Commit f6e00c40 authored by Nemo Ma's avatar Nemo Ma

SoundStageLibUpdate

parent 5db91dff
--【背景音台】POP TEAM EPIC - old
--function c33701499.initial_effect(c)
--card,code,oathcount,bgmHintID(卡片,卡号,契约回合,音乐提示)
--card,code,oathcount,bgmHintID(<cardname>,<cardID>,<contractTurn>,<BGMFileName>)
--bgmhandle(c,33701499,6,1)
--end
function bgmhandle(c,code,count,bgmid,con,cost,tg,op)
--Activate
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_ACTIVATE)
e0:SetCode(EVENT_FREE_CHAIN)
if con then e0:SetCondition(con) end
e0:SetCost((cost and {cost} or {function(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
if bgmid then Duel.Hint(HINT_MUSIC,0,aux.Stringid(code,bgmid)) end
end})[1])
if tg then e0:SetTarget(tg) end
if op then e0:SetOperation(op) end
--indes
local e2 = Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_FZONE)
e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e2:SetValue(1)
--Cannot activate
local e3 = Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_CANNOT_ACTIVATE)
e3:SetRange(LOCATION_FZONE)
e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET + EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_CANNOT_NEGATE)
e3:SetTargetRange(1, 0)
e3:SetValue(function(e,re,tp)
return re:GetHandler():IsType(TYPE_FIELD) and re:IsHasType(EFFECT_TYPE_ACTIVATE) end)
--cannot set
local e4 = Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD)
e4:SetCode(EFFECT_CANNOT_SSET)
e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e4:SetRange(LOCATION_FZONE)
e4:SetTargetRange(1, 0)
e4:SetTarget(function(e,c)
return c:IsType(TYPE_FIELD) end)
c:RegisterEffect(e4)
--Auto oath count
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCountLimit(1)
e1:SetRange(LOCATION_FZONE)
e1:SetCondition(function(e,tp,eg,ep,ev,re,r,rp)
return tp~=Duel.GetTurnPlayer() end)
e1:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:GetFlagEffect(1082946)==0 then
c:RegisterFlagEffect(1082946,RESET_PHASE+PHASE_END+RESET_SELF_TURN,0,count)
c:SetTurnCounter(0)
end
local ct=c:GetTurnCounter()
ct=ct+1
c:SetTurnCounter(ct)
if ct>=count then
Duel.Destroy(c,REASON_RULE)
c:ResetFlagEffect(1082946)
end end)
c:RegisterEffect(e0)
c:RegisterEffect(e1)
c:RegisterEffect(e2)
c:RegisterEffect(e3)
c:RegisterEffect(e4)
_G["c"..code][c] = e1
end
\ No newline at end of file
--【背景音台】POP TEAM EPIC
function c33701500.initial_effect(c)
--card,code,oathcount,bgmHintID(卡片,卡号,契约回合,音乐提示)
--card,code,oathcount,bgmHintID(<cardname>,<cardID>,<contractTurn>,<BGMFileName>)
bgmhandle(c,33701500,6,1)
local s,id=GetID()
if not GLITCHYLIB_LOADED then
Duel.LoadScript("glitchylib_vsnemo.lua")
end
function bgmhandle(c,code,count,bgmid,con,cost,tg,op)
--Activate
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_ACTIVATE)
e0:SetCode(EVENT_FREE_CHAIN)
if con then e0:SetCondition(con) end
e0:SetCost((cost and {cost} or {function(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
if bgmid then Duel.Hint(HINT_MUSIC,0,aux.Stringid(code,bgmid)) end
end})[1])
if tg then e0:SetTarget(tg) end
if op then e0:SetOperation(op) end
--indes
local e2 = Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_FZONE)
e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e2:SetValue(1)
--Cannot activate
local e3 = Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_CANNOT_ACTIVATE)
e3:SetRange(LOCATION_FZONE)
e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET + EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_CANNOT_NEGATE)
e3:SetTargetRange(1, 0)
e3:SetValue(function(e,re,tp)
return re:GetHandler():IsType(TYPE_FIELD) and re:IsHasType(EFFECT_TYPE_ACTIVATE) end)
--cannot set
local e4 = Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD)
e4:SetCode(EFFECT_CANNOT_SSET)
e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e4:SetRange(LOCATION_FZONE)
e4:SetTargetRange(1, 0)
e4:SetTarget(function(e,c)
return c:IsType(TYPE_FIELD) end)
c:RegisterEffect(e4)
--Auto oath count
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCountLimit(1)
e1:SetRange(LOCATION_FZONE)
e1:SetCondition(function(e,tp,eg,ep,ev,re,r,rp)
return tp~=Duel.GetTurnPlayer() end)
e1:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:GetFlagEffect(1082946)==0 then
c:RegisterFlagEffect(1082946,RESET_PHASE+PHASE_END+RESET_SELF_TURN,0,count)
c:SetTurnCounter(0)
end
local ct=c:GetTurnCounter()
ct=ct+1
c:SetTurnCounter(ct)
if ct>=count then
Duel.Destroy(c,REASON_RULE)
c:ResetFlagEffect(1082946)
end end)
c:RegisterEffect(e0)
c:RegisterEffect(e1)
c:RegisterEffect(e2)
c:RegisterEffect(e3)
c:RegisterEffect(e4)
_G["c"..code][c] = e1
if not TYPE_SOUNDSTAGE then
Duel.LoadScript("glitchylib_soundstage.lua")
end
function s.initial_effect(c)
--[[Template to add a Sound Stage procedure
1) Card the procedure will be registered to
2) Activation effect of the card (must be EFFECT_TYPE_ACTIVATE)
3) ID of the card
4) Contract turns of the card
5) Description string ID that contains the name of the music file that plays when the card is activated (aux.Stringid is called by passing the arguments (3) and (5))
aux.AddSoundStageProc(c,卡片发动效果,卡号,契约回合数,音乐文件名CDB提示ID)
]]
aux.AddSoundStageProc(c,c:Activation(),id,6,1)
end
\ No newline at end of file
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