Commit b328ad94 authored by POLYMER's avatar POLYMER

fix

parent 87b6fac7
No preview for this file type
......@@ -156,7 +156,7 @@ function cm.spop(e,tp,eg,ep,ev,re,r,rp,c,og,min,max)
Duel.SendtoGrave(sg,REASON_RULE)
c:SetMaterial(g)
Duel.Overlay(c,g)
if #g==1 and Duel.GetFlagEffect(tp,11451926)>0 then
if #g~=2 and Duel.GetFlagEffect(tp,11451926)>0 then
local eset={Duel.IsPlayerAffectedByEffect(tp,EFFECT_FLAG_EFFECT+11451926)}
local g=Group.CreateGroup()
for _,te in pairs(eset) do g:AddCard(te:GetHandler()) end
......
......@@ -154,7 +154,7 @@ function cm.spop(e,tp,eg,ep,ev,re,r,rp,c,og,min,max)
Duel.SendtoGrave(sg,REASON_RULE)
c:SetMaterial(g)
Duel.Overlay(c,g)
if #g==1 and Duel.GetFlagEffect(tp,11451926)>0 then
if #g~=2 and Duel.GetFlagEffect(tp,11451926)>0 then
local eset={Duel.IsPlayerAffectedByEffect(tp,EFFECT_FLAG_EFFECT+11451926)}
local g=Group.CreateGroup()
for _,te in pairs(eset) do g:AddCard(te:GetHandler()) end
......
......@@ -103,6 +103,14 @@ function cm.eqtg(e,tp,eg,ep,ev,re,r,rp,chk)
end
function cm.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_SET_SUMMON_COUNT_LIMIT)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetTargetRange(1,0)
e2:SetValue(2)
e2:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e2,tp)
if Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)<3 or Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 or not c:IsRelateToEffect(e) then return end
local g=Duel.GetDecktopGroup(tp,3)
--Duel.ConfirmCards(tp,g)
......@@ -121,12 +129,4 @@ function cm.eqop(e,tp,eg,ep,ev,re,r,rp)
tc:RegisterEffect(e1)
end
Duel.ShuffleDeck(tp)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_SET_SUMMON_COUNT_LIMIT)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetTargetRange(1,0)
e2:SetValue(2)
e2:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e2,tp)
end
\ No newline at end of file
......@@ -14,8 +14,8 @@ function cm.initial_effect(c)
e10:SetCode(EFFECT_SPSUMMON_PROC)
e10:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e10:SetRange(LOCATION_EXTRA)
e10:SetCondition(aux.XyzLevelFreeCondition(cm.mfilter,cm.lvcheck,2,99))
e10:SetTarget(aux.XyzLevelFreeTarget(cm.mfilter,cm.lvcheck,2,99))
e10:SetCondition(cm.XyzLevelFreeCondition(cm.mfilter,cm.lvcheck,2,99))
e10:SetTarget(cm.XyzLevelFreeTarget(cm.mfilter,cm.lvcheck,2,99))
e10:SetOperation(aux.XyzLevelFreeOperation(cm.mfilter,cm.lvcheck,2,99))
e10:SetValue(SUMMON_TYPE_XYZ)
c:RegisterEffect(e10)
......@@ -110,7 +110,15 @@ function cm.spcon2(e,tp,eg,ep,ev,re,r,rp)
return eg:IsContains(e:GetHandler()) and bool and ceg:IsExists(cm.spfilter,1,nil) and (re==nil or not re:IsActivated())
end
function cm.XyzLevelFreeGoal(g,tp,xyzc,gf)
return (not gf or gf(g)) and Duel.GetLocationCountFromEx(tp,tp,g,TYPE_XYZ)>0
if Duel.GetLocationCountFromEx(tp,tp,g,TYPE_XYZ)<=0 then return false end
if gf and not gf(g) then return false end
local lg=g:Filter(Card.IsHasEffect,nil,EFFECT_XYZ_MIN_COUNT)
for c in Auxiliary.Next(lg) do
local le=c:IsHasEffect(EFFECT_XYZ_MIN_COUNT)
local ct=le:GetValue()
if #g<ct then return false end
end
return true
end
function cm.lvcheck(g)
return g:FilterCount(Card.IsRank,nil,0)<=1
......@@ -142,6 +150,38 @@ function cm.XyzLevelFreeCondition(f,gf,minct,maxct)
return res
end
end
function cm.XyzLevelFreeTarget(f,gf,minct,maxct)
return function(e,tp,eg,ep,ev,re,r,rp,chk,c,og,min,max)
if og and not min then
return true
end
local minc=minct
local maxc=maxct
if min then
if min>minc then minc=min end
if max<maxc then maxc=max end
end
local mg=nil
if og then
mg=og:Filter(aux.XyzLevelFreeFilter,nil,c,f)
else
local loc=LOCATION_MZONE
mg=Duel.GetMatchingGroup(aux.XyzLevelFreeFilter,tp,loc,0,nil,c,f)
end
local sg=Duel.GetMustMaterial(tp,EFFECT_MUST_BE_XMATERIAL)
Duel.SetSelectedCard(sg)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_XMATERIAL)
local cancel=Duel.IsSummonCancelable()
aux.GCheckAdditional=aux.TuneMagicianCheckAdditionalX(EFFECT_TUNE_MAGICIAN_X)
local g=mg:SelectSubGroup(tp,cm.XyzLevelFreeGoal,cancel,minc,maxc,tp,c,gf)
aux.GCheckAdditional=nil
if g and g:GetCount()>0 then
g:KeepAlive()
e:SetLabelObject(g)
return true
else return false end
end
end
function cm.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local te=c[c]
......
......@@ -69,6 +69,7 @@ function cm.tdfilter(c,se)
end
function cm.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if e:GetCode()==EVENT_MOVE then _,eg=Duel.CheckEvent(EVENT_CUSTOM+m,true) end
if chk==0 then return eg:IsExists(cm.tdfilter,1,nil,se) and c:GetFlagEffect(m-10)==0 end
c:RegisterFlagEffect(m-10,RESET_EVENT+RESETS_STANDARD+RESET_CHAIN,0,1)
local g=eg:Filter(cm.tdfilter,nil,se)
......
......@@ -116,6 +116,8 @@ function c22023500.ctop2(e,tp,eg,ep,ev,re,r,rp)
end
end
function c22023500.drcon1(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tp=c:GetControler()
return eg:IsExists(Card.IsControler,1,nil,tp) and Duel.IsPlayerAffectedByEffect(tp,22020980)
end
function c22023500.erecost(e,tp,eg,ep,ev,re,r,rp,chk)
......
......@@ -24,6 +24,8 @@ function c22023960.initial_effect(c)
c:RegisterEffect(e2)
end
function c22023960.condition(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tp=c:GetControler()
return ep==1-tp and re:GetActivateLocation()==LOCATION_MZONE and re:IsActiveType(TYPE_MONSTER) and Duel.IsChainNegatable(ev)
end
function c22023960.target(e,tp,eg,ep,ev,re,r,rp,chk)
......
......@@ -13,7 +13,7 @@ function s.initial_effect(c)
e1:SetRange(LOCATION_SZONE)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetTarget(s.protg)
e1:SetValue(1)
e1:SetValue(aux.indoval)
c:RegisterEffect(e1)
-- Effect 2: Search
......
--守墓的咏圣
local s,id,o=GetID()
function s.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOGRAVE+CATEGORY_DECKDES)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1,id+o)
e2:SetCost(s.spcost)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
function s.filter(c)
return c:IsSetCard(0x2e) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end
function s.dcfilter(c)
return c:IsSetCard(0x2e) and c:IsType(TYPE_MONSTER)
end
function s.sdfilter(c)
return c:IsSetCard(0x2e) and c:IsType(TYPE_MONSTER) and (c:IsDiscardable() or c:IsSummonable(true,nil))
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 and Duel.SendtoHand(g,nil,REASON_EFFECT)~=0 and g:GetFirst():IsLocation(LOCATION_HAND) then
Duel.ConfirmCards(1-tp,g)
Duel.ShuffleHand(tp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_OPERATECARD)
local g=Duel.SelectMatchingCard(tp,s.sdfilter,tp,LOCATION_HAND,0,1,1,nil)
if g:GetCount()<=0 then return end
local tc=g:GetFirst()
Duel.BreakEffect()
if tc:IsAbleToHand() and (not tc:IsAbleToGrave() or not tc:IsDiscardable() or Duel.SelectOption(tp,aux.Stringid(id,7),aux.Stringid(id,6))==0) then
Duel.Summon(tp,tc,true,nil)
else
Duel.SendtoGrave(tc,REASON_EFFECT+REASON_DISCARD)
end
end
end
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToGraveAsCost() end
Duel.SendtoGrave(e:GetHandler(),REASON_COST)
end
function s.filter1(c,e)
return not c:IsImmuneToEffect(e)
end
function s.filter2(c,e,tp,m,f,chkf)
return c:IsType(TYPE_FUSION) and c:IsSetCard(0x2e) and (not f or f(c))
and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_FUSION,tp,false,false) and c:CheckFusionMaterial(m,nil,chkf)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local chkf=tp
local mg1=Duel.GetFusionMaterial(tp)
local res=Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg1,nil,chkf)
if not res then
local ce=Duel.GetChainMaterial(tp)
if ce~=nil then
local fgroup=ce:GetTarget()
local mg2=fgroup(ce,e,tp)
local mf=ce:GetValue()
res=Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg2,mf,chkf)
end
end
return res
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local chkf=tp
local mg1=Duel.GetFusionMaterial(tp):Filter(s.filter1,nil,e)
local sg1=Duel.GetMatchingGroup(s.filter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg1,nil,chkf)
local mg2=nil
local sg2=nil
local ce=Duel.GetChainMaterial(tp)
if ce~=nil then
local fgroup=ce:GetTarget()
mg2=fgroup(ce,e,tp)
local mf=ce:GetValue()
sg2=Duel.GetMatchingGroup(s.filter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg2,mf,chkf)
end
if sg1:GetCount()>0 or (sg2~=nil and sg2:GetCount()>0) then
local sg=sg1:Clone()
if sg2 then sg:Merge(sg2) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tg=sg:Select(tp,1,1,nil)
local tc=tg:GetFirst()
if sg1:IsContains(tc) and (sg2==nil or not sg2:IsContains(tc) or not Duel.SelectYesNo(tp,ce:GetDescription())) then
local mat1=Duel.SelectFusionMaterial(tp,tc,mg1,nil,chkf)
tc:SetMaterial(mat1)
Duel.SendtoGrave(mat1,REASON_EFFECT+REASON_MATERIAL+REASON_FUSION)
Duel.BreakEffect()
Duel.SpecialSummon(tc,SUMMON_TYPE_FUSION,tp,tp,false,false,POS_FACEUP)
else
local mat2=Duel.SelectFusionMaterial(tp,tc,mg2,nil,chkf)
local fop=ce:GetOperation()
fop(ce,e,tp,tc,mat2)
end
tc:CompleteProcedure()
end
end
--守墓的镇魂棺
local s,id,o=GetID()
function s.initial_effect(c)
c:SetSPSummonOnce(id)
aux.AddLinkProcedure(c,s.mfilter,1,1)
c:EnableReviveLimit()
--
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_MZONE)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END)
e1:SetCondition(s.spcon)
e1:SetCost(s.spcost)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_EQUIP)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_GRAVE+LOCATION_MZONE)
e2:SetCountLimit(1,id)
e2:SetTarget(s.eqtg)
e2:SetOperation(s.eqop)
c:RegisterEffect(e2)
end
function s.mfilter(c)
return c:IsLinkSetCard(0x2e) and c:IsLinkType(TYPE_MONSTER)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsReleasable() and Duel.GetMZoneCount(tp,c)>0 end
Duel.Release(c,REASON_COST)
end
function s.filter(c,e,tp)
return c:IsSetCard(0x2e) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN_DEFENSE)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK+LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK+LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK+LOCATION_HAND,0,1,1,nil,e,tp)
local tc=g:GetFirst()
if tc --and Duel.SendtoDeck(tc,nil,2,REASON_TEMPORARY)>0
and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEDOWN_DEFENSE)>0
then
Duel.ConfirmCards(1-tp,tc)
--Duel.Remove(tc,0,REASON_EFFECT+REASON_TEMPORARY)
--Duel.ReturnToField(tc)
--Duel.AdjustInstantly()
--Debug.Message("0")
tc:SetStatus(0x0100,false)
--tc:SetStatus(STATUS_SUMMON_TURN,false)
--Debug.Message("1")
--tc:SetStatus(STATUS_SPSUMMON_TURN,false)
end
end
function s.eqfilter(c)
return c:IsFaceup() and c:IsRace(RACE_SPELLCASTER) and c:IsAttribute(ATTRIBUTE_DARK) and not c:IsType(TYPE_LINK)
end
function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.eqfilter(chkc) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingTarget(s.eqfilter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
Duel.SelectTarget(tp,s.eqfilter,tp,LOCATION_MZONE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,e:GetHandler(),1,0,0)
end
function s.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and c:IsFaceup() and c:IsControler(tp) then
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 or tc:IsFacedown() or not tc:IsRelateToEffect(e) or tc:IsControler(1-tp) or not tc:IsLocation(LOCATION_MZONE) then
Duel.SendtoGrave(c,REASON_EFFECT)
return
end
if not Duel.Equip(tp,c,tc) then return end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetLabelObject(tc)
e1:SetValue(s.eqlimit)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetValue(600)
e2:SetReset(RESET_EVENT+RESETS_STANDARD)
c:RegisterEffect(e2)
end
end
function s.eqlimit(e,c)
return c==e:GetLabelObject()
end
--守墓的祈祷师
local s,id,o=GetID()
function s.initial_effect(c)
--search
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCost(s.thcost)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--to grave
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOGRAVE)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetCountLimit(1,id+o)
e2:SetRange(LOCATION_MZONE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e2:SetTarget(s.tgtg)
e2:SetOperation(s.tgop)
c:RegisterEffect(e2)
--spsummon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_GRAVE)
e3:SetCountLimit(1,id+o*2)
e3:SetCost(s.spcost)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
--immune to necro valley
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetCode(EFFECT_NECRO_VALLEY_IM)
c:RegisterEffect(e4)
end
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsDiscardable() end
Duel.SendtoGrave(c,REASON_COST+REASON_DISCARD)
end
function s.filter(c)
return (c:IsSetCard(0x2e) or c:IsSetCard(0x91)) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.tgfilter(c)
return c:IsFaceup() and (c:IsSetCard(0x2e) or c:IsSetCard(0x91)) and c:IsType(TYPE_SPELL) and c:IsAbleToGrave()
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
if chk==0 then return Duel.IsExistingTarget(s.tgfilter,tp,LOCATION_SZONE,0,1,nil)
and Duel.IsExistingTarget(Card.IsAbleToGrave,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g1=Duel.SelectTarget(tp,s.tgfilter,tp,LOCATION_ONFIELD,0,1,1,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g2=Duel.SelectTarget(tp,Card.IsAbleToGrave,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
g1:Merge(g2)
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,g1,g1:GetCount(),0,0)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
local tg=g:Filter(Card.IsRelateToEffect,nil,e)
if tg:GetCount()>0 then
Duel.SendtoGrave(tg,REASON_EFFECT)
end
end
function s.costfilter(c)
return c:IsRace(RACE_SPELLCASTER) and c:IsAttribute(ATTRIBUTE_DARK) and c:IsAbleToDeckOrExtraAsCost()
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_GRAVE,0,1,c) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectMatchingCard(tp,s.costfilter,tp,LOCATION_GRAVE,0,1,1,c)
Duel.HintSelection(g)
Duel.SendtoDeck(g,nil,2,REASON_COST)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToHand() or (Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false)) end
if e:GetHandler():IsLocation(LOCATION_GRAVE) then
e:SetCategory(CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON+CATEGORY_GRAVE_ACTION+CATEGORY_GRAVE_SPSUMMON)
end
--Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP)
and (not c:IsAbleToHand() or Duel.SelectOption(tp,1190,1152)==1) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
else
Duel.SendtoHand(c,nil,REASON_EFFECT)
end
end
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