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Nemo Ma
no81cards
Commits
858df951
Commit
858df951
authored
Nov 09, 2023
by
POLYMER
Browse files
Options
Browse Files
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fix
parent
eada71fb
Changes
13
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Showing
13 changed files
with
31 additions
and
22 deletions
+31
-22
expansions/script/c11451411.lua
expansions/script/c11451411.lua
+3
-3
expansions/script/c11451412.lua
expansions/script/c11451412.lua
+6
-4
expansions/script/c11451413.lua
expansions/script/c11451413.lua
+2
-3
expansions/script/c11451414.lua
expansions/script/c11451414.lua
+2
-3
expansions/script/c11451771.lua
expansions/script/c11451771.lua
+2
-1
expansions/script/c11451772.lua
expansions/script/c11451772.lua
+2
-1
expansions/script/c11451773.lua
expansions/script/c11451773.lua
+2
-1
expansions/script/c11451774.lua
expansions/script/c11451774.lua
+2
-1
expansions/script/c11451775.lua
expansions/script/c11451775.lua
+2
-1
expansions/script/c11451776.lua
expansions/script/c11451776.lua
+2
-1
expansions/script/c11451777.lua
expansions/script/c11451777.lua
+2
-1
expansions/script/c11451778.lua
expansions/script/c11451778.lua
+2
-1
expansions/script/c11451809.lua
expansions/script/c11451809.lua
+2
-1
No files found.
expansions/script/c11451411.lua
View file @
858df951
--shrimp, patrol of dragon palace
--shrimp, patrol of dragon palace
local
m
=
11451411
local
cm
,
m
=
GetID
()
local
cm
=
_G
[
"c"
..
m
]
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
c
:
EnableReviveLimit
()
c
:
EnableReviveLimit
()
--effect1
--effect1
...
@@ -94,7 +93,8 @@ function cm.condition2(e,tp,eg,ep,ev,re,r,rp)
...
@@ -94,7 +93,8 @@ function cm.condition2(e,tp,eg,ep,ev,re,r,rp)
return
e
:
GetHandler
():
IsSummonType
(
SUMMON_TYPE_RITUAL
)
and
Duel
.
GetCurrentChain
()
~=
0
return
e
:
GetHandler
():
IsSummonType
(
SUMMON_TYPE_RITUAL
)
and
Duel
.
GetCurrentChain
()
~=
0
end
end
function
cm
.
operation2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
operation2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
e
:
GetHandler
():
RegisterFlagEffect
(
m
,
RESET_CHAIN
,
0
,
1
)
--0xc780000=RESET_MSCHANGE+RESET_OVERLAY+RESET_REMOVE+RESET_TEMP_REMOVE+RESET_TOHAND+RESET_TODECK
e
:
GetHandler
():
RegisterFlagEffect
(
m
,
RESET_EVENT
+
0xc780000
+
RESET_CHAIN
,
0
,
1
)
end
end
function
cm
.
condition4
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
condition4
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
e
:
GetHandler
():
GetFlagEffect
(
m
)
>
0
and
Duel
.
GetCurrentChain
()
==
1
return
e
:
GetHandler
():
GetFlagEffect
(
m
)
>
0
and
Duel
.
GetCurrentChain
()
==
1
...
...
expansions/script/c11451412.lua
View file @
858df951
--crab, soidier of dragon palace
--crab, soidier of dragon palace
local
m
=
11451412
local
cm
,
m
=
GetID
()
local
cm
=
_G
[
"c"
..
m
]
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
c
:
EnableReviveLimit
()
c
:
EnableReviveLimit
()
--effect1
--effect1
...
@@ -93,7 +92,7 @@ function cm.condition2(e,tp,eg,ep,ev,re,r,rp)
...
@@ -93,7 +92,7 @@ function cm.condition2(e,tp,eg,ep,ev,re,r,rp)
return
e
:
GetHandler
():
IsSummonType
(
SUMMON_TYPE_RITUAL
)
and
Duel
.
GetCurrentChain
()
~=
0
return
e
:
GetHandler
():
IsSummonType
(
SUMMON_TYPE_RITUAL
)
and
Duel
.
GetCurrentChain
()
~=
0
end
end
function
cm
.
operation2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
operation2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
e
:
GetHandler
():
RegisterFlagEffect
(
m
,
RESET_CHAIN
,
0
,
1
)
e
:
GetHandler
():
RegisterFlagEffect
(
m
,
RESET_
EVENT
+
0xc780000
+
RESET_
CHAIN
,
0
,
1
)
end
end
function
cm
.
condition4
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
condition4
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
e
:
GetHandler
():
GetFlagEffect
(
m
)
>
0
and
Duel
.
GetCurrentChain
()
==
1
return
e
:
GetHandler
():
GetFlagEffect
(
m
)
>
0
and
Duel
.
GetCurrentChain
()
==
1
...
@@ -125,5 +124,8 @@ function cm.operation3(e,tp,eg,ep,ev,re,r,rp)
...
@@ -125,5 +124,8 @@ function cm.operation3(e,tp,eg,ep,ev,re,r,rp)
if
Duel
.
IsPlayerAffectedByEffect
(
tp
,
59822133
)
then
count1
=
1
end
if
Duel
.
IsPlayerAffectedByEffect
(
tp
,
59822133
)
then
count1
=
1
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
local
hg
=
g
:
SelectSubGroup
(
tp
,
aux
.
dncheck
,
false
,
1
,
math.min
(
count1
,
count2
))
local
hg
=
g
:
SelectSubGroup
(
tp
,
aux
.
dncheck
,
false
,
1
,
math.min
(
count1
,
count2
))
Duel
.
SpecialSummon
(
hg
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
for
hc
in
aux
.
Next
(
hg
)
do
Duel
.
SpecialSummonStep
(
hg
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
end
Duel
.
SpecialSummonComplete
()
end
end
\ No newline at end of file
expansions/script/c11451413.lua
View file @
858df951
--yaksha, warrior of dragon palace
--yaksha, warrior of dragon palace
local
m
=
11451413
local
cm
,
m
=
GetID
()
local
cm
=
_G
[
"c"
..
m
]
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
c
:
EnableReviveLimit
()
c
:
EnableReviveLimit
()
--effect1
--effect1
...
@@ -96,7 +95,7 @@ function cm.condition2(e,tp,eg,ep,ev,re,r,rp)
...
@@ -96,7 +95,7 @@ function cm.condition2(e,tp,eg,ep,ev,re,r,rp)
return
e
:
GetHandler
():
IsSummonType
(
SUMMON_TYPE_RITUAL
)
and
Duel
.
GetCurrentChain
()
~=
0
return
e
:
GetHandler
():
IsSummonType
(
SUMMON_TYPE_RITUAL
)
and
Duel
.
GetCurrentChain
()
~=
0
end
end
function
cm
.
operation2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
operation2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
e
:
GetHandler
():
RegisterFlagEffect
(
m
,
RESET_CHAIN
,
0
,
1
)
e
:
GetHandler
():
RegisterFlagEffect
(
m
,
RESET_
EVENT
+
0xc780000
+
RESET_
CHAIN
,
0
,
1
)
end
end
function
cm
.
condition4
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
condition4
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
e
:
GetHandler
():
GetFlagEffect
(
m
)
>
0
and
Duel
.
GetCurrentChain
()
==
1
return
e
:
GetHandler
():
GetFlagEffect
(
m
)
>
0
and
Duel
.
GetCurrentChain
()
==
1
...
...
expansions/script/c11451414.lua
View file @
858df951
--ao guang, king of dragon palace
--ao guang, king of dragon palace
local
m
=
11451414
local
cm
,
m
=
GetID
()
local
cm
=
_G
[
"c"
..
m
]
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
c
:
EnableReviveLimit
()
c
:
EnableReviveLimit
()
--effect1
--effect1
...
@@ -92,7 +91,7 @@ function cm.condition2(e,tp,eg,ep,ev,re,r,rp)
...
@@ -92,7 +91,7 @@ function cm.condition2(e,tp,eg,ep,ev,re,r,rp)
return
e
:
GetHandler
():
IsSummonType
(
SUMMON_TYPE_RITUAL
)
and
Duel
.
GetCurrentChain
()
~=
0
return
e
:
GetHandler
():
IsSummonType
(
SUMMON_TYPE_RITUAL
)
and
Duel
.
GetCurrentChain
()
~=
0
end
end
function
cm
.
operation2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
operation2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
e
:
GetHandler
():
RegisterFlagEffect
(
m
,
RESET_CHAIN
,
0
,
1
)
e
:
GetHandler
():
RegisterFlagEffect
(
m
,
RESET_
EVENT
+
0xc780000
+
RESET_
CHAIN
,
0
,
1
)
end
end
function
cm
.
condition4
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
condition4
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
e
:
GetHandler
():
GetFlagEffect
(
m
)
>
0
and
Duel
.
GetCurrentChain
()
==
1
return
e
:
GetHandler
():
GetFlagEffect
(
m
)
>
0
and
Duel
.
GetCurrentChain
()
==
1
...
...
expansions/script/c11451771.lua
View file @
858df951
...
@@ -107,7 +107,8 @@ function cm.reset(e,tp,eg,ep,ev,re,r,rp)
...
@@ -107,7 +107,8 @@ function cm.reset(e,tp,eg,ep,ev,re,r,rp)
end
end
function
cm
.
check2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
check2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
Duel
.
GetAttacker
()
==
nil
then
return
end
if
Duel
.
GetAttacker
()
==
nil
then
return
end
table.insert
(
BATTLE_ACT_CHECK
,
re
:
GetHandler
():
GetCode
())
local
code
=
re
:
GetHandler
():
GetCode
()
table.insert
(
BATTLE_ACT_CHECK
,
code
)
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetCode
(
EVENT_CHAIN_NEGATED
)
e1
:
SetCode
(
EVENT_CHAIN_NEGATED
)
...
...
expansions/script/c11451772.lua
View file @
858df951
...
@@ -113,7 +113,8 @@ function cm.adjustop(e,tp,eg,ep,ev,re,r,rp)
...
@@ -113,7 +113,8 @@ function cm.adjustop(e,tp,eg,ep,ev,re,r,rp)
end
end
function
cm
.
check2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
check2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
Duel
.
GetAttacker
()
==
nil
then
return
end
if
Duel
.
GetAttacker
()
==
nil
then
return
end
table.insert
(
BATTLE_ACT_CHECK
,
re
:
GetHandler
():
GetCode
())
local
code
=
re
:
GetHandler
():
GetCode
()
table.insert
(
BATTLE_ACT_CHECK
,
code
)
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetCode
(
EVENT_CHAIN_NEGATED
)
e1
:
SetCode
(
EVENT_CHAIN_NEGATED
)
...
...
expansions/script/c11451773.lua
View file @
858df951
...
@@ -84,7 +84,8 @@ function cm.adjustop(e,tp,eg,ep,ev,re,r,rp)
...
@@ -84,7 +84,8 @@ function cm.adjustop(e,tp,eg,ep,ev,re,r,rp)
end
end
function
cm
.
check2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
check2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
Duel
.
GetAttacker
()
==
nil
then
return
end
if
Duel
.
GetAttacker
()
==
nil
then
return
end
table.insert
(
BATTLE_CARD_CHECK
,
Duel
.
GetAttacker
():
GetCode
())
local
code
=
Duel
.
GetAttacker
():
GetCode
()
table.insert
(
BATTLE_CARD_CHECK
,
code
)
end
end
function
cm
.
clear
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
clear
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
BATTLE_CARD_CHECK
=
{}
BATTLE_CARD_CHECK
=
{}
...
...
expansions/script/c11451774.lua
View file @
858df951
...
@@ -124,7 +124,8 @@ function cm.clear(e,tp,eg,ep,ev,re,r,rp)
...
@@ -124,7 +124,8 @@ function cm.clear(e,tp,eg,ep,ev,re,r,rp)
end
end
function
cm
.
check2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
check2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
Duel
.
GetAttacker
()
==
nil
then
return
end
if
Duel
.
GetAttacker
()
==
nil
then
return
end
table.insert
(
BATTLE_CARD_CHECK
,
Duel
.
GetAttacker
():
GetCode
())
local
code
=
Duel
.
GetAttacker
():
GetCode
()
table.insert
(
BATTLE_CARD_CHECK
,
code
)
end
end
function
cm
.
clear2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
clear2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
BATTLE_CARD_CHECK
=
{}
BATTLE_CARD_CHECK
=
{}
...
...
expansions/script/c11451775.lua
View file @
858df951
...
@@ -107,7 +107,8 @@ function cm.reset(e,tp,eg,ep,ev,re,r,rp)
...
@@ -107,7 +107,8 @@ function cm.reset(e,tp,eg,ep,ev,re,r,rp)
end
end
function
cm
.
check2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
check2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
Duel
.
GetAttacker
()
==
nil
then
return
end
if
Duel
.
GetAttacker
()
==
nil
then
return
end
table.insert
(
BATTLE_CARD_CHECK
,
Duel
.
GetAttacker
():
GetCode
())
local
code
=
Duel
.
GetAttacker
():
GetCode
()
table.insert
(
BATTLE_CARD_CHECK
,
code
)
end
end
function
cm
.
clear
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
clear
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
BATTLE_CARD_CHECK
=
{}
BATTLE_CARD_CHECK
=
{}
...
...
expansions/script/c11451776.lua
View file @
858df951
...
@@ -126,7 +126,8 @@ function cm.clear(e,tp,eg,ep,ev,re,r,rp)
...
@@ -126,7 +126,8 @@ function cm.clear(e,tp,eg,ep,ev,re,r,rp)
end
end
function
cm
.
check2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
check2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
Duel
.
GetAttacker
()
==
nil
then
return
end
if
Duel
.
GetAttacker
()
==
nil
then
return
end
table.insert
(
BATTLE_CARD_CHECK
,
Duel
.
GetAttacker
():
GetCode
())
local
code
=
Duel
.
GetAttacker
():
GetCode
()
table.insert
(
BATTLE_CARD_CHECK
,
code
)
end
end
function
cm
.
clear2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
clear2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
BATTLE_CARD_CHECK
=
{}
BATTLE_CARD_CHECK
=
{}
...
...
expansions/script/c11451777.lua
View file @
858df951
...
@@ -101,7 +101,8 @@ function cm.clear(e,tp,eg,ep,ev,re,r,rp)
...
@@ -101,7 +101,8 @@ function cm.clear(e,tp,eg,ep,ev,re,r,rp)
end
end
function
cm
.
check2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
check2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
Duel
.
GetAttacker
()
==
nil
then
return
end
if
Duel
.
GetAttacker
()
==
nil
then
return
end
table.insert
(
BATTLE_CARD_CHECK
,
Duel
.
GetAttacker
():
GetCode
())
local
code
=
Duel
.
GetAttacker
():
GetCode
()
table.insert
(
BATTLE_CARD_CHECK
,
code
)
end
end
function
cm
.
clear2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
clear2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
BATTLE_CARD_CHECK
=
{}
BATTLE_CARD_CHECK
=
{}
...
...
expansions/script/c11451778.lua
View file @
858df951
...
@@ -113,7 +113,8 @@ function cm.clear(e,tp,eg,ep,ev,re,r,rp)
...
@@ -113,7 +113,8 @@ function cm.clear(e,tp,eg,ep,ev,re,r,rp)
end
end
function
cm
.
check2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
check2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
Duel
.
GetAttacker
()
==
nil
then
return
end
if
Duel
.
GetAttacker
()
==
nil
then
return
end
table.insert
(
BATTLE_CARD_CHECK
,
Duel
.
GetAttacker
():
GetCode
())
local
code
=
Duel
.
GetAttacker
():
GetCode
()
table.insert
(
BATTLE_CARD_CHECK
,
code
)
end
end
function
cm
.
clear2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
clear2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
BATTLE_CARD_CHECK
=
{}
BATTLE_CARD_CHECK
=
{}
...
...
expansions/script/c11451809.lua
View file @
858df951
...
@@ -36,7 +36,8 @@ end
...
@@ -36,7 +36,8 @@ end
function
cm
.
checkop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
checkop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
eg
:
Filter
(
Card
.
IsFaceup
,
nil
)
local
g
=
eg
:
Filter
(
Card
.
IsFaceup
,
nil
)
for
tc
in
aux
.
Next
(
g
)
do
for
tc
in
aux
.
Next
(
g
)
do
table.insert
(
cm
.
summon_code
,
tc
:
GetCode
())
local
code
=
tc
:
GetCode
()
table.insert
(
cm
.
summon_code
,
code
)
end
end
end
end
function
cm
.
fcheck
(
tp
,
sg
,
fc
)
function
cm
.
fcheck
(
tp
,
sg
,
fc
)
...
...
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