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Nemo Ma
no81cards
Commits
f9ee59d7
Commit
f9ee59d7
authored
Jan 06, 2024
by
POLYMER
Browse files
Options
Browse Files
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Plain Diff
fix
parent
5874d06f
Changes
10
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Showing
10 changed files
with
150 additions
and
312 deletions
+150
-312
expansions/script/c40009695.lua
expansions/script/c40009695.lua
+1
-1
expansions/script/c53702500.lua
expansions/script/c53702500.lua
+140
-4
expansions/script/c53721012.lua
expansions/script/c53721012.lua
+1
-0
expansions/script/c53760001.lua
expansions/script/c53760001.lua
+1
-50
expansions/script/c53760003.lua
expansions/script/c53760003.lua
+1
-55
expansions/script/c53760005.lua
expansions/script/c53760005.lua
+1
-50
expansions/script/c53760007.lua
expansions/script/c53760007.lua
+1
-50
expansions/script/c53760009.lua
expansions/script/c53760009.lua
+1
-50
expansions/script/c53760011.lua
expansions/script/c53760011.lua
+1
-50
expansions/script/c53760013.lua
expansions/script/c53760013.lua
+2
-2
No files found.
expansions/script/c40009695.lua
View file @
f9ee59d7
...
...
@@ -50,7 +50,7 @@ function cm.initial_effect(c)
e7
:
SetProperty
(
EFFECT_FLAG_DELAY
)
e7
:
SetRange
(
LOCATION_FZONE
)
e7
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
e7
:
SetCountLimit
(
1
)
e7
:
SetCountLimit
(
1
,
EFFECT_COUNT_CODE_SINGLE
)
e7
:
SetCondition
(
cm
.
con
)
e7
:
SetTarget
(
cm
.
target
)
e7
:
SetOperation
(
cm
.
operation
)
...
...
expansions/script/c53702500.lua
View file @
f9ee59d7
...
...
@@ -4393,6 +4393,64 @@ function cm.Global_in_Initial_Reset(c,t)
Duel
.
RegisterEffect
(
e1
,
0
)
end
end
function
cm
.
DressamAdjust
(
c
)
if
not
Doremy_Adjust
then
Doremy_Adjust
=
true
local
ge1
=
Effect
.
CreateEffect
(
c
)
ge1
:
SetType
(
EFFECT_TYPE_FIELD
)
ge1
:
SetCode
(
EFFECT_SUMMON_COST
)
ge1
:
SetTargetRange
(
0xff
,
0xff
)
ge1
:
SetOperation
(
cm
.
Dressamcheckop
)
Duel
.
RegisterEffect
(
ge1
,
0
)
local
ge2
=
ge1
:
Clone
()
ge2
:
SetCode
(
EFFECT_SPSUMMON_COST
)
Duel
.
RegisterEffect
(
ge2
,
0
)
local
ge2_1
=
ge1
:
Clone
()
ge2_1
:
SetCode
(
EFFECT_MSET_COST
)
Duel
.
RegisterEffect
(
ge2_1
,
0
)
local
ge3
=
Effect
.
CreateEffect
(
c
)
ge3
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
ge3
:
SetCode
(
EVENT_SUMMON_SUCCESS
)
ge3
:
SetOperation
(
cm
.
Dressamsreset
)
Duel
.
RegisterEffect
(
ge3
,
0
)
local
ge4
=
ge3
:
Clone
()
ge4
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
Duel
.
RegisterEffect
(
ge4
,
0
)
local
ge4_1
=
ge3
:
Clone
()
ge4_1
:
SetCode
(
EVENT_MSET
)
Duel
.
RegisterEffect
(
ge4_1
,
0
)
local
ge5
=
ge3
:
Clone
()
ge5
:
SetCode
(
EVENT_SUMMON_NEGATED
)
Duel
.
RegisterEffect
(
ge5
,
0
)
local
ge6
=
ge3
:
Clone
()
ge6
:
SetCode
(
EVENT_SPSUMMON_NEGATED
)
Duel
.
RegisterEffect
(
ge6
,
0
)
local
ge7
=
Effect
.
CreateEffect
(
c
)
ge7
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
ge7
:
SetCode
(
EVENT_CHAIN_SOLVING
)
ge7
:
SetOperation
(
cm
.
Dressamcount
)
Duel
.
RegisterEffect
(
ge7
,
0
)
local
ge8
=
Effect
.
CreateEffect
(
c
)
ge8
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
ge8
:
SetCode
(
EVENT_CHAIN_SOLVED
)
ge8
:
SetOperation
(
cm
.
Dressamcreset
)
Duel
.
RegisterEffect
(
ge8
,
0
)
end
end
function
cm
.
Dressamcheckop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
Doremy_Token_Check
then
return
end
Doremy_Summoning_Check
=
true
end
function
cm
.
Dressamsreset
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
Doremy_Token_Check
then
return
end
Doremy_Summoning_Check
=
false
end
function
cm
.
Dressamcount
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Doremy_Chain_Solving_Check
=
true
end
function
cm
.
Dressamcreset
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Doremy_Chain_Solving_Check
=
false
end
function
cm
.
DressamLocCheck
(
tp
,
usep
,
z
)
if
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
,
usep
,
LOCATION_REASON_TOFIELD
,
z
)
>
0
then
return
true
end
if
not
Duel
.
IsPlayerAffectedByEffect
(
tp
,
53760022
)
then
return
false
end
...
...
@@ -7070,17 +7128,39 @@ function cm.DimpthoxDcheckop(e,tp,eg,ep,ev,re,r,rp)
end
Duel
.
RegisterFlagEffect
(
0
,
53766098
,
RESET_PHASE
+
PHASE_DAMAGE
,
0
,
1
)
else
local
atk
=
at
:
GetAttack
()
local
getatk
=
function
(
c
)
local
sete
=
{
c
:
IsHasEffect
(
EFFECT_SET_BATTLE_ATTACK
)}
local
val
=
c
:
GetAttack
()
if
#
sete
>
0
then
sete
=
sete
[
#
sete
]
val
=
sete
:
GetValue
()
if
aux
.
GetValueType
(
val
)
==
"function"
then
val
=
val
(
e
)
end
end
return
val
end
local
getdef
=
function
(
c
)
local
sete
=
{
c
:
IsHasEffect
(
EFFECT_SET_BATTLE_DEFENSE
)}
local
val
=
c
:
GetDefense
()
if
#
sete
>
0
then
sete
=
sete
[
#
sete
]
val
=
sete
:
GetValue
()
if
aux
.
GetValueType
(
val
)
==
"function"
then
val
=
val
(
e
)
end
end
return
val
end
local
atk
=
getatk
(
at
)
local
le
=
{
at
:
IsHasEffect
(
EFFECT_DEFENSE_ATTACK
)}
local
val
=
0
for
_
,
v
in
pairs
(
le
)
do
val
=
v
:
GetValue
()
if
aux
.
GetValueType
(
val
)
==
"function"
then
val
=
val
(
e
)
end
end
if
val
==
1
then
atk
=
at
:
GetDefense
()
end
if
val
==
1
then
atk
=
getdef
(
at
)
end
if
bt
:
IsAttackPos
()
then
if
atk
>
bt
:
GetAttack
()
then
cm
.
ndc_2
=
0
elseif
bt
:
GetAttack
(
)
>
atk
then
cm
.
ndc_2
=
1
else
cm
.
ndc_2
=
2
end
elseif
atk
>
bt
:
GetDefense
(
)
then
cm
.
ndc_2
=
0
else
cm
.
ndc_2
=
3
end
if
atk
>
getatk
(
bt
)
then
cm
.
ndc_2
=
0
elseif
getatk
(
bt
)
>
atk
then
cm
.
ndc_2
=
1
else
cm
.
ndc_2
=
2
end
elseif
atk
>
getdef
(
bt
)
then
cm
.
ndc_2
=
0
else
cm
.
ndc_2
=
3
end
end
end
function
cm
.
GetFlagEffectLabel
(
c
,
code
)
...
...
@@ -7182,3 +7262,59 @@ function cm.BlackLotusop(e,tp,eg,ep,ev,re,r,rp)
for
i
=
1
,
100
do
Debug
.
Message
(
Party_time_roll
(
0
,
1
.
5
))
end
end
end
function
cm
.
AozoraDisZoneGet
(
c
)
Adzg_cid
=
_G
[
"c"
..
c
:
GetOriginalCode
()]
if
not
AozoraDisZoneGet_Check
then
AozoraDisZoneGet_Check
=
true
local
temp1
=
Duel
.
RegisterEffect
Duel
.
RegisterEffect
=
function
(
e
,
p
)
if
e
:
GetCode
()
==
EFFECT_DISABLE_FIELD
then
local
pro
,
pro2
=
e
:
GetProperty
()
pro
=
pro
|
EFFECT_FLAG_PLAYER_TARGET
e
:
SetProperty
(
pro
,
pro2
)
e
:
SetTargetRange
(
1
,
1
)
end
temp1
(
e
,
p
)
end
local
temp2
=
Card
.
RegisterEffect
Card
.
RegisterEffect
=
function
(
c
,
e
,
bool
)
if
e
:
GetCode
()
==
EFFECT_DISABLE_FIELD
then
local
op
,
range
,
con
=
e
:
GetOperation
(),
0
,
0
if
e
:
GetRange
()
then
range
=
e
:
GetRange
()
end
if
e
:
GetCondition
()
then
con
=
e
:
GetCondition
()
end
if
op
then
local
ex
=
Effect
.
CreateEffect
(
c
)
ex
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
ex
:
SetCode
(
EVENT_ADJUST
)
ex
:
SetRange
(
range
)
ex
:
SetOperation
(
cm
.
exop
)
temp2
(
c
,
ex
)
Adzg_cid
[
ex
]
=
{
op
,
range
,
con
}
e
:
SetOperation
(
nil
)
else
local
pro
,
pro2
=
e
:
GetProperty
()
pro
=
pro
|
EFFECT_FLAG_PLAYER_TARGET
e
:
SetProperty
(
pro
,
pro2
)
e
:
SetTargetRange
(
1
,
1
)
end
end
temp2
(
c
,
e
,
bool
)
end
end
end
function
cm
.
exop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
c
:
GetFlagEffect
(
53734098
)
>
0
then
return
end
c
:
RegisterFlagEffect
(
53734098
,
RESET_EVENT
+
RESETS_STANDARD
+
RESET_OVERLAY
,
0
,
0
)
local
op
,
range
,
con
=
Adzg_cid
[
e
][
1
],
Adzg_cid
[
e
][
2
],
Adzg_cid
[
e
][
3
]
local
val
=
op
(
e
,
tp
)
if
tp
==
1
then
val
=
((
val
&
0xffff
)
<<
16
)
|
((
val
>>
16
)
&
0xffff
)
end
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetCode
(
EFFECT_DISABLE_FIELD
)
if
range
~=
0
then
e1
:
SetRange
(
range
)
end
if
con
~=
0
then
e1
:
SetCondition
(
con
)
end
e1
:
SetValue
(
val
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_OVERLAY
)
c
:
RegisterEffect
(
e1
)
end
expansions/script/c53721012.lua
View file @
f9ee59d7
...
...
@@ -58,6 +58,7 @@ function cm.activate(e,tp,eg,ep,ev,re,r,rp)
Duel
.
DisableShuffleCheck
()
if
tc
and
Duel
.
SendtoHand
(
tc
,
nil
,
REASON_EFFECT
)
~=
0
and
tc
:
IsLocation
(
LOCATION_HAND
)
then
Duel
.
ConfirmCards
(
1
-
tp
,
g1
)
Duel
.
ShuffleHand
(
tp
)
Duel
.
ShuffleDeck
(
tp
)
local
sg
=
Duel
.
GetMatchingGroup
(
aux
.
NecroValleyFilter
(
cm
.
tdfilter
),
tp
,
LOCATION_GRAVE
,
0
,
nil
)
if
sg
:
GetCount
()
>
0
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
m
,
0
))
then
...
...
expansions/script/c53760001.lua
View file @
f9ee59d7
...
...
@@ -26,42 +26,7 @@ function cm.initial_effect(c)
e3
:
SetTarget
(
cm
.
target
)
e3
:
SetOperation
(
cm
.
operation
)
c
:
RegisterEffect
(
e3
)
if
not
Doremy_Adjust
then
Doremy_Adjust
=
true
local
ge1
=
Effect
.
CreateEffect
(
c
)
ge1
:
SetType
(
EFFECT_TYPE_FIELD
)
ge1
:
SetCode
(
EFFECT_SUMMON_COST
)
ge1
:
SetTargetRange
(
0xff
,
0xff
)
ge1
:
SetOperation
(
cm
.
checkop
)
Duel
.
RegisterEffect
(
ge1
,
0
)
local
ge2
=
ge1
:
Clone
()
ge1
:
SetCode
(
EFFECT_SPSUMMON_COST
)
Duel
.
RegisterEffect
(
ge2
,
0
)
local
ge3
=
Effect
.
CreateEffect
(
c
)
ge3
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
ge3
:
SetCode
(
EVENT_SUMMON_SUCCESS
)
ge3
:
SetOperation
(
cm
.
sreset
)
Duel
.
RegisterEffect
(
ge3
,
0
)
local
ge4
=
ge3
:
Clone
()
ge4
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
Duel
.
RegisterEffect
(
ge4
,
0
)
local
ge5
=
ge3
:
Clone
()
ge5
:
SetCode
(
EVENT_SUMMON_NEGATED
)
Duel
.
RegisterEffect
(
ge5
,
0
)
local
ge6
=
ge3
:
Clone
()
ge6
:
SetCode
(
EVENT_SPSUMMON_NEGATED
)
Duel
.
RegisterEffect
(
ge6
,
0
)
local
ge7
=
Effect
.
CreateEffect
(
c
)
ge7
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
ge7
:
SetCode
(
EVENT_CHAIN_SOLVING
)
ge7
:
SetOperation
(
cm
.
count
)
Duel
.
RegisterEffect
(
ge7
,
0
)
local
ge8
=
Effect
.
CreateEffect
(
c
)
ge8
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
ge8
:
SetCode
(
EVENT_CHAIN_SOLVED
)
ge8
:
SetOperation
(
cm
.
creset
)
Duel
.
RegisterEffect
(
ge8
,
0
)
end
SNNM
.
DressamAdjust
(
c
)
if
not
cm
.
global_check
then
cm
.
global_check
=
true
local
ge9
=
Effect
.
CreateEffect
(
c
)
...
...
@@ -74,20 +39,6 @@ function cm.initial_effect(c)
Duel
.
RegisterEffect
(
ge10
,
0
)
end
end
function
cm
.
checkop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
Doremy_Token_Check
then
return
end
Doremy_Summoning_Check
=
true
end
function
cm
.
sreset
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
Doremy_Token_Check
then
return
end
Doremy_Summoning_Check
=
false
end
function
cm
.
count
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Doremy_Chain_Solving_Check
=
true
end
function
cm
.
creset
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Doremy_Chain_Solving_Check
=
false
end
function
cm
.
trop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g1
=
Group
.
CreateGroup
()
local
g2
=
Group
.
CreateGroup
()
...
...
expansions/script/c53760003.lua
View file @
f9ee59d7
...
...
@@ -26,42 +26,7 @@ function cm.initial_effect(c)
e3
:
SetTarget
(
cm
.
target
)
e3
:
SetOperation
(
cm
.
operation
)
c
:
RegisterEffect
(
e3
)
if
not
Doremy_Adjust
then
Doremy_Adjust
=
true
local
ge1
=
Effect
.
CreateEffect
(
c
)
ge1
:
SetType
(
EFFECT_TYPE_FIELD
)
ge1
:
SetCode
(
EFFECT_SUMMON_COST
)
ge1
:
SetTargetRange
(
0xff
,
0xff
)
ge1
:
SetOperation
(
cm
.
checkop
)
Duel
.
RegisterEffect
(
ge1
,
0
)
local
ge2
=
ge1
:
Clone
()
ge1
:
SetCode
(
EFFECT_SPSUMMON_COST
)
Duel
.
RegisterEffect
(
ge2
,
0
)
local
ge3
=
Effect
.
CreateEffect
(
c
)
ge3
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
ge3
:
SetCode
(
EVENT_SUMMON_SUCCESS
)
ge3
:
SetOperation
(
cm
.
sreset
)
Duel
.
RegisterEffect
(
ge3
,
0
)
local
ge4
=
ge3
:
Clone
()
ge4
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
Duel
.
RegisterEffect
(
ge4
,
0
)
local
ge5
=
ge3
:
Clone
()
ge5
:
SetCode
(
EVENT_SUMMON_NEGATED
)
Duel
.
RegisterEffect
(
ge5
,
0
)
local
ge6
=
ge3
:
Clone
()
ge6
:
SetCode
(
EVENT_SPSUMMON_NEGATED
)
Duel
.
RegisterEffect
(
ge6
,
0
)
local
ge7
=
Effect
.
CreateEffect
(
c
)
ge7
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
ge7
:
SetCode
(
EVENT_CHAIN_SOLVING
)
ge7
:
SetOperation
(
cm
.
count
)
Duel
.
RegisterEffect
(
ge7
,
0
)
local
ge8
=
Effect
.
CreateEffect
(
c
)
ge8
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
ge8
:
SetCode
(
EVENT_CHAIN_SOLVED
)
ge8
:
SetOperation
(
cm
.
creset
)
Duel
.
RegisterEffect
(
ge8
,
0
)
end
SNNM
.
DressamAdjust
(
c
)
if
not
cm
.
global_check
then
cm
.
global_check
=
true
local
ge9
=
Effect
.
CreateEffect
(
c
)
...
...
@@ -71,20 +36,6 @@ function cm.initial_effect(c)
Duel
.
RegisterEffect
(
ge9
,
0
)
end
end
function
cm
.
checkop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
Doremy_Token_Check
then
return
end
Doremy_Summoning_Check
=
true
end
function
cm
.
sreset
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
Doremy_Token_Check
then
return
end
Doremy_Summoning_Check
=
false
end
function
cm
.
count
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Doremy_Chain_Solving_Check
=
true
end
function
cm
.
creset
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Doremy_Chain_Solving_Check
=
false
end
function
cm
.
trop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g1
=
Group
.
CreateGroup
()
local
g2
=
Group
.
CreateGroup
()
...
...
@@ -96,11 +47,6 @@ function cm.trop(e,tp,eg,ep,ev,re,r,rp)
if
#
g1
>
0
then
Duel
.
RaiseEvent
(
g1
,
EVENT_CUSTOM
+
m
,
re
,
r
,
rp
,
1
,
0
)
end
if
#
g2
>
0
then
Duel
.
RaiseEvent
(
g2
,
EVENT_CUSTOM
+
m
,
re
,
r
,
rp
,
0
,
0
)
end
end
function
cm
.
adjustcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
ph
=
Duel
.
GetCurrentPhase
()
local
seq
=
e
:
GetHandler
():
GetSequence
()
return
not
(
Doremy_Summoning_Check
or
Doremy_Chain_Solving_Check
or
Doremy_Token_Check
)
and
(
cm
.
spcheck
(
tp
,
seq
)
or
cm
.
spcheck
(
1
-
tp
,
4
-
seq
))
and
not
((
ph
==
PHASE_DAMAGE
and
not
Duel
.
IsDamageCalculated
())
or
ph
==
PHASE_DAMAGE_CAL
)
end
function
cm
.
adjustop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
ph
=
Duel
.
GetCurrentPhase
()
...
...
expansions/script/c53760005.lua
View file @
f9ee59d7
...
...
@@ -26,42 +26,7 @@ function cm.initial_effect(c)
e3
:
SetTarget
(
cm
.
target
)
e3
:
SetOperation
(
cm
.
operation
)
c
:
RegisterEffect
(
e3
)
if
not
Doremy_Adjust
then
Doremy_Adjust
=
true
local
ge1
=
Effect
.
CreateEffect
(
c
)
ge1
:
SetType
(
EFFECT_TYPE_FIELD
)
ge1
:
SetCode
(
EFFECT_SUMMON_COST
)
ge1
:
SetTargetRange
(
0xff
,
0xff
)
ge1
:
SetOperation
(
cm
.
checkop
)
Duel
.
RegisterEffect
(
ge1
,
0
)
local
ge2
=
ge1
:
Clone
()
ge1
:
SetCode
(
EFFECT_SPSUMMON_COST
)
Duel
.
RegisterEffect
(
ge2
,
0
)
local
ge3
=
Effect
.
CreateEffect
(
c
)
ge3
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
ge3
:
SetCode
(
EVENT_SUMMON_SUCCESS
)
ge3
:
SetOperation
(
cm
.
sreset
)
Duel
.
RegisterEffect
(
ge3
,
0
)
local
ge4
=
ge3
:
Clone
()
ge4
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
Duel
.
RegisterEffect
(
ge4
,
0
)
local
ge5
=
ge3
:
Clone
()
ge5
:
SetCode
(
EVENT_SUMMON_NEGATED
)
Duel
.
RegisterEffect
(
ge5
,
0
)
local
ge6
=
ge3
:
Clone
()
ge6
:
SetCode
(
EVENT_SPSUMMON_NEGATED
)
Duel
.
RegisterEffect
(
ge6
,
0
)
local
ge7
=
Effect
.
CreateEffect
(
c
)
ge7
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
ge7
:
SetCode
(
EVENT_CHAIN_SOLVING
)
ge7
:
SetOperation
(
cm
.
count
)
Duel
.
RegisterEffect
(
ge7
,
0
)
local
ge8
=
Effect
.
CreateEffect
(
c
)
ge8
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
ge8
:
SetCode
(
EVENT_CHAIN_SOLVED
)
ge8
:
SetOperation
(
cm
.
creset
)
Duel
.
RegisterEffect
(
ge8
,
0
)
end
SNNM
.
DressamAdjust
(
c
)
if
not
cm
.
global_check
then
cm
.
global_check
=
true
local
ge9
=
Effect
.
CreateEffect
(
c
)
...
...
@@ -71,20 +36,6 @@ function cm.initial_effect(c)
Duel
.
RegisterEffect
(
ge9
,
0
)
end
end
function
cm
.
checkop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
Doremy_Token_Check
then
return
end
Doremy_Summoning_Check
=
true
end
function
cm
.
sreset
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
Doremy_Token_Check
then
return
end
Doremy_Summoning_Check
=
false
end
function
cm
.
count
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Doremy_Chain_Solving_Check
=
true
end
function
cm
.
creset
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Doremy_Chain_Solving_Check
=
false
end
function
cm
.
trop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
re
:
GetActivateLocation
()
==
LOCATION_MZONE
and
re
:
IsActiveType
(
TYPE_MONSTER
)
then
Duel
.
RaiseEvent
(
eg
,
EVENT_CUSTOM
+
m
,
re
,
r
,
rp
,
1
-
rp
,
ev
)
end
end
...
...
expansions/script/c53760007.lua
View file @
f9ee59d7
...
...
@@ -26,42 +26,7 @@ function cm.initial_effect(c)
e3
:
SetTarget
(
cm
.
target
)
e3
:
SetOperation
(
cm
.
operation
)
c
:
RegisterEffect
(
e3
)
if
not
Doremy_Adjust
then
Doremy_Adjust
=
true
local
ge1
=
Effect
.
CreateEffect
(
c
)
ge1
:
SetType
(
EFFECT_TYPE_FIELD
)
ge1
:
SetCode
(
EFFECT_SUMMON_COST
)
ge1
:
SetTargetRange
(
0xff
,
0xff
)
ge1
:
SetOperation
(
cm
.
checkop
)
Duel
.
RegisterEffect
(
ge1
,
0
)
local
ge2
=
ge1
:
Clone
()
ge1
:
SetCode
(
EFFECT_SPSUMMON_COST
)
Duel
.
RegisterEffect
(
ge2
,
0
)
local
ge3
=
Effect
.
CreateEffect
(
c
)
ge3
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
ge3
:
SetCode
(
EVENT_SUMMON_SUCCESS
)
ge3
:
SetOperation
(
cm
.
sreset
)
Duel
.
RegisterEffect
(
ge3
,
0
)
local
ge4
=
ge3
:
Clone
()
ge4
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
Duel
.
RegisterEffect
(
ge4
,
0
)
local
ge5
=
ge3
:
Clone
()
ge5
:
SetCode
(
EVENT_SUMMON_NEGATED
)
Duel
.
RegisterEffect
(
ge5
,
0
)
local
ge6
=
ge3
:
Clone
()
ge6
:
SetCode
(
EVENT_SPSUMMON_NEGATED
)
Duel
.
RegisterEffect
(
ge6
,
0
)
local
ge7
=
Effect
.
CreateEffect
(
c
)
ge7
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
ge7
:
SetCode
(
EVENT_CHAIN_SOLVING
)
ge7
:
SetOperation
(
cm
.
count
)
Duel
.
RegisterEffect
(
ge7
,
0
)
local
ge8
=
Effect
.
CreateEffect
(
c
)
ge8
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
ge8
:
SetCode
(
EVENT_CHAIN_SOLVED
)
ge8
:
SetOperation
(
cm
.
creset
)
Duel
.
RegisterEffect
(
ge8
,
0
)
end
SNNM
.
DressamAdjust
(
c
)
if
not
cm
.
global_check
then
cm
.
global_check
=
true
local
ge9
=
Effect
.
CreateEffect
(
c
)
...
...
@@ -74,20 +39,6 @@ function cm.initial_effect(c)
Duel
.
RegisterEffect
(
ge10
,
0
)
end
end
function
cm
.
checkop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
Doremy_Token_Check
then
return
end
Doremy_Summoning_Check
=
true
end
function
cm
.
sreset
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
Doremy_Token_Check
then
return
end
Doremy_Summoning_Check
=
false
end
function
cm
.
count
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Doremy_Chain_Solving_Check
=
true
end
function
cm
.
creset
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Doremy_Chain_Solving_Check
=
false
end
function
cm
.
trop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g1
=
Group
.
CreateGroup
()
local
g2
=
Group
.
CreateGroup
()
...
...
expansions/script/c53760009.lua
View file @
f9ee59d7
...
...
@@ -26,56 +26,7 @@ function cm.initial_effect(c)
e3
:
SetTarget
(
cm
.
target
)
e3
:
SetOperation
(
cm
.
operation
)
c
:
RegisterEffect
(
e3
)
if
not
Doremy_Adjust
then
Doremy_Adjust
=
true
local
ge1
=
Effect
.
CreateEffect
(
c
)
ge1
:
SetType
(
EFFECT_TYPE_FIELD
)
ge1
:
SetCode
(
EFFECT_SUMMON_COST
)
ge1
:
SetTargetRange
(
0xff
,
0xff
)
ge1
:
SetOperation
(
cm
.
checkop
)
Duel
.
RegisterEffect
(
ge1
,
0
)
local
ge2
=
ge1
:
Clone
()
ge1
:
SetCode
(
EFFECT_SPSUMMON_COST
)
Duel
.
RegisterEffect
(
ge2
,
0
)
local
ge3
=
Effect
.
CreateEffect
(
c
)
ge3
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
ge3
:
SetCode
(
EVENT_SUMMON_SUCCESS
)
ge3
:
SetOperation
(
cm
.
sreset
)
Duel
.
RegisterEffect
(
ge3
,
0
)
local
ge4
=
ge3
:
Clone
()
ge4
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
Duel
.
RegisterEffect
(
ge4
,
0
)
local
ge5
=
ge3
:
Clone
()
ge5
:
SetCode
(
EVENT_SUMMON_NEGATED
)
Duel
.
RegisterEffect
(
ge5
,
0
)
local
ge6
=
ge3
:
Clone
()
ge6
:
SetCode
(
EVENT_SPSUMMON_NEGATED
)
Duel
.
RegisterEffect
(
ge6
,
0
)
local
ge7
=
Effect
.
CreateEffect
(
c
)
ge7
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
ge7
:
SetCode
(
EVENT_CHAIN_SOLVING
)
ge7
:
SetOperation
(
cm
.
count
)
Duel
.
RegisterEffect
(
ge7
,
0
)
local
ge8
=
Effect
.
CreateEffect
(
c
)
ge8
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
ge8
:
SetCode
(
EVENT_CHAIN_SOLVED
)
ge8
:
SetOperation
(
cm
.
creset
)
Duel
.
RegisterEffect
(
ge8
,
0
)
end
end
function
cm
.
checkop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
Doremy_Token_Check
then
return
end
Doremy_Summoning_Check
=
true
end
function
cm
.
sreset
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
Doremy_Token_Check
then
return
end
Doremy_Summoning_Check
=
false
end
function
cm
.
count
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Doremy_Chain_Solving_Check
=
true
end
function
cm
.
creset
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Doremy_Chain_Solving_Check
=
false
SNNM
.
DressamAdjust
(
c
)
end
function
cm
.
adjustop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
...
...
expansions/script/c53760011.lua
View file @
f9ee59d7
...
...
@@ -24,56 +24,7 @@ function cm.initial_effect(c)
e3
:
SetCost
(
cm
.
cost
)
e3
:
SetOperation
(
cm
.
operation
)
c
:
RegisterEffect
(
e3
)
if
not
Doremy_Adjust
then
Doremy_Adjust
=
true
local
ge1
=
Effect
.
CreateEffect
(
c
)
ge1
:
SetType
(
EFFECT_TYPE_FIELD
)
ge1
:
SetCode
(
EFFECT_SUMMON_COST
)
ge1
:
SetTargetRange
(
0xff
,
0xff
)
ge1
:
SetOperation
(
cm
.
checkop
)
Duel
.
RegisterEffect
(
ge1
,
0
)
local
ge2
=
ge1
:
Clone
()
ge1
:
SetCode
(
EFFECT_SPSUMMON_COST
)
Duel
.
RegisterEffect
(
ge2
,
0
)
local
ge3
=
Effect
.
CreateEffect
(
c
)
ge3
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
ge3
:
SetCode
(
EVENT_SUMMON_SUCCESS
)
ge3
:
SetOperation
(
cm
.
sreset
)
Duel
.
RegisterEffect
(
ge3
,
0
)
local
ge4
=
ge3
:
Clone
()
ge4
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
Duel
.
RegisterEffect
(
ge4
,
0
)
local
ge5
=
ge3
:
Clone
()
ge5
:
SetCode
(
EVENT_SUMMON_NEGATED
)
Duel
.
RegisterEffect
(
ge5
,
0
)
local
ge6
=
ge3
:
Clone
()
ge6
:
SetCode
(
EVENT_SPSUMMON_NEGATED
)
Duel
.
RegisterEffect
(
ge6
,
0
)
local
ge7
=
Effect
.
CreateEffect
(
c
)
ge7
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
ge7
:
SetCode
(
EVENT_CHAIN_SOLVING
)
ge7
:
SetOperation
(
cm
.
count
)
Duel
.
RegisterEffect
(
ge7
,
0
)
local
ge8
=
Effect
.
CreateEffect
(
c
)
ge8
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
ge8
:
SetCode
(
EVENT_CHAIN_SOLVED
)
ge8
:
SetOperation
(
cm
.
creset
)
Duel
.
RegisterEffect
(
ge8
,
0
)
end
end
function
cm
.
checkop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
Doremy_Token_Check
then
return
end
Doremy_Summoning_Check
=
true
end
function
cm
.
sreset
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
Doremy_Token_Check
then
return
end
Doremy_Summoning_Check
=
false
end
function
cm
.
count
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Doremy_Chain_Solving_Check
=
true
end
function
cm
.
creset
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Doremy_Chain_Solving_Check
=
false
SNNM
.
DressamAdjust
(
c
)
end
function
cm
.
adjustop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
...
...
expansions/script/c53760013.lua
View file @
f9ee59d7
...
...
@@ -61,9 +61,9 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
else
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_ATOHAND
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
cm
.
srfilter
,
tp
,
LOCATION_DECK
+
LOCATION_REMOVED
,
0
,
1
,
1
,
nil
)
if
g
:
GetCount
()
>
0
and
Duel
.
SendtoHand
(
g
,
nil
,
REASON_EFFECT
)
~=
0
then
if
g
:
GetCount
()
>
0
and
Duel
.
SendtoHand
(
g
,
nil
,
REASON_EFFECT
)
~=
0
and
g
:
GetFirst
():
IsLocation
(
LOCATION_HAND
)
then
Duel
.
ConfirmCards
(
1
-
tp
,
g
)
if
Duel
.
GetLocationCount
(
tp
,
LOCATION_SZONE
)
>
0
then
if
Duel
.
GetLocationCount
(
1
-
tp
,
LOCATION_SZONE
)
>
0
then
Duel
.
BreakEffect
()
Duel
.
Hint
(
HINT_SELECTMSG
,
1
-
tp
,
HINTMSG_CONTROL
)
local
sc
=
Duel
.
SelectMatchingCard
(
1
-
tp
,
cm
.
ctfilter
,
tp
,
LOCATION_ONFIELD
,
0
,
1
,
1
,
nil
):
GetFirst
()
...
...
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