Commit 5aaf4924 authored by POLYMER's avatar POLYMER

fix

parent fee94f06
......@@ -1990,19 +1990,21 @@ function cm.AnouguryLink(c)
end
function cm.AnouguryReptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local g=eg:Filter(function(c,ec)return c:GetDestination()==LOCATION_GRAVE and c:GetReasonCard()==ec and ((c:IsType(TYPE_UNION) and c:CheckUnionTarget(ec) and aux.CheckUnionEquip(c,ec)) or (c:GetEquipGroup():IsExists(function(c,ec)return c:IsType(TYPE_UNION) and c:CheckUnionTarget(ec) and aux.CheckUnionEquip(c,ec)end,1,nil,c)))end,nil,c)
local g=eg:Filter(function(c,ec)return c:GetDestination()==LOCATION_GRAVE and c:GetReasonCard()==ec and ((c:IsType(TYPE_UNION) and c:CheckUnionTarget(ec) and aux.CheckUnionEquip(c,ec)) or (c:GetEquipGroup():IsExists(function(c,ec)return c:IsHasEffect(EFFECT_UNION_STATUS) and c:CheckUnionTarget(ec) and aux.CheckUnionEquip(c,ec)end,1,nil,c)))end,nil,c)
if chk==0 then return #g>0 and Duel.GetLocationCount(tp,LOCATION_SZONE)>=g:FilterCount(function(c,ec)return c:IsType(TYPE_UNION) and c:CheckUnionTarget(ec) and aux.CheckUnionEquip(c,ec)end,nil,c) end
local union=Group.CreateGroup()
for mc in aux.Next(g) do
local beg=mc:GetEquipGroup():Filter(function(c,ec,tp)return c:IsType(TYPE_UNION) and c:CheckUnionTarget(ec) and aux.CheckUnionEquip(c,ec)end,nil,c,tp)
if #beg>0 then g:Merge(beg) end
local beg=mc:GetEquipGroup():Filter(function(c,ec,tp)return c:IsHasEffect(EFFECT_UNION_STATUS) and c:CheckUnionTarget(ec) and aux.CheckUnionEquip(c,ec)end,nil,c,tp)
union:Merge(beg)
end
g=g:Filter(Card.IsType,nil,TYPE_UNION)
g:Merge(union)
for ec in aux.Next(g) do
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_INDESTRUCTABLE)
e1:SetValue(1)
e1:SetReset(RESET_CHAIN)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_CHAIN)
ec:RegisterEffect(e1)
end
g:ForEach(Card.RegisterFlagEffect,53728000,RESET_EVENT+0x7e0000,0,1)
......
......@@ -2,24 +2,7 @@ local m=53728002
local cm=_G["c"..m]
cm.name="征啼鸟 铁与石"
function cm.initial_effect(c)
aux.EnableUnionAttribute(c,function(e,c)return c:IsRace(RACE_MACHINE) or e:GetHandler():GetEquipTarget()==c end)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCategory(CATEGORY_EQUIP)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetTarget(cm.eqtg)
e1:SetOperation(cm.eqop)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(m,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_SZONE)
e2:SetTarget(cm.sptg)
e2:SetOperation(cm.spop)
c:RegisterEffect(e2)
aux.EnableUnionAttribute(c,aux.FilterBoolFunction(Card.IsRace,RACE_MACHINE))
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_EQUIP)
e3:SetCode(EFFECT_UPDATE_ATTACK)
......@@ -36,38 +19,6 @@ function cm.initial_effect(c)
e4:SetOperation(cm.unop)
c:RegisterEffect(e4)
end
function cm.filter(c)
local ct1,ct2=c:GetUnionCount()
return c:IsFaceup() and c:IsRace(RACE_MACHINE) and ct2==0
end
function cm.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and cm.filter(chkc) end
if chk==0 then return e:GetHandler():GetFlagEffect(m)==0 and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingTarget(cm.filter,tp,LOCATION_MZONE,0,1,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
local g=Duel.SelectTarget(tp,cm.filter,tp,LOCATION_MZONE,0,1,1,e:GetHandler())
Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0)
e:GetHandler():RegisterFlagEffect(m,RESET_EVENT+0x7e0000+RESET_PHASE+PHASE_END,0,1)
end
function cm.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if not c:IsRelateToEffect(e) or c:IsFacedown() then return end
if not tc:IsRelateToEffect(e) or not cm.filter(tc) then
Duel.SendtoGrave(c,REASON_EFFECT)
return
end
if not Duel.Equip(tp,c,tc,false) then return end
aux.SetUnionState(c)
end
function cm.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():GetFlagEffect(m)==0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,true,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
e:GetHandler():RegisterFlagEffect(m,RESET_EVENT+0x7e0000+RESET_PHASE+PHASE_END,0,1)
end
function cm.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,true,false,POS_FACEUP) end
end
function cm.uncon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousLocation(LOCATION_SZONE) and c:GetPreviousSequence()<5
......
......@@ -2,24 +2,13 @@ local m=53728003
local cm=_G["c"..m]
cm.name="征啼鸟 猎人"
function cm.initial_effect(c)
aux.EnableUnionAttribute(c,function(e,c)return c:IsRace(RACE_MACHINE) or e:GetHandler():GetEquipTarget()==c end)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCategory(CATEGORY_EQUIP)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetTarget(cm.eqtg)
e1:SetOperation(cm.eqop)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(m,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_SZONE)
e2:SetTarget(cm.sptg)
e2:SetOperation(cm.spop)
c:RegisterEffect(e2)
local f1=aux.UnionEquipTarget
local f2=aux.UnionUnequipTarget
aux.UnionEquipTarget=cm.UnionEquipTarget
aux.UnionUnequipTarget=cm.UnionUnequipTarget
aux.EnableUnionAttribute(c,aux.FilterBoolFunction(Card.IsRace,RACE_MACHINE))
aux.UnionEquipTarget=f1
aux.UnionUnequipTarget=f2
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(m,2))
e3:SetCategory(CATEGORY_DESTROY)
......@@ -31,31 +20,24 @@ function cm.initial_effect(c)
e3:SetOperation(cm.desop)
c:RegisterEffect(e3)
end
function cm.checkop(e,tp,eg,ep,ev,re,r,rp)
if eg then
Debug.Message(114)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_CHAIN_END)
e1:SetOperation(cm.trgop)
Duel.RegisterEffect(e1,e:GetHandler():GetControler())
end
end
function cm.trgop(e,tp,eg,ep,ev,re,r,rp)
Debug.Message(114)
Duel.RaiseSingleEvent(e:GetHandler(),EVENT_CUSTOM+53728000,re,r,rp,0,0)
end
function cm.filter(c)
local ct1,ct2=c:GetUnionCount()
return c:IsFaceup() and c:IsRace(RACE_MACHINE) and ct2==0
function cm.UnionEquipTarget(equip_filter)
return function(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsLocation(LOCATION_MZONE) and equip_filter(chkc,tp) end
if chk==0 then return c:GetFlagEffect(FLAG_ID_UNION)<2 and Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingTarget(equip_filter,tp,LOCATION_MZONE,0,1,c,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
local g=Duel.SelectTarget(tp,equip_filter,tp,LOCATION_MZONE,0,1,1,c,tp)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0)
c:RegisterFlagEffect(FLAG_ID_UNION,RESET_EVENT+0x7e0000+RESET_PHASE+PHASE_END,0,1)
end
end
function cm.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and cm.filter(chkc) end
if chk==0 then return e:GetHandler():GetFlagEffect(m)<2 and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingTarget(cm.filter,tp,LOCATION_MZONE,0,1,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
local g=Duel.SelectTarget(tp,cm.filter,tp,LOCATION_MZONE,0,1,1,e:GetHandler())
Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0)
e:GetHandler():RegisterFlagEffect(m,RESET_EVENT+0x7e0000+RESET_PHASE+PHASE_END,0,1)
function cm.UnionUnequipTarget(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:GetFlagEffect(FLAG_ID_UNION)<2 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:GetEquipTarget() and c:IsCanBeSpecialSummoned(e,0,tp,true,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
c:RegisterFlagEffect(FLAG_ID_UNION,RESET_EVENT+0x7e0000+RESET_PHASE+PHASE_END,0,1)
end
function cm.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
......
......@@ -2,24 +2,7 @@ local m=53728008
local cm=_G["c"..m]
cm.name="征啼鸟 幽灵"
function cm.initial_effect(c)
aux.EnableUnionAttribute(c,function(e,c)return c:IsRace(RACE_MACHINE) or e:GetHandler():GetEquipTarget()==c end)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCategory(CATEGORY_EQUIP)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetTarget(cm.eqtg)
e1:SetOperation(cm.eqop)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(m,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_SZONE)
e2:SetTarget(cm.sptg)
e2:SetOperation(cm.spop)
c:RegisterEffect(e2)
aux.EnableUnionAttribute(c,aux.FilterBoolFunction(Card.IsRace,RACE_MACHINE))
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_EQUIP)
e3:SetCode(EFFECT_IMMUNE_EFFECT)
......@@ -36,38 +19,6 @@ function cm.initial_effect(c)
e4:SetOperation(cm.unop)
c:RegisterEffect(e4)
end
function cm.filter(c)
local ct1,ct2=c:GetUnionCount()
return c:IsFaceup() and c:IsRace(RACE_MACHINE) and ct2==0
end
function cm.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and cm.filter(chkc) end
if chk==0 then return e:GetHandler():GetFlagEffect(m)==0 and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingTarget(cm.filter,tp,LOCATION_MZONE,0,1,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
local g=Duel.SelectTarget(tp,cm.filter,tp,LOCATION_MZONE,0,1,1,e:GetHandler())
Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0)
e:GetHandler():RegisterFlagEffect(m,RESET_EVENT+0x7e0000+RESET_PHASE+PHASE_END,0,1)
end
function cm.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if not c:IsRelateToEffect(e) or c:IsFacedown() then return end
if not tc:IsRelateToEffect(e) or not cm.filter(tc) then
Duel.SendtoGrave(c,REASON_EFFECT)
return
end
if not Duel.Equip(tp,c,tc,false) then return end
aux.SetUnionState(c)
end
function cm.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():GetFlagEffect(m)==0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,true,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
e:GetHandler():RegisterFlagEffect(m,RESET_EVENT+0x7e0000+RESET_PHASE+PHASE_END,0,1)
end
function cm.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,true,false,POS_FACEUP) end
end
function cm.efilter(e,te)
if te:GetHandlerPlayer()==e:GetHandlerPlayer() or not te:IsActivated() then return false end
if not te:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return true end
......
......@@ -2,24 +2,7 @@ local m=53728010
local cm=_G["c"..m]
cm.name="征啼鸟 阴森小猫"
function cm.initial_effect(c)
aux.EnableUnionAttribute(c,function(e,c)return c:IsRace(RACE_MACHINE) or e:GetHandler():GetEquipTarget()==c end)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCategory(CATEGORY_EQUIP)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetTarget(cm.eqtg)
e1:SetOperation(cm.eqop)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(m,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_SZONE)
e2:SetTarget(cm.sptg)
e2:SetOperation(cm.spop)
c:RegisterEffect(e2)
aux.EnableUnionAttribute(c,aux.FilterBoolFunction(Card.IsRace,RACE_MACHINE))
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_DISABLE)
......@@ -44,38 +27,6 @@ function cm.initial_effect(c)
e5:SetOperation(cm.thop)
c:RegisterEffect(e5)
end
function cm.filter(c)
local ct1,ct2=c:GetUnionCount()
return c:IsFaceup() and c:IsRace(RACE_MACHINE) and ct2==0
end
function cm.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and cm.filter(chkc) end
if chk==0 then return e:GetHandler():GetFlagEffect(m)==0 and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingTarget(cm.filter,tp,LOCATION_MZONE,0,1,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
local g=Duel.SelectTarget(tp,cm.filter,tp,LOCATION_MZONE,0,1,1,e:GetHandler())
Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0)
e:GetHandler():RegisterFlagEffect(m,RESET_EVENT+0x7e0000+RESET_PHASE+PHASE_END,0,1)
end
function cm.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if not c:IsRelateToEffect(e) or c:IsFacedown() then return end
if not tc:IsRelateToEffect(e) or not cm.filter(tc) then
Duel.SendtoGrave(c,REASON_EFFECT)
return
end
if not Duel.Equip(tp,c,tc,false) then return end
aux.SetUnionState(c)
end
function cm.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():GetFlagEffect(m)==0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,true,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
e:GetHandler():RegisterFlagEffect(m,RESET_EVENT+0x7e0000+RESET_PHASE+PHASE_END,0,1)
end
function cm.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,true,false,POS_FACEUP) end
end
function cm.distg(e,c)
if c:GetCardTargetCount()==0 then return false end
local eq=e:GetHandler():GetEquipTarget()
......
......@@ -2,24 +2,7 @@ local m=53728012
local cm=_G["c"..m]
cm.name="征啼鸟 黄金列"
function cm.initial_effect(c)
aux.EnableUnionAttribute(c,function(e,c)return c:IsRace(RACE_MACHINE) or e:GetHandler():GetEquipTarget()==c end)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCategory(CATEGORY_EQUIP)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetTarget(cm.eqtg)
e1:SetOperation(cm.eqop)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(m,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_SZONE)
e2:SetTarget(cm.sptg)
e2:SetOperation(cm.spop)
c:RegisterEffect(e2)
aux.EnableUnionAttribute(c,aux.FilterBoolFunction(Card.IsRace,RACE_MACHINE))
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_EQUIP)
e3:SetCode(EFFECT_EXTRA_ATTACK_MONSTER)
......@@ -38,38 +21,6 @@ function cm.initial_effect(c)
e5:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e5)
end
function cm.filter(c)
local ct1,ct2=c:GetUnionCount()
return c:IsFaceup() and c:IsRace(RACE_MACHINE) and ct2==0
end
function cm.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and cm.filter(chkc) end
if chk==0 then return e:GetHandler():GetFlagEffect(m)==0 and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingTarget(cm.filter,tp,LOCATION_MZONE,0,1,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
local g=Duel.SelectTarget(tp,cm.filter,tp,LOCATION_MZONE,0,1,1,e:GetHandler())
Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0)
e:GetHandler():RegisterFlagEffect(m,RESET_EVENT+0x7e0000+RESET_PHASE+PHASE_END,0,1)
end
function cm.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if not c:IsRelateToEffect(e) or c:IsFacedown() then return end
if not tc:IsRelateToEffect(e) or not cm.filter(tc) then
Duel.SendtoGrave(c,REASON_EFFECT)
return
end
if not Duel.Equip(tp,c,tc,false) then return end
aux.SetUnionState(c)
end
function cm.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():GetFlagEffect(m)==0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,true,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
e:GetHandler():RegisterFlagEffect(m,RESET_EVENT+0x7e0000+RESET_PHASE+PHASE_END,0,1)
end
function cm.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,true,false,POS_FACEUP) end
end
function cm.cafilter(c)
return c:IsType(TYPE_UNION) and c:IsRace(RACE_MACHINE) and c:IsSummonable(true,nil)
end
......
......@@ -2,24 +2,7 @@ local m=53728016
local cm=_G["c"..m]
cm.name="征啼鸟 联合中队"
function cm.initial_effect(c)
aux.EnableUnionAttribute(c,function(e,c)return c:IsRace(RACE_MACHINE) or e:GetHandler():GetEquipTarget()==c end)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCategory(CATEGORY_EQUIP)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetTarget(cm.eqtg)
e1:SetOperation(cm.eqop)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(m,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_SZONE)
e2:SetTarget(cm.sptg)
e2:SetOperation(cm.spop)
c:RegisterEffect(e2)
aux.EnableUnionAttribute(c,aux.FilterBoolFunction(Card.IsRace,RACE_MACHINE))
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_EQUIP)
e3:SetCode(EFFECT_UPDATE_ATTACK)
......@@ -36,38 +19,6 @@ function cm.initial_effect(c)
e4:SetOperation(cm.rmop)
c:RegisterEffect(e4)
end
function cm.filter(c)
local ct1,ct2=c:GetUnionCount()
return c:IsFaceup() and c:IsRace(RACE_MACHINE) and ct2==0
end
function cm.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and cm.filter(chkc) end
if chk==0 then return e:GetHandler():GetFlagEffect(m)==0 and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingTarget(cm.filter,tp,LOCATION_MZONE,0,1,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
local g=Duel.SelectTarget(tp,cm.filter,tp,LOCATION_MZONE,0,1,1,e:GetHandler())
Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0)
e:GetHandler():RegisterFlagEffect(m,RESET_EVENT+0x7e0000+RESET_PHASE+PHASE_END,0,1)
end
function cm.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if not c:IsRelateToEffect(e) or c:IsFacedown() then return end
if not tc:IsRelateToEffect(e) or not cm.filter(tc) then
Duel.SendtoGrave(c,REASON_EFFECT)
return
end
if not Duel.Equip(tp,c,tc,false) then return end
aux.SetUnionState(c)
end
function cm.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():GetFlagEffect(m)==0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,true,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
e:GetHandler():RegisterFlagEffect(m,RESET_EVENT+0x7e0000+RESET_PHASE+PHASE_END,0,1)
end
function cm.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,true,false,POS_FACEUP) end
end
function cm.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if e:GetHandler():GetEquipTarget()==nil then return false end
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(1-tp) and chkc:IsAbleToRemove() end
......
--白银之城的纤茶壶
local cm,m,o=GetID()
function cm.initial_effect(c)
--position
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_POSITION)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_HAND)
e1:SetRange(LOCATION_HAND)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e1:SetCountLimit(1,m+10000000)
e1:SetCost(cm.cost)
......@@ -15,7 +15,7 @@ function cm.initial_effect(c)
c:RegisterEffect(e1)
--to hand or spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(m,1))
e2:SetDescription(aux.Stringid(m,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION+CATEGORY_GRAVE_SPSUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_TO_GRAVE)
......@@ -26,19 +26,10 @@ function cm.initial_effect(c)
e2:SetTarget(cm.tstg)
e2:SetOperation(cm.tsop)
c:RegisterEffect(e2)
--to hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(m,2))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION+CATEGORY_GRAVE_SPSUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_LEAVE_FIELD)
e2:SetRange(LOCATION_GRAVE)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,m)
e2:SetCondition(cm.thcon)
e2:SetTarget(cm.tstg)
e2:SetOperation(cm.tsop)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_LEAVE_FIELD)
e3:SetCondition(cm.thcon)
c:RegisterEffect(e3)
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
......@@ -49,15 +40,17 @@ function cm.stfilter(c)
return c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsSetCard(0x17e) and c:IsSSetable()
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.stfilter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,nil) and Duel.IsExistingMatchingCard(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end
if chk==0 then return Duel.IsExistingMatchingCard(cm.stfilter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,nil)
and Duel.IsExistingMatchingCard(Card.IsCanTurnSet,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local gg=Duel.SelectMatchingCard(tp,Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil)
if gg:GetFirst():IsFaceup() and gg:GetFirst():IsRelateToEffect(e) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE)
local gg=Duel.SelectMatchingCard(tp,Card.IsCanTurnSet,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
if #gg>0 then
Duel.HintSelection(gg)
if Duel.ChangePosition(gg,POS_FACEDOWN_DEFENSE)~=0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local g=Duel.SelectMatchingCard(tp,cm.stfilter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,1,nil)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(cm.stfilter),tp,LOCATION_HAND+LOCATION_GRAVE,0,1,1,nil)
if g:GetCount()>0 then
Duel.SSet(tp,g:GetFirst())
end
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment