Commit 504d6a8a authored by POLYMER's avatar POLYMER

fix

parent 9195954d
...@@ -170,9 +170,9 @@ function s.moveop(e,tp,eg,ep,ev,re,r,rp) ...@@ -170,9 +170,9 @@ function s.moveop(e,tp,eg,ep,ev,re,r,rp)
e2:SetReset(RESET_EVENT+RESETS_STANDARD) e2:SetReset(RESET_EVENT+RESETS_STANDARD)
e2:SetValue(-500) e2:SetValue(-500)
if s.roll(1,2)==1 then if s.roll(1,2)==1 then
if c:IsAttackBelow(499) then return end if tc:IsAttackBelow(499) then return end
else else
if c:IsDefenseBelow(499) then return end if tc:IsDefenseBelow(499) then return end
e2:SetCode(EFFECT_UPDATE_DEFENSE) e2:SetCode(EFFECT_UPDATE_DEFENSE)
end end
tc:RegisterEffect(e2) tc:RegisterEffect(e2)
......
...@@ -12,26 +12,20 @@ function c65899905.initial_effect(c) ...@@ -12,26 +12,20 @@ function c65899905.initial_effect(c)
c:RegisterEffect(e1) c:RegisterEffect(e1)
end end
function c65899905.cost(e,tp,eg,ep,ev,re,r,rp,chk) function c65899905.cost(e,tp,eg,ep,ev,re,r,rp,chk)
e:SetLabel(100) if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
if chk==0 then return true end Duel.Draw(tp,1,REASON_COST)
end end
function c65899905.condition(e,tp,eg,ep,ev,re,r,rp) function c65899905.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentPhase()==PHASE_MAIN1 and not Duel.CheckPhaseActivity() return Duel.GetCurrentPhase()==PHASE_MAIN1 and not Duel.CheckPhaseActivity()
end end
function c65899905.target(e,tp,eg,ep,ev,re,r,rp,chk) function c65899905.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then if chk==0 then
if e:GetLabel()~=100 then return false end return Duel.IsPlayerCanDraw(tp,2)
e:SetLabel(0)
return Duel.IsPlayerCanDraw(tp,1)
end end
Duel.Draw(tp,1,REASON_COST) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2)
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end end
function c65899905.operation(e,tp,eg,ep,ev,re,r,rp) function c65899905.operation(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(tp,1,REASON_EFFECT)
Duel.Draw(p,d,REASON_EFFECT)
Duel.BreakEffect() Duel.BreakEffect()
Duel.Draw(tp,1,REASON_EFFECT) Duel.Draw(tp,1,REASON_EFFECT)
Duel.SkipPhase(tp,PHASE_MAIN1,RESET_PHASE+PHASE_END,1) Duel.SkipPhase(tp,PHASE_MAIN1,RESET_PHASE+PHASE_END,1)
......
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