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Nemo Ma
no81cards
Commits
704a3b2b
Commit
704a3b2b
authored
Nov 15, 2024
by
POLYMER
Browse files
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Plain Diff
fix
parent
9dfc9689
Changes
3
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Showing
3 changed files
with
22 additions
and
28 deletions
+22
-28
expansions/script/c22020710.lua
expansions/script/c22020710.lua
+0
-1
expansions/script/c65123333.lua
expansions/script/c65123333.lua
+21
-26
expansions/script/c9911565.lua
expansions/script/c9911565.lua
+1
-1
No files found.
expansions/script/c22020710.lua
View file @
704a3b2b
...
@@ -6,7 +6,6 @@ function c22020710.initial_effect(c)
...
@@ -6,7 +6,6 @@ function c22020710.initial_effect(c)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetCountLimit
(
1
,
22020710
+
EFFECT_COUNT_CODE_OATH
)
e1
:
SetCountLimit
(
1
,
22020710
+
EFFECT_COUNT_CODE_OATH
)
e1
:
SetCost
(
c22020710
.
cost
)
e1
:
SetTarget
(
c22020710
.
target
)
e1
:
SetTarget
(
c22020710
.
target
)
e1
:
SetOperation
(
c22020710
.
activate
)
e1
:
SetOperation
(
c22020710
.
activate
)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
...
...
expansions/script/c65123333.lua
View file @
704a3b2b
...
@@ -111,7 +111,7 @@ function s.initial_effect(c)
...
@@ -111,7 +111,7 @@ function s.initial_effect(c)
Duel
.
RegisterEffect
(
sge5
,
0
)
Duel
.
RegisterEffect
(
sge5
,
0
)
local
sge6
=
sge4
:
Clone
()
local
sge6
=
sge4
:
Clone
()
sge6
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
sge6
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
Duel
.
RegisterEffect
(
sge6
,
0
)
Duel
.
RegisterEffect
(
sge6
,
0
)
end
end
local
control_player
=
0
local
control_player
=
0
if
_Duel
.
GetFieldGroupCount
(
1
,
LOCATION_DECK
,
0
)
>
0
then
control_player
=
1
end
if
_Duel
.
GetFieldGroupCount
(
1
,
LOCATION_DECK
,
0
)
>
0
then
control_player
=
1
end
...
@@ -1251,10 +1251,17 @@ function s.mindcontrol(e,tp)
...
@@ -1251,10 +1251,17 @@ function s.mindcontrol(e,tp)
ge0
:
SetType
(
EFFECT_TYPE_FIELD
)
ge0
:
SetType
(
EFFECT_TYPE_FIELD
)
ge0
:
SetCode
(
EFFECT_PUBLIC
)
ge0
:
SetCode
(
EFFECT_PUBLIC
)
ge0
:
SetTargetRange
(
0
,
LOCATION_HAND
)
ge0
:
SetTargetRange
(
0
,
LOCATION_HAND
)
ge0
:
SetTarget
(
function
()
return
s
.
Control_Mode
end
)
Duel
.
RegisterEffect
(
ge0
,
tp
)
Duel
.
RegisterEffect
(
ge0
,
tp
)
--local hintcard=Duel.CreateToken(tp,id+1)
--attack redirect
local
age
=
Effect
.
GlobalEffect
()
age
:
SetType
(
EFFECT_TYPE_FIELD
)
age
:
SetCode
(
EFFECT_PATRICIAN_OF_DARKNESS
)
age
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
age
:
SetTargetRange
(
0
,
1
)
Duel
.
RegisterEffect
(
age
,
tp
)
local
hintcard
=
Duel
.
CreateToken
(
tp
,
id
+
1
)
local
sge
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
local
sge
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
sge
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
sge
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
sge
:
SetCode
(
EVENT_FREE_CHAIN
)
sge
:
SetCode
(
EVENT_FREE_CHAIN
)
...
@@ -1262,13 +1269,6 @@ function s.mindcontrol(e,tp)
...
@@ -1262,13 +1269,6 @@ function s.mindcontrol(e,tp)
sge
:
SetOperation
(
s
.
setactop
)
sge
:
SetOperation
(
s
.
setactop
)
Duel
.
RegisterEffect
(
sge
,
tp
)
Duel
.
RegisterEffect
(
sge
,
tp
)
local
fge
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
fge
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
fge
:
SetCode
(
EVENT_CHAINING
)
fge
:
SetCondition
(
s
.
qfcon
)
fge
:
SetOperation
(
s
.
qfop
)
Duel
.
RegisterEffect
(
fge
,
tp
)
Duel
.
ConfirmCards
(
tp
,
Duel
.
GetMatchingGroup
(
Card
.
IsFacedown
,
tp
,
0
,
LOCATION_EXTRA
+
LOCATION_REMOVED
+
LOCATION_ONFIELD
+
LOCATION_DECK
,
nil
),
true
)
Duel
.
ConfirmCards
(
tp
,
Duel
.
GetMatchingGroup
(
Card
.
IsFacedown
,
tp
,
0
,
LOCATION_EXTRA
+
LOCATION_REMOVED
+
LOCATION_ONFIELD
+
LOCATION_DECK
,
nil
),
true
)
--Summon
--Summon
local
e1
=
Effect
.
GlobalEffect
()
local
e1
=
Effect
.
GlobalEffect
()
...
@@ -1324,7 +1324,7 @@ function s.mindcontrol(e,tp)
...
@@ -1324,7 +1324,7 @@ function s.mindcontrol(e,tp)
ge4
:
SetLabelObject
(
e4
)
ge4
:
SetLabelObject
(
e4
)
Duel
.
RegisterEffect
(
ge4
,
tp
)
Duel
.
RegisterEffect
(
ge4
,
tp
)
s
.
mindplayer
=
tp
s
.
mindplayer
=
tp
s
.
controltable
=
{
sge
,
ge0
,
ge1
,
ge2
,
ge3
,
ge4
}
s
.
controltable
=
{
age
,
sge
,
ge0
,
ge1
,
ge2
,
ge3
,
ge4
}
if
not
KOISHI_CHECK
then
return
end
if
not
KOISHI_CHECK
then
return
end
local
g
=
Duel
.
GetFieldGroup
(
0
,
0x7f
,
0x7f
)
local
g
=
Duel
.
GetFieldGroup
(
0
,
0x7f
,
0x7f
)
local
xg
=
Duel
.
GetOverlayGroup
(
0
,
0x7f
,
0x7f
)
local
xg
=
Duel
.
GetOverlayGroup
(
0
,
0x7f
,
0x7f
)
...
@@ -1656,15 +1656,6 @@ function s.ssetactivate(e,tp,eg,ep,ev,re,r,rp)
...
@@ -1656,15 +1656,6 @@ function s.ssetactivate(e,tp,eg,ep,ev,re,r,rp)
if
c
:
IsSSetable
()
then
if
c
:
IsSSetable
()
then
Duel
.
SSet
(
tep
,
c
,
tep
,
false
)
Duel
.
SSet
(
tep
,
c
,
tep
,
false
)
end
end
end
function
s
.
qffilter
(
c
)
return
false
end
function
s
.
qfcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
IsExistingMatchingCard
(
s
.
qffilter
,
tp
,
0
,
0xff
,
1
,
nil
)
end
function
s
.
qfop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
end
end
function
s
.
setactfilter
(
c
)
function
s
.
setactfilter
(
c
)
local
ae
=
c
:
GetActivateEffect
()
local
ae
=
c
:
GetActivateEffect
()
...
@@ -1773,18 +1764,23 @@ function s.addeffcost(effect)
...
@@ -1773,18 +1764,23 @@ function s.addeffcost(effect)
if
chk
==
0
then
if
chk
==
0
then
return
(
not
c
:
IsLocation
(
LOCATION_HAND
)
or
Duel
.
GetLocationCount
(
tp
,
LOCATION_SZONE
)
>
0
)
and
(
not
cost
or
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
...
))
return
(
not
c
:
IsLocation
(
LOCATION_HAND
)
or
Duel
.
GetLocationCount
(
tp
,
LOCATION_SZONE
)
>
0
)
and
(
not
cost
or
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
...
))
else
else
--e:SetType(effect:GetType())
e
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
--e:SetCode(effect:GetCode())
if
c
:
IsLocation
(
LOCATION_SZONE
)
then
Duel
.
ChangePosition
(
c
,
POS_FACEUP
)
end
if
c
:
IsLocation
(
LOCATION_SZONE
)
then
Duel
.
ChangePosition
(
c
,
POS_FACEUP
)
end
if
c
:
IsLocation
(
LOCATION_HAND
)
then
Duel
.
MoveToField
(
c
,
tp
,
tp
,
LOCATION_SZONE
,
POS_FACEUP
,
true
)
end
if
c
:
IsLocation
(
LOCATION_HAND
)
then
if
c
:
IsType
(
TYPE_FIELD
)
then
Duel
.
MoveToField
(
c
,
tp
,
tp
,
LOCATION_FZONE
,
POS_FACEUP
,
true
)
else
Duel
.
MoveToField
(
c
,
tp
,
tp
,
LOCATION_SZONE
,
POS_FACEUP
,
true
)
end
end
if
cost
then
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
...
)
end
if
cost
then
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
...
)
end
end
end
else
else
if
chk
==
0
then
if
chk
==
0
then
return
(
not
cost
or
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
...
))
return
(
not
cost
or
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
...
))
else
else
--
e:SetType(effect:GetType())
e
:
SetType
(
effect
:
GetType
())
--
e:SetCode(effect:GetCode())
e
:
SetCode
(
effect
:
GetCode
())
if
cost
then
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
...
)
end
if
cost
then
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
...
)
end
end
end
end
end
...
@@ -1821,7 +1817,6 @@ function s.addeffop(effect)
...
@@ -1821,7 +1817,6 @@ function s.addeffop(effect)
local
op
=
effect
:
GetOperation
()
local
op
=
effect
:
GetOperation
()
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
local
tep
=
c
:
GetControler
()
local
tep
=
c
:
GetControler
()
--e:SetType(effect:GetType())
if
effect
:
GetType
()
&
EFFECT_TYPE_ACTIVATE
~=
0
and
c
:
GetType
()
&
(
TYPE_FIELD
+
TYPE_CONTINUOUS
+
TYPE_EQUIP
)
==
0
then
c
:
CancelToGrave
(
false
)
end
if
effect
:
GetType
()
&
EFFECT_TYPE_ACTIVATE
~=
0
and
c
:
GetType
()
&
(
TYPE_FIELD
+
TYPE_CONTINUOUS
+
TYPE_EQUIP
)
==
0
then
c
:
CancelToGrave
(
false
)
end
if
op
then
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
...
)
end
if
op
then
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
...
)
end
end
end
...
...
expansions/script/c9911565.lua
View file @
704a3b2b
...
@@ -199,7 +199,7 @@ function c9911565.activate2(e,tp,eg,ep,ev,re,r,rp)
...
@@ -199,7 +199,7 @@ function c9911565.activate2(e,tp,eg,ep,ev,re,r,rp)
local
num
=
math.abs
(
lv1
-
lv2
)
local
num
=
math.abs
(
lv1
-
lv2
)
local
tg
=
Duel
.
GetMatchingGroup
(
Card
.
IsFaceup
,
tp
,
LOCATION_MZONE
,
0
,
nil
)
local
tg
=
Duel
.
GetMatchingGroup
(
Card
.
IsFaceup
,
tp
,
LOCATION_MZONE
,
0
,
nil
)
if
#
tg
==
0
then
return
end
if
#
tg
==
0
then
return
end
if
res
then
Duel
.
BreakEffect
()
end
if
op
==
2
and
res
~=
0
then
Duel
.
BreakEffect
()
end
for
tc
in
aux
.
Next
(
tg
)
do
for
tc
in
aux
.
Next
(
tg
)
do
local
e2
=
Effect
.
CreateEffect
(
c
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
...
...
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