Commit abd3356d authored by POLYMER's avatar POLYMER

fix

parent 26626cc6
--被驱逐的王者 莫尔卡 --被驱逐的王者 莫尔卡
function c9911607.initial_effect(c) function c9911607.initial_effect(c)
aux.AddCodeList(c,9910871) aux.AddCodeList(c,9910871,9911614)
--spsummon rule --spsummon rule
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD) e1:SetType(EFFECT_TYPE_FIELD)
......
--『忠诚的陵墓守望者』滕王虫 --『忠诚的陵墓守望者』滕王虫
function c9911619.initial_effect(c) function c9911619.initial_effect(c)
aux.AddCodeList(c,9911614)
--synchro summon --synchro summon
aux.AddSynchroProcedure(c,nil,aux.NonTuner(nil),1) aux.AddSynchroProcedure(c,nil,aux.NonTuner(nil),1)
c:EnableReviveLimit() c:EnableReviveLimit()
......
--地狱边境猎兵 --地狱边境猎兵
function c9911620.initial_effect(c) function c9911620.initial_effect(c)
aux.AddCodeList(c,9911614)
--disable spsummon --disable spsummon
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DISABLE_SUMMON+CATEGORY_REMOVE) e1:SetCategory(CATEGORY_DISABLE_SUMMON+CATEGORY_REMOVE)
......
--死溢之毒瘴 --死溢之毒瘴
function c9911627.initial_effect(c) function c9911627.initial_effect(c)
aux.AddCodeList(c,9911614)
--Activate --Activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_POSITION+CATEGORY_DRAW) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_POSITION+CATEGORY_DRAW)
......
--陵墓噬尸虫 --陵墓噬尸虫
function c9911628.initial_effect(c) function c9911628.initial_effect(c)
aux.AddCodeList(c,9911614)
--special summon --special summon
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment