Commit 89e683aa authored by POLYMER's avatar POLYMER

fix

parent e0d1ac68
......@@ -3,7 +3,7 @@ function c75075600.initial_effect(c)
-- 特殊召唤
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(75075600,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_SEARCH)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND+LOCATION_GRAVE)
e1:SetCountLimit(1,75075600)
......
......@@ -32,13 +32,15 @@ function s.chainfilter(re,tp,cid)
return not re:IsActiveType(TYPE_MONSTER)
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_TO_HAND)
......@@ -53,18 +55,18 @@ function s.drop(e,tp,eg,ep,ev,re,r,rp)
e2:SetCode(EFFECT_CANNOT_DRAW)
e2:SetReset(RESET_PHASE+PHASE_END)
e2:SetTargetRange(0,1)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
Duel.RegisterEffect(e2,tp)
end
function s.xstg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.xsop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
......@@ -72,8 +74,6 @@ function s.xsop(e,tp,eg,ep,ev,re,r,rp)
e1:SetTargetRange(0,1)
e1:SetTarget(s.splimit)
e1:SetReset(RESET_PHASE+PHASE_END)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
Duel.RegisterEffect(e1,tp)
end
function s.splimit(e,c)
......
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