Commit c78a7e71 authored by POLYMER's avatar POLYMER

fix

parent 3ec5d6f5
......@@ -38,7 +38,7 @@ function cm.regop(e,tp,eg,ep,ev,re,r,rp)
end
end
function cm.spfilter0(c,loc)
return not c:IsLocation(loc) and c:IsPreviousLocation(loc)
return c:IsPreviousLocation(loc) and not (c:IsLocation(loc) and c:IsControler(c:GetPreviousControler()))
end
function cm.adcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(Card.IsType,1,nil,TYPE_MONSTER)
......
--革命的准备
local m=11451448
local cm=_G["c"..m]
local cm,m=GetID()
function cm.initial_effect(c)
aux.AddCodeList(c,99518961)
--activate
......@@ -35,7 +34,7 @@ function cm.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.SendtoHand(sg1,nil,REASON_EFFECT)>0 then
Duel.ConfirmCards(1-tp,sg1)
local ct=Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)-Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)
if ct>0 and Duel.IsPlayerCanDraw(1-tp,ct) then
if ct>0 then --and Duel.IsPlayerCanDraw(1-tp,ct) then
Duel.Draw(1-tp,ct,REASON_EFFECT)
end
end
......
......@@ -78,7 +78,7 @@ function cm.acfilter(c,tp)
return c:IsPreviousControler(tp) and c:GetEquipTarget()
end
function cm.accon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(cm.acfilter,1,nil,tp) and not eg:IsContains(e:GetHandler())
return eg:IsExists(cm.acfilter,1,nil,tp) and (not eg:IsContains(e:GetHandler()) or e:GetHandler():IsLocation(LOCATION_HAND))
end
function cm.accost(e,tp,eg,ep,ev,re,r,rp,chk)
local exc=(e:GetHandler():IsLocation(LOCATION_HAND) and not e:GetHandler():IsAbleToGraveAsCost()) and e:GetHandler() or nil
......
......@@ -17,6 +17,7 @@ function cm.initial_effect(c)
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToRemoveAsCost(POS_FACEDOWN) end
Duel.ConfirmCards(1-tp,e:GetHandler())
Duel.Remove(e:GetHandler(),POS_FACEDOWN,REASON_COST)
end
function cm.filter(c,code)
......
......@@ -20,6 +20,7 @@ function cm.initial_effect(c)
c:RegisterEffect(e2)
local e5=e2:Clone()
e5:SetDescription(0)
e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e5:SetCode(EVENT_CUSTOM+11451902)
e5:SetCondition(aux.TRUE)
e5:SetCost(aux.TRUE)
......
......@@ -36,6 +36,7 @@ function c16104608.initial_effect(c)
e3:SetTarget(c16104608.destg)
e3:SetOperation(c16104608.desop)
c:RegisterEffect(e3)
end
function c16104608.condition(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsFacedown()
......@@ -93,6 +94,25 @@ function c16104608.filter4(c)
return c:IsFacedown()
end
function c16104608.hspop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e0:SetCode(EVENT_SUMMON_SUCCESS)
e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_OATH)
e0:SetCountLimit(1,98500510)
e0:SetReset(RESET_EVENT+0x7e0000+RESET_PHASE+PHASE_END)
e0:SetOperation(c16104608.efilter)
c:RegisterEffect(e0)
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e4:SetCode(EVENT_MSET)
e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_OATH)
e4:SetCountLimit(1,98500510)
e4:SetReset(RESET_PHASE+PHASE_END)
-- e4:SetLabelObject(c)
e4:SetOperation(c16104608.efilter)
Duel.RegisterEffect(e4,tp)
Duel.BreakEffect()
if Duel.GetLocationCount(tp,LOCATION_MZONE)<1 then return false end
local ts={}
local index=1
......@@ -114,12 +134,14 @@ function c16104608.hspop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then
if Duel.ChangePosition(tc,POS_FACEDOWN_DEFENSE)~=0 then
Duel.BreakEffect()
local g2=Duel.GetMatchingGroup(c16104608.filter4,tp,LOCATION_MZONE,0,nil)
Duel.ShuffleSetCard(g2)
end
end
end
function c16104608.efilter(e,tp,eg,ep,ev,re,r,rp)
local g2=Duel.GetMatchingGroup(c16104608.filter4,tp,LOCATION_MZONE,0,nil)
Duel.ShuffleSetCard(g2)
end
function c16104608.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,nil,1,0,0)
......
......@@ -92,6 +92,25 @@ function c16104610.filter4(c)
return c:IsFacedown()
end
function c16104610.hspop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e0:SetCode(EVENT_SUMMON_SUCCESS)
e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_OATH)
e0:SetCountLimit(1,98500520)
e0:SetReset(RESET_EVENT+0x7e0000)
e0:SetOperation(c16104610.efilter)
c:RegisterEffect(e0)
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e4:SetCode(EVENT_MSET)
e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_OATH)
e4:SetCountLimit(1,98500520)
e4:SetReset(RESET_PHASE+PHASE_END)
-- e4:SetLabelObject(c)
e4:SetOperation(c16104610.efilter)
Duel.RegisterEffect(e4,tp)
Duel.BreakEffect()
if Duel.GetLocationCount(tp,LOCATION_MZONE)<1 then return false end
local ts={}
local index=1
......@@ -113,12 +132,14 @@ function c16104610.hspop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then
if Duel.ChangePosition(tc,POS_FACEDOWN_DEFENSE)~=0 then
Duel.BreakEffect()
local g2=Duel.GetMatchingGroup(c16104610.filter4,tp,LOCATION_MZONE,0,nil)
Duel.ShuffleSetCard(g2)
end
end
end
function c16104610.efilter(e,tp,eg,ep,ev,re,r,rp)
local g2=Duel.GetMatchingGroup(c16104610.filter4,tp,LOCATION_MZONE,0,nil)
Duel.ShuffleSetCard(g2)
end
function c16104610.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,nil,1,0,0)
......
......@@ -34,16 +34,16 @@ function cm.initial_effect(c)
e22:SetValue(TYPE_PENDULUM)
--c:RegisterEffect(e22)
--魔法发动
if not cm.global_jc then
cm.global_jc={}
end
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(m,2))
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetRange(LOCATION_HAND)
e2:SetProperty(EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_SET_AVAILABLE+EFFECT_FLAG_DAMAGE_STEP)
--
--e2:SetType(EFFECT_TYPE_ACTIVATE)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
--e2:SetLabel(m)
e2:SetCondition(cm.backon4)
e2:SetCost(cm.cost1)
e2:SetTarget(cm.target)
......@@ -54,13 +54,8 @@ function cm.initial_effect(c)
e6:SetCondition(cm.backon3)
e6:SetRange(LOCATION_SZONE)
c:RegisterEffect(e6)
local l=Effect.IsHasType
Effect.IsHasType=function(ea,le)
if (ea==e2 or ea==e6) and le==EFFECT_TYPE_ACTIVATE then
return true
end
return l(ea,le)
end
cm.global_jc[#cm.global_jc+1]=e2
cm.global_jc[#cm.global_jc+1]=e6
--模仿开
local e27=e2:Clone()
e27:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
......@@ -68,7 +63,7 @@ function cm.initial_effect(c)
e27:SetCondition(aux.TRUE)
e27:SetCode(m+3)
e27:SetCost(cm.cost)
c:RegisterEffect(e27)
--c:RegisterEffect(e27)
--模仿变
local ez=Effect.CreateEffect(c)
ez:SetDescription(aux.Stringid(m,2))
......@@ -189,6 +184,15 @@ function cm.initial_effect(c)
local e37=ge13:Clone()
e37:SetLabelObject(e19)
Duel.RegisterEffect(e37,0)
local l2=Card.GetActivateEffect
Card.GetActivateEffect=function(ca)
if c==ca then
return e2,e6
end
return l2(ca)
end
if not cm.global_check then
cm.global_check=true
cm.gx=nil
......@@ -207,11 +211,39 @@ function cm.initial_effect(c)
ge12:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
ge12:SetTarget(cm.spcon12)
ge12:SetOperation(cm.dp1)
--Duel.RegisterEffect(ge12,0)
Duel.RegisterEffect(ge12,0)
--
local l=Effect.IsHasType
Effect.IsHasType=function(ea,le)
for i = 0, #cm.global_jc do
if cm.global_jc[i] == ea and le==EFFECT_TYPE_ACTIVATE then
return true
end
end
return l(ea,le)
end
--
local l3=Effect.Clone
Effect.Clone=function(ea)
for i = 0, #cm.global_jc do
if cm.global_jc[i] == ea then
local yb=l3(ea)
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD)
ge1:SetCode(EFFECT_ACTIVATE_COST)
ge1:SetLabelObject(yb)
ge1:SetTargetRange(1,1)
ge1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
ge1:SetTarget(cm.actarget)
ge1:SetOperation(cm.checkop)
Duel.RegisterEffect(ge1,0)
return yb
end
end
return l3(ea)
end
end
end
if not Card.SetEntityCode then Card.SetEntityCode=aux.TRUE end
function cm.spfilter(c,e,tp)
return c:IsType(TYPE_SPELL) or c:IsType(TYPE_TRAP)
end
......@@ -268,19 +300,19 @@ function cm.checkop1(e,tp,eg,ep,ev,re,r,rp)
end
end
function cm.con(e,tp)
pcall(Duel.DisableActionCheck,true)
Duel.DisableActionCheck(true)
local dc=Duel.CreateToken(tp,m+1)
local res=dc:GetActivateEffect():IsActivatable(tp,false,false)
pcall(Duel.DisableActionCheck,false)
Duel.DisableActionCheck(false)
return res and Duel.GetCurrentPhase()~=PHASE_DAMAGE_CAL
and Duel.GetCurrentPhase()~=PHASE_DAMAGE-- and Duel.GetCurrentPhase()~=PHASE_BATTLE_STEP
and Duel.GetFlagEffect(tp,m+2)==0
end
function cm.con1(e,tp)
pcall(Duel.DisableActionCheck,true)
Duel.DisableActionCheck(true)
local dc=Duel.CreateToken(tp,m+1)
local res=dc:GetActivateEffect():IsActivatable(tp,false,false)
pcall(Duel.DisableActionCheck,false)
Duel.DisableActionCheck(false)
return res and Duel.SelectYesNo(tp,aux.Stringid(m,3))
end
function cm.op(e,tp,eg,ep,ev,re,r,rp)
......@@ -330,6 +362,7 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
--
e:GetLabelObject():SetLabelObject(g)
]]--
c:CreateEffectRelation(e)
Duel.RaiseSingleEvent(c,m+3,re,r,tp,tp,ev)
end
--魔法变相同部分
......@@ -461,6 +494,7 @@ function cm.checkop(e,tp,eg,ep,ev,re,r,rp)
cm.gz=g:GetOriginalCode()
--Duel.AdjustAll()
]]--
c:CreateEffectRelation(e:GetLabelObject())
end
--怪兽变
function cm.checkop2(e,tp,eg,ep,ev,re,r,rp)
......@@ -533,8 +567,7 @@ function cm.reg2(c,e,ob)
--
e:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TOFIELD)
e:SetOperation(cm.pr)
local qi,da=nil,nil
if Effect.GetCountLimit then qi,da=e:GetCountLimit() end
local qi,da=e:GetCountLimit()
if qi~=nil and da==nil then
e:SetCountLimit(qi)
elseif qi~=nil and da~=nil then
......
......@@ -81,6 +81,7 @@ function c40009036.operation(e,tp,eg,ep,ev,re,r,rp)
if not c:IsLocation(LOCATION_SZONE) then return end
if not c:IsRelateToEffect(e) or c:IsStatus(STATUS_LEAVE_CONFIRMED) then return end
Duel.BreakEffect()
Duel.SkipPhase(1-tp,PHASE_BATTLE,RESET_PHASE+PHASE_BATTLE_STEP,1)
Duel.Equip(tp,c,tc)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_EQUIP)
......
......@@ -83,10 +83,9 @@ function c40009037.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) and Duel.Destroy(eg,REASON_EFFECT)~=0 and tc:IsRelateToEffect(e) and tc:IsFaceup() then
Duel.BreakEffect()
Duel.SkipPhase(1-tp,PHASE_BATTLE,RESET_PHASE+PHASE_BATTLE_STEP,1)
if not c:IsLocation(LOCATION_SZONE) then return end
if not c:IsRelateToEffect(e) or c:IsStatus(STATUS_LEAVE_CONFIRMED) then return end
Duel.BreakEffect()
Duel.Equip(tp,c,tc)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_EQUIP)
......
......@@ -67,7 +67,7 @@ function c50203210.sccon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(Card.IsSummonPlayer,1,nil,1-tp)
end
function c50203210.mfilter(c)
return c:IsSetCard(0x3b) and c:IsType(TYPE_MONSTER)
return c:IsSetCard(0x3b) and c:IsType(TYPE_MONSTER) and c:IsFaceup()
end
function c50203210.cfilter(c,syn)
return syn:IsSynchroSummonable(c)
......
......@@ -21,18 +21,16 @@ function c9910436.initial_effect(c)
c:RegisterEffect(e2)
end
function c9910436.atkcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetSummonType()==SUMMON_TYPE_LINK and Duel.IsAbleToEnterBP()
end
function c9910436.cfilter(c,e)
return c:IsAbleToGrave() and not c:IsImmuneToEffect(e)
return e:GetHandler():GetSummonType()==SUMMON_TYPE_LINK
end
function c9910436.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.IsExistingMatchingCard(c9910436.cfilter,tp,LOCATION_ONFIELD+LOCATION_HAND,0,1,c,e)
if Duel.IsExistingMatchingCard(Card.IsAbleToGrave,tp,LOCATION_ONFIELD+LOCATION_HAND,0,1,c)
and c:IsFaceup() and Duel.SelectYesNo(tp,aux.Stringid(9910436,0)) then
Duel.Hint(HINT_CARD,0,9910436)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local cg=Duel.SelectMatchingCard(tp,c9910436.cfilter,tp,LOCATION_ONFIELD+LOCATION_HAND,0,1,63,c,e)
local cg=Duel.SelectMatchingCard(tp,Card.IsAbleToGrave,tp,LOCATION_ONFIELD+LOCATION_HAND,0,1,63,c)
Duel.HintSelection(cg)
Duel.SendtoGrave(cg,REASON_EFFECT)
local oc=Duel.GetOperatedGroup():FilterCount(Card.IsLocation,nil,LOCATION_GRAVE)
local e1=Effect.CreateEffect(c)
......
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