Commit ad68e012 authored by POLYMER's avatar POLYMER

fix

parent 4e4514ba
...@@ -6,7 +6,7 @@ function cm.initial_effect(c) ...@@ -6,7 +6,7 @@ function cm.initial_effect(c)
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_ATKCHANGE) e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN) e1:SetCode(EVENT_CHAINING)
e1:SetCondition(cm.condition) e1:SetCondition(cm.condition)
e1:SetTarget(cm.target) e1:SetTarget(cm.target)
e1:SetOperation(cm.activate) e1:SetOperation(cm.activate)
......
...@@ -38,7 +38,7 @@ function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -38,7 +38,7 @@ function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
Duel.Release(e:GetHandler(),REASON_COST) Duel.Release(e:GetHandler(),REASON_COST)
end end
function cm.filter(c) function cm.filter(c)
return c:GetType()&0x100004==0x100004 and (c:IsFaceup() or c:IsLocation(LOCATION_GRAVE)) and c:CheckActivateEffect(false,true,false)~=nil --and not c:IsCode(m) return c:GetType()&0x100004==0x100004 and (c:IsFaceup() or c:IsLocation(LOCATION_GRAVE)) and c:CheckActivateEffect(false,true,false)~=nil and c:CheckActivateEffect(false,true,false):GetCode()==EVENT_CHAINING
end end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then if chkc then
......
...@@ -3,7 +3,7 @@ local cm,m=GetID() ...@@ -3,7 +3,7 @@ local cm,m=GetID()
function cm.initial_effect(c) function cm.initial_effect(c)
--spsummon --spsummon
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND+CATEGORY_TOGRAVE+CATEGORY_POSITION+CATEGORY_SPECIAL_SUMMON) e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND+CATEGORY_TOGRAVE)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN) e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(cm.target) e1:SetTarget(cm.target)
......
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