pdata
[
'teamIcon'
]
.
"','"
.
$pdata
[
'wep'
]
.
"','"
.
$pdata
[
'wepk'
]
.
"','"
.
$pdata
[
'wepe'
]
.
"','"
.
$pdata
[
'weps'
]
.
"','"
.
$pdata
[
'arb'
]
.
"','"
.
$pdata
[
'arbk'
]
.
"','"
.
$pdata
[
'arbe'
]
.
"','"
.
$pdata
[
'arbs'
]
.
"','"
.
$pdata
[
'arh'
]
.
"','"
.
$pdata
[
'arhk'
]
.
"','"
.
$pdata
[
'arhe'
]
.
"','"
.
$pdata
[
'arhs'
]
.
"','"
.
$pdata
[
'ara'
]
.
"','"
.
$pdata
[
'arak'
]
.
"','"
.
$pdata
[
'arae'
]
.
"','"
.
$pdata
[
'aras'
]
.
"','"
.
$pdata
[
'arf'
]
.
"','"
.
$pdata
[
'arfk'
]
.
"','"
.
$pdata
[
'arfe'
]
.
"','"
.
$pdata
[
'arfs'
]
.
"','"
.
$pdata
[
'art'
]
.
"','"
.
$pdata
[
'artk'
]
.
"','"
.
$pdata
[
'arte'
]
.
"','"
.
$pdata
[
'arts'
]
.
"','"
.
$pdata
[
'itm0'
]
.
"','"
.
$pdata
[
'itmk0'
]
.
"','"
.
$pdata
[
'itme0'
]
.
"','"
.
$pdata
[
'itms0'
]
.
"','"
.
$pdata
[
'itm1'
]
.
"','"
.
$pdata
[
'itmk1'
]
.
"','"
.
$pdata
[
'itme1'
]
.
"','"
.
$pdata
[
'itms1'
]
.
"','"
.
$pdata
[
'itm2'
]
.
"','"
.
$pdata
[
'itmk2'
]
.
"','"
.
$pdata
[
'itme2'
]
.
"','"
.
$pdata
[
'itms2'
]
.
"','"
.
$pdata
[
'itm3'
]
.
"','"
.
$pdata
[
'itmk3'
]
.
"','"
.
$pdata
[
'itme3'
]
.
"','"
.
$pdata
[
'itms3'
]
.
"','"
.
$pdata
[
'itm4'
]
.
"','"
.
$pdata
[
'itmk4'
]
.
"','"
.
$pdata
[
'itme4'
]
.
"','"
.
$pdata
[
'itms4'
]
.
"','"
.
$pdata
[
'itm5'
]
.
"','"
.
$pdata
[
'itmk5'
]
.
"','"
.
$pdata
[
'itme5'
]
.
"','"
.
$pdata
[
'itms5'
]
.
"','"
.
$pdata
[
'itm6'
]
.
"','"
.
$pdata
[
'itmk6'
]
.
"','"
.
$pdata
[
'itme6'
]
.
"','"
.
$pdata
[
'itms6'
]
.
"','"
.
$pdata
[
'motto'
]
.
"','"
.
$pdata
[
'wmode'
]
.
"','"
.
$pdata
[
'vnum'
]
.
"','"
.
$pdata
[
'gtime'
]
.
"','"
.
$pdata
[
'gstime'
]
.
"','"
.
$pdata
[
'getime'
]
.
"','"
.
$pdata
[
'hdmg'
]
.
"','"
.
$pdata
[
'hdp'
]
.
"','"
.
$pdata
[
'hkill'
]
.
"','"
.
$pdata
[
'hkp'
]
.
"','"
.
$pdata
[
'wepsk'
]
.
"','"
.
$pdata
[
'arbsk'
]
.
"','"
.
$pdata
[
'arhsk'
]
.
"','"
.
$pdata
[
'arask'
]
.
"','"
.
$pdata
[
'arfsk'
]
.
"','"
.
$pdata
[
'artsk'
]
.
"','"
.
$pdata
[
'itmsk0'
]
.
"','"
.
$pdata
[
'itmsk1'
]
.
"','"
.
$pdata
[
'itmsk2'
]
.
"','"
.
$pdata
[
'itmsk3'
]
.
"','"
.
$pdata
[
'itmsk4'
]
.
"','"
.
$pdata
[
'itmsk5'
]
.
"','"
.
$pdata
[
'itmsk6'
]
.
"')"
);
$db
->
query
(
"INSERT INTO
{
$tablepre
}
winners (gid,nick,name,pass,type,endtime,gd,sNo,icon,club,hp,mhp,sp,msp,ss,mss,att,def,pls,lvl,`exp`,money,bid,inf,rage,pose,tactic,killnum,killnum2,state,wp,wk,wg,wc,wd,wf,teamID,teamPass,teamMate,teamIcon,wep,wepk,wepe,weps,arb,arbk,arbe,arbs,arh,arhk,arhe,arhs,ara,arak,arae,aras,arf,arfk,arfe,arfs,art,artk,arte,arts,itm0,itmk0,itme0,itms0,itm1,itmk1,itme1,itms1,itm2,itmk2,itme2,itms2,itm3,itmk3,itme3,itms3,itm4,itmk4,itme4,itms4,itm5,itmk5,itme5,itms5,itm6,itmk6,itme6,itms6,motto,wmode,vnum,gtime,gstime,getime,hdmg,hdp,hkill,hkp,wepsk,arbsk,arhsk,arask,arfsk,artsk,itmsk0,itmsk1,itmsk2,itmsk3,itmsk4,itmsk5,itmsk6) VALUES ('"
.
$gamenum
.
"','"
.
$pdata
[
'nick'
]
.
"','"
.
$pdata
[
'name'
]
.
"','"
.
$pdata
[
'pass'
]
.
"','"
.
$pdata
[
'type'
]
.
"','"
.
$pdata
[
'endtime'
]
.
"','"
.
$pdata
[
'gd'
]
.
"','"
.
$pdata
[
'sNo'
]
.
"','"
.
$pdata
[
'icon'
]
.
"','"
.
$pdata
[
'club'
]
.
"','"
.
$pdata
[
'hp'
]
.
"','"
.
$pdata
[
'mhp'
]
.
"','"
.
$pdata
[
'sp'
]
.
"','"
.
$pdata
[
'msp'
]
.
"','"
.
$pdata
[
'ss'
]
.
"','"
.
$pdata
[
'mss'
]
.
"','"
.
$pdata
[
'att'
]
.
"','"
.
$pdata
[
'def'
]
.
"','"
.
$pdata
[
'pls'
]
.
"','"
.
$pdata
[
'lvl'
]
.
"','"
.
$pdata
[
'exp'
]
.
"','"
.
$pdata
[
'money'
]
.
"','"
.
$pdata
[
'bid'
]
.
"','"
.
$pdata
[
'inf'
]
.
"','"
.
$pdata
[
'rage'
]
.
"','"
.
$pdata
[
'pose'
]
.
"','"
.
$pdata
[
'tactic'
]
.
"','"
.
$pdata
[
'killnum'
]
.
"','"
.
$pdata
[
'killnum2'
]
.
"','"
.
$pdata
[
'state'
]
.
"','"
.
$pdata
[
'wp'
]
.
"','"
.
$pdata
[
'wk'
]
.
"','"
.
$pdata
[
'wg'
]
.
"','"
.
$pdata
[
'wc'
]
.
"','"
.
$pdata
[
'wd'
]
.
"','"
.
$pdata
[
'wf'
]
.
"','"
.
$pdata
[
'teamID'
]
.
"','"
.
$pdata
[
'teamPass'
]
.
"','"
.
$pdata
[
'teamMate'
]
.
"','"
.
$pdata
[
'teamIcon'
]
.
"','"
.
$pdata
[
'wep'
]
.
"','"
.
$pdata
[
'wepk'
]
.
"','"
.
$pdata
[
'wepe'
]
.
"','"
.
$pdata
[
'weps'
]
.
"','"
.
$pdata
[
'arb'
]
.
"','"
.
$pdata
[
'arbk'
]
.
"','"
.
$pdata
[
'arbe'
]
.
"','"
.
$pdata
[
'arbs'
]
.
"','"
.
$pdata
[
'arh'
]
.
"','"
.
$pdata
[
'arhk'
]
.
"','"
.
$pdata
[
'arhe'
]
.
"','"
.
$pdata
[
'arhs'
]
.
"','"
.
$pdata
[
'ara'
]
.
"','"
.
$pdata
[
'arak'
]
.
"','"
.
$pdata
[
'arae'
]
.
"','"
.
$pdata
[
'aras'
]
.
"','"
.
$pdata
[
'arf'
]
.
"','"
.
$pdata
[
'arfk'
]
.
"','"
.
$pdata
[
'arfe'
]
.
"','"
.
$pdata
[
'arfs'
]
.
"','"
.
$pdata
[
'art'
]
.
"','"
.
$pdata
[
'artk'
]
.
"','"
.
$pdata
[
'arte'
]
.
"','"
.
$pdata
[
'arts'
]
.
"','"
.
$pdata
[
'itm0'
]
.
"','"
.
$pdata
[
'itmk0'
]
.
"','"
.
$pdata
[
'itme0'
]
.
"','"
.
$pdata
[
'itms0'
]
.
"','"
.
$pdata
[
'itm1'
]
.
"','"
.
$pdata
[
'itmk1'
]
.
"','"
.
$pdata
[
'itme1'
]
.
"','"
.
$pdata
[
'itms1'
]
.
"','"
.
$pdata
[
'itm2'
]
.
"','"
.
$pdata
[
'itmk2'
]
.
"','"
.
$pdata
[
'itme2'
]
.
"','"
.
$pdata
[
'itms2'
]
.
"','"
.
$pdata
[
'itm3'
]
.
"','"
.
$pdata
[
'itmk3'
]
.
"','"
.
$pdata
[
'itme3'
]
.
"','"
.
$pdata
[
'itms3'
]
.
"','"
.
$pdata
[
'itm4'
]
.
"','"
.
$pdata
[
'itmk4'
]
.
"','"
.
$pdata
[
'itme4'
]
.
"','"
.
$pdata
[
'itms4'
]
.
"','"
.
$pdata
[
'itm5'
]
.
"','"
.
$pdata
[
'itmk5'
]
.
"','"
.
$pdata
[
'itme5'
]
.
"','"
.
$pdata
[
'itms5'
]
.
"','"
.
$pdata
[
'itm6'
]
.
"','"
.
$pdata
[
'itmk6'
]
.
"','"
.
$pdata
[
'itme6'
]
.
"','"
.
$pdata
[
'itms6'
]
.
"','"
.
$pdata
[
'motto'
]
.
"','"
.
$pdata
[
'wmode'
]
.
"','"
.
$pdata
[
'vnum'
]
.
"','"
.
$pdata
[
'gtime'
]
.
"','"
.
$pdata
[
'gstime'
]
.
"','"
.
$pdata
[
'getime'
]
.
"','"
.
$pdata
[
'hdmg'
]
.
"','"
.
$pdata
[
'hdp'
]
.
"','"
.
$pdata
[
'hkill'
]
.
"','"
.
$pdata
[
'hkp'
]
.
"','"
.
$pdata
[
'wepsk'
]
.
"','"
.
$pdata
[
'arbsk'
]
.
"','"
.
$pdata
[
'arhsk'
]
.
"','"
.
$pdata
[
'arask'
]
.
"','"
.
$pdata
[
'arfsk'
]
.
"','"
.
$pdata
[
'artsk'
]
.
"','"
.
$pdata
[
'itmsk0'
]
.
"','"
.
$pdata
[
'itmsk1'
]
.
"','"
.
$pdata
[
'itmsk2'
]
.
"','"
.
$pdata
[
'itmsk3'
]
.
"','"
.
$pdata
[
'itmsk4'
]
.
"','"
.
$pdata
[
'itmsk5'
]
.
"','"
.
$pdata
[
'itmsk6'
]
.
"')"
);
}
}
...
...
templates/default/battle_rev.htm
View file @
10e86d01
...
@@ -90,7 +90,7 @@
...
@@ -90,7 +90,7 @@
</tr>
</tr>
<tr>
<tr>
<td
class=
"b2"
width=
70px
height=
20px
><span>
{lang hp}
</span></td>
<td
class=
"b2"
width=
70px
height=
20px
><span>
{lang hp}
</span></td>
<td
class=
"b3"
width=
170px
><span><span
class=
"$hpcolor"
>
$sdata['hp'] / $sdata['mhp']
</span></span></td>
<td
class=
"b3"
width=
170px
><span><span
class=
"$hpcolor"
>
<!--{if isset($sdata['shield_info'])}-->
{$sdata['shield_info']}
<!--{/if}-->
$sdata['hp'] / $sdata['mhp']
</span></span></td>
<td
class=
"b2"
width=
70px
><span>
{lang sp}
</span></td>
<td
class=
"b2"
width=
70px
><span>
{lang sp}
</span></td>
<td
class=
"b3"
width=
105px
><span>
$sdata['sp'] / $sdata['msp']
</span></td>
<td
class=
"b3"
width=
105px
><span>
$sdata['sp'] / $sdata['msp']
</span></td>
<td
class=
"b2"
width=
70px
><span>
{lang rage}
</span></td>
<td
class=
"b2"
width=
70px
><span>
{lang rage}
</span></td>
...
...
templates/default/command.htm
View file @
10e86d01
...
@@ -104,14 +104,14 @@
...
@@ -104,14 +104,14 @@
<!-- 第 4 行:地区功能-->
<!-- 第 4 行:地区功能-->
<!--{if in_array($pls,$shops)}-->
<!--{if in_array($pls,$shops)}-->
<input
type=
"button"
class=
"cmdbutton"
id=
"sp_shop"
name=
"sp_shop"
value=
"商店"
onclick=
"$('command').value='special';$('subcmd').name='sp_cmd';$('subcmd').value='sp_shop';postCmd('gamecmd','command.php');this.disabled=true;"
>
<input
type=
"button"
class=
"cmdbutton"
id=
"sp_shop"
name=
"sp_shop"
value=
"商店"
onclick=
"$('command').value='special';$('subcmd').name='sp_cmd';$('subcmd').value='sp_shop';postCmd('gamecmd','command.php');this.disabled=true;"
>
<br>
<!--{/if}-->
<!--{/if}-->
<!--{if in_array($pls,$depots)}-->
<!--{if in_array($pls,$depots)}-->
<span
tooltip=
"向安全箱中存入或取出道具"
>
<span
tooltip=
"向安全箱中存入或取出道具"
>
<input
type=
"button"
class=
"cmdbutton"
id=
"sp_depot"
name=
"sp_depot"
value=
"安全箱"
onclick=
"$('command').value='special';$('subcmd').name='sp_cmd';$('subcmd').value='sp_depot';postCmd('gamecmd','command.php');this.disabled=true;"
>
<input
type=
"button"
class=
"cmdbutton"
id=
"sp_depot"
name=
"sp_depot"
value=
"安全箱"
onclick=
"$('command').value='special';$('subcmd').name='sp_cmd';$('subcmd').value='sp_depot';postCmd('gamecmd','command.php');this.disabled=true;"
>
</span>
</span>
<!--{/if}-->
<input
type=
"button"
class=
"cmdbutton"
id=
"sp_skpts"
name=
"sp_skpts"
value=
"升级技能"
onclick=
"$('command').value='special';$('subcmd').name='sp_cmd';$('subcmd').value='sp_skpts';postCmd('gamecmd','command.php');this.disabled=true;"
>
<br>
<br>
<!--{/if}-->
<!-- 第 5 行:社团特殊功能-->
<!-- 第 5 行:社团特殊功能-->
<!--{if $club == 7}-->
<!--{if $club == 7}-->
...
...
templates/default/profile.htm
View file @
10e86d01
...
@@ -149,7 +149,14 @@
...
@@ -149,7 +149,14 @@
</span>
</span>
</td>
</td>
<td
class=
"b2"
><span>
{lang hp}
</span></td>
<td
class=
"b2"
><span>
{lang hp}
</span></td>
<td
class=
"b3"
><span><span
class=
"<!--{if $hp <= $mhp*0.2}-->red<!--{elseif $hp <= $mhp*0.5}-->yellow<!--{else}-->clan<!--{/if}-->"
>
$hp / $mhp
</span></span></td>
<td
class=
"b3"
>
<span>
<span
class=
"<!--{if $hp <= $mhp*0.2}-->red<!--{elseif $hp <= $mhp*0.5}-->yellow<!--{else}-->clan<!--{/if}-->"
>
<!--{if isset($shield_info)}-->
{$shield_info}
<!--{/if}-->
$hp / $mhp
</span>
</span>
</td>
<td
class=
"b2"
><span>
{lang skillpoint}
</span></td>
<td
class=
"b2"
><span>
{lang skillpoint}
</span></td>
<td
class=
"b3"
>
<!--{if $skillpoint > 0}-->
<span
class=
"lime"
>
$skillpoint
</span>
<!--{else}-->
<span>
$skillpoint
</span>
<!--{/if}-->
</td>
<td
class=
"b3"
>
<!--{if $skillpoint > 0}-->
<span
class=
"lime"
>
$skillpoint
</span>
<!--{else}-->
<span>
$skillpoint
</span>
<!--{/if}-->
</td>
</tr>
</tr>
...
...
valid.php
View file @
10e86d01
...
@@ -124,8 +124,8 @@ if($mode == 'enter') {
...
@@ -124,8 +124,8 @@ if($mode == 'enter') {
//$itm[6] = '银白盒子'; $itmk[6] = 'p'; $itme[6] = 1; $itms[6] = 1; $itmsk[6] = 'ps';
//$itm[6] = '银白盒子'; $itmk[6] = 'p'; $itme[6] = 1; $itms[6] = 1; $itmsk[6] = 'ps';
$itm
[
5
]
=
'秋刀鱼罐头'
;
$itmk
[
5
]
=
'HB'
;
$itme
[
5
]
=
70
;
$itms
[
5
]
=
15
;
$itm
[
5
]
=
'秋刀鱼罐头'
;
$itmk
[
5
]
=
'HB'
;
$itme
[
5
]
=
70
;
$itms
[
5
]
=
15
;
//$itm[5] = 'GRAND OPENING 「开门大吉」'; $itmk[5] = 'p000'; $itme[5] = 1; $itms[5] = 1;
//$itm[5] = 'GRAND OPENING 「开门大吉」'; $itmk[5] = 'p000'; $itme[5] = 1; $itms[5] = 1;
$dice
=
rand
(
1
,
7
);
$dice
=
rand
(
4
,
8
);
if
(
$dice
==
7
)
$dice
=
9
;
if
(
$dice
==
8
)
$dice
=
9
;
$dice_name
=
$clubinfo
[
$dice
];
$dice_name
=
$clubinfo
[
$dice
];
$itm
[
5
]
=
'「'
.
$dice_name
.
' 社团卡」'
;
$itmk
[
5
]
=
'ZB'
;
$itme
[
5
]
=
$dice
;
$itms
[
5
]
=
1
;
$itm
[
5
]
=
'「'
.
$dice_name
.
' 社团卡」'
;
$itmk
[
5
]
=
'ZB'
;
$itme
[
5
]
=
$dice
;
$itms
[
5
]
=
1
;
...
...
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