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Nemo Ma
no81cards
Commits
6ce8c52c
Commit
6ce8c52c
authored
Oct 10, 2025
by
POLYMER
Browse files
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fix
parent
3f354a23
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3 changed files
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308 additions
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270 deletions
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-270
expansions/script/c13020000.lua
expansions/script/c13020000.lua
+181
-181
expansions/script/c13020100.lua
expansions/script/c13020100.lua
+126
-88
expansions/script/c16670000.lua
expansions/script/c16670000.lua
+1
-1
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expansions/script/c13020000.lua
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6ce8c52c
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expansions/script/c13020100.lua
View file @
6ce8c52c
--精灵胶囊
local
cm
,
m
,
o
=
GetID
()
if
not
Duel
.
LoadScript
and
loadfile
then
function
Duel
.
LoadScript
(
str
)
require_list
=
require_list
or
{}
str
=
"expansions/script/"
..
str
if
not
require_list
[
str
]
then
if
string.find
(
str
,
"%."
)
then
require_list
[
str
]
=
loadfile
(
str
)
else
require_list
[
str
]
=
loadfile
(
str
..
".lua"
)
end
pcall
(
require_list
[
str
])
end
return
require_list
[
str
]
end
function
Duel
.
LoadScript
(
str
)
require_list
=
require_list
or
{}
str
=
"expansions/script/"
..
str
if
not
require_list
[
str
]
then
if
string.find
(
str
,
"%."
)
then
require_list
[
str
]
=
loadfile
(
str
)
else
require_list
[
str
]
=
loadfile
(
str
..
".lua"
)
end
pcall
(
require_list
[
str
])
end
return
require_list
[
str
]
end
end
Duel
.
LoadScript
(
"c16670000.lua"
)
function
cm
.
initial_effect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetCategory
(
CATEGORY_EQUIP
)
e1
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetRange
(
LOCATION_HAND
+
LOCATION_SZONE
)
e1
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
+
EFFECT_FLAG_CONTINUOUS_TARGET
)
e1
:
SetCondition
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
not
Duel
.
IsExistingMatchingCard
(
nil
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
or
Duel
.
IsExistingMatchingCard
(
function
(
c
)
return
c
:
IsType
(
TYPE_EQUIP
)
and
c
:
IsFaceup
()
end
,
tp
,
LOCATION_SZONE
,
0
,
1
,
nil
)
end
)
e1
:
SetTarget
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
local
c
=
e
:
GetHandler
()
local
func
=
function
(
c
)
return
(
c
:
IsLocation
(
LOCATION_MZONE
)
or
c
:
IsLocation
(
LOCATION_SZONE
))
and
c
:
IsType
(
TYPE_SPELL
+
TYPE_TRAP
)
and
c
:
IsFaceup
()
end
if
chkc
then
return
func
(
chkc
)
end
if
chk
==
0
then
return
Duel
.
IsExistingTarget
(
func
,
tp
,
LOCATION_MZONE
+
LOCATION_SZONE
,
LOCATION_MZONE
+
LOCATION_SZONE
,
1
,
nil
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_EQUIP
)
Duel
.
SelectTarget
(
tp
,
func
,
tp
,
LOCATION_MZONE
+
LOCATION_SZONE
,
LOCATION_MZONE
+
LOCATION_SZONE
,
1
,
1
,
c
)
--aux.ExceptThisCard(e)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_EQUIP
,
e
:
GetHandler
(),
1
,
0
,
0
)
end
)
e1
:
SetOperation
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
tc
=
Duel
.
GetFirstTarget
()
if
c
:
IsRelateToEffect
(
e
)
and
tc
:
IsRelateToEffect
(
e
)
and
tc
:
IsFaceup
()
then
it
.
CopyEquip
(
tp
,
c
,
tc
)
end
end
)
c
:
RegisterEffect
(
e1
)
it
.
EmulateSZONE
(
c
,
e1
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetCategory
(
CATEGORY_EQUIP
)
e1
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetRange
(
LOCATION_HAND
+
LOCATION_SZONE
)
e1
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
+
EFFECT_FLAG_CONTINUOUS_TARGET
+
EFFECT_FLAG_SET_AVAILABLE
)
e1
:
SetCondition
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
return
(
c
:
IsLocation
(
LOCATION_HAND
)
and
(
not
Duel
.
IsExistingMatchingCard
(
nil
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
or
Duel
.
IsExistingMatchingCard
(
function
(
c
)
return
c
:
IsType
(
TYPE_EQUIP
)
and
c
:
IsFaceup
()
end
,
tp
,
LOCATION_SZONE
,
0
,
1
,
nil
)))
or
(
not
c
:
IsLocation
(
LOCATION_HAND
)
and
Duel
.
IsMainPhase
()
and
Duel
.
IsTurnPlayer
(
tp
))
end
)
e1
:
SetTarget
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
local
c
=
e
:
GetHandler
()
local
func
=
function
(
c
)
return
(
c
:
IsLocation
(
LOCATION_MZONE
)
or
c
:
IsLocation
(
LOCATION_SZONE
))
and
c
:
IsType
(
TYPE_SPELL
+
TYPE_TRAP
)
and
c
:
IsFaceup
()
end
if
chkc
then
return
func
(
chkc
)
end
if
chk
==
0
then
return
Duel
.
IsExistingTarget
(
func
,
tp
,
LOCATION_MZONE
+
LOCATION_SZONE
,
LOCATION_MZONE
+
LOCATION_SZONE
,
1
,
nil
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_EQUIP
)
Duel
.
SelectTarget
(
tp
,
func
,
tp
,
LOCATION_MZONE
+
LOCATION_SZONE
,
LOCATION_MZONE
+
LOCATION_SZONE
,
1
,
1
,
c
)
--aux.ExceptThisCard(e)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_EQUIP
,
e
:
GetHandler
(),
1
,
0
,
0
)
end
)
e1
:
SetOperation
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
tc
=
Duel
.
GetFirstTarget
()
if
c
:
IsRelateToEffect
(
e
)
and
tc
:
IsRelateToEffect
(
e
)
and
tc
:
IsFaceup
()
then
it
.
CopyEquip
(
tp
,
c
,
tc
)
end
end
)
c
:
RegisterEffect
(
e1
)
it
.
EmulateSZONE
(
c
,
e1
)
local
e29
=
Effect
.
CreateEffect
(
c
)
e29
:
SetType
(
EFFECT_TYPE_EQUIP
)
e29
:
SetCode
(
EFFECT_DISABLE
)
c
:
RegisterEffect
(
e29
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_EQUIP
)
e2
:
SetCode
(
EFFECT_DISABLE_EFFECT
)
e2
:
SetValue
(
RESET_TURN_SET
)
c
:
RegisterEffect
(
e2
)
local
e29
=
Effect
.
CreateEffect
(
c
)
e29
:
SetType
(
EFFECT_TYPE_EQUIP
)
e29
:
SetCode
(
EFFECT_DISABLE
)
c
:
RegisterEffect
(
e29
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_EQUIP
)
e2
:
SetCode
(
EFFECT_DISABLE_EFFECT
)
--
e2:SetValue(RESET_TURN_SET)
c
:
RegisterEffect
(
e2
)
-- local e4 = Effect.CreateEffect(c)
-- e4:SetDescription(aux.Stringid(m, 1))
-- e4:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_CONTINUOUS)
-- e4:SetCode(EVENT_DESTROYED)
-- e4:SetCondition(cm.setcon)
-- e4:SetOperation(cm.setop)
-- c:RegisterEffect(e4)
local
e11
=
Effect
.
CreateEffect
(
c
)
e11
:
SetDescription
(
aux
.
Stringid
(
m
,
0
))
e11
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e11
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_F
)
e11
:
SetProperty
(
EFFECT_FLAG_DELAY
)
e11
:
SetRange
(
0xfff
)
e11
:
SetCode
(
EVENT_EQUIP
)
e11
:
SetTarget
(
cm
.
sptg
)
e11
:
SetOperation
(
cm
.
spop
)
c
:
RegisterEffect
(
e11
)
local
e11
=
Effect
.
CreateEffect
(
c
)
e11
:
SetDescription
(
aux
.
Stringid
(
m
,
0
))
e11
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e11
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_F
)
e11
:
SetProperty
(
EFFECT_FLAG_DELAY
)
e11
:
SetRange
(
0xfff
)
e11
:
SetCode
(
EVENT_EQUIP
)
e11
:
SetTarget
(
cm
.
sptg
)
e11
:
SetOperation
(
cm
.
spop
)
c
:
RegisterEffect
(
e11
)
end
function
cm
.
setcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
e
:
GetHandler
():
IsReason
(
REASON_LOST_TARGET
)
and
not
e
:
GetHandler
():
GetPreviousEquipTarget
():
IsLocation
(
LOCATION_ONFIELD
+
LOCATION_OVERLAY
)
end
function
cm
.
setop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
-- 创立一个永续效果,下个回合的准备阶段将卡号为m的卡加入手卡
local
e
=
Effect
.
CreateEffect
(
c
)
e
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e
:
SetCode
(
EVENT_PHASE
+
PHASE_STANDBY
)
e
:
SetCountLimit
(
1
)
e
:
SetCondition
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
GetTurnCount
()
~=
e
:
GetLabel
()
end
)
e
:
SetOperation
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
Duel
.
GetMatchingGroup
(
Card
.
IsCode
,
tp
,
LOCATION_GRAVE
+
LOCATION_REMOVED
,
0
,
nil
,
m
)
if
#
g
>
0
then
local
tc
=
g
:
GetFirst
()
Duel
.
SendtoHand
(
tc
,
tp
,
REASON_EFFECT
)
Duel
.
ConfirmCards
(
1
-
tp
,
tc
)
Duel
.
ShuffleHand
(
tp
)
end
e
:
Reset
()
end
)
e
:
SetLabel
(
Duel
.
GetTurnCount
())
e
:
SetReset
(
RESET_PHASE
+
PHASE_STANDBY
)
Duel
.
RegisterEffect
(
e
,
tp
)
end
function
cm
.
filter
(
c
,
ec
)
return
c
==
ec
--c:GetEquipTarget() == ec and c:IsType(TYPE_SPELL + TYPE_TRAP)
return
c
==
ec
--c:GetEquipTarget() == ec and c:IsType(TYPE_SPELL + TYPE_TRAP)
end
function
cm
.
sptg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
c
=
e
:
GetHandler
()
local
dg
=
eg
:
Filter
(
cm
.
filter
,
nil
,
e
:
GetHandler
())
local
kx
,
zzx
,
sxx
,
zzjc
,
sxjc
,
zzl
=
it
.
sxbl
()
local
tc2
=
c
:
GetPreviousEquipTarget
()
if
chk
==
0
then
return
#
dg
>
0
and
zzx
>
0
and
tc2
~=
nil
and
Duel
.
GetLocationCount
(
1
-
tp
,
LOCATION_MZONE
)
>
0
end
local
zz
,
sx
,
lv
=
it
.
sxblx
(
tp
,
kx
,
zzx
,
sxx
,
zzl
)
e
:
SetLabel
(
zz
,
sx
,
lv
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
tc2
,
1
,
0
,
0
)
local
c
=
e
:
GetHandler
()
local
dg
=
eg
:
Filter
(
cm
.
filter
,
nil
,
e
:
GetHandler
())
local
kx
,
zzx
,
sxx
,
zzjc
,
sxjc
,
zzl
=
it
.
sxbl
()
local
tc2
=
c
:
GetPreviousEquipTarget
()
if
chk
==
0
then
return
#
dg
>
0
and
zzx
>
0
and
tc2
~=
nil
and
Duel
.
GetLocationCount
(
1
-
tp
,
LOCATION_MZONE
)
>
0
end
local
zz
,
sx
,
lv
=
it
.
sxblx
(
tp
,
kx
,
zzx
,
sxx
,
zzl
)
e
:
SetLabel
(
zz
,
sx
,
lv
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
tc2
,
1
,
0
,
0
)
end
function
cm
.
spop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
zz
,
sx
,
lv
=
e
:
GetLabel
()
local
tc
=
c
:
GetPreviousEquipTarget
()
if
not
Duel
.
IsPlayerCanSpecialSummonMonster
(
tp
,
tc
:
GetCode
(),
0
,
TYPE_NORMAL
+
TYPE_MONSTER
,
0
,
0
,
lv
,
zz
,
sx
)
then
return
end
it
.
AddMonsterate
(
tc
,
TYPE_NORMAL
+
TYPE_MONSTER
,
sx
,
zz
,
lv
,
0
,
0
)
Duel
.
SpecialSummonStep
(
tc
,
0
,
tp
,
1
-
tp
,
true
,
false
,
POS_FACEUP_ATTACK
)
Duel
.
SpecialSummonComplete
()
end
\ No newline at end of file
local
c
=
e
:
GetHandler
()
local
zz
,
sx
,
lv
=
e
:
GetLabel
()
local
tc
=
c
:
GetPreviousEquipTarget
()
if
not
Duel
.
IsPlayerCanSpecialSummonMonster
(
tp
,
tc
:
GetCode
(),
0
,
TYPE_NORMAL
+
TYPE_MONSTER
,
0
,
0
,
lv
,
zz
,
sx
)
then
return
end
it
.
AddMonsterate
(
tc
,
TYPE_NORMAL
+
TYPE_MONSTER
,
sx
,
zz
,
lv
,
0
,
0
)
Duel
.
SpecialSummonStep
(
tc
,
0
,
tp
,
1
-
tp
,
true
,
false
,
POS_FACEUP_ATTACK
)
Duel
.
SpecialSummonComplete
()
end
expansions/script/c16670000.lua
View file @
6ce8c52c
--存在之间
--V1.0.
0.1
--V1.0.
1.2
local
m
=
16670000
it
=
it
or
{}
it
.
diyai
=
{
"AI_Nf.ydk"
,
"AI_TheDreamLand.ydk"
,
"AI_best-friend.ydk"
,
"AI_stars.ydk"
,
"AI_Tianjuelong.ydk"
,
...
...
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