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Nemo Ma
no81cards
Commits
be01ab1a
Commit
be01ab1a
authored
Oct 22, 2021
by
Nemo Ma
Browse files
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Plain Diff
fix
parent
c926d656
Changes
3
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Showing
3 changed files
with
44 additions
and
35 deletions
+44
-35
expansions/script/c114514.lua
expansions/script/c114514.lua
+1
-1
expansions/script/c33710903.lua
expansions/script/c33710903.lua
+19
-8
expansions/script/c82224002.lua
expansions/script/c82224002.lua
+24
-26
No files found.
expansions/script/c114514.lua
View file @
be01ab1a
...
...
@@ -23,7 +23,7 @@ function c114514.initial_effect(c)
c
:
RegisterEffect
(
e3
)
end
function
c114514
.
rfilter
(
c
,
tp
)
return
c
:
IsControler
(
tp
)
or
c
:
IsFaceup
(
)
return
c
:
IsControler
(
tp
)
and
c
:
IsFaceup
()
and
not
c
:
IsCode
(
114514
)
end
function
c114514
.
sumfilter
(
c
)
return
c
:
GetAttack
()
...
...
expansions/script/c33710903.lua
View file @
be01ab1a
...
...
@@ -10,18 +10,28 @@ function c33710903.initial_effect(c)
c
:
RegisterEffect
(
e1
)
if
not
c33710903
.
global_check
then
c33710903
.
global_check
=
true
Count_Time_For_This_Effect
=
{
0
,
0
,
0
,
0
}
local
ge1
=
Effect
.
CreateEffect
(
c
)
ge1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
ge1
:
SetCode
(
EVENT_CHAINING
)
ge1
:
SetOperation
(
c33710903
.
checkop
)
Duel
.
RegisterEffect
(
ge1
,
0
)
local
ge2
=
Effect
.
CreateEffect
(
c
)
ge2
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
ge2
:
SetCode
(
EVENT_TURN_END
)
ge2
:
SetOperation
(
c33710903
.
checkop2
)
Duel
.
RegisterEffect
(
ge2
,
0
)
end
end
function
c33710903
.
checkop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
re
:
GetHandler
()
if
tc
then
Duel
.
RegisterFlagEffect
(
re
:
GetHandler
():
GetControler
(),
16133710903
+
Duel
.
GetTurnCount
(),
RESET_PHASE
+
PHASE_END
,
0
,
2
)
end
Count_Time_For_This_Effect
[
re
:
GetHandlerPlayer
()
+
3
]
=
Count_Time_For_This_Effect
[
re
:
GetHandlerPlayer
()
+
3
]
+
1
end
function
c33710903
.
checkop2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Debug
.
Message
(
0
)
Count_Time_For_This_Effect
[
1
]
=
Count_Time_For_This_Effect
[
3
]
Count_Time_For_This_Effect
[
2
]
=
Count_Time_For_This_Effect
[
4
]
Count_Time_For_This_Effect
[
3
]
=
0
Count_Time_For_This_Effect
[
4
]
=
0
end
function
c33710903
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
GetFieldGroupCount
(
tp
,
LOCATION_DECK
,
0
)
>
0
end
...
...
@@ -59,12 +69,13 @@ function c33710903.actlimit(e,te,tp)
and
g
:
GetFirst
():
IsFaceup
()
end
function
c33710903
.
sptg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
e
:
GetHandler
():
IsRelateToEffect
(
e
)
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DAMAGE
,
0
,
0
,
1
-
tp
,
Duel
.
GetFlagEffect
(
1
-
tp
,
16133710903
+
Duel
.
GetTurnCount
()
-
1
)
*
500
)
if
chk
==
0
then
return
true
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DAMAGE
,
0
,
0
,
1
-
tp
,
Count_Time_For_This_Effect
[
2
-
tp
]
*
500
)
end
function
c33710903
.
spop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
c
:
IsRelateToEffect
(
e
)
then
Duel
.
Damage
(
1
-
tp
,
Duel
.
GetFlagEffect
(
1
-
tp
,
16133710903
+
Duel
.
GetTurnCount
()
-
1
)
*
500
,
REASON_EFFECT
)
Duel
.
Damage
(
1
-
tp
,
Count_Time_For_This_Effect
[
2
-
tp
]
*
500
,
REASON_EFFECT
)
if
c
:
IsRelateToEffect
(
e
)
then
Duel
.
ShuffleHand
(
tp
)
end
end
\ No newline at end of file
expansions/script/c82224002.lua
View file @
be01ab1a
function
c82224002
.
initial_effect
(
c
)
--Activate
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetHintTiming
(
TIMINGS_CHECK_MONSTER
+
TIMING_SSET
)
function
c82224002
.
initial_effect
(
c
)
--Activate
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetHintTiming
(
TIMINGS_CHECK_MONSTER
+
TIMING_SSET
)
e1
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_CANNOT_NEGATE
+
EFFECT_FLAG_CANNOT_INACTIVATE
)
e1
:
SetCondition
(
c82224002
.
con
)
e1
:
SetCondition
(
c82224002
.
con
)
e1
:
SetOperation
(
c82224002
.
activate
)
e1
:
SetCost
(
c82224002
.
cost
)
e1
:
SetCountLimit
(
1
,
82224002
+
EFFECT_COUNT_CODE_OATH
)
c
:
RegisterEffect
(
e1
)
--act in hand
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetCode
(
EFFECT_TRAP_ACT_IN_HAND
)
e2
:
SetCondition
(
c82224002
.
handcon
)
c
:
RegisterEffect
(
e2
)
end
function
c82224002
.
handcon
(
e
)
return
Duel
.
GetFieldGroupCount
(
e
:
GetHandlerPlayer
(),
LOCATION_ONFIELD
,
LOCATION_ONFIELD
)
>=
5
end
function
c82224002
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
true
end
Duel
.
PayLPCost
(
tp
,
math.floor
(
Duel
.
GetLP
(
tp
)
/
2
))
end
--act in hand
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetCode
(
EFFECT_TRAP_ACT_IN_HAND
)
e2
:
SetCondition
(
c82224002
.
handcon
)
c
:
RegisterEffect
(
e2
)
end
function
c82224002
.
handcon
(
e
)
return
Duel
.
GetFieldGroupCount
(
e
:
GetHandlerPlayer
(),
LOCATION_ONFIELD
,
LOCATION_ONFIELD
)
>=
5
end
function
c82224002
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
true
end
Duel
.
PayLPCost
(
tp
,
math.floor
(
Duel
.
GetLP
(
tp
)
/
2
))
end
function
c82224002
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
GetCurrentPhase
()
==
PHASE_MAIN1
or
Duel
.
GetCurrentPhase
()
==
PHASE_BATTLE_START
or
Duel
.
GetCurrentPhase
()
==
PHASE_BATTLE
or
Duel
.
GetCurrentPhase
()
==
PHASE_BATTLE_STEP
or
Duel
.
GetCurrentPhase
()
==
PHASE_MAIN2
end
function
c82224002
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c82224002
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
p
=
Duel
.
GetTurnPlayer
()
Duel
.
Hint
(
HINT_SELECTMSG
,
p
,
aux
.
Stringid
(
82224002
,
0
))
if
Duel
.
GetCurrentPhase
()
==
PHASE_MAIN1
then
Duel
.
SkipPhase
(
p
,
PHASE_MAIN1
,
RESET_PHASE
+
PHASE_
END
,
1
)
Duel
.
SkipPhase
(
p
,
PHASE_MAIN1
,
RESET_PHASE
+
PHASE_
BATTLE
,
1
)
else
if
Duel
.
GetCurrentPhase
()
==
PHASE_BATTLE_START
or
Duel
.
GetCurrentPhase
()
==
PHASE_BATTLE
or
Duel
.
GetCurrentPhase
()
==
PHASE_BATTLE_STEP
then
Duel
.
SkipPhase
(
p
,
PHASE_BATTLE
,
RESET_PHASE
+
PHASE_
END
,
1
)
Duel
.
SkipPhase
(
p
,
PHASE_BATTLE
,
RESET_PHASE
+
PHASE_
MAIN2
,
1
)
else
Duel
.
SkipPhase
(
p
,
PHASE_MAIN2
,
RESET_PHASE
+
PHASE_END
,
1
)
end
end
end
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