Commit c39f7b1a authored by POLYMER's avatar POLYMER

fix

parent 36dc820d
No preview for this file type
...@@ -12,6 +12,7 @@ function c22023620.initial_effect(c) ...@@ -12,6 +12,7 @@ function c22023620.initial_effect(c)
e1:SetOperation(c22023620.activate) e1:SetOperation(c22023620.activate)
c:RegisterEffect(e1) c:RegisterEffect(e1)
end end
c22023620.has_text_type=TYPE_DUAL
function c22023620.filter(c,e,tp) function c22023620.filter(c,e,tp)
return c:IsType(TYPE_DUAL) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) return c:IsType(TYPE_DUAL) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end end
......
--破茧之月神 --破茧之月神
function c9910056.initial_effect(c) function c9910056.initial_effect(c)
aux.AddCodeList(c,9910059)
--synchro summon --synchro summon
aux.AddSynchroProcedure(c,nil,aux.NonTuner(Card.IsRace,RACE_FAIRY),1) aux.AddSynchroProcedure(c,nil,aux.NonTuner(Card.IsRace,RACE_FAIRY),1)
c:EnableReviveLimit() c:EnableReviveLimit()
......
--沐光凯旋之月神 --沐光凯旋之月神
function c9910084.initial_effect(c) function c9910084.initial_effect(c)
aux.AddCodeList(c,9910059)
--spsummon --spsummon
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(9910084,0)) e1:SetDescription(aux.Stringid(9910084,0))
......
--幽鬼人偶 兰 --幽鬼人偶 兰
function c9910261.initial_effect(c) function c9910261.initial_effect(c)
aux.AddCodeList(c,9910251)
--add counter --add counter
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(9910261,0)) e1:SetDescription(aux.Stringid(9910261,0))
......
--神树勇者 结城友奈 --神树勇者 结城友奈
function c9910305.initial_effect(c) function c9910305.initial_effect(c)
aux.AddCodeList(c,9910307)
--search --search
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
......
--地守之神树 --地守之神树
function c9910307.initial_effect(c) function c9910307.initial_effect(c)
aux.AddCodeList(c,9910307)
--activate --activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND) e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
......
--神树勇者 乃木园子 --神树勇者 乃木园子
function c9910310.initial_effect(c) function c9910310.initial_effect(c)
aux.AddCodeList(c,9910307)
--search --search
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
......
--神树勇者 犬吠埼风 --神树勇者 犬吠埼风
function c9910320.initial_effect(c) function c9910320.initial_effect(c)
aux.AddCodeList(c,9910307)
--search --search
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
......
--神树勇者的满开 --神树勇者的满开
function c9910327.initial_effect(c) function c9910327.initial_effect(c)
aux.AddCodeList(c,9910307)
--act field --act field
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(9910327,0)) e1:SetDescription(aux.Stringid(9910327,0))
......
--神树巫女 上里日向 --神树巫女 上里日向
function c9910341.initial_effect(c) function c9910341.initial_effect(c)
aux.AddCodeList(c,9910307)
--special summon self --special summon self
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD) e1:SetType(EFFECT_TYPE_FIELD)
......
--神树精灵 先代化身 --神树精灵 先代化身
function c9910352.initial_effect(c) function c9910352.initial_effect(c)
aux.AddCodeList(c,9910307)
--spsummon --spsummon
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_SUMMON) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_SUMMON)
......
...@@ -34,7 +34,7 @@ function c9910464.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) ...@@ -34,7 +34,7 @@ function c9910464.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler() local c=e:GetHandler()
local g=Duel.GetMatchingGroup(c9910464.tgfilter1,tp,LOCATION_ONFIELD,0,c,e) local g=Duel.GetMatchingGroup(c9910464.tgfilter1,tp,LOCATION_ONFIELD,0,c,e)
if chkc then return false end if chkc then return false end
if chk==0 then return g:CheckSubGroup(c9910464.filter1,1,g:GetCount(),e,tp,c) end if chk==0 then return #g>0 and g:CheckSubGroup(c9910464.filter1,1,g:GetCount(),e,tp,c) end
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(9910464,1)) Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(9910464,1))
local g1=g:SelectSubGroup(tp,c9910464.filter1,false,1,g:GetCount(),e,tp,c) local g1=g:SelectSubGroup(tp,c9910464.filter1,false,1,g:GetCount(),e,tp,c)
local ct=g1:GetCount()+1 local ct=g1:GetCount()+1
......
--宛若韶光永驻 --宛若韶光永驻
function c9910467.initial_effect(c) function c9910467.initial_effect(c)
aux.AddCodeList(c,9910467)
--Activate --Activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_COUNTER) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_COUNTER)
......
--雪狱之罪哀 梅杜萨之筏 --雪狱之罪哀 梅杜萨之筏
function c9911380.initial_effect(c) function c9911380.initial_effect(c)
aux.AddCodeList(c,9911367)
--Activate --Activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
......
--播种者·浀巢 --播种者·浀巢
function c9911603.initial_effect(c) function c9911603.initial_effect(c)
aux.AddCodeList(c,9911601)
--set --set
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetType(EFFECT_TYPE_QUICK_O)
......
--『忠诚的陵墓守望者』滕王虫 --『忠诚的陵墓守望者』滕王虫
function c9911619.initial_effect(c) function c9911619.initial_effect(c)
aux.AddCodeList(c,9911614) aux.AddCodeList(c,9911601,9911614)
--synchro summon --synchro summon
aux.AddSynchroProcedure(c,nil,aux.NonTuner(nil),1) aux.AddSynchroProcedure(c,nil,aux.NonTuner(nil),1)
c:EnableReviveLimit() c:EnableReviveLimit()
......
--死溢之毒瘴 --死溢之毒瘴
function c9911627.initial_effect(c) function c9911627.initial_effect(c)
aux.AddCodeList(c,9911614) aux.AddCodeList(c,9911601,9911614)
--Activate --Activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_POSITION+CATEGORY_DRAW) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_POSITION+CATEGORY_DRAW)
......
--陵墓噬尸虫 --陵墓噬尸虫
function c9911628.initial_effect(c) function c9911628.initial_effect(c)
aux.AddCodeList(c,9911614) aux.AddCodeList(c,9911601,9911614)
--special summon --special summon
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment