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Nemo Ma
no81cards
Commits
fc323e65
Commit
fc323e65
authored
Dec 06, 2023
by
POLYMER
Browse files
Options
Browse Files
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Email Patches
Plain Diff
fix
parent
83b7e0af
Changes
5
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Side-by-side
Showing
5 changed files
with
138 additions
and
109 deletions
+138
-109
expansions/script/c11451445.lua
expansions/script/c11451445.lua
+18
-11
expansions/script/c11451544.lua
expansions/script/c11451544.lua
+26
-8
expansions/script/c11451829.lua
expansions/script/c11451829.lua
+2
-2
expansions/script/c53766009.lua
expansions/script/c53766009.lua
+15
-11
expansions/script/c7404966.lua
expansions/script/c7404966.lua
+77
-77
No files found.
expansions/script/c11451445.lua
View file @
fc323e65
--投身革命的战士
local
m
=
11451445
local
cm
=
_G
[
"c"
..
m
]
local
cm
,
m
=
GetID
()
function
cm
.
initial_effect
(
c
)
aux
.
AddCodeList
(
c
,
99518961
)
--spsummon procedure
...
...
@@ -48,7 +47,16 @@ function cm.effectfilter(e,ct)
return
aux
.
IsCodeListed
(
te
:
GetHandler
(),
99518961
)
end
function
cm
.
filter
(
c
,
e
,
tp
)
return
c
:
IsLevelBelow
(
3
)
and
c
:
IsType
(
TYPE_NORMAL
)
and
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
)
if
not
(
c
:
IsLevelBelow
(
3
)
and
c
:
IsType
(
TYPE_NORMAL
))
then
return
false
end
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_CHANGE_RACE
)
e1
:
SetValue
(
RACE_WARRIOR
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
-
RESET_TOFIELD
)
c
:
RegisterEffect
(
e1
)
local
res
=
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
)
e1
:
Reset
()
return
res
end
function
cm
.
spcon
(
e
,
c
)
if
c
==
nil
then
return
true
end
...
...
@@ -64,13 +72,12 @@ end
function
cm
.
spop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
Duel
.
GetFirstTarget
()
if
tc
:
IsRelateToEffect
(
e
)
then
if
Duel
.
SpecialSummon
(
tc
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
>
0
then
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_CHANGE_RACE
)
e1
:
SetValue
(
RACE_WARRIOR
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
tc
:
RegisterEffect
(
e1
)
end
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_CHANGE_RACE
)
e1
:
SetValue
(
RACE_WARRIOR
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
-
RESET_TOFIELD
)
tc
:
RegisterEffect
(
e1
)
Duel
.
SpecialSummon
(
tc
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
end
end
\ No newline at end of file
expansions/script/c11451544.lua
View file @
fc323e65
...
...
@@ -90,29 +90,47 @@ function cm.adcon2(e,tp,eg,ep,ev,re,r,rp)
return
eg
:
IsExists
(
cm
.
filter
,
1
,
nil
,
tp
)
end
function
cm
.
adtg2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
GetLocationCount
(
1
-
tp
,
LOCATION_MZONE
)
>
0
and
(
Duel
.
GetFieldGroupCount
(
1
-
tp
,
LOCATION_HAND
,
0
)
>
0
or
Duel
.
IsExistingMatchingCard
(
cm
.
spfilter2
,
tp
,
0
,
LOCATION_GRAVE
,
1
,
nil
,
e
,
1
-
tp
))
and
Duel
.
IsPlayerCanSpecialSummon
(
1
-
tp
)
end
local
att
=
ATTRIBUTE_ALL
if
Duel
.
GetFieldGroupCount
(
1
-
tp
,
LOCATION_HAND
,
0
)
==
0
then
att
=
0
for
i
=
1
,
7
do
if
Duel
.
IsExistingMatchingCard
(
cm
.
spfilter2
,
tp
,
0
,
LOCATION_GRAVE
,
1
,
nil
,
e
,
1
-
tp
,
1
<<
i
)
then
att
=
att
|
(
1
<<
i
)
end
end
end
if
chk
==
0
then
return
Duel
.
GetLocationCount
(
1
-
tp
,
LOCATION_MZONE
)
>
0
and
att
>
0
and
Duel
.
IsPlayerCanSpecialSummon
(
1
-
tp
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_ATTRIBUTE
)
local
aat
=
Duel
.
AnnounceAttribute
(
tp
,
1
,
ATTRIBUTE_ALL
)
local
aat
=
Duel
.
AnnounceAttribute
(
tp
,
1
,
att
)
e
:
SetLabel
(
aat
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
nil
,
1
,
1
-
tp
,
LOCATION_HAND
)
end
function
cm
.
spfilter2
(
c
,
e
,
tp
)
return
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
)
function
cm
.
spfilter2
(
c
,
e
,
tp
,
att
)
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_CHANGE_ATTRIBUTE
)
e1
:
SetValue
(
att
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
-
RESET_TOFIELD
)
c
:
RegisterEffect
(
e1
)
--Duel.AdjustAll()
local
res
=
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
)
e1
:
Reset
()
return
res
end
function
cm
.
adop2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
not
e
:
GetHandler
():
IsRelateToEffect
(
e
)
then
return
end
local
att
=
e
:
GetLabel
()
Duel
.
Hint
(
HINT_SELECTMSG
,
1
-
tp
,
HINTMSG_SPSUMMON
)
local
g
=
Duel
.
GetMatchingGroup
(
cm
.
spfilter2
,
tp
,
0
,
LOCATION_HAND
,
nil
,
e
,
1
-
tp
)
if
#
g
==
0
then
g
=
Duel
.
GetMatchingGroup
(
cm
.
spfilter2
,
tp
,
0
,
LOCATION_GRAVE
,
nil
,
e
,
1
-
tp
)
end
local
g
=
Duel
.
GetMatchingGroup
(
cm
.
spfilter2
,
tp
,
0
,
LOCATION_HAND
,
nil
,
e
,
1
-
tp
,
att
)
if
#
g
==
0
then
g
=
Duel
.
GetMatchingGroup
(
aux
.
NecroValleyFilter
(
cm
.
spfilter2
),
tp
,
0
,
LOCATION_GRAVE
,
nil
,
e
,
1
-
tp
,
att
)
end
local
sg
=
g
:
Select
(
1
-
tp
,
1
,
1
,
nil
)
if
#
sg
>
0
and
Duel
.
SpecialSummon
(
sg
,
0
,
1
-
tp
,
1
-
tp
,
false
,
false
,
POS_FACEUP
)
>
0
then
if
#
sg
>
0
then
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_CHANGE_ATTRIBUTE
)
e1
:
SetValue
(
att
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
-
RESET_TOFIELD
)
sg
:
GetFirst
():
RegisterEffect
(
e1
)
--Duel.AdjustAll()
Duel
.
SpecialSummon
(
sg
,
0
,
1
-
tp
,
1
-
tp
,
false
,
false
,
POS_FACEUP
)
end
end
function
cm
.
filter2
(
c
,
re
,
tp
,
r
)
...
...
expansions/script/c11451829.lua
View file @
fc323e65
...
...
@@ -21,7 +21,6 @@ function cm.initial_effect(c)
e0
:
SetDescription
(
1165
)
e0
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e0
:
SetCode
(
EVENT_PHASE
+
PHASE_BATTLE
)
e0
:
SetCountLimit
(
1
)
e0
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_UNCOPYABLE
)
e0
:
SetRange
(
LOCATION_GRAVE
)
e0
:
SetCondition
(
cm
.
xyzcon
)
...
...
@@ -162,9 +161,10 @@ function cm.xyzop2(e,tp,chk)
if
chk
==
0
then
return
true
end
end
function
cm
.
xyzcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
e
:
GetHandler
():
IsSpecialSummonable
(
SUMMON_TYPE_XYZ
)
return
e
:
GetHandler
():
IsSpecialSummonable
(
SUMMON_TYPE_XYZ
)
and
e
:
GetHandler
():
GetFlagEffect
(
m
)
==
0
end
function
cm
.
xyzop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
e
:
GetHandler
():
RegisterFlagEffect
(
m
,
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_BATTLE
,
0
,
1
)
if
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
m
,
2
))
then
Duel
.
SpecialSummonRule
(
tp
,
e
:
GetHandler
(),
SUMMON_TYPE_XYZ
)
end
...
...
expansions/script/c53766009.lua
View file @
fc323e65
...
...
@@ -56,18 +56,22 @@ function s.thop(e,tp,eg,ep,ev,re,r,rp)
local
tc
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
thfilter
,
tp
,
LOCATION_DECK
,
0
,
1
,
1
,
nil
,
tp
):
GetFirst
()
if
tc
and
Duel
.
SendtoHand
(
tc
,
nil
,
REASON_EFFECT
)
~=
0
and
tc
:
IsLocation
(
LOCATION_HAND
)
then
Duel
.
ConfirmCards
(
1
-
tp
,
tc
)
Duel
.
SetChainLimitTillChainEnd
(
aux
.
FALSE
)
local
e4
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e4
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e4
:
SetCode
(
EVENT_CHAIN_END
)
e4
:
SetOperation
(
s
.
limop
)
Duel
.
RegisterEffect
(
e4
,
tp
)
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e1
:
SetCode
(
EFFECT_CANNOT_ACTIVATE
)
e1
:
SetTargetRange
(
1
,
1
)
e1
:
SetValue
(
aux
.
TRUE
)
e1
:
SetReset
(
RESET_CHAIN
)
Duel
.
RegisterEffect
(
e1
,
tp
)
local
e2
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e2
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e2
:
SetCode
(
EVENT_CHAIN_END
)
e2
:
SetOperation
(
s
.
limop
)
Duel
.
RegisterEffect
(
e2
,
tp
)
end
end
function
s
.
resetop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
ResetFlagEffect
(
tp
,
id
)
e
:
Reset
()
end
function
s
.
limop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
SetChainLimitTillChainEnd
(
aux
.
FALSE
)
Duel
.
SetChainLimitTillChainEnd
(
aux
.
FALSE
)
e
:
Reset
()
end
expansions/script/c7404966.lua
View file @
fc323e65
...
...
@@ -62,7 +62,7 @@ function s.adjustop(e,tp,eg,ep,ev,re,r,rp)
if
not
s
.
globle_check
[
tp
]
then
s
.
globle_check
[
tp
]
=
true
--setcard mentioned
local
g
=
Duel
.
GetMatchingGroup
(
aux
.
NOT
(
Card
.
IsCode
),
0
,
0xff
,
0
,
nil
,
id
)
local
g
=
Duel
.
GetMatchingGroup
(
aux
.
NOT
(
Card
.
IsCode
),
tp
,
0xff
,
0
,
nil
,
id
)
cregister
=
Card
.
RegisterEffect
csetcard
=
Card
.
IsSetCard
disexistingtarget
=
Duel
.
IsExistingTarget
...
...
@@ -261,110 +261,110 @@ function s.retop(e,tp,eg,ep,ev,re,r,rp)
end
function
s
.
change_card_function
(
table
)
local
i
=
1
Card
.
IsAbleToChangeControler
=
table
[
i
]
i
=
i
+
1
Card
.
IsAbleToDeck
=
table
[
i
]
i
=
i
+
1
Card
.
IsAbleToChangeControler
=
table
[
i
]
i
=
i
+
1
Card
.
IsAbleToDeck
=
table
[
i
]
i
=
i
+
1
Card
.
IsAbleToDeckAsCost
=
table
[
i
]
i
=
i
+
1
Card
.
IsAbleToDeckOrExtraAsCost
=
table
[
i
]
i
=
i
+
1
Card
.
IsAbleToDecreaseAttackAsCost
=
table
[
i
]
i
=
i
+
1
Card
.
IsAbleToDecreaseDefenseAsCost
=
table
[
i
]
i
=
i
+
1
Card
.
IsAbleToExtra
=
table
[
i
]
i
=
i
+
1
Card
.
IsAbleToExtraAsCost
=
table
[
i
]
i
=
i
+
1
Card
.
IsAbleToGrave
=
table
[
i
]
i
=
i
+
1
Card
.
IsAbleToGraveAsCost
=
table
[
i
]
i
=
i
+
1
Card
.
IsAbleToHand
=
table
[
i
]
i
=
i
+
1
Card
.
IsAbleToDeckOrExtraAsCost
=
table
[
i
]
i
=
i
+
1
Card
.
IsAbleToDecreaseAttackAsCost
=
table
[
i
]
i
=
i
+
1
Card
.
IsAbleToDecreaseDefenseAsCost
=
table
[
i
]
i
=
i
+
1
Card
.
IsAbleToExtra
=
table
[
i
]
i
=
i
+
1
Card
.
IsAbleToExtraAsCost
=
table
[
i
]
i
=
i
+
1
Card
.
IsAbleToGrave
=
table
[
i
]
i
=
i
+
1
Card
.
IsAbleToGraveAsCost
=
table
[
i
]
i
=
i
+
1
Card
.
IsAbleToHand
=
table
[
i
]
i
=
i
+
1
Card
.
IsAbleToHandAsCost
=
table
[
i
]
i
=
i
+
1
Card
.
IsAbleToRemove
=
table
[
i
]
i
=
i
+
1
Card
.
IsAbleToRemoveAsCost
=
table
[
i
]
i
=
i
+
1
Card
.
IsAllColumn
=
table
[
i
]
i
=
i
+
1
Card
.
IsAttack
=
table
[
i
]
i
=
i
+
1
Card
.
IsAttackable
=
table
[
i
]
i
=
i
+
1
Card
.
IsAttackAbove
=
table
[
i
]
i
=
i
+
1
Card
.
IsAttackAbove
=
table
[
i
]
i
=
i
+
1
Card
.
IsAttackBelow
=
table
[
i
]
i
=
i
+
1
Card
.
IsAttackPos
=
table
[
i
]
i
=
i
+
1
Card
.
IsAttribute
=
table
[
i
]
i
=
i
+
1
Card
.
IsCanAddCounter
=
table
[
i
]
i
=
i
+
1
Card
.
IsCanBeBattleTarget
=
table
[
i
]
i
=
i
+
1
Card
.
IsCanBeEffectTarget
=
table
[
i
]
i
=
i
+
1
Card
.
IsCanBeFusionMaterial
=
table
[
i
]
i
=
i
+
1
Card
.
IsCanBeLinkMaterial
=
table
[
i
]
i
=
i
+
1
Card
.
IsCanBeRitualMaterial
=
table
[
i
]
i
=
i
+
1
Card
.
IsAbleToRemoveAsCost
=
table
[
i
]
i
=
i
+
1
Card
.
IsAllColumn
=
table
[
i
]
i
=
i
+
1
Card
.
IsAttack
=
table
[
i
]
i
=
i
+
1
Card
.
IsAttackable
=
table
[
i
]
i
=
i
+
1
Card
.
IsAttackAbove
=
table
[
i
]
i
=
i
+
1
Card
.
IsAttackAbove
=
table
[
i
]
i
=
i
+
1
Card
.
IsAttackBelow
=
table
[
i
]
i
=
i
+
1
Card
.
IsAttackPos
=
table
[
i
]
i
=
i
+
1
Card
.
IsAttribute
=
table
[
i
]
i
=
i
+
1
Card
.
IsCanAddCounter
=
table
[
i
]
i
=
i
+
1
Card
.
IsCanBeBattleTarget
=
table
[
i
]
i
=
i
+
1
Card
.
IsCanBeEffectTarget
=
table
[
i
]
i
=
i
+
1
Card
.
IsCanBeFusionMaterial
=
table
[
i
]
i
=
i
+
1
Card
.
IsCanBeLinkMaterial
=
table
[
i
]
i
=
i
+
1
Card
.
IsCanBeRitualMaterial
=
table
[
i
]
i
=
i
+
1
Card
.
IsCanBeSpecialSummoned
=
table
[
i
]
i
=
i
+
1
Card
.
IsCanBeSynchroMaterial
=
table
[
i
]
i
=
i
+
1
Card
.
IsCanBeXyzMaterial
=
table
[
i
]
i
=
i
+
1
Card
.
IsCanChangePosition
=
table
[
i
]
i
=
i
+
1
Card
.
IsCanChangePosition
=
table
[
i
]
i
=
i
+
1
Card
.
IsCanRemoveCounter
=
table
[
i
]
i
=
i
+
1
Card
.
IsCanTurnSet
=
table
[
i
]
i
=
i
+
1
Card
.
IsChainAttackable
=
table
[
i
]
i
=
i
+
1
Card
.
IsCanTurnSet
=
table
[
i
]
i
=
i
+
1
Card
.
IsChainAttackable
=
table
[
i
]
i
=
i
+
1
Card
.
IsCode
=
table
[
i
]
i
=
i
+
1
Card
.
IsControler
=
table
[
i
]
i
=
i
+
1
Card
.
IsControlerCanBeChanged
=
table
[
i
]
i
=
i
+
1
Card
.
IsDefense
=
table
[
i
]
i
=
i
+
1
Card
.
IsControler
=
table
[
i
]
i
=
i
+
1
Card
.
IsControlerCanBeChanged
=
table
[
i
]
i
=
i
+
1
Card
.
IsDefense
=
table
[
i
]
i
=
i
+
1
Card
.
IsDefenseAbove
=
table
[
i
]
i
=
i
+
1
Card
.
IsDefenseBelow
=
table
[
i
]
i
=
i
+
1
Card
.
IsDefensePos
=
table
[
i
]
i
=
i
+
1
Card
.
IsDefensePos
=
table
[
i
]
i
=
i
+
1
Card
.
IsDestructable
=
table
[
i
]
i
=
i
+
1
Card
.
IsDirectAttacked
=
table
[
i
]
i
=
i
+
1
Card
.
IsDirectAttacked
=
table
[
i
]
i
=
i
+
1
Card
.
IsDisabled
=
table
[
i
]
i
=
i
+
1
Card
.
IsDiscardable
=
table
[
i
]
i
=
i
+
1
Card
.
IsDualState
=
table
[
i
]
i
=
i
+
1
Card
.
IsExtraLinkState
=
table
[
i
]
i
=
i
+
1
Card
.
IsDiscardable
=
table
[
i
]
i
=
i
+
1
Card
.
IsDualState
=
table
[
i
]
i
=
i
+
1
Card
.
IsExtraLinkState
=
table
[
i
]
i
=
i
+
1
Card
.
IsFacedown
=
table
[
i
]
i
=
i
+
1
Card
.
IsFaceup
=
table
[
i
]
i
=
i
+
1
Card
.
IsForbidden
=
table
[
i
]
i
=
i
+
1
Card
.
IsFusionAttribute
=
table
[
i
]
i
=
i
+
1
Card
.
IsFusionCode
=
table
[
i
]
i
=
i
+
1
Card
.
IsFusionSetCard
=
table
[
i
]
i
=
i
+
1
Card
.
IsFaceup
=
table
[
i
]
i
=
i
+
1
Card
.
IsForbidden
=
table
[
i
]
i
=
i
+
1
Card
.
IsFusionAttribute
=
table
[
i
]
i
=
i
+
1
Card
.
IsFusionCode
=
table
[
i
]
i
=
i
+
1
Card
.
IsFusionSetCard
=
table
[
i
]
i
=
i
+
1
Card
.
IsFusionSummonableCard
=
table
[
i
]
i
=
i
+
1
Card
.
IsFusionType
=
table
[
i
]
i
=
i
+
1
Card
.
IsHasCardTarget
=
table
[
i
]
i
=
i
+
1
Card
.
IsImmuneToEffect
=
table
[
i
]
i
=
i
+
1
Card
.
IsLevel
=
table
[
i
]
i
=
i
+
1
Card
.
IsLevelAbove
=
table
[
i
]
i
=
i
+
1
Card
.
IsLevelBelow
=
table
[
i
]
i
=
i
+
1
Card
.
IsFusionType
=
table
[
i
]
i
=
i
+
1
Card
.
IsHasCardTarget
=
table
[
i
]
i
=
i
+
1
Card
.
IsImmuneToEffect
=
table
[
i
]
i
=
i
+
1
Card
.
IsLevel
=
table
[
i
]
i
=
i
+
1
Card
.
IsLevelAbove
=
table
[
i
]
i
=
i
+
1
Card
.
IsLevelBelow
=
table
[
i
]
i
=
i
+
1
Card
.
IsLink
=
table
[
i
]
i
=
i
+
1
Card
.
IsLinkAbove
=
table
[
i
]
i
=
i
+
1
Card
.
IsLinkAttribute
=
table
[
i
]
i
=
i
+
1
Card
.
IsLinkBelow
=
table
[
i
]
i
=
i
+
1
Card
.
IsLinkAbove
=
table
[
i
]
i
=
i
+
1
Card
.
IsLinkAttribute
=
table
[
i
]
i
=
i
+
1
Card
.
IsLinkBelow
=
table
[
i
]
i
=
i
+
1
Card
.
IsLinkCode
=
table
[
i
]
i
=
i
+
1
Card
.
IsLinkMarker
=
table
[
i
]
i
=
i
+
1
Card
.
IsLinkMarker
=
table
[
i
]
i
=
i
+
1
Card
.
IsLinkRace
=
table
[
i
]
i
=
i
+
1
Card
.
IsLinkSetCard
=
table
[
i
]
i
=
i
+
1
Card
.
IsLinkState
=
table
[
i
]
i
=
i
+
1
Card
.
IsLinkSetCard
=
table
[
i
]
i
=
i
+
1
Card
.
IsLinkState
=
table
[
i
]
i
=
i
+
1
Card
.
IsLinkType
=
table
[
i
]
i
=
i
+
1
Card
.
IsLocation
=
table
[
i
]
i
=
i
+
1
Card
.
IsMSetable
=
table
[
i
]
i
=
i
+
1
Card
.
IsNotTuner
=
table
[
i
]
i
=
i
+
1
Card
.
IsOnField
=
table
[
i
]
i
=
i
+
1
Card
.
IsOnField
=
table
[
i
]
i
=
i
+
1
Card
.
IsPosition
=
table
[
i
]
i
=
i
+
1
Card
.
IsPreviousLocation
=
table
[
i
]
i
=
i
+
1
Card
.
IsPreviousPosition
=
table
[
i
]
i
=
i
+
1
Card
.
IsPreviousSetCard
=
table
[
i
]
i
=
i
+
1
Card
.
IsPublic
=
table
[
i
]
i
=
i
+
1
Card
.
IsPreviousSetCard
=
table
[
i
]
i
=
i
+
1
Card
.
IsPublic
=
table
[
i
]
i
=
i
+
1
Card
.
IsRace
=
table
[
i
]
i
=
i
+
1
Card
.
IsRank
=
table
[
i
]
i
=
i
+
1
Card
.
IsRankAbove
=
table
[
i
]
i
=
i
+
1
Card
.
IsRankBelow
=
table
[
i
]
i
=
i
+
1
Card
.
IsReason
=
table
[
i
]
i
=
i
+
1
Card
.
IsRelateToBattle
=
table
[
i
]
i
=
i
+
1
Card
.
IsRankAbove
=
table
[
i
]
i
=
i
+
1
Card
.
IsRankBelow
=
table
[
i
]
i
=
i
+
1
Card
.
IsReason
=
table
[
i
]
i
=
i
+
1
Card
.
IsRelateToBattle
=
table
[
i
]
i
=
i
+
1
Card
.
IsRelateToCard
=
table
[
i
]
i
=
i
+
1
Card
.
IsRelateToChain
=
table
[
i
]
i
=
i
+
1
Card
.
IsRelateToEffect
=
table
[
i
]
i
=
i
+
1
Card
.
IsReleasable
=
table
[
i
]
i
=
i
+
1
Card
.
IsReleasableByEffect
=
table
[
i
]
i
=
i
+
1
Card
.
IsRitualType
=
table
[
i
]
i
=
i
+
1
Card
.
IsSetCard
=
table
[
i
]
i
=
i
+
1
Card
.
IsSpecialSummonable
=
table
[
i
]
i
=
i
+
1
Card
.
IsRelateToChain
=
table
[
i
]
i
=
i
+
1
Card
.
IsRelateToEffect
=
table
[
i
]
i
=
i
+
1
Card
.
IsReleasable
=
table
[
i
]
i
=
i
+
1
Card
.
IsReleasableByEffect
=
table
[
i
]
i
=
i
+
1
Card
.
IsRitualType
=
table
[
i
]
i
=
i
+
1
Card
.
IsSetCard
=
table
[
i
]
i
=
i
+
1
Card
.
IsSpecialSummonable
=
table
[
i
]
i
=
i
+
1
Card
.
IsSSetable
=
table
[
i
]
i
=
i
+
1
Card
.
IsStatus
=
table
[
i
]
i
=
i
+
1
Card
.
IsSummonable
=
table
[
i
]
i
=
i
+
1
Card
.
IsSummonableCard
=
table
[
i
]
i
=
i
+
1
Card
.
IsSummonType
=
table
[
i
]
i
=
i
+
1
Card
.
IsSynchroSummonable
=
table
[
i
]
i
=
i
+
1
Card
.
IsSynchroType
=
table
[
i
]
i
=
i
+
1
Card
.
IsStatus
=
table
[
i
]
i
=
i
+
1
Card
.
IsSummonable
=
table
[
i
]
i
=
i
+
1
Card
.
IsSummonableCard
=
table
[
i
]
i
=
i
+
1
Card
.
IsSummonType
=
table
[
i
]
i
=
i
+
1
Card
.
IsSynchroSummonable
=
table
[
i
]
i
=
i
+
1
Card
.
IsSynchroType
=
table
[
i
]
i
=
i
+
1
Card
.
IsType
=
table
[
i
]
i
=
i
+
1
Card
.
IsXyzLevel
=
table
[
i
]
i
=
i
+
1
Card
.
IsXyzSummonable
=
table
[
i
]
i
=
i
+
1
Card
.
IsXyzSummonableByRose
=
table
[
i
]
i
=
i
+
1
Card
.
IsXyzType
=
table
[
i
]
i
=
i
+
1
Card
.
IsXyzSummonable
=
table
[
i
]
i
=
i
+
1
Card
.
IsXyzSummonableByRose
=
table
[
i
]
i
=
i
+
1
Card
.
IsXyzType
=
table
[
i
]
i
=
i
+
1
end
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