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Nemo Ma
no81cards
Commits
7410f35a
Commit
7410f35a
authored
Jan 11, 2026
by
Nemo Ma
Browse files
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Plain Diff
fix
parent
c39f7b1a
Changes
12
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12 changed files
with
14 additions
and
5 deletions
+14
-5
expansions/script/c66620530.lua
expansions/script/c66620530.lua
+1
-0
expansions/script/c66620615.lua
expansions/script/c66620615.lua
+1
-0
expansions/script/c66670120.lua
expansions/script/c66670120.lua
+1
-0
expansions/script/c66670125.lua
expansions/script/c66670125.lua
+1
-0
expansions/script/c66670210.lua
expansions/script/c66670210.lua
+2
-0
expansions/script/c66670315.lua
expansions/script/c66670315.lua
+1
-0
expansions/script/c66670415.lua
expansions/script/c66670415.lua
+1
-1
expansions/script/c66680115.lua
expansions/script/c66680115.lua
+1
-1
expansions/script/c66680130.lua
expansions/script/c66680130.lua
+2
-1
expansions/script/c66690120.lua
expansions/script/c66690120.lua
+1
-1
expansions/script/c66690135.lua
expansions/script/c66690135.lua
+1
-1
expansions/script/c66690315.lua
expansions/script/c66690315.lua
+1
-0
No files found.
expansions/script/c66620530.lua
View file @
7410f35a
...
...
@@ -16,6 +16,7 @@ function s.initial_effect(c)
-- 自己的「绮奏」怪兽进行战斗的回合的战斗阶段结束时才能发动,墓地的这张卡在自己场上盖放
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetCategory
(
CATEGORY_SSET
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_O
)
e2
:
SetCode
(
EVENT_PHASE
+
PHASE_BATTLE
)
e2
:
SetRange
(
LOCATION_GRAVE
)
...
...
expansions/script/c66620615.lua
View file @
7410f35a
...
...
@@ -37,6 +37,7 @@ function c66620615.initial_effect(c)
-- 自己·对方的准备阶段,自己场上有机械族融合怪兽存在的场合才能发动,墓地的这张卡在自己场上盖放,这个效果盖放的这张卡从场上离开的场合除外
local
e5
=
Effect
.
CreateEffect
(
c
)
e5
:
SetCategory
(
CATEGORY_SSET
)
e5
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_O
)
e5
:
SetCode
(
EVENT_PHASE
+
PHASE_STANDBY
)
e5
:
SetRange
(
LOCATION_GRAVE
)
...
...
expansions/script/c66670120.lua
View file @
7410f35a
...
...
@@ -5,6 +5,7 @@ function s.initial_effect(c)
-- 这张卡召唤·特殊召唤的场合才能发动,从卡组把1张「苍途」魔法·陷阱卡在自己场上盖放
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetCategory
(
CATEGORY_SSET
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e1
:
SetCode
(
EVENT_SUMMON_SUCCESS
)
e1
:
SetCountLimit
(
1
,
id
)
...
...
expansions/script/c66670125.lua
View file @
7410f35a
...
...
@@ -5,6 +5,7 @@ function s.initial_effect(c)
-- 这张卡召唤·特殊召唤的场合才能发动,从卡组把1张「苍途」魔法·陷阱卡在自己场上盖放
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetCategory
(
CATEGORY_SSET
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e1
:
SetCode
(
EVENT_SUMMON_SUCCESS
)
e1
:
SetCountLimit
(
1
,
id
)
...
...
expansions/script/c66670210.lua
View file @
7410f35a
...
...
@@ -6,6 +6,7 @@ function s.initial_effect(c)
-- 这张卡特殊召唤的场合才能发动,对方场上的特殊召唤的怪兽全部变成里侧守备表示
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetCategory
(
CATEGORY_MSET
)
e1
:
SetCategory
(
CATEGORY_POSITION
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e1
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
...
...
@@ -17,6 +18,7 @@ function s.initial_effect(c)
-- 以自己的墓地·除外状态的1张通常陷阱卡为对象才能发动,那张卡在自己场上盖放
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e2
:
SetCategory
(
CATEGORY_SSET
)
e2
:
SetType
(
EFFECT_TYPE_IGNITION
)
e2
:
SetRange
(
LOCATION_MZONE
)
e2
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
)
...
...
expansions/script/c66670315.lua
View file @
7410f35a
...
...
@@ -23,6 +23,7 @@ function s.initial_effect(c)
-- 把自己的手卡·场上1只怪兽解放才能发动,从卡组把1张「苍途」陷阱卡在自己场上盖放
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e4
:
SetCategory
(
CATEGORY_SSET
)
e4
:
SetType
(
EFFECT_TYPE_IGNITION
)
e4
:
SetRange
(
LOCATION_SZONE
)
e4
:
SetCountLimit
(
1
,
id
)
...
...
expansions/script/c66670415.lua
View file @
7410f35a
...
...
@@ -5,7 +5,7 @@ function s.initial_effect(c)
-- 从以下效果选1个适用,自己场上有「苍途」仪式怪兽存在的场合,可以选两方适用
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetCategory
(
CATEGORY_
LEAVE_GRAVE
+
CATEGORY_DISABLE
)
e1
:
SetCategory
(
CATEGORY_
SSET
+
CATEGORY_DISABLE
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetHintTiming
(
0
,
TIMINGS_CHECK_MONSTER
+
TIMING_END_PHASE
)
...
...
expansions/script/c66680115.lua
View file @
7410f35a
...
...
@@ -5,7 +5,7 @@ function s.initial_effect(c)
-- 把这张卡从手卡丢弃才能发动,从卡组选1张「堕福」魔法·陷阱卡加入手卡或在自己场上盖放
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetCategory
(
CATEGORY_TOHAND
+
CATEGORY_SEARCH
+
CATEGORY_
TOGRAVE
)
e1
:
SetCategory
(
CATEGORY_TOHAND
+
CATEGORY_SEARCH
+
CATEGORY_
SSET
)
e1
:
SetType
(
EFFECT_TYPE_IGNITION
)
e1
:
SetRange
(
LOCATION_HAND
)
e1
:
SetCountLimit
(
1
,
id
)
...
...
expansions/script/c66680130.lua
View file @
7410f35a
...
...
@@ -5,6 +5,7 @@ function s.initial_effect(c)
-- 把这张卡从手卡丢弃才能发动,自己的卡组·墓地·除外状态的1张「堕福」永续魔法·永续陷阱卡在自己场上盖放或在自己的超量怪兽下面重叠作为超量素材
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetCategory
(
CATEGORY_SSET
)
e1
:
SetType
(
EFFECT_TYPE_IGNITION
)
e1
:
SetRange
(
LOCATION_HAND
)
e1
:
SetCountLimit
(
1
,
id
)
...
...
@@ -58,7 +59,7 @@ function s.setop(e,tp,eg,ep,ev,re,r,rp)
Duel
.
Overlay
(
sg
:
GetFirst
(),
Group
.
FromCards
(
tc
))
end
else
Duel
.
SSet
(
tp
,
tc
)
Duel
.
SSet
(
tp
,
tc
)
end
end
end
...
...
expansions/script/c66690120.lua
View file @
7410f35a
...
...
@@ -5,7 +5,7 @@ function s.initial_effect(c)
-- 对方把怪兽的效果发动的场合才能发动,这张卡从手卡特殊召唤,那之后,可以从手卡·卡组选1张「蒸汽朋克阶跃同频」在自己的魔法与陷阱区域盖放,这个效果盖放的卡在盖放的回合也能发动
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
+
CATEGORY_SSET
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_O
)
e1
:
SetCode
(
EVENT_CHAINING
)
e1
:
SetProperty
(
EFFECT_FLAG_DELAY
)
...
...
expansions/script/c66690135.lua
View file @
7410f35a
...
...
@@ -17,7 +17,7 @@ function s.initial_effect(c)
-- 这张卡召唤·特殊召唤的场合,支付300基本分才能发动,这个回合的结束阶段,自己的卡组·墓地·除外状态的1张「蒸汽朋克」魔法·陷阱卡在自己场上盖放
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetCategory
(
CATEGORY_
GRAVE_ACTION
)
e2
:
SetCategory
(
CATEGORY_
SSET
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e2
:
SetCode
(
EVENT_SUMMON_SUCCESS
)
e2
:
SetProperty
(
EFFECT_FLAG_DELAY
)
...
...
expansions/script/c66690315.lua
View file @
7410f35a
...
...
@@ -5,6 +5,7 @@ function s.initial_effect(c)
-- 作为这张卡的发动时的效果处理,可以从卡组把「蒸汽朋克回响机关阵」以外的1张「蒸汽朋克」魔法·陷阱卡在自己场上盖放
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetCategory
(
CATEGORY_SSET
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetCountLimit
(
1
,
id
+
EFFECT_COUNT_CODE_OATH
)
...
...
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