Commit 6417c9f7 authored by POLYMER's avatar POLYMER

fix

parent fa6d7820
...@@ -38,7 +38,7 @@ function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -38,7 +38,7 @@ function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(cm.cfilter,tp,LOCATION_GRAVE,0,nil) local g=Duel.GetMatchingGroup(cm.cfilter,tp,LOCATION_GRAVE,0,nil)
if chk==0 then return #g>2 and g:IsExists(Card.IsCode,1,nil,14000358) end if chk==0 then return #g>2 and g:IsExists(Card.IsCode,1,nil,14000358) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local tg=g:FilterSelect(tp,Card.IsCode,tp,1,1,nil,14000358) local tg=g:FilterSelect(tp,Card.IsCode,1,1,nil,14000358)
local tg1=g:Select(tp,2,2,tg) local tg1=g:Select(tp,2,2,tg)
tg:Merge(tg1) tg:Merge(tg1)
Duel.SendtoDeck(tg,nil,2,REASON_COST) Duel.SendtoDeck(tg,nil,2,REASON_COST)
......
...@@ -59,6 +59,7 @@ function cm.cefilter(c,e,tp,eg,ep,ev,re,r,rp) ...@@ -59,6 +59,7 @@ function cm.cefilter(c,e,tp,eg,ep,ev,re,r,rp)
if not m then return false end if not m then return false end
local te=m.release_effect local te=m.release_effect
local tg=nil local tg=nil
if not te then return false end
if te then if te then
tg=te:GetTarget() tg=te:GetTarget()
end end
......
...@@ -25,47 +25,47 @@ end ...@@ -25,47 +25,47 @@ end
function c9310012.activate(e,tp,eg,ep,ev,re,r,rp) function c9310012.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
local c=e:GetHandler() local c=e:GetHandler()
if tc:IsRelateToEffect(e) and aux.NecroValleyFilter()(tc) then if tc:IsRelateToEffect(e) and aux.NecroValleyFilter()(tc) and
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE) Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE)~=0 then
end if tc:IsSetCard(0x3f91) then
if tc:IsSetCard(0x3f91) then local e1=Effect.CreateEffect(c)
local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_UNRELEASABLE_SUM)
e1:SetCode(EFFECT_UNRELEASABLE_SUM) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) e1:SetValue(1)
e1:SetValue(1) tc:RegisterEffect(e1,true)
tc:RegisterEffect(e1,true) local e2=e1:Clone()
local e2=e1:Clone() e2:SetCode(EFFECT_UNRELEASABLE_NONSUM)
e2:SetCode(EFFECT_UNRELEASABLE_NONSUM) tc:RegisterEffect(e2,true)
tc:RegisterEffect(e2,true) local e3=e1:Clone()
local e3=e1:Clone() e3:SetCode(EFFECT_CANNOT_BE_FUSION_MATERIAL)
e3:SetCode(EFFECT_CANNOT_BE_FUSION_MATERIAL) e3:SetValue(c9310012.fuslimit)
e3:SetValue(c9310012.fuslimit) tc:RegisterEffect(e3,true)
tc:RegisterEffect(e3,true) local e4=e1:Clone()
local e4=e1:Clone() e4:SetCode(EFFECT_CANNOT_BE_XYZ_MATERIAL)
e4:SetCode(EFFECT_CANNOT_BE_XYZ_MATERIAL) tc:RegisterEffect(e4,true)
tc:RegisterEffect(e4,true) local e5=e1:Clone()
local e5=e1:Clone() e5:SetCode(EFFECT_CANNOT_BE_LINK_MATERIAL)
e5:SetCode(EFFECT_CANNOT_BE_LINK_MATERIAL) tc:RegisterEffect(e5,true)
tc:RegisterEffect(e5,true) else
else local e6=Effect.CreateEffect(c)
local e6=Effect.CreateEffect(c) e6:SetType(EFFECT_TYPE_FIELD)
e6:SetType(EFFECT_TYPE_FIELD) e6:SetCode(EFFECT_DISABLE)
e6:SetCode(EFFECT_DISABLE) e6:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e6:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e6:SetTarget(c9310012.distg)
e6:SetTarget(c9310012.distg) e6:SetLabelObject(tc)
e6:SetLabelObject(tc) e6:SetReset(RESET_PHASE+PHASE_END)
e6:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e6,tp)
Duel.RegisterEffect(e6,tp) local e7=Effect.CreateEffect(c)
local e7=Effect.CreateEffect(c) e7:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e7:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e7:SetCode(EVENT_CHAIN_SOLVING)
e7:SetCode(EVENT_CHAIN_SOLVING) e7:SetCondition(c9310012.discon)
e7:SetCondition(c9310012.discon) e7:SetOperation(c9310012.disop)
e7:SetOperation(c9310012.disop) e7:SetLabelObject(tc)
e7:SetLabelObject(tc) e7:SetReset(RESET_PHASE+PHASE_END)
e7:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e7,tp)
Duel.RegisterEffect(e7,tp) end
end end
end end
function c9310012.fuslimit(e,c,sumtype) function c9310012.fuslimit(e,c,sumtype)
......
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