Commit 817f4616 authored by POLYMER's avatar POLYMER

fix

parent 2486ed0c
--主宰之怒 刺蛇
local s,id,o=GetID()
if not CATEGORY_MSET then CATEGORY_MSET=0 end
if not CATEGORY_SSET then CATEGORY_SSET=0 end
function s.initial_effect(c)
--特招
local e1=Effect.CreateEffect(c)
......
--主宰之怒 霸主
local s,id,o=GetID()
if not CATEGORY_MSET then CATEGORY_MSET=0 end
if not CATEGORY_SSET then CATEGORY_SSET=0 end
function s.initial_effect(c)
--特招
local e1=Effect.CreateEffect(c)
......
--主宰之怒 工蜂
local s,id,o=GetID()
if not CATEGORY_MSET then CATEGORY_MSET=0 end
if not CATEGORY_SSET then CATEGORY_SSET=0 end
function s.initial_effect(c)
--特招
local e1=Effect.CreateEffect(c)
......
--主宰之怒 翼龙
local s,id,o=GetID()
if not CATEGORY_MSET then CATEGORY_MSET=0 end
if not CATEGORY_SSET then CATEGORY_SSET=0 end
function s.initial_effect(c)
--summon
local e1=Effect.CreateEffect(c)
......
--主宰之怒 爆蚊
local s,id,o=GetID()
if not CATEGORY_MSET then CATEGORY_MSET=0 end
if not CATEGORY_SSET then CATEGORY_SSET=0 end
function s.initial_effect(c)
aux.AddCodeList(c,id)
--summon
......
--主宰之怒 后虫
local s,id,o=GetID()
if not CATEGORY_MSET then CATEGORY_MSET=0 end
if not CATEGORY_SSET then CATEGORY_SSET=0 end
function s.initial_effect(c)
--summon
local e1=Effect.CreateEffect(c)
......
--主宰之怒 猛犸
local s,id,o=GetID()
if not CATEGORY_MSET then CATEGORY_MSET=0 end
if not CATEGORY_SSET then CATEGORY_SSET=0 end
function s.initial_effect(c)
--特招
local e1=Effect.CreateEffect(c)
......
--主宰之怒 污染者
local s,id,o=GetID()
if not CATEGORY_MSET then CATEGORY_MSET=0 end
if not CATEGORY_SSET then CATEGORY_SSET=0 end
function s.initial_effect(c)
--特招
local e1=Effect.CreateEffect(c)
......
--主宰之怒 守护者
local s,id,o=GetID()
if not CATEGORY_MSET then CATEGORY_MSET=0 end
if not CATEGORY_SSET then CATEGORY_SSET=0 end
function s.initial_effect(c)
--summon
local e1=Effect.CreateEffect(c)
......
--主宰之怒 主巢
local s,id,o=GetID()
if not CATEGORY_MSET then CATEGORY_MSET=0 end
if not CATEGORY_SSET then CATEGORY_SSET=0 end
function s.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
......
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