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Nemo Ma
no81cards
Commits
e177a57e
Commit
e177a57e
authored
Jan 12, 2026
by
POLYMER
Browse files
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fix
parent
b87e7be5
Changes
11
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Showing
11 changed files
with
96 additions
and
11 deletions
+96
-11
expansions/script/c13020005.lua
expansions/script/c13020005.lua
+2
-1
expansions/script/c33201802.lua
expansions/script/c33201802.lua
+1
-0
expansions/script/c33201803.lua
expansions/script/c33201803.lua
+3
-2
expansions/script/c33201804.lua
expansions/script/c33201804.lua
+2
-1
expansions/script/c33201805.lua
expansions/script/c33201805.lua
+2
-1
expansions/script/c33201806.lua
expansions/script/c33201806.lua
+5
-1
expansions/script/c33201808.lua
expansions/script/c33201808.lua
+1
-1
expansions/script/c6100002.lua
expansions/script/c6100002.lua
+75
-0
expansions/script/c6100228.lua
expansions/script/c6100228.lua
+2
-2
expansions/script/c71500204.lua
expansions/script/c71500204.lua
+1
-0
expansions/script/c7476866.lua
expansions/script/c7476866.lua
+2
-2
No files found.
expansions/script/c13020005.lua
View file @
e177a57e
...
...
@@ -36,7 +36,8 @@ function cm.filter66(c)
end
function
cm
.
ffilter
(
c
,
fc
,
sub
,
mg
,
sg
)
return
c
:
IsAbleToGraveAsCost
()
and
(
c
:
GetOriginalType
()
&
TYPE_UNION
~=
0
or
c
:
GetOriginalType
()
&
TYPE_EQUIP
~=
0
)
return
c
:
IsAbleToGraveAsCost
()
and
(
c
:
GetOriginalType
()
&
TYPE_UNION
~=
0
or
c
:
IsType
(
TYPE_EQUIP
))
--(c:GetOriginalType() & TYPE_UNION ~= 0 or c:GetOriginalType() & TYPE_EQUIP ~= 0)
end
function
cm
.
filter
(
c
,
c2
)
...
...
expansions/script/c33201802.lua
View file @
e177a57e
...
...
@@ -110,6 +110,7 @@ function s.thop(e, tp, eg, ep, ev, re, r, rp)
if
#
g
>
0
then
Duel
.
SendtoDeck
(
g
,
nil
,
SEQ_DECKSHUFFLE
,
REASON_EFFECT
)
Duel
.
ShuffleDeck
(
tp
)
end
end
...
...
expansions/script/c33201803.lua
View file @
e177a57e
...
...
@@ -18,8 +18,8 @@ function s.initial_effect(c)
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e2
:
SetCategory
(
CATEGORY_TOHAND
+
CATEGORY_SEARCH
)
e2
:
SetType
(
EFFECT_TYPE_IGNITION
)
-- 启动效果
e2
:
SetRange
(
LOCATION_SZONE
)
-- 在魔陷区发动(无论是装备状态还是永续魔法状态)
e2
:
SetCountLimit
(
1
,
id
+
10000
)
-- 卡名硬限制
e2
:
SetRange
(
LOCATION_SZONE
)
-- 在魔陷区发动(无论是装备状态还是永续魔法状态)
e2
:
SetCountLimit
(
1
,
id
+
10000
)
-- 卡名硬限制
e2
:
SetCondition
(
s
.
thcon1
)
e2
:
SetTarget
(
s
.
thtg1
)
e2
:
SetOperation
(
s
.
thop1
)
...
...
@@ -106,6 +106,7 @@ function s.thop(e, tp, eg, ep, ev, re, r, rp)
if
#
g
>
0
then
Duel
.
SendtoDeck
(
g
,
nil
,
SEQ_DECKSHUFFLE
,
REASON_EFFECT
)
Duel
.
ShuffleDeck
(
tp
)
end
end
...
...
expansions/script/c33201804.lua
View file @
e177a57e
...
...
@@ -22,7 +22,7 @@ function s.initial_effect(c)
e2
:
SetCode
(
EVENT_SUMMON_SUCCESS
)
e2
:
SetRange
(
LOCATION_SZONE
)
e2
:
SetProperty
(
EFFECT_FLAG_DELAY
+
EFFECT_FLAG_ACTIVATE_CONDITION
)
e2
:
SetCountLimit
(
1
)
e2
:
SetCountLimit
(
1
)
e2
:
SetCondition
(
s
.
descon
)
e2
:
SetTarget
(
s
.
destg
)
e2
:
SetOperation
(
s
.
desop
)
...
...
@@ -115,6 +115,7 @@ function s.thop(e, tp, eg, ep, ev, re, r, rp)
if
#
g
>
0
then
Duel
.
SendtoDeck
(
g
,
nil
,
SEQ_DECKSHUFFLE
,
REASON_EFFECT
)
Duel
.
ShuffleDeck
(
tp
)
end
end
...
...
expansions/script/c33201805.lua
View file @
e177a57e
...
...
@@ -19,7 +19,7 @@ function s.initial_effect(c)
e2
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
+
CATEGORY_DESTROY
)
e2
:
SetType
(
EFFECT_TYPE_IGNITION
)
-- 启动效果
e2
:
SetRange
(
LOCATION_SZONE
)
-- 在魔陷区发动
e2
:
SetCountLimit
(
1
,
id
+
10000
)
-- 【安全起见】添加了卡名硬限制
e2
:
SetCountLimit
(
1
,
id
+
10000
)
-- 【安全起见】添加了卡名硬限制
e2
:
SetCondition
(
s
.
spcon
)
e2
:
SetTarget
(
s
.
sptg
)
e2
:
SetOperation
(
s
.
spop
)
...
...
@@ -110,6 +110,7 @@ function s.thop(e, tp, eg, ep, ev, re, r, rp)
if
#
g
>
0
then
Duel
.
SendtoDeck
(
g
,
nil
,
SEQ_DECKSHUFFLE
,
REASON_EFFECT
)
Duel
.
ShuffleDeck
(
tp
)
end
end
...
...
expansions/script/c33201806.lua
View file @
e177a57e
...
...
@@ -67,7 +67,11 @@ function s.matop(e, tp, eg, ep, ev, re, r, rp)
local
mat
=
g
:
GetFirst
()
-- 变成超量素材
-- 如果是对方的卡,Duel.Overlay 会处理移动逻辑
Duel
.
Overlay
(
tc
,
mat
)
local
og
=
mat
:
GetOverlayGroup
()
if
og
:
GetCount
()
>
0
then
Duel
.
SendtoGrave
(
og
,
REASON_RULE
)
end
Duel
.
Overlay
(
tc
,
mat
)
end
end
end
...
...
expansions/script/c33201808.lua
View file @
e177a57e
...
...
@@ -104,7 +104,7 @@ function s.disop(e, tp, eg, ep, ev, re, r, rp)
-- 步骤3:那之后,可以塞素材
-- 只有成功无效了,才能处理“那之后”
if
target
:
IsRelateToEffect
(
e
)
and
not
target
:
IsImmuneToEffect
(
e
)
and
t
c
:
IsCanOverlay
()
then
if
target
:
IsRelateToEffect
(
e
)
and
not
target
:
IsImmuneToEffect
(
e
)
and
t
arget
:
IsCanOverlay
()
then
Duel
.
BreakEffect
()
local
og
=
target
:
GetOverlayGroup
()
if
og
:
GetCount
()
>
0
then
...
...
expansions/script/c6100002.lua
0 → 100644
View file @
e177a57e
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetCategory
(
CATEGORY_DISABLE
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetHintTiming
(
TIMING_DRAW_PHASE
+
TIMING_END_PHASE
)
e1
:
SetCountLimit
(
1
,
id
+
EFFECT_COUNT_CODE_OATH
)
e1
:
SetOperation
(
s
.
activate
)
c
:
RegisterEffect
(
e1
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetCode
(
EFFECT_TRAP_ACT_IN_HAND
)
e2
:
SetCondition
(
s
.
handcon
)
c
:
RegisterEffect
(
e2
)
if
s
.
counter
==
nil
then
s
.
counter
=
true
s
[
0
]
=
0
s
[
1
]
=
0
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetType
(
EFFECT_TYPE_CONTINUOUS
+
EFFECT_TYPE_FIELD
)
e3
:
SetCode
(
EVENT_PHASE_START
+
PHASE_DRAW
)
e3
:
SetOperation
(
s
.
resetcount
)
Duel
.
RegisterEffect
(
e3
,
0
)
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetType
(
EFFECT_TYPE_CONTINUOUS
+
EFFECT_TYPE_FIELD
)
e4
:
SetCode
(
EVENT_CHAIN_SOLVING
)
e4
:
SetOperation
(
s
.
checkop
)
Duel
.
RegisterEffect
(
e4
,
0
)
end
end
function
s
.
resetcount
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
s
[
0
]
=
0
s
[
1
]
=
0
end
function
s
.
checkop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
s
[
rp
]
=
s
[
rp
]
+
1
end
function
s
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetCode
(
EVENT_PHASE
+
PHASE_END
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
e1
:
SetCountLimit
(
1
)
e1
:
SetOperation
(
s
.
operation
)
Duel
.
RegisterEffect
(
e1
,
tp
)
end
function
s
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Hint
(
HINT_CARD
,
0
,
m
)
local
c
=
e
:
GetHandler
()
local
g
=
Duel
.
GetMatchingGroup
(
aux
.
disfilter1
,
tp
,
LOCATION_ONFIELD
,
LOCATION_ONFIELD
,
nil
)
local
ct
=
math.floor
(
s
[
1
-
tp
]
/
5
)
if
#
g
==
0
or
ct
<
1
then
return
end
if
ct
>#
g
then
ct
=#
g
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_DISABLE
)
local
dg
=
g
:
Select
(
tp
,
1
,
ct
,
nil
)
Duel
.
HintSelection
(
dg
)
for
tc
in
aux
.
Next
(
dg
)
do
Duel
.
NegateRelatedChain
(
tc
,
RESET_TURN_SET
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_DISABLE
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
,
2
)
tc
:
RegisterEffect
(
e1
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetCode
(
EFFECT_DISABLE_EFFECT
)
e2
:
SetValue
(
RESET_TURN_SET
)
e2
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
,
2
)
tc
:
RegisterEffect
(
e2
)
end
end
function
s
.
handcon
(
e
)
return
Duel
.
GetFieldGroupCount
(
e
:
GetHandlerPlayer
(),
LOCATION_ONFIELD
,
0
)
==
0
end
expansions/script/c6100228.lua
View file @
e177a57e
...
...
@@ -28,7 +28,7 @@ end
--字段:朦雨
function
s
.
costfilter
(
c
)
return
c
:
IsSetCard
(
0x613
)
and
c
:
IsAbleToGrave
AsCost
()
return
c
:
IsSetCard
(
0x613
)
and
c
:
IsAbleToGrave
()
end
function
s
.
spfilter
(
c
)
...
...
@@ -37,7 +37,7 @@ end
function
s
.
sptg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
c
=
e
:
GetHandler
()
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
s
.
spfilter
,
tp
,
LOCATION_EXTRA
,
0
,
1
,
nil
)
and
c
:
IsAbleToGrave
AsCost
()
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
s
.
spfilter
,
tp
,
LOCATION_EXTRA
,
0
,
1
,
nil
)
and
c
:
IsAbleToGrave
()
and
Duel
.
IsExistingMatchingCard
(
s
.
costfilter
,
tp
,
LOCATION_HAND
+
LOCATION_ONFIELD
,
0
,
1
,
c
)
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
nil
,
1
,
tp
,
LOCATION_EXTRA
)
end
...
...
expansions/script/c71500204.lua
View file @
e177a57e
...
...
@@ -19,6 +19,7 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp)
local
c
=
e
:
GetHandler
()
if
Duel
.
GetFieldGroupCount
(
tp
,
LOCATION_DECK
,
0
)
<
7
then
return
end
Duel
.
ConfirmDecktop
(
tp
,
7
)
local
ag
=
Group
.
CreateGroup
()
local
g
=
Duel
.
GetDecktopGroup
(
tp
,
7
)
if
#
g
>
0
then
local
codes
=
{}
...
...
expansions/script/c7476866.lua
View file @
e177a57e
...
...
@@ -63,14 +63,14 @@ function s.limop(e,tp,eg,ep,ev,re,r,rp)
Duel
.
RegisterEffect
(
e6
,
tp
)
end
function
s
.
scount
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
ep
~=
tp
or
not
re
:
IsActiveType
(
TYPE_MONSTER
)
or
(
re
:
GetHandler
()
and
not
re
:
GetHandler
():
IsSetCard
(
0xc9
))
then
return
end
if
ep
~=
tp
or
not
re
:
IsActiveType
(
TYPE_MONSTER
)
or
(
re
:
GetHandler
()
and
re
:
GetHandler
():
IsSetCard
(
0xc9
))
then
return
end
Duel
.
RegisterFlagEffect
(
tp
,
id
,
RESET_PHASE
+
PHASE_END
,
0
,
1
)
end
function
s
.
econ1
(
e
)
return
Duel
.
GetFlagEffect
(
tp
,
id
)
>
2
end
function
s
.
ocount
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
ep
==
tp
or
not
re
:
IsActiveType
(
TYPE_MONSTER
)
or
(
re
:
GetHandler
()
and
not
re
:
GetHandler
():
IsSetCard
(
0xc9
))
then
return
end
if
ep
==
tp
or
not
re
:
IsActiveType
(
TYPE_MONSTER
)
or
(
re
:
GetHandler
()
and
re
:
GetHandler
():
IsSetCard
(
0xc9
))
then
return
end
Duel
.
RegisterFlagEffect
(
tp
,
id
+
o
,
RESET_PHASE
+
PHASE_END
,
0
,
1
)
end
function
s
.
econ2
(
e
)
...
...
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