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Nemo Ma
no81cards
Commits
dc70e7d1
Commit
dc70e7d1
authored
Nov 18, 2024
by
POLYMER
Browse files
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Browse Files
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Plain Diff
fix
parent
b5dba708
Changes
3
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Showing
3 changed files
with
232 additions
and
33 deletions
+232
-33
expansions/script/c51924010.lua
expansions/script/c51924010.lua
+1
-1
expansions/script/c65123333.lua
expansions/script/c65123333.lua
+197
-5
expansions/script/c91300201.lua
expansions/script/c91300201.lua
+34
-27
No files found.
expansions/script/c51924010.lua
View file @
dc70e7d1
...
...
@@ -184,7 +184,7 @@ function c51924010.diceop(e,tp,eg,ep,ev,re,r,rp)
if
#
g
>
0
then
Duel
.
SendtoGrave
(
g
,
REASON_EFFECT
)
end
local
c
=
e
:
GetHandler
Player
()
local
c
=
e
:
GetHandler
()
local
og
=
Duel
.
GetOperatedGroup
()
local
ag
=
og
:
FilterCount
(
Card
.
IsLocation
,
nil
,
LOCATION_GRAVE
)
if
c
:
IsRelateToEffect
(
e
)
and
c
:
IsFaceup
()
and
#
ag
>
0
then
...
...
expansions/script/c65123333.lua
View file @
dc70e7d1
...
...
@@ -32,6 +32,8 @@ function s.initial_effect(c)
s
.
Control_Mode
=
false
s
.
Wild_Mode
=
false
s
.
Random_Mode
=
false
s
.
Developer_Mode
=
false
s
.
password
=
{
false
,
false
,
false
,
false
,
false
}
s
.
cheaktable
=
{}
s
.
controltable
=
{}
...
...
@@ -200,12 +202,110 @@ function s.initial_effect(c)
_Duel
.
DisableActionCheck
(
false
)
end
end
local
msg_map
=
{
[
1
]
=
"MSG_RETRY"
,
[
2
]
=
"MSG_HINT"
,
[
3
]
=
"MSG_WAITING"
,
[
4
]
=
"MSG_START"
,
[
5
]
=
"MSG_WIN"
,
[
6
]
=
"MSG_UPDATE_DATA"
,
[
7
]
=
"MSG_UPDATE_CARD"
,
[
8
]
=
"MSG_REQUEST_DECK"
,
[
10
]
=
"MSG_SELECT_BATTLECMD"
,
[
11
]
=
"MSG_SELECT_IDLECMD"
,
[
12
]
=
"MSG_SELECT_EFFECTYN"
,
[
13
]
=
"MSG_SELECT_YESNO"
,
[
14
]
=
"MSG_SELECT_OPTION"
,
[
15
]
=
"MSG_SELECT_CARD"
,
[
16
]
=
"MSG_SELECT_CHAIN"
,
[
18
]
=
"MSG_SELECT_PLACE"
,
[
19
]
=
"MSG_SELECT_POSITION"
,
[
20
]
=
"MSG_SELECT_TRIBUTE"
,
[
22
]
=
"MSG_SELECT_COUNTER"
,
[
23
]
=
"MSG_SELECT_SUM"
,
[
24
]
=
"MSG_SELECT_DISFIELD"
,
[
25
]
=
"MSG_SORT_CARD"
,
[
26
]
=
"MSG_SELECT_UNSELECT_CARD"
,
[
30
]
=
"MSG_CONFIRM_DECKTOP"
,
[
31
]
=
"MSG_CONFIRM_CARDS"
,
[
32
]
=
"MSG_SHUFFLE_DECK"
,
[
33
]
=
"MSG_SHUFFLE_HAND"
,
[
34
]
=
"MSG_REFRESH_DECK"
,
[
35
]
=
"MSG_SWAP_GRAVE_DECK"
,
[
36
]
=
"MSG_SHUFFLE_SET_CARD"
,
[
37
]
=
"MSG_REVERSE_DECK"
,
[
38
]
=
"MSG_DECK_TOP"
,
[
39
]
=
"MSG_SHUFFLE_EXTRA"
,
[
40
]
=
"MSG_NEW_TURN"
,
[
41
]
=
"MSG_NEW_PHASE"
,
[
42
]
=
"MSG_CONFIRM_EXTRATOP"
,
[
50
]
=
"MSG_MOVE"
,
[
53
]
=
"MSG_POS_CHANGE"
,
[
54
]
=
"MSG_SET"
,
[
55
]
=
"MSG_SWAP"
,
[
56
]
=
"MSG_FIELD_DISABLED"
,
[
60
]
=
"MSG_SUMMONING"
,
[
61
]
=
"MSG_SUMMONED"
,
[
62
]
=
"MSG_SPSUMMONING"
,
[
63
]
=
"MSG_SPSUMMONED"
,
[
64
]
=
"MSG_FLIPSUMMONING"
,
[
65
]
=
"MSG_FLIPSUMMONED"
,
[
70
]
=
"MSG_CHAINING"
,
[
71
]
=
"MSG_CHAINED"
,
[
72
]
=
"MSG_CHAIN_SOLVING"
,
[
73
]
=
"MSG_CHAIN_SOLVED"
,
[
74
]
=
"MSG_CHAIN_END"
,
[
75
]
=
"MSG_CHAIN_NEGATED"
,
[
76
]
=
"MSG_CHAIN_DISABLED"
,
[
80
]
=
"MSG_CARD_SELECTED"
,
[
81
]
=
"MSG_RANDOM_SELECTED"
,
[
83
]
=
"MSG_BECOME_TARGET"
,
[
90
]
=
"MSG_DRAW"
,
[
91
]
=
"MSG_DAMAGE"
,
[
92
]
=
"MSG_RECOVER"
,
[
93
]
=
"MSG_EQUIP"
,
[
94
]
=
"MSG_LPUPDATE"
,
[
95
]
=
"MSG_UNEQUIP"
,
[
96
]
=
"MSG_CARD_TARGET"
,
[
97
]
=
"MSG_CANCEL_TARGET"
,
[
100
]
=
"MSG_PAY_LPCOST"
,
[
101
]
=
"MSG_ADD_COUNTER"
,
[
102
]
=
"MSG_REMOVE_COUNTER"
,
[
110
]
=
"MSG_ATTACK"
,
[
111
]
=
"MSG_BATTLE"
,
[
112
]
=
"MSG_ATTACK_DISABLED"
,
[
113
]
=
"MSG_DAMAGE_STEP_START"
,
[
114
]
=
"MSG_DAMAGE_STEP_END"
,
[
120
]
=
"MSG_MISSED_EFFECT"
,
[
121
]
=
"MSG_BE_CHAIN_TARGET"
,
[
122
]
=
"MSG_CREATE_RELATION"
,
[
123
]
=
"MSG_RELEASE_RELATION"
,
[
130
]
=
"MSG_TOSS_COIN"
,
[
131
]
=
"MSG_TOSS_DICE"
,
[
132
]
=
"MSG_ROCK_PAPER_SCISSORS"
,
[
133
]
=
"MSG_HAND_RES"
,
[
140
]
=
"MSG_ANNOUNCE_RACE"
,
[
141
]
=
"MSG_ANNOUNCE_ATTRIB"
,
[
142
]
=
"MSG_ANNOUNCE_CARD"
,
[
143
]
=
"MSG_ANNOUNCE_NUMBER"
,
[
160
]
=
"MSG_CARD_HINT"
,
[
161
]
=
"MSG_TAG_SWAP"
,
[
162
]
=
"MSG_RELOAD_FIELD"
,
[
163
]
=
"MSG_AI_NAME"
,
[
164
]
=
"MSG_SHOW_HINT"
,
[
165
]
=
"MSG_PLAYER_HINT"
,
[
170
]
=
"MSG_MATCH_KILL"
,
[
180
]
=
"MSG_CUSTOM_MSG"
}
function
s
.
get_msg_name
(
number
)
return
msg_map
[
number
]
or
"Unknown MSG"
end
function
s
.
Administrator
(
number
)
local
result
=
""
for
i
=
1
,
number
do
result
=
result
..
tostring
(
i
%
10
)
end
_Debug
.
Message
(
"Messages:"
..
number
)
_Debug
.
Message
(
s
.
get_msg_name
(
number
)
)
_Debug
.
ShowHint
(
result
)
end
function
s
.
changecardcode
(
e
,
tp
)
...
...
@@ -432,8 +532,19 @@ function s.menuop(e,tp,eg,ep,ev,re,r,rp,c,sg,og)
page
=
0
elseif
ot
==
3
then
s
.
cheatmode
(
e
)
if
s
.
password
[
1
]
then
s
.
password
[
0
]
=
true
s
.
password
[
2
]
=
true
end
if
s
.
password
[
4
]
then
s
.
Developer_Mode
=
true
end
page
=
0
elseif
ot
==
4
then
if
s
.
password
[
2
]
then
s
.
password
[
0
]
=
true
s
.
password
[
3
]
=
true
end
page
=
page
+
1
end
elseif
page
==
2
then
...
...
@@ -441,6 +552,10 @@ function s.menuop(e,tp,eg,ep,ev,re,r,rp,c,sg,og)
local
desc2
=
s
.
Control_Mode
and
9
or
8
ot
=
_Duel
.
SelectOption
(
tp
,
1360
,
aux
.
Stringid
(
id
,
desc1
),
aux
.
Stringid
(
id
,
7
),
aux
.
Stringid
(
id
,
desc2
),
1345
)
if
ot
==
0
then
if
s
.
password
[
3
]
then
s
.
password
[
0
]
=
true
s
.
password
[
4
]
=
true
end
page
=
page
-
1
elseif
ot
==
1
then
s
.
hintcard
()
...
...
@@ -458,7 +573,8 @@ function s.menuop(e,tp,eg,ep,ev,re,r,rp,c,sg,og)
local
desc1
=
s
.
Wild_Mode
and
11
or
10
local
desc2
=
s
.
Random_Mode
and
13
or
12
local
desc3
=
s
.
Theworld_Mode
and
10
or
9
ot
=
_Duel
.
SelectOption
(
tp
,
1360
,
aux
.
Stringid
(
id
,
desc1
),
aux
.
Stringid
(
id
,
desc2
),
aux
.
Stringid
(
id
,
14
),
1212
)
local
desc4
=
s
.
Developer_Mode
and
1255
or
1212
ot
=
_Duel
.
SelectOption
(
tp
,
1360
,
aux
.
Stringid
(
id
,
desc1
),
aux
.
Stringid
(
id
,
desc2
),
aux
.
Stringid
(
id
,
14
),
desc4
)
if
ot
==
0
then
page
=
page
-
1
elseif
ot
==
1
then
...
...
@@ -471,10 +587,17 @@ function s.menuop(e,tp,eg,ep,ev,re,r,rp,c,sg,og)
s
.
toolop
(
tp
)
page
=
0
elseif
ot
==
4
then
if
s
.
Developer_Mode
then
s
.
testop
(
e
,
tp
)
end
page
=
0
end
end
end
if
not
s
.
password
[
0
]
then
s
.
password
=
{
false
,
false
,
false
,
false
,
false
}
end
s
.
password
[
0
]
=
false
if
not
s
.
Theworld_Mode
then
Duel
.
AdjustAll
()
end
end
function
s
.
matcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
...
...
@@ -511,6 +634,8 @@ function s.movecard(e,tp)
local
c
=
e
:
GetHandler
()
local
ot
=
_Duel
.
SelectOption
(
tp
,
1152
,
1190
,
1191
,
1192
,
1105
)
if
ot
==
0
then
s
.
password
[
0
]
=
true
s
.
password
[
1
]
=
true
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetCode
(
EVENT_CUSTOM
+
id
)
...
...
@@ -1218,7 +1343,7 @@ function s.mindcontrol(e,tp)
elseif
aux
.
GetValueType
(
tg
)
==
"Group"
then
for
tc
in
aux
.
Next
(
tg
)
do
if
Duel
.
SpecialSummonStep
(
tc
,
stype
,
sp
,
trp
,
check
,
limit
,
pos
,
zone
)
then
num
=
num
+
1
end
end
end
end
if
num
>
0
then
_Duel
.
SpecialSummonComplete
()
end
return
num
...
...
@@ -1243,7 +1368,7 @@ function s.mindcontrol(e,tp)
function
Duel
.
MoveToField
(
c
,
mp
,
...
)
return
_Duel
.
MoveToField
(
c
,
tp
,
...
)
end
function
Duel
.
SSet
(
p
,
tg
,
sp
,
...
)
if
not
sp
then
sp
=
p
end
return
_Duel
.
SSet
(
tp
,
tg
,
sp
,
...
)
end
function
Duel
.
GetControl
(
tg
,
p
,
rphase
,
rcount
,
zone
,
...
)
if
not
zone
then
zone
=
0x1f
end
if
not
zone
then
zone
=
0x1f
end
if
aux
.
GetValueType
(
tg
)
==
"Card"
then
local
flag
=
0x1f
-
zone
for
i
=
0
,
4
do
...
...
@@ -1530,7 +1655,7 @@ function s.sumactivate(e,tp,eg,ep,ev,re,r,rp)
local
s1
=
c
:
IsSummonable
(
false
,
nil
)
local
s2
=
c
:
IsMSetable
(
false
,
nil
)
local
flag
=
s
.
sumzone
(
c
,
1
-
tp
)
if
(
s1
and
s2
and
_Duel
.
SelectPosition
(
s
.
mindplayer
,
c
,
POS_FACEUP_ATTACK
+
POS_FACEDOWN_DEFENSE
)
==
POS_FACEUP_ATTACK
)
or
(
s1
and
not
s2
)
then
if
(
s1
and
s2
and
_Duel
.
SelectPosition
(
s
.
mindplayer
,
c
,
POS_FACEUP_ATTACK
+
POS_FACEDOWN_DEFENSE
)
==
POS_FACEUP_ATTACK
)
or
(
s1
and
not
s2
)
then
local
zone
=
Duel
.
SelectField
(
tp
,
1
,
LOCATION_MZONE
,
LOCATION_MZONE
,
~
flag
,
c
:
GetOriginalCode
())
if
zone
<
0x10000
then
Duel
.
Summon
(
1
-
s
.
mindplayer
,
c
,
false
,
nil
,
0
,
zone
)
...
...
@@ -2135,4 +2260,71 @@ function s.toolop(tp)
Duel
.
ResetTimeLimit
(
0
,
999
)
Duel
.
ResetTimeLimit
(
1
,
999
)
end
end
function
s
.
testop
(
e
,
tp
)
local
op1
=
_Duel
.
SelectOption
(
tp
,
1294
,
1216
)
if
op1
==
0
then
local
op2
=
_Duel
.
SelectOption
(
tp
,
1151
,
1350
)
if
op2
==
0
then
local
op3
=
_Duel
.
SelectOption
(
tp
,
4
,
5
,
6
)
if
op3
==
0
then
local
eg
=
Duel
.
SelectMatchingCard
(
tp
,
Card
.
IsFaceup
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
0
,
99
,
nil
)
if
eg
:
GetCount
()
==
0
then
return
end
for
tc
in
aux
.
Next
(
eg
)
do
Duel
.
RaiseSingleEvent
(
tc
,
EVENT_SUMMON_SUCCESS
,
e
,
0
,
tp
,
tp
,
0
)
end
Duel
.
RaiseEvent
(
eg
,
EVENT_SUMMON_SUCCESS
,
e
,
0
,
tp
,
tp
,
0
)
elseif
op3
==
1
then
local
eg
=
Duel
.
SelectMatchingCard
(
tp
,
Card
.
IsFaceup
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
0
,
99
,
nil
)
if
eg
:
GetCount
()
==
0
then
return
end
for
tc
in
aux
.
Next
(
eg
)
do
Duel
.
RaiseSingleEvent
(
tc
,
EVENT_SPSUMMON_SUCCESS
,
e
,
0
,
tp
,
tp
,
0
)
end
Duel
.
RaiseEvent
(
eg
,
EVENT_SPSUMMON_SUCCESS
,
e
,
0
,
tp
,
tp
,
0
)
elseif
op3
==
2
then
local
eg
=
Duel
.
SelectMatchingCard
(
tp
,
Card
.
IsFaceup
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
0
,
99
,
nil
)
if
eg
:
GetCount
()
==
0
then
return
end
for
tc
in
aux
.
Next
(
eg
)
do
Duel
.
RaiseSingleEvent
(
tc
,
EVENT_FLIP_SUMMON_SUCCESS
,
e
,
0
,
tp
,
tp
,
0
)
Duel
.
RaiseSingleEvent
(
tc
,
EVENT_FLIP
,
e
,
0
,
tp
,
tp
,
0
)
end
Duel
.
RaiseEvent
(
eg
,
EVENT_FLIP_SUMMON_SUCCESS
,
e
,
0
,
tp
,
tp
,
0
)
Duel
.
RaiseEvent
(
eg
,
EVENT_FLIP
,
e
,
0
,
tp
,
tp
,
0
)
end
elseif
op2
==
1
then
local
op3
=
_Duel
.
SelectOption
(
tp
,
1103
,
1102
,
1101
,
500
)
if
op3
==
0
then
local
eg
=
Duel
.
SelectMatchingCard
(
tp
,
aux
.
TRUE
,
tp
,
LOCATION_GRAVE
,
LOCATION_GRAVE
,
0
,
99
,
nil
)
if
eg
:
GetCount
()
==
0
then
return
end
for
tc
in
aux
.
Next
(
eg
)
do
Duel
.
RaiseSingleEvent
(
tc
,
EVENT_TO_GRAVE
,
e
,
0
,
tp
,
tp
,
0
)
end
Duel
.
RaiseEvent
(
eg
,
EVENT_TO_GRAVE
,
e
,
0
,
tp
,
tp
,
0
)
elseif
op3
==
1
then
local
eg
=
Duel
.
SelectMatchingCard
(
tp
,
Card
.
IsFaceup
,
tp
,
LOCATION_REMOVED
,
LOCATION_REMOVED
,
0
,
99
,
nil
)
if
eg
:
GetCount
()
==
0
then
return
end
for
tc
in
aux
.
Next
(
eg
)
do
Duel
.
RaiseSingleEvent
(
tc
,
EVENT_REMOVE
,
e
,
0
,
tp
,
tp
,
0
)
end
Duel
.
RaiseEvent
(
eg
,
EVENT_REMOVE
,
e
,
0
,
tp
,
tp
,
0
)
elseif
op3
==
2
then
local
eg
=
Duel
.
SelectMatchingCard
(
tp
,
Card
.
IsFaceupEx
,
tp
,
LOCATION_GRAVE
+
LOCATION_REMOVED
,
LOCATION_GRAVE
+
LOCATION_REMOVED
,
0
,
99
,
nil
)
if
eg
:
GetCount
()
==
0
then
return
end
for
tc
in
aux
.
Next
(
eg
)
do
Duel
.
RaiseSingleEvent
(
tc
,
EVENT_DESTROYED
,
e
,
REASON_EFFECT
+
REASON_BATTLE
,
tp
,
tp
,
0
)
end
Duel
.
RaiseEvent
(
eg
,
EVENT_DESTROYED
,
e
,
REASON_EFFECT
+
REASON_BATTLE
,
tp
,
tp
,
0
)
elseif
op3
==
3
then
local
eg
=
Duel
.
SelectMatchingCard
(
tp
,
Card
.
IsFaceupEx
,
tp
,
LOCATION_GRAVE
+
LOCATION_REMOVED
,
LOCATION_GRAVE
+
LOCATION_REMOVED
,
0
,
99
,
nil
)
if
eg
:
GetCount
()
==
0
then
return
end
for
tc
in
aux
.
Next
(
eg
)
do
Duel
.
RaiseSingleEvent
(
tc
,
EVENT_RELEASE
,
e
,
0
,
tp
,
tp
,
0
)
end
Duel
.
RaiseEvent
(
eg
,
EVENT_RELEASE
,
e
,
0
,
tp
,
tp
,
0
)
end
end
elseif
op1
==
1
then
local
msg
=
_Duel
.
AnnounceNumber
(
tp
,
1
,
2
,
3
,
4
,
5
,
6
,
7
,
8
,
10
,
11
,
12
,
13
,
14
,
15
,
16
,
18
,
19
,
20
,
22
,
23
,
24
,
25
,
26
,
30
,
31
,
32
,
33
,
34
,
35
,
36
,
37
,
38
,
39
,
40
,
41
,
42
,
50
,
53
,
54
,
55
,
56
,
60
,
61
,
62
,
63
,
64
,
65
,
70
,
71
,
72
,
73
,
74
,
75
,
76
,
80
,
81
,
83
,
90
,
91
,
92
,
93
,
94
,
95
,
96
,
97
,
100
,
101
,
102
,
110
,
111
,
112
,
113
,
114
,
120
,
121
,
122
,
123
,
130
,
131
,
132
,
133
,
140
,
141
,
142
,
143
,
160
,
161
,
162
,
163
,
164
,
165
,
170
,
180
)
s
.
Administrator
(
msg
)
end
end
\ No newline at end of file
expansions/script/c91300201.lua
View file @
dc70e7d1
...
...
@@ -81,13 +81,13 @@ function cm.efilter(e,te,ev)
end
cm
.
input
=
{
[[+Z+Z,r-:,|]]
,
[[+Z-5-4+W-(]]
,
[[+Y-;,q->,x]]
,
[[+Y-5+X-/-@]]
,
[[+W+U-N-N-D]]
,
[[+_+[+q-*-$]]
,
[[+j-=-2+a-8]]
,
[[+i-,+n+\-,]]
}
cm
.
string
=
{}
cm
.
string
[
1
]
=
{
"Hyper Celestial destruction!"
,
"对方场上的卡全部回到卡组"
}
cm
.
string
[
2
]
=
{
"Reversion of fight!"
,
"自己抽2张"
}
cm
.
string
[
1
]
=
{
"Hyper Celestial destruction!"
,
"对方
把效果发动过10次以上,对方
场上的卡全部回到卡组"
}
cm
.
string
[
2
]
=
{
"Reversion of fight!"
,
"
对方把效果发动过7次以上,
自己抽2张"
}
cm
.
string
[
3
]
=
{
"Execution!"
,
"自己抽1张"
}
cm
.
string
[
4
]
=
{
"Super Celestial destruction!"
,
"对方场上的表侧表示的卡的效果直到回合结束时无效"
}
cm
.
string
[
4
]
=
{
"Super Celestial destruction!"
,
"对方场上的
卡是5张以上,场上的
表侧表示的卡的效果直到回合结束时无效"
}
cm
.
string
[
5
]
=
{
"対空蹴!"
,
"这个回合,对方下次发动的效果无效"
}
cm
.
string
[
6
]
=
{
"花火!"
,
"这个回合,自己受到的全部伤害变成0"
}
cm
.
string
[
7
]
=
{
"Revelation threads!"
,
"对方场上1张卡破坏"
}
cm
.
string
[
7
]
=
{
"Revelation threads!"
,
"对方场上
随机
1张卡破坏"
}
cm
.
string
[
8
]
=
{
"Dark Blitzes!"
,
"这个回合,这张卡可以向对方怪兽全部各作1次攻击"
}
function
cm
.
thcost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
true
end
...
...
@@ -136,32 +136,40 @@ function cm.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
end
function
cm
.
thop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
e
:
GetLabel
()
==
cm
.
negconfilter
(
e
,
3
,
eg
,
cm
.
input
[
1
],
ev
,
re
,
r
,
rp
)
then
local
g
=
Duel
.
GetMatchingGroup
(
Card
.
IsAbleToDeck
,
tp
,
0
,
LOCATION_ONFIELD
,
nil
)
Duel
.
SendtoDeck
(
g
,
nil
,
2
,
REASON_EFFECT
)
local
ecount
=
Duel
.
GetCustomActivityCount
(
m
,
1
-
tp
,
ACTIVITY_CHAIN
)
if
ecount
>=
10
then
local
g
=
Duel
.
GetMatchingGroup
(
Card
.
IsAbleToDeck
,
tp
,
0
,
LOCATION_ONFIELD
,
nil
)
Duel
.
SendtoDeck
(
g
,
nil
,
2
,
REASON_EFFECT
)
end
elseif
e
:
GetLabel
()
==
cm
.
negconfilter
(
e
,
3
,
eg
,
cm
.
input
[
2
],
ev
,
re
,
r
,
rp
)
then
Duel
.
Draw
(
tp
,
2
,
REASON_EFFECT
)
local
ecount
=
Duel
.
GetCustomActivityCount
(
m
,
1
-
tp
,
ACTIVITY_CHAIN
)
if
ecount
>=
7
then
Duel
.
Draw
(
tp
,
2
,
REASON_EFFECT
)
end
elseif
e
:
GetLabel
()
==
cm
.
negconfilter
(
e
,
3
,
eg
,
cm
.
input
[
3
],
ev
,
re
,
r
,
rp
)
then
Duel
.
Draw
(
tp
,
1
,
REASON_EFFECT
)
elseif
e
:
GetLabel
()
==
cm
.
negconfilter
(
e
,
3
,
eg
,
cm
.
input
[
4
],
ev
,
re
,
r
,
rp
)
then
local
g
=
Duel
.
GetMatchingGroup
(
Card
.
IsFaceup
,
tp
,
0
,
LOCATION_ONFIELD
,
nil
)
local
tc
=
g
:
GetFirst
()
while
tc
do
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_DISABLE
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
tc
:
RegisterEffect
(
e1
)
local
e2
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetCode
(
EFFECT_DISABLE_EFFECT
)
e2
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
tc
:
RegisterEffect
(
e2
)
if
tc
:
IsType
(
TYPE_TRAPMONSTER
)
then
local
e3
=
e1
:
Clone
()
e3
:
SetCode
(
EFFECT_DISABLE_TRAPMONSTER
)
tc
:
RegisterEffect
(
e3
)
if
Duel
.
GetFieldGroupCount
(
tp
,
0
,
LOCATION_ONFIELD
)
>=
5
then
local
g
=
Duel
.
GetMatchingGroup
(
Card
.
IsFaceup
,
tp
,
LOCATION_ONFIELD
,
LOCATION_ONFIELD
,
nil
)
local
tc
=
g
:
GetFirst
()
while
tc
do
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_DISABLE
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
tc
:
RegisterEffect
(
e1
)
local
e2
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetCode
(
EFFECT_DISABLE_EFFECT
)
e2
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
tc
:
RegisterEffect
(
e2
)
if
tc
:
IsType
(
TYPE_TRAPMONSTER
)
then
local
e3
=
e1
:
Clone
()
e3
:
SetCode
(
EFFECT_DISABLE_TRAPMONSTER
)
tc
:
RegisterEffect
(
e3
)
end
tc
=
g
:
GetNext
()
end
tc
=
g
:
GetNext
()
end
elseif
e
:
GetLabel
()
==
cm
.
negconfilter
(
e
,
3
,
eg
,
cm
.
input
[
5
],
ev
,
re
,
r
,
rp
)
then
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
...
...
@@ -187,8 +195,7 @@ function cm.thop(e,tp,eg,ep,ev,re,r,rp)
e2
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
Duel
.
RegisterEffect
(
e2
,
tp
)
elseif
e
:
GetLabel
()
==
cm
.
negconfilter
(
e
,
3
,
eg
,
cm
.
input
[
7
],
ev
,
re
,
r
,
rp
)
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_DESTROY
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
aux
.
TRUE
,
tp
,
0
,
LOCATION_ONFIELD
,
1
,
1
,
nil
)
local
g
=
Duel
.
GetFieldGroup
(
tp
,
0
,
LOCATION_ONFIELD
):
RandomSelect
(
tp
,
1
)
if
#
g
>
0
then
Duel
.
HintSelection
(
g
)
Duel
.
Destroy
(
g
,
REASON_EFFECT
)
...
...
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