Commit f4022f78 authored by POLYMER's avatar POLYMER

fix

parent 0f47be6f
......@@ -3236,7 +3236,6 @@
11451901 1
#250112
40010934 0
98500000 0
11561001 2
#241229
47158779 0
......@@ -6940,7 +6939,6 @@
90150000 0
75000020 0
95101047 0
98500010 0
10200042 0
65809001 0
65809011 0
......@@ -7749,7 +7747,6 @@
82208100 0
24501019 0
98942060 0
98500010 0
12801815 0
65899905 0
11451000 0
......
No preview for this file type
......@@ -60,7 +60,7 @@ end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
if c:IsRelateToEffect(e) and c:GetLevel()>=3 then
-- 等级下降2星
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
......
--神之告白
function c98500000.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(c98500000.target)
e1:SetOperation(c98500000.activate)
c:RegisterEffect(e1)
--act in hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(98500000,0))
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_TRAP_ACT_IN_HAND)
e2:SetCondition(c98500000.handcon)
c:RegisterEffect(e2)
end
function c98500000.handcon(e)
return Duel.GetFieldGroupCount(e:GetHandlerPlayer(),LOCATION_ONFIELD,0)==0
end
function c98500000.cofilter(c)
return c:IsCode(40605147,41420027,84749824,92512625) and c:IsSSetable()
end
function c98500000.target(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(c98500000.cofilter,tp,LOCATION_DECK+LOCATION_HAND,0,nil)
if chk==0 then return g:GetClassCount(Card.GetCode)>=4 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
local cg=g:SelectSubGroup(tp,aux.dncheck,false,4,4)
e:SetLabelObject(cg)
cg:KeepAlive()
Duel.ConfirmCards(1-tp,cg)
end
function c98500000.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.SelectYesNo(1-tp,aux.Stringid(98500000,0)) then
local WIN_REASON_GB=0x77
Duel.Win(tp,WIN_REASON_GB)
else
local sg=e:GetLabelObject()
if sg:GetCount()>0 then
Duel.SSet(tp,sg)
local tc=sg:GetFirst()
while tc do
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_TRAP_ACT_IN_SET_TURN)
e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e2:SetValue(1)
e2:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e2)
tc=sg:GetNext()
end
end
end
end
--欢聚友伴 发黑锃亮双马尾
function c98500010.initial_effect(c)
Duel.AddCustomActivityCounter(98500010,ACTIVITY_CHAIN,c98500010.chainfilter)
Duel.AddCustomActivityCounter(98500011,ACTIVITY_CHAIN,c98500010.chainfilter2)
--draw
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(c98500010.drcon)
e1:SetCost(c98500010.drcost)
e1:SetOperation(c98500010.drop)
c:RegisterEffect(e1)
--adjust(disablecheck)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_CANNOT_DISABLE)
e2:SetCode(EVENT_ADJUST)
e2:SetRange(0xff)
e2:SetLabelObject(e1)
e2:SetOperation(c98500010.adjustop)
c:RegisterEffect(e2)
end
function c98500010.chainfilter(re,tp,cid)
return not (re:IsActiveType(TYPE_MONSTER) and re:GetHandler():IsSetCard(0x1b2))
end
function c98500010.chainfilter2(re,tp,cid)
local loc=Duel.GetChainInfo(cid,CHAININFO_TRIGGERING_LOCATION)
if re:IsActiveType(TYPE_MONSTER) and loc&(LOCATION_HAND|LOCATION_GRAVE|LOCATION_REMOVED)>0 then
Duel.RegisterFlagEffect(1-tp,98500010,RESET_PHASE+PHASE_END,0,1)
end
return not (re:IsActiveType(TYPE_MONSTER) and loc&(LOCATION_HAND|LOCATION_GRAVE|LOCATION_REMOVED)>0)
end
function c98500010.drcon(e,tp,eg,ep,ev,re,r,rp)
return (Duel.GetFieldGroupCount(tp,LOCATION_ONFIELD,0)==0 or Duel.GetFlagEffect(tp,98500010)>=4) and Duel.GetCustomActivityCount(98500010,tp,ACTIVITY_CHAIN)<2
end
function c98500010.drcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsDiscardable() end
Duel.SendtoGrave(e:GetHandler(),REASON_COST+REASON_DISCARD)
local e3=Effect.CreateEffect(e:GetHandler())
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e3:SetCode(EFFECT_CANNOT_ACTIVATE)
e3:SetTargetRange(1,0)
e3:SetCondition(c98500010.actcon)
e3:SetValue(c98500010.aclimit)
e3:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e3,tp)
end
function c98500010.actcon(e)
local tp=e:GetHandlerPlayer()
return Duel.GetCustomActivityCount(98500010,tp,ACTIVITY_CHAIN)>1
end
function c98500010.aclimit(e,re,tp)
return re:IsActiveType(TYPE_MONSTER) and re:GetHandler():IsSetCard(0x1b2)
end
function c98500010.drop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetCountLimit(1)
e1:SetCondition(c98500010.tdcon)
e1:SetOperation(c98500010.tdop)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
if Duel.GetTurnPlayer()==tp then
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_CHAIN_SOLVED)
e2:SetOperation(c98500010.rmop)
e2:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e2,tp)
end
end
function c98500010.tdcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFlagEffect(tp,98500010)>=4
end
function c98500010.tdop(e,tp,eg,ep,ev,re,r,rp)
local ct=Duel.GetFlagEffect(tp,98500010)
local ct2=math.floor(ct/5)
local g=Duel.GetFieldGroup(e:GetOwnerPlayer(),0,LOCATION_ONFIELD):Filter(Card.IsAbleToDeck,nil)
local g2=Duel.GetFieldGroup(e:GetOwnerPlayer(),0,LOCATION_HAND):Filter(Card.IsAbleToDeck,nil)
if ct2>g:GetCount() then
local ct3=ct2-g:GetCount()
Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_TODECK)
local mg=g:Select(1-tp,1,ct2,nil)
Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_TODECK)
local mg2=g2:Select(1-tp,1,ct3,nil)
mg:Merge(mg2)
Duel.SendtoDeck(mg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
else
Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_TODECK)
local mg=g:Select(1-tp,1,ct2,nil)
Duel.SendtoDeck(mg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end
end
function c98500010.rmop(e,tp,eg,ep,ev,re,r,rp)
if ep~=tp and (re:GetActivateLocation()==LOCATION_GRAVE or re:GetActivateLocation()==LOCATION_HAND) then
local rc=re:GetHandler()
Duel.Hint(HINT_CARD,0,98500010)
Duel.SendtoDeck(rc,nil,SEQ_DECKBOTTOM,REASON_EFFECT)
end
end
function c98500010.adjustop(e,tp,eg,ep,ev,re,r,rp)
local e1=e:GetLabelObject()
if Duel.GetFlagEffect(tp,98500010)>=4 and Duel.GetTurnPlayer()==tp then
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CANNOT_INACTIVATE+EFFECT_FLAG_CAN_FORBIDDEN)
else
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
end
end
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