Commit 6e232437 authored by POLYMER's avatar POLYMER

fix

parent d8257545
......@@ -48,7 +48,7 @@ function c28381214.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local tg=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(c28381214.thfilter),tp,LOCATION_DECK+LOCATION_GRAVE,0,2,2,nil)
if Duel.SendtoHand(tg,nil,REASON_EFFECT)==0 then return end
if #tg~=2 or Duel.SendtoHand(tg,nil,REASON_EFFECT)==0 then return end
Duel.ConfirmCards(1-tp,tg)
if tc:IsRelateToEffect(e) then Duel.SendtoDeck(tc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT) end
local b1=Duel.IsExistingMatchingCard(c28381214.chkfilter,tp,LOCATION_HAND,0,2,nil,0x284)
......@@ -57,49 +57,40 @@ function c28381214.thop(e,tp,eg,ep,ev,re,r,rp)
local b3=Duel.IsExistingMatchingCard(c28381214.chkfilter,tp,LOCATION_HAND,0,2,nil,0x286)
and Duel.IsExistingMatchingCard(c28381214.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp)
local b4=Duel.IsExistingMatchingCard(c28381214.chkfilter,tp,LOCATION_HAND,0,2,nil,0x287)
local b5=true
if not (b1 or b2 or b3 or b4) then return end
local op=aux.SelectFromOptions(tp,
{b1,aux.Stringid(28381214,0)},
{b2,aux.Stringid(28381214,1)},
{b3,aux.Stringid(28381214,2)},
{b4,aux.Stringid(28381214,3)},
{b5,aux.Stringid(28381214,4)})
if op~=5 then
Duel.BreakEffect()
Duel.ShuffleHand(tp)
end
{true,aux.Stringid(28381214,4)})
if op~=5 then c28381214.confirm(tp,op) end
if op==1 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
local g=Duel.SelectMatchingCard(tp,c28381214.chkfilter,tp,LOCATION_HAND,0,2,2,nil,0x284)
Duel.ConfirmCards(1-tp,g)
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local tg=Duel.SelectMatchingCard(tp,c28381214.tgfilter,tp,LOCATION_DECK,0,1,1,nil)
if #tg>0 then Duel.SendtoGrave(tg,REASON_EFFECT) end
elseif op==2 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
local g=Duel.SelectMatchingCard(tp,c28381214.chkfilter,tp,LOCATION_HAND,0,2,2,nil,0x285)
Duel.ConfirmCards(1-tp,g)
Duel.BreakEffect()
Duel.Damage(tp,1000,REASON_EFFECT,true)
Duel.Damage(1-tp,1000,REASON_EFFECT,true)
Duel.RDComplete()
elseif op==3 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
local g=Duel.SelectMatchingCard(tp,c28381214.chkfilter,tp,LOCATION_HAND,0,2,2,nil,0x286)
Duel.ConfirmCards(1-tp,g)
Duel.BreakEffect()
Duel.ShuffleHand(tp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=Duel.SelectMatchingCard(tp,c28381214.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
if #sg>0 then Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP) end
elseif op==4 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
local g=Duel.SelectMatchingCard(tp,c28381214.chkfilter,tp,LOCATION_HAND,0,2,2,nil,0x287)
Duel.ConfirmCards(1-tp,g)
Duel.BreakEffect()
Duel.Recover(tp,1000,REASON_EFFECT)
end
Duel.ShuffleHand(tp)
end
function c28381214.confirm(tp,op)
Duel.ShuffleHand(tp)
local code=op==1 and 0x284 or op==2 and 0x285 or op==3 and 0x286 or op==4 and 0x287
local g=Duel.GetMatchingGroup(c28381214.chkfilter,tp,LOCATION_HAND,0,nil,code)
if #g>2 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
g=g:Select(tp,2,2,nil)
end
Duel.ConfirmCards(1-tp,g)
Duel.ShuffleHand(tp)
end
local s,id=GetID()
--寄生兽 Ⅰ型
local s,id,o=GetID()
function s.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_QUICK_O)
......@@ -23,60 +24,58 @@ function s.epcon(e,tp,eg,ep,ev,re,r,rp)
local ph=Duel.GetCurrentPhase()
return ph==PHASE_MAIN1 or ph==PHASE_MAIN2
end
function s.filter(c)
return c:IsFaceup()
end
function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end
if chk==0 then
if c:IsLocation(LOCATION_HAND) then
e:SetCategory(CATEGORY_EQUIP)
e:SetProperty(EFFECT_FLAG_CARD_TARGET)
return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil)
else
e:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_SEARCH+CATEGORY_TOHAND)
return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
end
if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc) end
local b1=Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil)
local b2=Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
if chk==0 then return b1 or b2 end
if c:IsLocation(LOCATION_HAND) then
e:SetCategory(CATEGORY_EQUIP)
e:SetProperty(EFFECT_FLAG_CARD_TARGET)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
else
Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
elseif c:IsLocation(LOCATION_SZONE) then
e:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_SEARCH+CATEGORY_TOHAND)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
end
function s.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsLocation(LOCATION_HAND) then
local tc=Duel.GetFirstTarget()
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 or tc:IsFacedown() or not tc:IsRelateToEffect(e) then
Duel.SendtoGrave(c,REASON_EFFECT)
return
end
Duel.SendtoGrave(c,REASON_EFFECT)
return
end
Duel.Equip(tp,c,tc)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetValue(function(e,c) return c==tc end)
e1:SetLabelObject(tc)
e1:SetValue(s.eqlimit)
c:RegisterEffect(e1)
elseif c:IsLocation(LOCATION_SZONE) then
if c:IsRelateToEffect(e) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
if Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) then
if Duel.SelectYesNo(tp,aux.Stringid(id,0)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.BreakEffect()
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
end
end
function s.eqlimit(e,c)
return c==e:GetLabelObject()
end
function s.thfilter(c)
return c:IsType(TYPE_MONSTER) and c:IsSetCard(0xcf1) and c:IsAbleToHand() and not c:IsCode(id)
end
local s,id=GetID()
--寄生兽 Ⅱ型
local s,id,o=GetID()
function s.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_QUICK_O)
......@@ -19,60 +20,58 @@ function s.epcon(e,tp,eg,ep,ev,re,r,rp)
local ph=Duel.GetCurrentPhase()
return ph==PHASE_MAIN1 or ph==PHASE_MAIN2
end
function s.filter(c)
return c:IsFaceup()
end
function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end
if chk==0 then
if c:IsLocation(LOCATION_HAND) then
e:SetCategory(CATEGORY_EQUIP)
e:SetProperty(EFFECT_FLAG_CARD_TARGET)
return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil)
else
e:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_SEARCH+CATEGORY_TOHAND)
return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
end
if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc) end
local b1=Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil)
local b2=Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
if chk==0 then return b1 or b2 end
if c:IsLocation(LOCATION_HAND) then
e:SetCategory(CATEGORY_EQUIP)
e:SetProperty(EFFECT_FLAG_CARD_TARGET)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
else
Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
elseif c:IsLocation(LOCATION_SZONE) then
e:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_SEARCH+CATEGORY_TOHAND)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
end
function s.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsLocation(LOCATION_HAND) then
local tc=Duel.GetFirstTarget()
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 or tc:IsFacedown() or not tc:IsRelateToEffect(e) then
Duel.SendtoGrave(c,REASON_EFFECT)
return
end
Duel.SendtoGrave(c,REASON_EFFECT)
return
end
Duel.Equip(tp,c,tc)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetValue(function(e,c) return c==tc end)
e1:SetLabelObject(tc)
e1:SetValue(s.eqlimit)
c:RegisterEffect(e1)
elseif c:IsLocation(LOCATION_SZONE) then
if c:IsRelateToEffect(e) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
if Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) then
if Duel.SelectYesNo(tp,aux.Stringid(id,0)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.BreakEffect()
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
end
end
function s.eqlimit(e,c)
return c==e:GetLabelObject()
end
function s.thfilter(c)
return c:IsSetCard(0xcf1) and c:IsAbleToHand() and (c:IsType(TYPE_SPELL) or c:IsType(TYPE_TRAP))
return c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsSetCard(0xcf1) and c:IsAbleToHand()
end
local s,id=GetID()
--寄生兽 Ⅲ型
local s,id,o=GetID()
function s.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_QUICK_O)
......@@ -19,59 +20,58 @@ function s.epcon(e,tp,eg,ep,ev,re,r,rp)
local ph=Duel.GetCurrentPhase()
return ph==PHASE_MAIN1 or ph==PHASE_MAIN2
end
function s.filter(c)
return c:IsFaceup()
end
function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end
if chk==0 then
if c:IsLocation(LOCATION_HAND) then
e:SetCategory(CATEGORY_EQUIP)
e:SetProperty(EFFECT_FLAG_CARD_TARGET)
return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil)
else
e:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOHAND)
return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
end
if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc) end
local b1=Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil)
local b2=Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
if chk==0 then return b1 or b2 end
if c:IsLocation(LOCATION_HAND) then
e:SetCategory(CATEGORY_EQUIP)
e:SetProperty(EFFECT_FLAG_CARD_TARGET)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
else
Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
elseif c:IsLocation(LOCATION_SZONE) then
e:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOHAND)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE)
end
end
function s.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsLocation(LOCATION_HAND) then
local tc=Duel.GetFirstTarget()
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 or tc:IsFacedown() or not tc:IsRelateToEffect(e) then
Duel.SendtoGrave(c,REASON_EFFECT)
return
end
Duel.SendtoGrave(c,REASON_EFFECT)
return
end
Duel.Equip(tp,c,tc)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetValue(function(e,c) return c==tc end)
e1:SetLabelObject(tc)
e1:SetValue(s.eqlimit)
c:RegisterEffect(e1)
elseif c:IsLocation(LOCATION_SZONE) then
if c:IsRelateToEffect(e) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
if Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) then
if Duel.SelectYesNo(tp,aux.Stringid(id,0)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
end
end
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil)
if g:GetCount()>0 then
Duel.BreakEffect()
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
end
end
function s.eqlimit(e,c)
return c==e:GetLabelObject()
end
function s.thfilter(c)
return c:IsType(TYPE_MONSTER) and c:IsSetCard(0xcf1) and c:IsAbleToHand() and not c:IsCode(id)
end
local s,id=GetID()
--寄生兽 Ⅳ型
local s,id,o=GetID()
function s.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_QUICK_O)
......@@ -30,59 +31,57 @@ function s.epcon(e,tp,eg,ep,ev,re,r,rp)
local ph=Duel.GetCurrentPhase()
return ph==PHASE_MAIN1 or ph==PHASE_MAIN2
end
function s.filter(c)
return c:IsFaceup()
end
function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end
if chk==0 then
if c:IsLocation(LOCATION_HAND) then
e:SetCategory(CATEGORY_EQUIP)
e:SetProperty(EFFECT_FLAG_CARD_TARGET)
return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil)
else
e:SetCategory(CATEGORY_SPECIAL_SUMMON)
return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
end
if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc) end
local b1=Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil)
local b2=Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
if chk==0 then return b1 or b2 end
if c:IsLocation(LOCATION_HAND) then
e:SetCategory(CATEGORY_EQUIP)
e:SetProperty(EFFECT_FLAG_CARD_TARGET)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
else
Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
elseif c:IsLocation(LOCATION_SZONE) then
e:SetCategory(CATEGORY_SPECIAL_SUMMON)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,0,0,0)
end
end
function s.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsLocation(LOCATION_HAND) then
local tc=Duel.GetFirstTarget()
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 or tc:IsFacedown() or not tc:IsRelateToEffect(e) then
Duel.SendtoGrave(c,REASON_EFFECT)
return
end
Duel.SendtoGrave(c,REASON_EFFECT)
return
end
Duel.Equip(tp,c,tc)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetValue(function(e,c) return c==tc end)
e1:SetLabelObject(tc)
e1:SetValue(s.eqlimit)
c:RegisterEffect(e1)
elseif c:IsLocation(LOCATION_SZONE) then
if c:IsRelateToEffect(e) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.sfilter,tp,LOCATION_ONFIELD,0,1,nil,e,tp) then
if Duel.SelectYesNo(tp,aux.Stringid(id,0)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.sfilter,tp,LOCATION_ONFIELD,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 and Duel.IsExistingMatchingCard(s.sfilter,tp,LOCATION_SZONE,0,1,nil,e,tp) and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.sfilter,tp,LOCATION_SZONE,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.BreakEffect()
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
end
end
function s.eqlimit(e,c)
return c==e:GetLabelObject()
end
function s.sfilter(c,e,tp)
return c:GetOriginalType()&TYPE_MONSTER>0 and c:GetType()&TYPE_EQUIP+TYPE_SPELL==TYPE_EQUIP+TYPE_SPELL
and c:IsFaceup() and c:IsSetCard(0xcf1) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
......
--「寄生兽」超量怪兽
local s,id= GetID()
--寄生兽 ⅴ型
local s,id,o=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
aux.AddXyzProcedure(c,nil,1,2,nil,nil,99)
......@@ -17,7 +17,7 @@ function s.initial_effect(c)
e1:SetTarget(s.eqtg)
e1:SetOperation(s.eqop)
c:RegisterEffect(e1)
local e2 = Effect.CreateEffect(c)
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id, 1))
e2:SetCategory(CATEGORY_EQUIP)
e2:SetType(EFFECT_TYPE_QUICK_O)
......@@ -25,9 +25,9 @@ function s.initial_effect(c)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id+1000)
e2:SetCost(s.cost2)
e2:SetTarget(s.target2)
e2:SetOperation(s.operation2)
e2:SetCost(s.epcost2)
e2:SetTarget(s.eqtg2)
e2:SetOperation(s.eqop2)
e2:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_END_PHASE)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
......@@ -40,68 +40,60 @@ function s.epcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk == 0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end
e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST)
end
function s.eqfilter(c,tp)
function s.filter(c)
return c:IsFaceup()
and Duel.IsExistingMatchingCard(s.eqmonsterfilter,tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE,0,1,nil,tp)
and Duel.GetLocationCount(tp,LOCATION_SZONE)>0
end
function s.eqmonsterfilter(c,tp)
function s.eqfilter(c)
return c:IsSetCard(0xcf1) and c:IsType(TYPE_MONSTER) and not c:IsForbidden()
end
function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.eqfilter(chkc,tp) end
if chk==0 then return Duel.IsExistingTarget(s.eqfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
Duel.SelectTarget(tp,s.eqfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil,tp)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
end
function s.eqop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
local ec=Duel.SelectMatchingCard(tp,s.eqmonsterfilter,tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil,tp):GetFirst()
if ec then
if not Duel.Equip(tp,ec,tc) then return end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetValue(function(e,c) return c==tc end)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
ec:RegisterEffect(e1)
end
end
local g=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.eqfilter),tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE,0,nil)
if g:GetCount()<=0 or Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 or tc:IsFacedown() or not tc:IsRelateToEffect(e) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
local ec=g:Select(tp,1,1,nil):GetFirst()
Duel.Equip(tp,ec,tc)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetLabelObject(tc)
e1:SetValue(s.eqlimit)
ec:RegisterEffect(e1)
end
function s.cost2(e,tp,eg,ep,ev,re,r,rp,chk)
function s.epcost2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,2,REASON_COST) end
e:GetHandler():RemoveOverlayCard(tp,2,2,REASON_COST)
end
function s.filter2(c,tp)
return c:IsFaceup() and c:IsControler(1-tp)
and Duel.GetLocationCount(tp,LOCATION_SZONE)>0
end
function s.target2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and s.filter2(chkc,tp) end
if chk==0 then return Duel.IsExistingTarget(s.filter2,tp,0,LOCATION_MZONE,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
local g=Duel.SelectTarget(tp,s.filter2,tp,0,LOCATION_MZONE,1,1,nil,tp)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(), 1, 0, 0)
function s.eqtg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingTarget(s.filter,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
end
function s.operation2(e, tp, eg, ep, ev, re, r, rp)
function s.eqop2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and c:IsFaceup() and tc:IsRelateToEffect(e) and tc:IsFaceup() then
Duel.Equip(tp,c,tc)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetValue(function(e,c) return c==tc end)
c:RegisterEffect(e1)
end
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 or tc:IsFacedown() or not tc:IsRelateToEffect(e) then return end
Duel.Equip(tp,c,tc)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetLabelObject(tc)
e1:SetValue(s.eqlimit)
c:RegisterEffect(e1)
end
function s.eqlimit(e, c)
return e:GetOwner() == c
function s.eqlimit(e,c)
return c==e:GetLabelObject()
end
function s.cval(e,c)
return e:GetHandlerPlayer()
......
-- 寄生兽的场地魔法卡
local s,id=GetID()
--寄生兽的栖息地
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
......
--寄生兽的蛰伏
local s,id=GetID()
local s,id,o=GetID()
function s.initial_effect(c)
--equip
local e1=Effect.CreateEffect(c)
......@@ -24,37 +24,36 @@ function s.initial_effect(c)
e2:SetOperation(s.tdop)
c:RegisterEffect(e2)
end
function s.eqfilter(c,tp)
function s.filter(c)
return c:IsFaceup()
and Duel.IsExistingMatchingCard(s.eqmonsterfilter,tp,LOCATION_HAND+LOCATION_DECK,0,1,nil,tp)
and Duel.GetLocationCount(tp,LOCATION_SZONE)>0
end
function s.eqmonsterfilter(c,tp)
function s.eqfilter(c)
return c:IsSetCard(0xcf1) and c:IsType(TYPE_MONSTER) and not c:IsForbidden()
end
function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.eqfilter(chkc,tp) end
if chk==0 then return Duel.IsExistingTarget(s.eqfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
Duel.SelectTarget(tp,s.eqfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil,tp)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
end
function s.eqop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
local ec=Duel.SelectMatchingCard(tp,s.eqmonsterfilter,tp,LOCATION_HAND+LOCATION_DECK,0,1,1,nil,tp):GetFirst()
if ec then
if not Duel.Equip(tp,ec,tc) then return end
-- Equip Limit
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetValue(function(e,c) return c==tc end)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
ec:RegisterEffect(e1)
end
end
local g=Duel.GetMatchingGroup(s.eqfilter,tp,LOCATION_HAND+LOCATION_DECK,0,nil)
if g:GetCount()<=0 or Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 or tc:IsFacedown() or not tc:IsRelateToEffect(e) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
local ec=g:Select(tp,1,1,nil):GetFirst()
Duel.Equip(tp,ec,tc)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetLabelObject(tc)
e1:SetValue(s.eqlimit)
ec:RegisterEffect(e1)
end
function s.eqlimit(e,c)
return c==e:GetLabelObject()
end
function s.tdfilter(c)
return c:IsFaceup() and c:IsType(TYPE_MONSTER) and c:IsSetCard(0xcf1) and c:IsAbleToDeck()
......
local s,id=GetID()
--寄生兽的诞生
local s,id,o=GetID()
function s.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_EQUIP)
......@@ -23,37 +24,36 @@ function s.initial_effect(c)
e2:SetOperation(s.mtop)
c:RegisterEffect(e2)
end
function s.eqfilter(c,tp)
function s.filter(c)
return c:IsFaceup()
and Duel.IsExistingMatchingCard(s.eqmonsterfilter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,nil,tp)
and Duel.GetLocationCount(tp,LOCATION_SZONE)>0
end
function s.eqmonsterfilter(c,tp)
function s.eqfilter(c)
return c:IsSetCard(0xcf1) and c:IsType(TYPE_MONSTER) and not c:IsForbidden()
end
function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.eqfilter(chkc,tp) end
if chk==0 then return Duel.IsExistingTarget(s.eqfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
Duel.SelectTarget(tp,s.eqfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil,tp)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
end
function s.eqop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
local ec=Duel.SelectMatchingCard(tp,s.eqmonsterfilter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,1,nil,tp):GetFirst()
if ec then
if not Duel.Equip(tp,ec,tc) then return end
-- Equip Limit
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetValue(function(e,c) return c==tc end)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
ec:RegisterEffect(e1)
end
end
local g=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.eqfilter),tp,LOCATION_HAND+LOCATION_GRAVE,0,nil)
if g:GetCount()<=0 or Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 or tc:IsFacedown() or not tc:IsRelateToEffect(e) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
local ec=g:Select(tp,1,1,nil):GetFirst()
Duel.Equip(tp,ec,tc)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetLabelObject(tc)
e1:SetValue(s.eqlimit)
ec:RegisterEffect(e1)
end
function s.eqlimit(e,c)
return c==e:GetLabelObject()
end
function s.filter1(c,e,tp)
return c:IsFaceup() and c:IsType(TYPE_XYZ) and c:IsSetCard(0xcf1)
......
--寄生兽捕获装置
local s,id=GetID()
local s,id,o=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
......@@ -30,32 +30,29 @@ function s.spcon(e,c)
return Duel.GetFieldGroupCount(c:GetControler(),LOCATION_MZONE,0)==0
and Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0
end
function s.eqfilter(c,tp)
function s.eqfilter(c)
return c:IsSetCard(0xcf1) and c:IsType(TYPE_MONSTER) and not c:IsForbidden()
end
function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chk==0 then return Duel.IsExistingMatchingCard(s.eqcfilter,tp,LOCATION_DECK,0,1,nil,tp)
and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingMatchingCard(s.eqfilter,tp,LOCATION_DECK,0,1,nil,e:GetHandler()) end
Duel.SetOperationInfo(0,CATEGORY_EQUIP,nil,1,tp,LOCATION_DECK)
end
function s.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local g=Duel.GetMatchingGroup(s.eqfilter,tp,LOCATION_DECK,0,nil)
if g:GetCount()<=0 or Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 or c:IsFacedown() or not c:IsRelateToEffect(e) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
local g=Duel.SelectMatchingCard(tp,s.eqfilter,tp,LOCATION_DECK,0,1,1,nil,tp)
local tc=g:GetFirst()
if tc then
if not Duel.Equip(tp,tc,c) then return end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetLabelObject(c)
e1:SetValue(s.eqlimit)
tc:RegisterEffect(e1)
end
local ec=g:Select(tp,1,1,nil):GetFirst()
Duel.Equip(tp,ec,c)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetProperty(EFFECT_FLAG_OWNER_RELATE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetValue(s.eqlimit)
ec:RegisterEffect(e1)
end
function s.eqlimit(e,c)
return c==e:GetLabelObject()
return e:GetOwner()==c
end
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