Commit 8ff78ed6 authored by POLYMER's avatar POLYMER

fix

parent 19a817db
...@@ -22,10 +22,8 @@ function c33700912.target(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -22,10 +22,8 @@ function c33700912.target(e,tp,eg,ep,ev,re,r,rp,chk)
end end
function c33700912.activate(e,tp,eg,ep,ev,re,r,rp) function c33700912.activate(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
if Duel.Damage(tp,3000,REASON_EFFECT)>0 then if Duel.Damage(tp,3000,REASON_EFFECT)>0 and Duel.Draw(p,d,REASON_EFFECT)>0 then
Duel.Draw(p,d,REASON_EFFECT) Duel.BreakEffect()
end
Duel.BreakEffect()
if Duel.GetCurrentPhase()~=PHASE_END then if Duel.GetCurrentPhase()~=PHASE_END then
if Duel.GetCurrentPhase()==PHASE_DRAW then if Duel.GetCurrentPhase()==PHASE_DRAW then
Duel.SkipPhase(Duel.GetTurnPlayer(),PHASE_DRAW,RESET_PHASE+PHASE_END,1) Duel.SkipPhase(Duel.GetTurnPlayer(),PHASE_DRAW,RESET_PHASE+PHASE_END,1)
...@@ -33,20 +31,42 @@ function c33700912.activate(e,tp,eg,ep,ev,re,r,rp) ...@@ -33,20 +31,42 @@ function c33700912.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.SkipPhase(Duel.GetTurnPlayer(),PHASE_MAIN1,RESET_PHASE+PHASE_END,1) Duel.SkipPhase(Duel.GetTurnPlayer(),PHASE_MAIN1,RESET_PHASE+PHASE_END,1)
Duel.SkipPhase(Duel.GetTurnPlayer(),PHASE_BATTLE,RESET_PHASE+PHASE_END,1) Duel.SkipPhase(Duel.GetTurnPlayer(),PHASE_BATTLE,RESET_PHASE+PHASE_END,1)
Duel.SkipPhase(Duel.GetTurnPlayer(),PHASE_MAIN2,RESET_PHASE+PHASE_END,1) Duel.SkipPhase(Duel.GetTurnPlayer(),PHASE_MAIN2,RESET_PHASE+PHASE_END,1)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_BP)
e1:SetTargetRange(0,1)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,Duel.GetTurnPlayer())
elseif Duel.GetCurrentPhase()==PHASE_STANDBY then elseif Duel.GetCurrentPhase()==PHASE_STANDBY then
Duel.SkipPhase(Duel.GetTurnPlayer(),PHASE_STANDBY,RESET_PHASE+PHASE_END,1) Duel.SkipPhase(Duel.GetTurnPlayer(),PHASE_STANDBY,RESET_PHASE+PHASE_END,1)
Duel.SkipPhase(Duel.GetTurnPlayer(),PHASE_MAIN1,RESET_PHASE+PHASE_END,1) Duel.SkipPhase(Duel.GetTurnPlayer(),PHASE_MAIN1,RESET_PHASE+PHASE_END,1)
Duel.SkipPhase(Duel.GetTurnPlayer(),PHASE_BATTLE,RESET_PHASE+PHASE_END,1) Duel.SkipPhase(Duel.GetTurnPlayer(),PHASE_BATTLE,RESET_PHASE+PHASE_END,1)
Duel.SkipPhase(Duel.GetTurnPlayer(),PHASE_MAIN2,RESET_PHASE+PHASE_END,1) Duel.SkipPhase(Duel.GetTurnPlayer(),PHASE_MAIN2,RESET_PHASE+PHASE_END,1)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_BP)
e1:SetTargetRange(0,1)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,Duel.GetTurnPlayer())
elseif Duel.GetCurrentPhase()==PHASE_MAIN1 then elseif Duel.GetCurrentPhase()==PHASE_MAIN1 then
Duel.SkipPhase(Duel.GetTurnPlayer(),PHASE_MAIN1,RESET_PHASE+PHASE_END,1) Duel.SkipPhase(Duel.GetTurnPlayer(),PHASE_MAIN1,RESET_PHASE+PHASE_END,1)
Duel.SkipPhase(Duel.GetTurnPlayer(),PHASE_BATTLE,RESET_PHASE+PHASE_END,1) Duel.SkipPhase(Duel.GetTurnPlayer(),PHASE_BATTLE,RESET_PHASE+PHASE_END,1)
Duel.SkipPhase(Duel.GetTurnPlayer(),PHASE_MAIN2,RESET_PHASE+PHASE_END,1) Duel.SkipPhase(Duel.GetTurnPlayer(),PHASE_MAIN2,RESET_PHASE+PHASE_END,1)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_BP)
e1:SetTargetRange(0,1)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,Duel.GetTurnPlayer())
elseif Duel.GetCurrentPhase()==PHASE_BATTLE then elseif Duel.GetCurrentPhase()==PHASE_BATTLE then
Duel.SkipPhase(Duel.GetTurnPlayer(),PHASE_BATTLE,RESET_PHASE+PHASE_END,1) Duel.SkipPhase(Duel.GetTurnPlayer(),PHASE_BATTLE,RESET_PHASE+PHASE_END,1)
Duel.SkipPhase(Duel.GetTurnPlayer(),PHASE_MAIN2,RESET_PHASE+PHASE_END,1) Duel.SkipPhase(Duel.GetTurnPlayer(),PHASE_MAIN2,RESET_PHASE+PHASE_END,1)
elseif Duel.GetCurrentPhase()==PHASE_MAIN2 then elseif Duel.GetCurrentPhase()==PHASE_MAIN2 then
Duel.SkipPhase(Duel.GetTurnPlayer(),PHASE_MAIN2,RESET_PHASE+PHASE_END,1) Duel.SkipPhase(Duel.GetTurnPlayer(),PHASE_MAIN2,RESET_PHASE+PHASE_END,1)
end
end end
end end
end end
\ No newline at end of file
...@@ -57,7 +57,7 @@ function c9911614.checkop1(e,tp,eg,ep,ev,re,r,rp) ...@@ -57,7 +57,7 @@ function c9911614.checkop1(e,tp,eg,ep,ev,re,r,rp)
local tg=eg:Filter(Card.IsOnField,nil) local tg=eg:Filter(Card.IsOnField,nil)
if #tg>0 then if #tg>0 then
for tc in aux.Next(tg) do for tc in aux.Next(tg) do
tc:RegisterFlagEffect(9911615,RESET_EVENT+0x1fc0000+RESET_PHASE+PHASE_END,EFFECT_FLAG_SET_AVAILABLE+EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(9911614,4)) tc:RegisterFlagEffect(9911615,RESET_EVENT+0x1fc0000,EFFECT_FLAG_SET_AVAILABLE+EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(9911614,4))
end end
end end
end end
...@@ -65,7 +65,7 @@ function c9911614.checkop2(e,tp,eg,ep,ev,re,r,rp) ...@@ -65,7 +65,7 @@ function c9911614.checkop2(e,tp,eg,ep,ev,re,r,rp)
local tg=Duel.GetMatchingGroup(c9911614.ctgfilter,0,LOCATION_ONFIELD,LOCATION_ONFIELD,nil) local tg=Duel.GetMatchingGroup(c9911614.ctgfilter,0,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
if #tg>0 then if #tg>0 then
for tc in aux.Next(tg) do for tc in aux.Next(tg) do
tc:RegisterFlagEffect(9911615,RESET_EVENT+0x1fc0000+RESET_PHASE+PHASE_END,EFFECT_FLAG_SET_AVAILABLE+EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(9911614,4)) tc:RegisterFlagEffect(9911615,RESET_EVENT+0x1fc0000,EFFECT_FLAG_SET_AVAILABLE+EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(9911614,4))
end end
end end
end end
......
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