Commit 7a0e41a5 authored by POLYMER's avatar POLYMER

fix

parent 1b85de46
function c4875167.initial_effect(c) function c4875167.initial_effect(c)
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND) e1:SetRange(LOCATION_HAND)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER)
e1:SetCountLimit(1,4875167) e1:SetCountLimit(1,4875167)
e1:SetCost(c4875167.cost) e1:SetCost(c4875167.cost)
e1:SetTarget(c4875167.tg) e1:SetTarget(c4875167.tg)
...@@ -24,19 +24,19 @@ function c4875167.tg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) ...@@ -24,19 +24,19 @@ function c4875167.tg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
end end
function c4875167.operation(e,tp,eg,ep,ev,re,r,rp,chk) function c4875167.operation(e,tp,eg,ep,ev,re,r,rp,chk)
local lv=e:GetLabel() local lv=e:GetLabel()
local e3=Effect.CreateEffect(e:GetHandler()) local e3=Effect.CreateEffect(e:GetHandler())
e3:SetType(EFFECT_TYPE_FIELD) e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_CANNOT_INACTIVATE) e3:SetCode(EFFECT_CANNOT_INACTIVATE)
e3:SetLabel(e:GetLabel()) e3:SetLabel(e:GetLabel())
e3:SetValue(c4875167.efilter) e3:SetValue(c4875167.efilter)
e3:SetReset(RESET_PHASE+PHASE_END) e3:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e3,tp) Duel.RegisterEffect(e3,tp)
local e5=e3:Clone() local e5=e3:Clone()
e5:SetCode(EFFECT_CANNOT_DISEFFECT) e5:SetCode(EFFECT_CANNOT_DISEFFECT)
Duel.RegisterEffect(e5,tp) Duel.RegisterEffect(e5,tp)
end end
function c4875167.efilter(e,ct) function c4875167.efilter(e,ct)
local p=e:GetHandlerPlayer() local p=e:GetHandlerPlayer()
local te,tp=Duel.GetChainInfo(ct,CHAININFO_TRIGGERING_EFFECT,CHAININFO_TRIGGERING_PLAYER) local te,tp=Duel.GetChainInfo(ct,CHAININFO_TRIGGERING_EFFECT,CHAININFO_TRIGGERING_PLAYER)
local tc=te:GetHandler() local tc=te:GetHandler()
return p==tp and te:IsActiveType(TYPE_MONSTER) and tc:IsLevel(e:GetLabel()) return p==tp and te:IsActiveType(TYPE_MONSTER) and tc:IsLevel(e:GetLabel())
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment