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Nemo Ma
no81cards
Commits
8b25ce6e
Commit
8b25ce6e
authored
May 25, 2025
by
POLYMER
Browse files
Options
Browse Files
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Plain Diff
fix
parent
081884b6
Changes
7
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Showing
7 changed files
with
99 additions
and
214 deletions
+99
-214
expansions/script/c10111191.lua
expansions/script/c10111191.lua
+6
-6
expansions/script/c10111193.lua
expansions/script/c10111193.lua
+11
-12
expansions/script/c11180010.lua
expansions/script/c11180010.lua
+19
-3
expansions/script/c11180011.lua
expansions/script/c11180011.lua
+21
-4
expansions/script/c11180012.lua
expansions/script/c11180012.lua
+22
-4
expansions/script/c11180013.lua
expansions/script/c11180013.lua
+20
-3
expansions/script/c91010016.lua
expansions/script/c91010016.lua
+0
-182
No files found.
expansions/script/c10111191.lua
View file @
8b25ce6e
...
@@ -25,7 +25,7 @@ function c10111191.initial_effect(c)
...
@@ -25,7 +25,7 @@ function c10111191.initial_effect(c)
e3
:
SetTarget
(
c10111191
.
sumtg
)
e3
:
SetTarget
(
c10111191
.
sumtg
)
e3
:
SetOperation
(
c10111191
.
sumop
)
e3
:
SetOperation
(
c10111191
.
sumop
)
c
:
RegisterEffect
(
e3
)
c
:
RegisterEffect
(
e3
)
-- 召唤成功时效果
-- 召唤成功时效果
local
e4
=
Effect
.
CreateEffect
(
c
)
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetDescription
(
aux
.
Stringid
(
10111191
,
0
))
e4
:
SetDescription
(
aux
.
Stringid
(
10111191
,
0
))
e4
:
SetCategory
(
CATEGORY_REMOVE
+
CATEGORY_TOHAND
)
e4
:
SetCategory
(
CATEGORY_REMOVE
+
CATEGORY_TOHAND
)
...
@@ -85,9 +85,9 @@ function c10111191.sumop(e,tp,eg,ep,ev,re,r,rp)
...
@@ -85,9 +85,9 @@ function c10111191.sumop(e,tp,eg,ep,ev,re,r,rp)
end
end
end
end
-- 素材检查
-- 素材检查
(保持不变)
function
c10111191
.
valcheck
(
e
,
c
)
function
c10111191
.
valcheck
(
e
,
c
)
local
g
=
c
:
GetMaterial
()
-- 正确获取解放素材的方式
local
g
=
c
:
GetMaterial
()
if
g
:
IsExists
(
Card
.
IsSetCard
,
1
,
nil
,
0x1185
)
then
if
g
:
IsExists
(
Card
.
IsSetCard
,
1
,
nil
,
0x1185
)
then
e
:
GetLabelObject
():
SetLabel
(
1
)
e
:
GetLabelObject
():
SetLabel
(
1
)
else
else
...
@@ -98,10 +98,10 @@ end
...
@@ -98,10 +98,10 @@ end
-- 目标选择
-- 目标选择
function
c10111191
.
tg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
c10111191
.
tg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
Card
.
IsAbleToRemove
,
tp
,
0
,
LOCATION_GRAVE
,
1
,
nil
)
return
Duel
.
IsExistingMatchingCard
(
Card
.
IsAbleToRemove
,
tp
,
0
,
LOCATION_
SZONE
+
LOCATION_
GRAVE
,
1
,
nil
)
end
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TARGET
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TARGET
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
Card
.
IsAbleToRemove
,
tp
,
0
,
LOCATION_GRAVE
,
1
,
1
,
nil
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
Card
.
IsAbleToRemove
,
tp
,
0
,
LOCATION_
SZONE
+
LOCATION_
GRAVE
,
1
,
1
,
nil
)
if
#
g
>
0
then
if
#
g
>
0
then
e
:
SetLabelObject
(
g
:
GetFirst
())
e
:
SetLabelObject
(
g
:
GetFirst
())
if
e
:
GetLabel
()
==
1
then
if
e
:
GetLabel
()
==
1
then
...
@@ -115,7 +115,7 @@ end
...
@@ -115,7 +115,7 @@ end
-- 效果处理
-- 效果处理
function
c10111191
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c10111191
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
e
:
GetLabelObject
()
local
tc
=
e
:
GetLabelObject
()
if
not
tc
or
not
tc
:
IsLocation
(
LOCATION_GRAVE
)
then
return
end
if
not
tc
or
not
tc
:
IsLocation
(
LOCATION_
SZONE
+
LOCATION_
GRAVE
)
then
return
end
local
replace
=
(
e
:
GetLabel
()
==
1
)
local
replace
=
(
e
:
GetLabel
()
==
1
)
...
...
expansions/script/c10111193.lua
View file @
8b25ce6e
...
@@ -53,20 +53,19 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp)
...
@@ -53,20 +53,19 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp)
Duel
.
SpecialSummon
(
c
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
Duel
.
SpecialSummon
(
c
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
end
end
-- 自肃效果
-- 自肃效果
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
()
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e1
:
SetCode
(
EFFECT_CANNOT_SPECIAL_SUMMON
)
e1
:
SetCode
(
EFFECT_CANNOT_ACTIVATE
)
e1
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e1
:
SetTargetRange
(
1
,
0
)
e1
:
SetTargetRange
(
1
,
0
)
e1
:
SetValue
(
s
.
ac
limit
)
e1
:
SetTarget
(
s
.
sp
limit
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
Duel
.
RegisterEffect
(
e1
,
tp
)
Duel
.
RegisterEffect
(
e1
,
tp
)
end
end
function
s
.
splimit
(
e
,
c
)
function
s
.
aclimit
(
e
,
re
,
tp
)
return
not
c
:
IsRace
(
RACE_DINOSAUR
)
and
c
:
IsLocation
(
LOCATION_EXTRA
)
return
re
:
IsActiveType
(
TYPE_MONSTER
)
and
not
re
:
GetHandler
():
IsRace
(
RACE_DINOSAUR
)
-- 修正点
end
end
function
s
.
thfilter
(
c
)
function
s
.
thfilter
(
c
)
return
c
:
IsSetCard
(
0x1185
)
and
c
:
IsType
(
TYPE_MONSTER
)
and
c
:
IsAbleToHand
()
return
c
:
IsSetCard
(
0x1185
)
and
c
:
IsType
(
TYPE_MONSTER
)
and
c
:
IsAbleToHand
()
end
end
...
...
expansions/script/c11180010.lua
View file @
8b25ce6e
...
@@ -15,13 +15,29 @@ function s.initial_effect(c)
...
@@ -15,13 +15,29 @@ function s.initial_effect(c)
e1
:
SetTarget
(
s
.
sptg
)
e1
:
SetTarget
(
s
.
sptg
)
e1
:
SetOperation
(
s
.
spop
)
e1
:
SetOperation
(
s
.
spop
)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
if
not
s
.
global_check
then
s
.
global_check
=
true
local
ge1
=
Effect
.
CreateEffect
(
c
)
ge1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
ge1
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
ge1
:
SetOperation
(
s
.
checkop
)
Duel
.
RegisterEffect
(
ge1
,
0
)
end
Duel
.
AddCustomActivityCounter
(
id
,
ACTIVITY_SPSUMMON
,
s
.
counterfilter
)
Duel
.
AddCustomActivityCounter
(
id
,
ACTIVITY_SPSUMMON
,
s
.
counterfilter
)
end
end
function
s
.
fit1
(
c
)
return
c
:
IsLevelBelow
(
2
)
or
c
:
IsLinkBelow
(
2
)
or
c
:
IsRankBelow
(
2
)
end
function
s
.
checkop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
eg
:
IsExists
(
s
.
fit1
,
1
,
nil
)
then
Duel
.
RegisterFlagEffect
(
rp
,
id
,
0
,
0
,
0
)
end
end
function
s
.
counterfilter
(
c
)
function
s
.
counterfilter
(
c
)
return
c
:
IsLevel
(
3
)
or
c
:
IsLink
(
3
)
or
c
:
IsRank
(
3
)
return
c
:
IsLevel
Above
(
3
)
or
c
:
IsLinkAbove
(
3
)
or
c
:
IsRankAbove
(
3
)
end
end
function
s
.
splimit
(
e
,
c
)
function
s
.
splimit
(
e
,
c
)
return
not
(
c
:
IsLevel
(
3
)
or
c
:
IsLink
(
3
)
or
c
:
IsRank
(
3
))
return
not
(
c
:
IsLevel
Above
(
3
)
or
c
:
IsLinkAbove
(
3
)
or
c
:
IsRankAbove
(
3
))
end
end
function
s
.
costfilter
(
c
,
tp
)
function
s
.
costfilter
(
c
,
tp
)
return
c
:
IsAbleToGraveAsCost
()
or
c
:
IsAbleToRemoveAsCost
()
return
c
:
IsAbleToGraveAsCost
()
or
c
:
IsAbleToRemoveAsCost
()
...
@@ -30,7 +46,7 @@ function s.cfilter(c)
...
@@ -30,7 +46,7 @@ function s.cfilter(c)
return
c
:
GetSequence
()
<
5
return
c
:
GetSequence
()
<
5
end
end
function
s
.
spcost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
s
.
spcost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
s
.
costfilter
,
tp
,
LOCATION_HAND
+
LOCATION_ONFIELD
,
0
,
1
,
e
:
GetHandler
())
and
Duel
.
Get
CustomActivityCount
(
id
,
tp
,
ACTIVITY_SPSUMMON
)
==
0
end
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
s
.
costfilter
,
tp
,
LOCATION_HAND
+
LOCATION_ONFIELD
,
0
,
1
,
e
:
GetHandler
())
and
Duel
.
Get
FlagEffect
(
tp
,
id
)
<
1
end
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
+
EFFECT_FLAG_OATH
)
e1
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
+
EFFECT_FLAG_OATH
)
...
...
expansions/script/c11180011.lua
View file @
8b25ce6e
...
@@ -15,12 +15,29 @@ function s.initial_effect(c)
...
@@ -15,12 +15,29 @@ function s.initial_effect(c)
e1
:
SetOperation
(
s
.
spop
)
e1
:
SetOperation
(
s
.
spop
)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
Duel
.
AddCustomActivityCounter
(
id
,
ACTIVITY_SPSUMMON
,
s
.
counterfilter
)
Duel
.
AddCustomActivityCounter
(
id
,
ACTIVITY_SPSUMMON
,
s
.
counterfilter
)
if
not
s
.
global_check
then
s
.
global_check
=
true
local
ge1
=
Effect
.
CreateEffect
(
c
)
ge1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
ge1
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
ge1
:
SetOperation
(
s
.
checkop
)
Duel
.
RegisterEffect
(
ge1
,
0
)
end
Duel
.
AddCustomActivityCounter
(
id
,
ACTIVITY_SPSUMMON
,
s
.
counterfilter
)
end
function
s
.
fit1
(
c
)
return
c
:
IsLevelBelow
(
2
)
or
c
:
IsLinkBelow
(
2
)
or
c
:
IsRankBelow
(
2
)
end
function
s
.
checkop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
eg
:
IsExists
(
s
.
fit1
,
1
,
nil
)
then
Duel
.
RegisterFlagEffect
(
rp
,
id
,
0
,
0
,
0
)
end
end
end
function
s
.
counterfilter
(
c
)
function
s
.
counterfilter
(
c
)
return
c
:
IsLevel
(
3
)
or
c
:
IsLink
(
3
)
or
c
:
IsRank
(
3
)
return
c
:
IsLevel
Above
(
3
)
or
c
:
IsLinkAbove
(
3
)
or
c
:
IsRankAbove
(
3
)
end
end
function
s
.
splimit
(
e
,
c
)
function
s
.
splimit
(
e
,
c
)
return
not
(
c
:
IsLevel
(
3
)
or
c
:
IsLink
(
3
)
or
c
:
IsRank
(
3
))
return
not
(
c
:
IsLevel
Above
(
3
)
or
c
:
IsLinkAbove
(
3
)
or
c
:
IsRankAbove
(
3
))
end
end
function
s
.
costfilter
(
c
,
tp
)
function
s
.
costfilter
(
c
,
tp
)
return
c
:
IsAbleToGraveAsCost
()
or
c
:
IsAbleToRemoveAsCost
()
return
c
:
IsAbleToGraveAsCost
()
or
c
:
IsAbleToRemoveAsCost
()
...
@@ -28,7 +45,7 @@ end
...
@@ -28,7 +45,7 @@ end
function
s
.
spcost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
s
.
spcost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
s
.
costfilter
,
tp
,
LOCATION_HAND
+
LOCATION_ONFIELD
,
0
,
1
,
c
)
and
Duel
.
Get
CustomActivityCount
(
id
,
tp
,
ACTIVITY_SPSUMMON
)
==
0
end
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
s
.
costfilter
,
tp
,
LOCATION_HAND
+
LOCATION_ONFIELD
,
0
,
1
,
c
)
and
Duel
.
Get
FlagEffect
(
tp
,
id
)
<
1
end
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
+
EFFECT_FLAG_OATH
)
e1
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
+
EFFECT_FLAG_OATH
)
...
@@ -52,7 +69,7 @@ function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
...
@@ -52,7 +69,7 @@ function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
return
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
return
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
and
e
:
GetHandler
():
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
)
and
e
:
GetHandler
():
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
)
end
end
if
not
Duel
.
IsExistingMatchingCard
(
s
.
cfilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
then
then
if
not
Duel
.
IsExistingMatchingCard
(
s
.
cfilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
then
e
:
SetCategory
(
CATEGORY_GRAVE_ACTION
)
e
:
SetCategory
(
CATEGORY_GRAVE_ACTION
)
end
end
e
:
SetLabel
(
num
)
e
:
SetLabel
(
num
)
...
...
expansions/script/c11180012.lua
View file @
8b25ce6e
...
@@ -15,12 +15,29 @@ function s.initial_effect(c)
...
@@ -15,12 +15,29 @@ function s.initial_effect(c)
e1
:
SetOperation
(
s
.
spop
)
e1
:
SetOperation
(
s
.
spop
)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
Duel
.
AddCustomActivityCounter
(
id
,
ACTIVITY_SPSUMMON
,
s
.
counterfilter
)
Duel
.
AddCustomActivityCounter
(
id
,
ACTIVITY_SPSUMMON
,
s
.
counterfilter
)
if
not
s
.
global_check
then
s
.
global_check
=
true
local
ge1
=
Effect
.
CreateEffect
(
c
)
ge1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
ge1
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
ge1
:
SetOperation
(
s
.
checkop
)
Duel
.
RegisterEffect
(
ge1
,
0
)
end
Duel
.
AddCustomActivityCounter
(
id
,
ACTIVITY_SPSUMMON
,
s
.
counterfilter
)
end
function
s
.
fit1
(
c
)
return
c
:
IsLevelBelow
(
2
)
or
c
:
IsLinkBelow
(
2
)
or
c
:
IsRankBelow
(
2
)
end
function
s
.
checkop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
eg
:
IsExists
(
s
.
fit1
,
1
,
nil
)
then
Duel
.
RegisterFlagEffect
(
rp
,
id
,
0
,
0
,
0
)
end
end
end
function
s
.
counterfilter
(
c
)
function
s
.
counterfilter
(
c
)
return
c
:
IsLevel
(
3
)
or
c
:
IsLink
(
3
)
or
c
:
IsRank
(
3
)
return
c
:
IsLevel
Above
(
3
)
or
c
:
IsLinkAbove
(
3
)
or
c
:
IsRankAbove
(
3
)
end
end
function
s
.
splimit
(
e
,
c
)
function
s
.
splimit
(
e
,
c
)
return
not
(
c
:
IsLevel
(
3
)
or
c
:
IsLink
(
3
)
or
c
:
IsRank
(
3
))
return
not
(
c
:
IsLevel
Above
(
3
)
or
c
:
IsLinkAbove
(
3
)
or
c
:
IsRankAbove
(
3
))
end
end
function
s
.
costfilter
(
c
,
tp
)
function
s
.
costfilter
(
c
,
tp
)
...
@@ -29,7 +46,7 @@ end
...
@@ -29,7 +46,7 @@ end
function
s
.
spcost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
s
.
spcost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
s
.
costfilter
,
tp
,
LOCATION_HAND
+
LOCATION_ONFIELD
,
0
,
1
,
c
)
and
Duel
.
Get
CustomActivityCount
(
id
,
tp
,
ACTIVITY_SPSUMMON
)
==
0
end
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
s
.
costfilter
,
tp
,
LOCATION_HAND
+
LOCATION_ONFIELD
,
0
,
1
,
c
)
and
Duel
.
Get
FlagEffect
(
tp
,
id
)
<
1
end
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
+
EFFECT_FLAG_OATH
)
e1
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
+
EFFECT_FLAG_OATH
)
...
@@ -56,8 +73,9 @@ function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
...
@@ -56,8 +73,9 @@ function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if
Duel
.
IsExistingMatchingCard
(
s
.
cfilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
then
if
Duel
.
IsExistingMatchingCard
(
s
.
cfilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
then
e
:
SetLabel
(
1
)
e
:
SetLabel
(
1
)
e
:
SetCategory
(
CATEGORY_DRAW
+
CATEGORY_TOHAND
)
e
:
SetCategory
(
CATEGORY_DRAW
+
CATEGORY_TOHAND
)
else
e
:
SetLabel
(
0
)
end
end
e
:
SetLabel
(
0
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
e
:
GetHandler
(),
1
,
0
,
0
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
e
:
GetHandler
(),
1
,
0
,
0
)
end
end
...
...
expansions/script/c11180013.lua
View file @
8b25ce6e
...
@@ -15,12 +15,29 @@ function s.initial_effect(c)
...
@@ -15,12 +15,29 @@ function s.initial_effect(c)
e1
:
SetOperation
(
s
.
spop
)
e1
:
SetOperation
(
s
.
spop
)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
Duel
.
AddCustomActivityCounter
(
id
,
ACTIVITY_SPSUMMON
,
s
.
counterfilter
)
Duel
.
AddCustomActivityCounter
(
id
,
ACTIVITY_SPSUMMON
,
s
.
counterfilter
)
if
not
s
.
global_check
then
s
.
global_check
=
true
local
ge1
=
Effect
.
CreateEffect
(
c
)
ge1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
ge1
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
ge1
:
SetOperation
(
s
.
checkop
)
Duel
.
RegisterEffect
(
ge1
,
0
)
end
Duel
.
AddCustomActivityCounter
(
id
,
ACTIVITY_SPSUMMON
,
s
.
counterfilter
)
end
function
s
.
fit1
(
c
)
return
c
:
IsLevelBelow
(
2
)
or
c
:
IsLinkBelow
(
2
)
or
c
:
IsRankBelow
(
2
)
end
function
s
.
checkop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
eg
:
IsExists
(
s
.
fit1
,
1
,
nil
)
then
Duel
.
RegisterFlagEffect
(
rp
,
id
,
0
,
0
,
0
)
end
end
end
function
s
.
counterfilter
(
c
)
function
s
.
counterfilter
(
c
)
return
c
:
IsLevel
(
3
)
or
c
:
IsLink
(
3
)
or
c
:
IsRank
(
3
)
return
c
:
IsLevel
Above
(
3
)
or
c
:
IsLinkAbove
(
3
)
or
c
:
IsRankAbove
(
3
)
end
end
function
s
.
splimit
(
e
,
c
)
function
s
.
splimit
(
e
,
c
)
return
not
(
c
:
IsLevel
(
3
)
or
c
:
IsLink
(
3
)
or
c
:
IsRank
(
3
))
return
not
(
c
:
IsLevel
Above
(
3
)
or
c
:
IsLinkAbove
(
3
)
or
c
:
IsRankAbove
(
3
))
end
end
function
s
.
costfilter
(
c
,
tp
)
function
s
.
costfilter
(
c
,
tp
)
...
@@ -29,7 +46,7 @@ end
...
@@ -29,7 +46,7 @@ end
function
s
.
spcost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
s
.
spcost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
s
.
costfilter
,
tp
,
LOCATION_HAND
+
LOCATION_ONFIELD
,
0
,
1
,
c
)
and
Duel
.
Get
CustomActivityCount
(
id
,
tp
,
ACTIVITY_SPSUMMON
)
==
0
end
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
s
.
costfilter
,
tp
,
LOCATION_HAND
+
LOCATION_ONFIELD
,
0
,
1
,
c
)
and
Duel
.
Get
FlagEffect
(
tp
,
id
)
<
1
end
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
+
EFFECT_FLAG_OATH
)
e1
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
+
EFFECT_FLAG_OATH
)
...
...
expansions/script/c91010016.lua
View file @
8b25ce6e
...
@@ -206,185 +206,3 @@ end
...
@@ -206,185 +206,3 @@ end
--subgroup optimization
function
Group
.
SelectSubGroup
(
g
,
tp
,
f
,
cancelable
,
min
,
max
,
...
)
--classif: function to classify cards, e.g. function(c,tc) return c:GetLevel()==tc:GetLevel() end
--sortif: function of subgroup search order, high to low. e.g. Card.GetLevel
--passf: cards that do not require check, e.g. function(c) return c:IsLevel(1) end
--goalstop: do you want to backtrack after reaching the goal? true/false
--check: do you want to return true after reaching the goal firstly? true/false
local
classif
,
sortf
,
passf
,
goalstop
,
check
=
table.unpack
(
cm
.
SubGroupParams
)
min
=
min
or
1
max
=
max
or
#
g
local
sg
=
Group
.
CreateGroup
()
local
fg
=
Duel
.
GrabSelectedCard
()
if
#
fg
>
max
or
min
>
max
or
#
(
g
+
fg
)
<
min
then
return
nil
end
if
not
check
then
for
tc
in
aux
.
Next
(
fg
)
do
fg
:
SelectUnselect
(
sg
,
tp
,
false
,
false
,
min
,
max
)
end
end
sg
:
Merge
(
fg
)
local
mg
,
iisg
,
tmp
,
stop
,
iter
,
ctab
,
rtab
,
gtab
--main check
local
finish
=
(
#
sg
>=
min
and
#
sg
<=
max
and
f
(
sg
,
...
))
while
#
sg
<
max
do
mg
=
g
-
sg
iisg
=
sg
:
Clone
()
if
passf
then
aux
.
SubGroupCaptured
=
mg
:
Filter
(
passf
,
nil
,
sg
,
g
)
else
aux
.
SubGroupCaptured
=
Group
.
CreateGroup
()
end
ctab
,
rtab
,
gtab
=
{},{},{
1
}
for
tc
in
aux
.
Next
(
mg
)
do
ctab
[
#
ctab
+
1
]
=
tc
end
--high to low
if
sortf
then
for
i
=
1
,
#
ctab
-
1
do
for
j
=
1
,
#
ctab
-
1
-
i
do
if
sortf
(
ctab
[
j
])
<
sortf
(
ctab
[
j
+
1
])
then
tmp
=
ctab
[
j
]
ctab
[
j
]
=
ctab
[
j
+
1
]
ctab
[
j
+
1
]
=
tmp
end
end
end
end
--classify
if
classif
then
--make similar cards adjacent
for
i
=
1
,
#
ctab
-
2
do
for
j
=
i
+
2
,
#
ctab
do
if
classif
(
ctab
[
i
],
ctab
[
j
])
then
tmp
=
ctab
[
j
]
ctab
[
j
]
=
ctab
[
i
+
1
]
ctab
[
i
+
1
]
=
tmp
end
end
end
--rtab[i]: what category does the i-th card belong to
--gtab[i]: What is the first card's number in the i-th category
for
i
=
1
,
#
ctab
-
1
do
rtab
[
i
]
=#
gtab
if
not
classif
(
ctab
[
i
],
ctab
[
i
+
1
])
then
gtab
[
#
gtab
+
1
]
=
i
+
1
end
end
rtab
[
#
ctab
]
=#
gtab
--iter record all cards' number in sg
iter
=
{
1
}
sg
:
AddCard
(
ctab
[
1
])
while
#
sg
>#
iisg
and
#
aux
.
SubGroupCaptured
<#
mg
do
stop
=#
sg
>=
max
--prune if too much cards
if
(
aux
.
GCheckAdditional
and
not
aux
.
GCheckAdditional
(
sg
,
c
,
g
,
f
,
min
,
max
,
...
))
then
stop
=
true
--skip check if no new cards
elseif
#
(
sg
-
iisg
-
aux
.
SubGroupCaptured
)
>
0
and
#
sg
>=
min
and
#
sg
<=
max
and
f
(
sg
,
...
)
then
for
sc
in
aux
.
Next
(
sg
-
iisg
)
do
if
check
then
return
true
end
aux
.
SubGroupCaptured
:
Merge
(
mg
:
Filter
(
classif
,
nil
,
sc
))
end
stop
=
goalstop
end
local
code
=
iter
[
#
iter
]
--last card isn't in the last category
if
code
and
code
<
gtab
[
#
gtab
]
then
if
stop
then
--backtrack and add 1 card from next category
iter
[
#
iter
]
=
gtab
[
rtab
[
code
]
+
1
]
sg
:
RemoveCard
(
ctab
[
code
])
sg
:
AddCard
(
ctab
[(
iter
[
#
iter
])])
else
--continue searching forward
iter
[
#
iter
+
1
]
=
code
+
1
sg
:
AddCard
(
ctab
[
code
+
1
])
end
--last card is in the last category
elseif
code
then
if
stop
or
code
>=#
ctab
then
--clear all cards in the last category
while
#
iter
>
0
and
iter
[
#
iter
]
>=
gtab
[
#
gtab
]
do
sg
:
RemoveCard
(
ctab
[(
iter
[
#
iter
])])
iter
[
#
iter
]
=
nil
end
--backtrack and add 1 card from next category
local
code2
=
iter
[
#
iter
]
if
code2
then
iter
[
#
iter
]
=
gtab
[
rtab
[
code2
]
+
1
]
sg
:
RemoveCard
(
ctab
[
code2
])
sg
:
AddCard
(
ctab
[(
iter
[
#
iter
])])
end
else
--continue searching forward
iter
[
#
iter
+
1
]
=
code
+
1
sg
:
AddCard
(
ctab
[
code
+
1
])
end
end
end
if
check
then
return
false
end
--classification is essential for efficiency, and this part is only for backup
else
iter
=
{
1
}
sg
:
AddCard
(
ctab
[
1
])
while
#
sg
>#
iisg
and
#
aux
.
SubGroupCaptured
<#
mg
do
stop
=#
sg
>=
max
if
(
aux
.
GCheckAdditional
and
not
aux
.
GCheckAdditional
(
sg
,
c
,
g
,
f
,
min
,
max
,
...
))
then
stop
=
true
elseif
#
(
sg
-
iisg
-
aux
.
SubGroupCaptured
)
>
0
and
#
sg
>=
min
and
#
sg
<=
max
and
f
(
sg
,
...
)
then
for
sc
in
aux
.
Next
(
sg
-
iisg
)
do
if
check
then
return
true
end
aux
.
SubGroupCaptured
:
AddCard
(
sc
)
--Merge(mg:Filter(class,nil,sc))
end
stop
=
goalstop
end
local
code
=
iter
[
#
iter
]
if
code
<#
ctab
then
if
stop
then
iter
[
#
iter
]
=
nil
sg
:
RemoveCard
(
ctab
[
code
])
end
iter
[
#
iter
+
1
]
=
code
+
1
sg
:
AddCard
(
ctab
[
code
+
1
])
else
local
code2
=
iter
[
#
iter
-
1
]
iter
[
#
iter
]
=
nil
sg
:
RemoveCard
(
ctab
[
code
])
if
code2
and
code2
>
0
then
iter
[
#
iter
]
=
code2
+
1
sg
:
RemoveCard
(
ctab
[
code2
])
sg
:
AddCard
(
ctab
[
code2
+
1
])
end
end
end
end
--finish searching
sg
=
iisg
local
cg
=
aux
.
SubGroupCaptured
:
Clone
()
aux
.
SubGroupCaptured
:
Clear
()
cg
:
Sub
(
sg
)
--Debug.Message(cm[0])
finish
=
(
#
sg
>=
min
and
#
sg
<=
max
and
f
(
sg
,
...
))
if
#
cg
==
0
then
break
end
local
cancel
=
not
finish
and
cancelable
local
tc
=
cg
:
SelectUnselect
(
sg
,
tp
,
finish
,
cancel
,
min
,
max
)
if
not
tc
then
break
end
if
not
fg
:
IsContains
(
tc
)
then
if
not
sg
:
IsContains
(
tc
)
then
sg
:
AddCard
(
tc
)
if
#
sg
==
max
then
finish
=
true
end
else
sg
:
RemoveCard
(
tc
)
end
elseif
cancelable
then
return
nil
end
end
if
finish
then
return
sg
else
return
nil
end
end
\ No newline at end of file
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