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Nemo Ma
no81cards
Commits
5b4523a0
Commit
5b4523a0
authored
Jun 26, 2025
by
POLYMER
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fix
parent
226ced13
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expansions/script/c65812000.lua
expansions/script/c65812000.lua
+3
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expansions/script/c65812000.lua
View file @
5b4523a0
...
@@ -35,15 +35,14 @@ function s.accon(e)
...
@@ -35,15 +35,14 @@ function s.accon(e)
end
end
function
s
.
actarget
(
e
,
te
)
function
s
.
actarget
(
e
,
te
)
local
tc
=
te
:
GetHandler
()
local
tc
=
te
:
GetHandler
()
e
:
SetLabelObject
(
te
)
return
tc
:
IsLocation
(
LOCATION_ONFIELD
)
and
not
tc
:
IsLocation
(
LOCATION_FZONE
)
return
tc
:
IsLocation
(
LOCATION_ONFIELD
)
and
not
tc
:
IsLocation
(
LOCATION_FZONE
)
end
end
function
s
.
accost
(
e
,
te
)
function
s
.
accost
(
e
,
te
)
e
:
SetLabelObject
(
te
)
local
tc
=
te
:
GetHandler
()
local
tc
=
te
:
GetHandler
()
local
tp
=
tc
:
GetControler
()
local
tp
=
tc
:
GetControler
()
local
seq
=
tc
:
GetSequence
()
local
seq
=
tc
:
GetSequence
()
local
loc
=
tc
:
GetLocation
()
return
tc
:
IsLocation
(
LOCATION_MZONE
)
and
((
seq
>
0
and
Duel
.
CheckLocation
(
tp
,
LOCATION_MZONE
,
seq
-
1
))
or
(
seq
<
4
and
Duel
.
CheckLocation
(
tp
,
LOCATION_MZONE
,
seq
+
1
))
or
(
seq
==
5
and
Duel
.
CheckLocation
(
tp
,
LOCATION_MZONE
,
1
))
or
(
seq
==
6
and
Duel
.
CheckLocation
(
tp
,
LOCATION_MZONE
,
3
)))
or
tc
:
IsLocation
(
LOCATION_SZONE
)
and
((
seq
>
0
and
Duel
.
CheckLocation
(
tp
,
LOCATION_SZONE
,
seq
-
1
))
or
(
seq
<
4
and
Duel
.
CheckLocation
(
tp
,
LOCATION_SZONE
,
seq
+
1
)))
return
loc
==
LOCATION_MZONE
and
((
seq
>
0
and
Duel
.
CheckLocation
(
tp
,
LOCATION_MZONE
,
seq
-
1
))
or
(
seq
<
4
and
Duel
.
CheckLocation
(
tp
,
LOCATION_MZONE
,
seq
+
1
))
or
(
seq
==
4
and
Duel
.
CheckLocation
(
tp
,
LOCATION_MZONE
,
1
))
or
(
seq
==
6
and
Duel
.
CheckLocation
(
tp
,
LOCATION_MZONE
,
3
)))
or
loc
==
LOCATION_SZONE
and
((
seq
>
0
and
Duel
.
CheckLocation
(
tp
,
LOCATION_SZONE
,
seq
-
1
))
or
(
seq
<
4
and
Duel
.
CheckLocation
(
tp
,
LOCATION_SZONE
,
seq
+
1
)))
end
end
function
s
.
acop
(
e
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
acop
(
e
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
s
[
0
]
then
return
end
if
s
[
0
]
then
return
end
...
@@ -72,7 +71,7 @@ function s.acop(e,eg,ep,ev,re,r,rp)
...
@@ -72,7 +71,7 @@ function s.acop(e,eg,ep,ev,re,r,rp)
elseif
a
==
0x8
or
a
==
0x800
then
nseq
=
3
elseif
a
==
0x8
or
a
==
0x800
then
nseq
=
3
elseif
a
==
0x10
or
a
==
0x1000
then
nseq
=
4
elseif
a
==
0x10
or
a
==
0x1000
then
nseq
=
4
else
end
else
end
if
tc
:
IsLocation
(
LOCATION_PZONE
)
then
Duel
.
MoveToField
(
tc
,
tp
,
tp
,
LOCATION_SZONE
,
pos
,
fals
e
,
a
)
if
tc
:
IsLocation
(
LOCATION_PZONE
)
then
Duel
.
MoveToField
(
tc
,
tp
,
tp
,
LOCATION_SZONE
,
POS_FACEUP
,
tru
e
,
a
)
else
Duel
.
MoveSequence
(
tc
,
nseq
)
else
Duel
.
MoveSequence
(
tc
,
nseq
)
end
end
s
[
0
]
=
true
s
[
0
]
=
true
...
...
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