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Nemo Ma
no81cards
Commits
5d67717f
Commit
5d67717f
authored
Mar 25, 2025
by
POLYMER
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
fix
parent
e1c5fc57
Changes
4
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Inline
Side-by-side
Showing
4 changed files
with
30 additions
and
81 deletions
+30
-81
expansions/script/c53796144.lua
expansions/script/c53796144.lua
+6
-27
expansions/script/c53796146.lua
expansions/script/c53796146.lua
+6
-28
expansions/script/c53796149.lua
expansions/script/c53796149.lua
+1
-8
expansions/script/c53796254.lua
expansions/script/c53796254.lua
+17
-18
No files found.
expansions/script/c53796144.lua
View file @
5d67717f
if
not
require
and
dofile
then
function
require
(
str
)
return
dofile
(
str
..
".lua"
)
end
end
if
not
pcall
(
function
()
require
(
"expansions/script/c53702500"
)
end
)
then
require
(
"script/c53702500"
)
end
local
m
=
53796144
local
m
=
53796144
local
cm
=
_G
[
"c"
..
m
]
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"电子光虫-继电蜻蜓"
cm
.
name
=
"电子光虫-继电蜻蜓"
...
@@ -25,14 +27,6 @@ function cm.initial_effect(c)
...
@@ -25,14 +27,6 @@ function cm.initial_effect(c)
Duel
.
AddCustomActivityCounter
(
m
,
ACTIVITY_SPSUMMON
,
cm
.
counterfilter
)
Duel
.
AddCustomActivityCounter
(
m
,
ACTIVITY_SPSUMMON
,
cm
.
counterfilter
)
if
not
cm
.
global_check
then
if
not
cm
.
global_check
then
cm
.
global_check
=
true
cm
.
global_check
=
true
local
ge1
=
Effect
.
CreateEffect
(
c
)
ge1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
ge1
:
SetCode
(
EVENT_SUMMON_SUCCESS
)
ge1
:
SetOperation
(
cm
.
checkop
)
Duel
.
RegisterEffect
(
ge1
,
0
)
local
ge2
=
ge1
:
Clone
()
ge2
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
Duel
.
RegisterEffect
(
ge2
,
0
)
local
ge3
=
Effect
.
CreateEffect
(
c
)
local
ge3
=
Effect
.
CreateEffect
(
c
)
ge3
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
ge3
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
ge3
:
SetCode
(
EVENT_ADJUST
)
ge3
:
SetCode
(
EVENT_ADJUST
)
...
@@ -48,10 +42,6 @@ function cm.initial_effect(c)
...
@@ -48,10 +42,6 @@ function cm.initial_effect(c)
Duel
.
RegisterEffect
(
ge5
,
0
)
Duel
.
RegisterEffect
(
ge5
,
0
)
local
ge6
=
ge5
:
Clone
()
local
ge6
=
ge5
:
Clone
()
Duel
.
RegisterEffect
(
ge6
,
1
)
Duel
.
RegisterEffect
(
ge6
,
1
)
Relaytonbo_IsStatus
=
Card
.
IsStatus
Card
.
IsStatus
=
function
(
tc
,
int
)
if
int
&
(
STATUS_SUMMON_TURN
|
STATUS_SPSUMMON_TURN
|
STATUS_FORM_CHANGED
)
~=
0
and
tc
:
GetFlagEffect
(
m
)
>
0
then
return
true
else
return
Relaytonbo_IsStatus
(
tc
,
int
)
end
end
Relaytonbo_ChangePosition
=
Duel
.
ChangePosition
Relaytonbo_ChangePosition
=
Duel
.
ChangePosition
Duel
.
ChangePosition
=
function
(
...
)
Duel
.
ChangePosition
=
function
(
...
)
Pos_Changed_by_Effect
=
true
Pos_Changed_by_Effect
=
true
...
@@ -68,32 +58,21 @@ function cm.xyzlimit(e,c)
...
@@ -68,32 +58,21 @@ function cm.xyzlimit(e,c)
if
not
c
then
return
false
end
if
not
c
then
return
false
end
return
not
c
:
IsRace
(
RACE_INSECT
)
return
not
c
:
IsRace
(
RACE_INSECT
)
end
end
function
cm
.
checkop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
eg
:
Filter
(
function
(
c
)
return
c
:
IsRace
(
RACE_INSECT
)
and
c
:
IsAttribute
(
ATTRIBUTE_LIGHT
)
end
,
nil
)
for
tc
in
aux
.
Next
(
g
)
do
tc
:
RegisterFlagEffect
(
m
,
RESET_EVENT
+
0xec0000
+
RESET_PHASE
+
PHASE_END
,
0
,
1
,
e
:
GetCode
())
end
end
function
cm
.
cfilter
(
c
)
function
cm
.
cfilter
(
c
)
return
c
:
IsHasEffect
(
m
)
and
c
:
IsAbleToGraveAsCost
()
return
c
:
IsHasEffect
(
m
)
and
c
:
IsAbleToGraveAsCost
()
end
end
function
cm
.
adjustop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
adjustop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
Duel
.
GetMatchingGroup
(
cm
.
cfilter
,
tp
,
0x3
,
0
,
nil
)
local
g
=
Duel
.
GetMatchingGroup
(
cm
.
cfilter
,
tp
,
0x3
,
0
,
nil
)
local
fg
=
Duel
.
GetMatchingGroup
(
function
(
c
)
return
c
:
GetFlagEffect
(
m
)
>
0
end
,
tp
,
0x4
,
0
,
nil
)
local
fg
=
Duel
.
GetMatchingGroup
(
Card
.
IsStatus
,
tp
,
0x4
,
0
,
nil
,
0x40000800
)
if
#
g
>
0
then
if
#
g
>
0
then
for
tc
in
aux
.
Next
(
fg
:
Filter
(
function
(
c
)
return
c
:
IsFaceup
()
and
c
:
IsRace
(
RACE_INSECT
)
and
c
:
IsAttribute
(
ATTRIBUTE_LIGHT
)
end
,
nil
))
do
fg
:
Filter
(
function
(
c
)
return
c
:
IsFaceup
()
and
c
:
IsRace
(
RACE_INSECT
)
and
c
:
IsAttribute
(
ATTRIBUTE_LIGHT
)
end
,
nil
):
ForEach
(
Card
.
SetStatus
,
0x0100
,
false
)
if
tc
:
GetFlagEffectLabel
(
m
)
==
1100
then
tc
:
SetStatus
(
STATUS_SUMMON_TURN
,
false
)
else
tc
:
SetStatus
(
STATUS_SPSUMMON_TURN
,
false
)
end
if
tc
:
IsStatus
(
STATUS_FORM_CHANGED
)
then
tc
:
SetStatus
(
STATUS_FORM_CHANGED
,
false
)
end
end
else
else
for
tc
in
aux
.
Next
(
fg
)
do
fg
:
ForEach
(
Card
.
SetStatus
,
0x0100
,
true
)
if
tc
:
GetFlagEffectLabel
(
m
)
==
1100
then
tc
:
SetStatus
(
STATUS_SUMMON_TURN
,
true
)
else
tc
:
SetStatus
(
STATUS_SPSUMMON_TURN
,
true
)
end
if
tc
:
IsStatus
(
STATUS_FORM_CHANGED
)
then
tc
:
SetStatus
(
STATUS_FORM_CHANGED
,
true
)
end
end
end
end
end
end
function
cm
.
tgop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
tgop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
eg
:
GetFirst
()
local
tc
=
eg
:
GetFirst
()
if
#
eg
~=
1
or
not
tc
:
IsControler
(
tp
)
or
tc
:
GetFlagEffect
(
m
)
==
0
or
not
Duel
.
IsExistingMatchingCard
(
cm
.
cfilter
,
tp
,
0x3
,
0
,
1
,
nil
)
then
return
end
if
#
eg
~=
1
or
not
tc
:
IsControler
(
tp
)
or
not
tc
:
IsStatus
(
0x40000800
)
or
not
Duel
.
IsExistingMatchingCard
(
cm
.
cfilter
,
tp
,
0x3
,
0
,
1
,
nil
)
then
return
end
--tc:SetStatus(STATUS_FORM_CHANGED,false)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TOGRAVE
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TOGRAVE
)
local
sc
=
Duel
.
SelectMatchingCard
(
tp
,
cm
.
cfilter
,
tp
,
0x3
,
0
,
1
,
1
,
nil
):
GetFirst
()
local
sc
=
Duel
.
SelectMatchingCard
(
tp
,
cm
.
cfilter
,
tp
,
0x3
,
0
,
1
,
1
,
nil
):
GetFirst
()
if
Duel
.
SendtoGrave
(
sc
,
REASON_COST
)
==
0
or
not
sc
:
IsLocation
(
LOCATION_GRAVE
)
then
return
end
if
Duel
.
SendtoGrave
(
sc
,
REASON_COST
)
==
0
or
not
sc
:
IsLocation
(
LOCATION_GRAVE
)
then
return
end
...
...
expansions/script/c53796146.lua
View file @
5d67717f
if
not
require
and
dofile
then
function
require
(
str
)
return
dofile
(
str
..
".lua"
)
end
end
if
not
pcall
(
function
()
require
(
"expansions/script/c53702500"
)
end
)
then
require
(
"script/c53702500"
)
end
local
m
=
53796146
local
m
=
53796146
local
cm
=
_G
[
"c"
..
m
]
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"永恒的守护神"
cm
.
name
=
"永恒的守护神"
...
@@ -17,17 +19,6 @@ function cm.initial_effect(c)
...
@@ -17,17 +19,6 @@ function cm.initial_effect(c)
c
:
RegisterEffect
(
e2
)
c
:
RegisterEffect
(
e2
)
if
not
cm
.
global_check
then
if
not
cm
.
global_check
then
cm
.
global_check
=
true
cm
.
global_check
=
true
local
ge1
=
Effect
.
CreateEffect
(
c
)
ge1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
ge1
:
SetCode
(
EVENT_SUMMON_SUCCESS
)
ge1
:
SetOperation
(
cm
.
checkop
)
Duel
.
RegisterEffect
(
ge1
,
0
)
local
ge1_1
=
ge1
:
Clone
()
ge1_1
:
SetCode
(
EVENT_MSET
)
Duel
.
RegisterEffect
(
ge1_1
,
0
)
local
ge2
=
ge1
:
Clone
()
ge2
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
Duel
.
RegisterEffect
(
ge2
,
0
)
local
ge5
=
Effect
.
CreateEffect
(
c
)
local
ge5
=
Effect
.
CreateEffect
(
c
)
ge5
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
ge5
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
ge5
:
SetCode
(
EVENT_CHANGE_POS
)
ge5
:
SetCode
(
EVENT_CHANGE_POS
)
...
@@ -36,10 +27,6 @@ function cm.initial_effect(c)
...
@@ -36,10 +27,6 @@ function cm.initial_effect(c)
Duel
.
RegisterEffect
(
ge5
,
0
)
Duel
.
RegisterEffect
(
ge5
,
0
)
local
ge6
=
ge5
:
Clone
()
local
ge6
=
ge5
:
Clone
()
Duel
.
RegisterEffect
(
ge6
,
1
)
Duel
.
RegisterEffect
(
ge6
,
1
)
Exxod_IsStatus
=
Card
.
IsStatus
Card
.
IsStatus
=
function
(
tc
,
int
)
if
int
&
(
STATUS_SUMMON_TURN
|
STATUS_SPSUMMON_TURN
)
~=
0
and
tc
:
GetFlagEffect
(
m
)
>
0
then
return
true
else
return
Exxod_IsStatus
(
tc
,
int
)
end
end
Exxod_ChangePosition
=
Duel
.
ChangePosition
Exxod_ChangePosition
=
Duel
.
ChangePosition
Duel
.
ChangePosition
=
function
(
...
)
Duel
.
ChangePosition
=
function
(
...
)
Pos_Changed_by_Effect
=
true
Pos_Changed_by_Effect
=
true
...
@@ -49,12 +36,9 @@ function cm.initial_effect(c)
...
@@ -49,12 +36,9 @@ function cm.initial_effect(c)
end
end
end
end
end
end
function
cm
.
checkop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
for
tc
in
aux
.
Next
(
eg
)
do
tc
:
RegisterFlagEffect
(
m
,
RESET_EVENT
+
0xec0000
+
RESET_PHASE
+
PHASE_END
,
0
,
1
,
e
:
GetCode
())
end
end
function
cm
.
reset
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
reset
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
eg
:
GetFirst
()
local
tc
=
eg
:
GetFirst
()
if
#
eg
~=
1
or
not
tc
:
IsControler
(
tp
)
or
tc
:
GetFlagEffect
(
m
)
==
0
then
return
end
if
#
eg
~=
1
or
not
tc
:
IsControler
(
tp
)
or
not
tc
:
IsStatus
(
0x40000800
)
then
return
end
Duel
.
ResetFlagEffect
(
tp
,
m
+
500
)
Duel
.
ResetFlagEffect
(
tp
,
m
+
500
)
end
end
function
cm
.
thfilter
(
c
)
function
cm
.
thfilter
(
c
)
...
@@ -116,19 +100,13 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
...
@@ -116,19 +100,13 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
end
end
end
end
function
cm
.
adjustop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
adjustop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
fg
=
Duel
.
GetMatchingGroup
(
function
(
c
)
return
c
:
GetFlagEffect
(
m
)
>
0
end
,
tp
,
0x4
,
0
,
nil
)
local
fg
=
Duel
.
GetMatchingGroup
(
Card
.
IsStatus
,
tp
,
0x4
,
0
,
nil
,
0x40000800
)
if
Duel
.
GetFlagEffect
(
tp
,
m
+
500
)
>
0
then
if
Duel
.
GetFlagEffect
(
tp
,
m
+
500
)
>
0
then
for
tc
in
aux
.
Next
(
fg
)
do
for
tc
in
aux
.
Next
(
fg
)
do
if
tc
:
IsFacedown
()
then
if
tc
:
IsFacedown
()
then
tc
:
SetStatus
(
0x0100
,
false
)
else
tc
:
SetStatus
(
0x0100
,
true
)
end
if
tc
:
GetFlagEffectLabel
(
m
)
==
1100
or
tc
:
GetFlagEffectLabel
(
m
)
==
1106
then
tc
:
SetStatus
(
STATUS_SUMMON_TURN
,
false
)
else
tc
:
SetStatus
(
STATUS_SPSUMMON_TURN
,
false
)
end
else
if
tc
:
GetFlagEffectLabel
(
m
)
==
1100
or
tc
:
GetFlagEffectLabel
(
m
)
==
1106
then
tc
:
SetStatus
(
STATUS_SUMMON_TURN
,
true
)
else
tc
:
SetStatus
(
STATUS_SPSUMMON_TURN
,
true
)
end
end
end
end
else
else
for
tc
in
aux
.
Next
(
fg
)
do
for
tc
in
aux
.
Next
(
fg
)
do
fg
:
ForEach
(
Card
.
SetStatus
,
0x0100
,
true
)
end
if
tc
:
GetFlagEffectLabel
(
m
)
==
1100
or
tc
:
GetFlagEffectLabel
(
m
)
==
1106
then
tc
:
SetStatus
(
STATUS_SUMMON_TURN
,
true
)
else
tc
:
SetStatus
(
STATUS_SPSUMMON_TURN
,
true
)
end
end
e
:
Reset
()
e
:
Reset
()
end
end
end
end
expansions/script/c53796149.lua
View file @
5d67717f
...
@@ -24,13 +24,6 @@ function s.initial_effect(c)
...
@@ -24,13 +24,6 @@ function s.initial_effect(c)
local
e3
=
e2
:
Clone
()
local
e3
=
e2
:
Clone
()
e3
:
SetCode
(
EVENT_FLIP
)
e3
:
SetCode
(
EVENT_FLIP
)
c
:
RegisterEffect
(
e3
)
c
:
RegisterEffect
(
e3
)
if
not
s
.
global_check
then
s
.
global_check
=
true
Denji_IsStatus
=
Card
.
IsStatus
Card
.
IsStatus
=
function
(
tc
,
int
)
if
int
&
(
STATUS_SUMMON_TURN
|
STATUS_SPSUMMON_TURN
)
~=
0
and
tc
:
GetFlagEffect
(
id
)
>
0
then
return
true
else
return
Denji_IsStatus
(
tc
,
int
)
end
end
end
end
end
function
s
.
spcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
spcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
not
e
:
GetHandler
():
IsReason
(
REASON_DRAW
)
return
not
e
:
GetHandler
():
IsReason
(
REASON_DRAW
)
...
@@ -55,7 +48,7 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp)
...
@@ -55,7 +48,7 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp)
if
sg
and
#
sg
>
0
and
Duel
.
SpecialSummon
(
sg
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEDOWN_DEFENSE
)
~=
0
then
if
sg
and
#
sg
>
0
and
Duel
.
SpecialSummon
(
sg
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEDOWN_DEFENSE
)
~=
0
then
Duel
.
ConfirmCards
(
1
-
tp
,
sg
)
Duel
.
ConfirmCards
(
1
-
tp
,
sg
)
sg
:
ForEach
(
Card
.
RegisterFlagEffect
,
id
,
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
,
0
,
1
)
sg
:
ForEach
(
Card
.
RegisterFlagEffect
,
id
,
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
,
0
,
1
)
sg
:
ForEach
(
Card
.
SetStatus
,
STATUS_SPSUMMON_TURN
,
false
)
sg
:
ForEach
(
Card
.
SetStatus
,
0x0100
,
false
)
sg
:
KeepAlive
()
sg
:
KeepAlive
()
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
...
...
expansions/script/c53796254.lua
View file @
5d67717f
...
@@ -26,6 +26,14 @@ function s.initial_effect(c)
...
@@ -26,6 +26,14 @@ function s.initial_effect(c)
e4
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
e4
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
e4
:
SetCondition
(
s
.
descon
)
e4
:
SetCondition
(
s
.
descon
)
c
:
RegisterEffect
(
e4
)
c
:
RegisterEffect
(
e4
)
local
e5
=
Effect
.
CreateEffect
(
c
)
e5
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e5
:
SetCode
(
EVENT_ADJUST
)
e5
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e5
:
SetRange
(
LOCATION_MZONE
)
e5
:
SetOperation
(
s
.
adjustop1
)
c
:
RegisterEffect
(
e5
)
local
e6
=
e5
:
Clone
()
if
not
s
.
global_check
then
if
not
s
.
global_check
then
s
.
global_check
=
true
s
.
global_check
=
true
local
ge1
=
Effect
.
CreateEffect
(
c
)
local
ge1
=
Effect
.
CreateEffect
(
c
)
...
@@ -36,20 +44,11 @@ function s.initial_effect(c)
...
@@ -36,20 +44,11 @@ function s.initial_effect(c)
local
ge2
=
ge1
:
Clone
()
local
ge2
=
ge1
:
Clone
()
ge2
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
ge2
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
Duel
.
RegisterEffect
(
ge2
,
0
)
Duel
.
RegisterEffect
(
ge2
,
0
)
local
ge3
=
Effect
.
CreateEffect
(
c
)
ge3
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
ge3
:
SetCode
(
EVENT_ADJUST
)
ge3
:
SetOperation
(
s
.
adjustop
)
Duel
.
RegisterEffect
(
ge3
,
0
)
local
ge4
=
Effect
.
CreateEffect
(
c
)
local
ge4
=
Effect
.
CreateEffect
(
c
)
ge4
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
ge4
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
ge4
:
SetCode
(
EVENT_FLIP_SUMMON_SUCCESS
)
ge4
:
SetCode
(
EVENT_FLIP_SUMMON_SUCCESS
)
ge4
:
SetOperation
(
s
.
check
)
ge4
:
SetOperation
(
s
.
check
)
Duel
.
RegisterEffect
(
ge4
,
0
)
Duel
.
RegisterEffect
(
ge4
,
0
)
local
f1
=
Card
.
IsStatus
Card
.
IsStatus
=
function
(
tc
,
int
)
if
int
&
(
STATUS_SUMMON_TURN
|
STATUS_SPSUMMON_TURN
)
~=
0
and
tc
:
GetFlagEffect
(
id
)
>
0
then
return
true
else
return
f1
(
tc
,
int
)
end
end
end
end
end
end
s
.
material_type
=
TYPE_SYNCHRO
s
.
material_type
=
TYPE_SYNCHRO
...
@@ -57,17 +56,17 @@ function s.sfilter(c)
...
@@ -57,17 +56,17 @@ function s.sfilter(c)
return
c
:
IsRace
(
RACE_FAIRY
)
and
c
:
IsSynchroType
(
TYPE_SYNCHRO
)
return
c
:
IsRace
(
RACE_FAIRY
)
and
c
:
IsSynchroType
(
TYPE_SYNCHRO
)
end
end
function
s
.
checkop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
checkop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
for
tc
in
aux
.
Next
(
eg
:
Filter
(
Card
.
IsFacedown
,
nil
))
do
tc
:
RegisterFlagEffect
(
id
,
RESET_EVENT
+
0x1
e
c0000
+
RESET_PHASE
+
PHASE_END
,
0
,
1
,
e
:
GetCode
())
end
for
tc
in
aux
.
Next
(
eg
:
Filter
(
Card
.
IsFacedown
,
nil
))
do
tc
:
RegisterFlagEffect
(
id
,
RESET_EVENT
+
0x1
f
c0000
+
RESET_PHASE
+
PHASE_END
,
0
,
1
,
e
:
GetCode
())
end
end
end
function
s
.
adjustop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
checkfil
(
c
)
return
c
:
GetFlagEffect
(
id
)
>
0
and
c
:
IsFacedown
()
end
function
s
.
adjustop1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g1
=
Duel
.
GetFieldGroup
(
0
,
LOCATION_MZONE
,
LOCATION_MZONE
)
local
g1
=
Duel
.
GetFieldGroup
(
0
,
LOCATION_MZONE
,
LOCATION_MZONE
)
local
g2
=
g1
:
Filter
(
function
(
c
)
return
c
:
GetFlagEffect
(
id
)
>
0
end
,
nil
)
local
g2
=
g1
:
Filter
(
s
.
checkfil
,
nil
)
g1
:
Sub
(
g2
)
if
e
:
GetHandler
():
IsDisabled
()
then
g1
:
ForEach
(
Card
.
SetStatus
,
0x0100
,
true
)
else
for
tc
in
aux
.
Next
(
g2
)
do
g2
:
ForEach
(
Card
.
SetStatus
,
0x0100
,
false
)
if
tc
:
GetFlagEffectLabel
(
id
)
==
1106
then
tc
:
SetStatus
(
STATUS_SUMMON_TURN
,
false
)
else
tc
:
SetStatus
(
STATUS_SPSUMMON_TURN
,
false
)
end
Group
.
__sub
(
g1
,
g2
):
ForEach
(
Card
.
SetStatus
,
0x0100
,
true
)
end
for
tc
in
aux
.
Next
(
g1
)
do
if
tc
:
GetFlagEffectLabel
(
id
)
==
1106
then
tc
:
SetStatus
(
STATUS_SUMMON_TURN
,
true
)
else
tc
:
SetStatus
(
STATUS_SPSUMMON_TURN
,
true
)
end
end
end
end
end
function
s
.
check
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
check
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
...
...
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