Commit 4f13f675 authored by POLYMER's avatar POLYMER

fix

parent ee9a16d3
...@@ -1676,7 +1676,6 @@ ...@@ -1676,7 +1676,6 @@
98941048 0 98941048 0
98941049 0 98941049 0
98941050 0 98941050 0
98942050 0
99550610 0 99550610 0
99700125 0 99700125 0
99700135 0 99700135 0
...@@ -5953,18 +5952,6 @@ ...@@ -5953,18 +5952,6 @@
70007756 0 70007756 0
70007757 0 70007757 0
98920615 0 98920615 0
65830000 0
65830005 0
65830010 0
65830015 0
65830020 0
65830025 0
65830030 0
65830035 0
65830040 0
65830045 0
65830050 0
65830055 0
40009673 0 40009673 0
40009675 0 40009675 0
40009677 0 40009677 0
......
No preview for this file type
No preview for this file type
...@@ -33,6 +33,7 @@ function cm.spcfilter(c) ...@@ -33,6 +33,7 @@ function cm.spcfilter(c)
end end
function cm.spccon(e,c) function cm.spccon(e,c)
if c==nil then return true end if c==nil then return true end
local tp=c:GetControler()
return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and (Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==0 or not Duel.IsExistingMatchingCard(cm.spcfilter,tp,LOCATION_MZONE,0,1,nil)) and (Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==0 or not Duel.IsExistingMatchingCard(cm.spcfilter,tp,LOCATION_MZONE,0,1,nil))
end end
......
...@@ -59,7 +59,7 @@ function cm.destg1(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -59,7 +59,7 @@ function cm.destg1(e,tp,eg,ep,ev,re,r,rp,chk)
local sg=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_MZONE,nil) local sg=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_MZONE,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,sg,sg:GetCount(),0,0) Duel.SetOperationInfo(0,CATEGORY_DESTROY,sg,sg:GetCount(),0,0)
end end
function cm.deop1(e,tp,eg,ep,ev,re,r,rp) function cm.desop1(e,tp,eg,ep,ev,re,r,rp)
local sg=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_MZONE,nil) local sg=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_MZONE,nil)
Duel.Destroy(sg,REASON_EFFECT) Duel.Destroy(sg,REASON_EFFECT)
end end
...@@ -74,7 +74,7 @@ function cm.destg2(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -74,7 +74,7 @@ function cm.destg2(e,tp,eg,ep,ev,re,r,rp,chk)
local sg=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_SZONE,nil) local sg=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_SZONE,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,sg,sg:GetCount(),0,0) Duel.SetOperationInfo(0,CATEGORY_DESTROY,sg,sg:GetCount(),0,0)
end end
function cm.deop2(e,tp,eg,ep,ev,re,r,rp) function cm.desop2(e,tp,eg,ep,ev,re,r,rp)
local sg=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_SZONE,nil) local sg=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_SZONE,nil)
Duel.Destroy(sg,REASON_EFFECT) Duel.Destroy(sg,REASON_EFFECT)
end end
...@@ -89,7 +89,7 @@ function cm.destg3(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -89,7 +89,7 @@ function cm.destg3(e,tp,eg,ep,ev,re,r,rp,chk)
local sg=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_ONFIELD,nil) local sg=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_ONFIELD,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,sg,sg:GetCount(),0,0) Duel.SetOperationInfo(0,CATEGORY_DESTROY,sg,sg:GetCount(),0,0)
end end
function cm.deop3(e,tp,eg,ep,ev,re,r,rp) function cm.desop3(e,tp,eg,ep,ev,re,r,rp)
local sg=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_ONFIELD,nil) local sg=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_ONFIELD,nil)
Duel.Destroy(sg,REASON_EFFECT) Duel.Destroy(sg,REASON_EFFECT)
end end
......
This diff is collapsed.
...@@ -81,7 +81,7 @@ function s.setop(e,tp,eg,ep,ev,re,r,rp) ...@@ -81,7 +81,7 @@ function s.setop(e,tp,eg,ep,ev,re,r,rp)
e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE) e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
e1:SetCode(EFFECT_QP_ACT_IN_SET_TURN) e1:SetCode(EFFECT_QP_ACT_IN_SET_TURN)
e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetReset(RESET_EVENT+RESETS_STANDARD)
dc:RegisterEffect(e1) tc:RegisterEffect(e1)
end end
if tc:IsType(TYPE_TRAP) then if tc:IsType(TYPE_TRAP) then
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
...@@ -89,7 +89,7 @@ function s.setop(e,tp,eg,ep,ev,re,r,rp) ...@@ -89,7 +89,7 @@ function s.setop(e,tp,eg,ep,ev,re,r,rp)
e1:SetCode(EFFECT_TRAP_ACT_IN_SET_TURN) e1:SetCode(EFFECT_TRAP_ACT_IN_SET_TURN)
e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE) e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetReset(RESET_EVENT+RESETS_STANDARD)
dc:RegisterEffect(e1) tc:RegisterEffect(e1)
end end
end end
end end
\ No newline at end of file
...@@ -38,11 +38,11 @@ function s.checkop(e,tp,eg,ep,ev,re,r,rp) ...@@ -38,11 +38,11 @@ function s.checkop(e,tp,eg,ep,ev,re,r,rp)
while tc do while tc do
Duel.RegisterFlagEffect(tc:GetControler(),id,nil,0,1) Duel.RegisterFlagEffect(tc:GetControler(),id,nil,0,1)
tc=eg:GetNext() tc=eg:GetNext()
end end
Duel.GetFieldGroup(0,0xff,0xff):Filter(s.checkfilter,nil):ForEach(s.hintop) local g=Duel.GetFieldGroup(0,0xff,0xff):Filter(s.checkfilter,nil)
end for tc in aux.Next(g) do
function s.hintop(c) tc:SetHint(CHINT_NUMBER,Duel.GetFlagEffect(c:GetControler(),id))
c:SetHint(CHINT_NUMBER,Duel.GetFlagEffect(c:GetControler(),id)) end
end end
function s.filter(c,dam) function s.filter(c,dam)
return c:IsFaceup() and c:IsAttackBelow(dam) return c:IsFaceup() and c:IsAttackBelow(dam)
......
...@@ -129,8 +129,7 @@ function s.eqop(e,tp,eg,ep,ev,re,r,rp) ...@@ -129,8 +129,7 @@ function s.eqop(e,tp,eg,ep,ev,re,r,rp)
tc:RegisterEffect(e2) tc:RegisterEffect(e2)
eqg2:AddCard(tc) eqg2:AddCard(tc)
tc=eqg:GetNext() tc=eqg:GetNext()
end end
Duel.RaiseEvent(eqg2,EVENT_SSET,e,REASON_EFFECT,tp,tp,0)
end end
local e0=Effect.CreateEffect(c) local e0=Effect.CreateEffect(c)
e0:SetDescription(aux.Stringid(id,0)) e0:SetDescription(aux.Stringid(id,0))
...@@ -169,8 +168,10 @@ function s.efcon(e,tp,eg,ep,ev,re,r,rp) ...@@ -169,8 +168,10 @@ function s.efcon(e,tp,eg,ep,ev,re,r,rp)
return dg:GetCount()>0 return dg:GetCount()>0
end end
function s.efop(e,tp,eg,ep,ev,re,r,rp) function s.efop(e,tp,eg,ep,ev,re,r,rp)
local dg=eg:Filter(s.effilter,nil,e:GetHandler()) local dg=eg:Filter(s.effilter,nil,e:GetHandler())
dg:ForEach(s.addeffect) for tc in aux.Next(dg) do
s.addeffect(tc)
end
end end
function s.addeffect(c) function s.addeffect(c)
local efft={c:GetActivateEffect()} local efft={c:GetActivateEffect()}
...@@ -188,7 +189,6 @@ function s.addeffect(c) ...@@ -188,7 +189,6 @@ function s.addeffect(c)
e1:SetCondition(s.condition(v)) e1:SetCondition(s.condition(v))
e1:SetTarget(s.target(v)) e1:SetTarget(s.target(v))
e1:SetOperation(s.operation(v)) e1:SetOperation(s.operation(v))
Debug.Message(v:GetHandler():GetCode())
c:RegisterEffect(e1,true) c:RegisterEffect(e1,true)
end end
end end
...@@ -207,10 +207,8 @@ function s.cost(ae) ...@@ -207,10 +207,8 @@ function s.cost(ae)
end end
function s.condition(ae) function s.condition(ae)
return function (e,tp,eg,ep,ev,re,r,rp) return function (e,tp,eg,ep,ev,re,r,rp)
Debug.Message(1)
local c=e:GetHandler() local c=e:GetHandler()
local fcon=ae:GetCondition() local fcon=ae:GetCondition()
Debug.Message(c:IsFacedown() and (not fcon or fcon(e,tp,eg,ep,ev,re,r,rp)))
return c:IsFacedown() and (not fcon or fcon(e,tp,eg,ep,ev,re,r,rp)) return c:IsFacedown() and (not fcon or fcon(e,tp,eg,ep,ev,re,r,rp))
end end
end end
......
--种子雨
function c65830045.initial_effect(c)
--检索
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(65830045,0))
e1:SetCategory(CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCountLimit(1,65830045+EFFECT_COUNT_CODE_OATH)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetOperation(c65830045.activate)
c:RegisterEffect(e1)
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_HANDES+CATEGORY_SEARCH)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_SZONE)
e3:SetCountLimit(1)
e3:SetTarget(c65830045.drawtg)
e3:SetOperation(c65830045.drawop)
c:RegisterEffect(e3)
end
function c65830045.thfilter(c)
return c:IsSetCard(0xa33) and c:IsAbleToHand()
end
function c65830045.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(c65830045.thfilter,tp,LOCATION_DECK,0,nil)
if g:GetCount()>0 and Duel.SelectYesNo(tp,aux.Stringid(65830045,0)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local sg=g:Select(tp,1,1,nil)
Duel.SendtoHand(sg,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,sg)
end
end
function c65830045.filter2(e,c)
return c:IsSetCard(0xa33) and c:IsAbleToHand()
end
function c65830045.filter1(c)
return c:IsDiscardable(REASON_EFFECT)
end
function c65830045.drawtg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.IsExistingMatchingCard(c65830045.filter2,tp,LOCATION_DECK,0,1,nil,c) and Duel.IsExistingMatchingCard(c65830045.filter1,tp,LOCATION_HAND,0,1,nil,c) end
Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,1,tp,LOCATION_HAND)
Duel.SetOperationInfo(0,CATEGORY_SEARCH,nil,1,tp,LOCATION_DECK)
end
function c65830045.drawop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c65830045.thfilter,tp,LOCATION_DECK,0,1,1,nil,c)
if g:GetCount()>0 and Duel.SendtoHand(g,nil,REASON_EFFECT)~=0 and g:GetFirst():IsLocation(LOCATION_HAND) then
Duel.ConfirmCards(1-tp,g)
Duel.ShuffleHand(tp)
Duel.BreakEffect()
Duel.DiscardHand(tp,nil,1,1,REASON_EFFECT+REASON_DISCARD,nil,c)
end
end
\ No newline at end of file
--超乎寻常的压力
function c65830055.initial_effect(c)
c:SetUniqueOnField(1,0,65830055)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--negate
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_CHAIN_SOLVING)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1)
e2:SetCondition(c65830055.negcon)
e2:SetOperation(c65830055.negop)
c:RegisterEffect(e2)
end
function c65830055.cfilter(c)
return c:IsFaceup() and c:IsSetCard(0xa33) and c:IsType(TYPE_MONSTER)
end
function c65830055.negcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(c65830055.cfilter,tp,LOCATION_MZONE,0,1,nil)
and rp==1-tp and (re:IsActiveType(TYPE_TRAP) or re:IsActiveType(TYPE_SPELL))
end
function c65830055.negop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_CARD,0,65830055)
local rc=re:GetHandler()
if Duel.NegateEffect(ev,true) and rc:IsRelateToEffect(re) then
Duel.Destroy(rc,REASON_EFFECT)
end
end
\ No newline at end of file
...@@ -85,7 +85,7 @@ function c67200901.setop(e,tp,eg,ep,ev,re,r,rp) ...@@ -85,7 +85,7 @@ function c67200901.setop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS) local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
local tg=g:Filter(Card.IsRelateToEffect,nil,e) local tg=g:Filter(Card.IsRelateToEffect,nil,e)
if tg:GetCount()>0 then if tg:GetCount()>0 then
if Duel.MoveToField(tg:GetFirst(),tp,tp,LOCATION_PZONE,POS_FACEUP,true)~=0 and Duel.IsExistingMatchingCard(c67200901.thfilter,tp,LOCATION_DECK,0,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(67200901,3)) then if Duel.MoveToField(tg:GetFirst(),tp,tp,LOCATION_PZONE,POS_FACEUP,true)~=0 and tg:GetFirst():IsLocation(LOCATION_PZONE) and Duel.IsExistingMatchingCard(c67200901.thfilter,tp,LOCATION_DECK,0,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(67200901,3)) then
Duel.BreakEffect() Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local gg=Duel.SelectMatchingCard(tp,c67200901.thfilter,tp,LOCATION_DECK,0,1,1,nil) local gg=Duel.SelectMatchingCard(tp,c67200901.thfilter,tp,LOCATION_DECK,0,1,1,nil)
......
--决斗怪兽试验场3
function c98942050.initial_effect(c)
--show
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_NO_TURN_RESET+EFFECT_FLAG_INITIAL)
e1:SetCode(EVENT_PREDRAW)
e1:SetRange(0xff)
e1:SetCountLimit(1,98942050+EFFECT_COUNT_CODE_DUEL)
e1:SetOperation(c98942050.op)
c:RegisterEffect(e1)
--adjust
local e01=Effect.CreateEffect(c)
e01:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e01:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e01:SetCode(EVENT_ADJUST)
e01:SetRange(0xff)
e01:SetOperation(c98942050.adjustop)
c:RegisterEffect(e01)
if not c98942050.global_activate_check then
c98942050.global_activate_check=true
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_CHAIN_SOLVED)
ge1:SetOperation(c98942050.checkop)
Duel.RegisterEffect(ge1,0)
end
end
function c98942050.op(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.Hint(HINT_CARD,0,98942050)
end
function c98942050.checkop(e,tp,eg,ep,ev,re,r,rp)
local rc=re:GetHandler()
if re:GetValue()~=98942051 then return end
if rc:IsLocation(LOCATION_MZONE) and rc:GetFlagEffect(98942050)==0 then
rc:RegisterFlagEffect(98942050,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1)
end
end
function c98942050.actarget(e,te,tp)
--prevent activating
local tc=te:GetHandler()
return ((te:GetValue()==98942050 or te:GetValue()==98942051) and (not Duel.IsPlayerAffectedByEffect(te:GetHandlerPlayer(),98942050) or tc:GetFlagEffect(98942050)~=0))
--prevent normal activating beside S&T on field
or (te:GetValue()==53587968 and Duel.IsPlayerAffectedByEffect(te:GetHandlerPlayer(),98942050) and not (te:IsHasType(EFFECT_TYPE_ACTIVATE) and tc:IsLocation(LOCATION_SZONE)) and not tc:IsLocation(LOCATION_DECK))
--prevent quick activating on field
or (te:GetValue()==53587969 and te:IsHasType(EFFECT_TYPE_QUICK_O) and tc:IsLocation(LOCATION_SZONE))
--unique check
or (te:GetValue()==53587969 and tc:IsCode(32692693) and tc:CheckUniqueOnField(tc:GetControler())==false)
end
function c98942050.adjustop(e,tp,eg,ep,ev,re,r,rp)
--
if not c98942050.globle_check then
local c=e:GetHandler()
--Debug.Message(c:CheckUniqueOnField(tp))
--change effect type
local e01=Effect.CreateEffect(c)
e01:SetType(EFFECT_TYPE_FIELD)
e01:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_PLAYER_TARGET)
e01:SetCode(98942050)
e01:SetTargetRange(1,1)
Duel.RegisterEffect(e01,0)
--
c98942050.globle_check=true
local ge0=Effect.CreateEffect(e:GetHandler())
ge0:SetType(EFFECT_TYPE_FIELD)
ge0:SetCode(EFFECT_ACTIVATE_COST)
ge0:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CANNOT_DISABLE)
ge0:SetCost(aux.FALSE)
ge0:SetTargetRange(1,1)
ge0:SetTarget(c98942050.actarget)
Duel.RegisterEffect(ge0,0)
local g=Duel.GetMatchingGroup(c98942050.filter,0,0xff,0xff,nil)
cregister=Card.RegisterEffect
ecreateeffect=Effect.CreateEffect
esetcountLimit=Effect.SetCountLimit
table_effect={}
table_countlimit_flag=0
table_countlimit_count=0
Ursarctic_unit=nil
Ursarctic_Creating=false
Effect.CreateEffect=function(card)
Ursarctic_Creating=true
return ecreateeffect(card)
end
Effect.SetCountLimit=function(effect,count,flag)
if not Ursarctic_Creating and count==1 and flag~=0 then
local eff=table_effect[#table_effect-1]
return esetcountLimit(eff,1,0)
end
table_countlimit_flag=flag
table_countlimit_count=count
return esetcountLimit(effect,count,flag)
end
Card.RegisterEffect=function(card,effect,flag)
if effect then
local eff=effect:Clone()
local con=eff:GetCondition()
if con and effect:IsHasType(EFFECT_TYPE_QUICK_O) and effect:GetCode()==EVENT_FREE_CHAIN then
eff:SetValue(98942051)
--effect edit
local eff2=effect:Clone()
--spell speed 2
if con and eff2:IsHasType(EFFECT_TYPE_QUICK_O) and eff2:GetCode()==EVENT_FREE_CHAIN then
eff2:SetCondition(
function(e,tp,eg,ep,ev,re,r,rp)
Ursarctic_GetCurrentPhase=Duel.GetCurrentPhase
Duel.GetCurrentPhase=function() return PHASE_MAIN1 end
local Ursarctic_boolean=con(e,tp,eg,ep,ev,re,r,rp)
Duel.GetCurrentPhase=Ursarctic_GetCurrentPhase
return Ursarctic_boolean
end)
eff2:SetHintTiming(TIMING_DRAW_PHASE+TIMING_END_PHASE+TIMINGS_CHECK_MONSTER,TIMING_DRAW_PHASE+TIMING_END_PHASE+TIMINGS_CHECK_MONSTER)
end
table.insert(table_effect,eff2)
end
table.insert(table_effect,eff)
end
table_countlimit_flag=0
table_countlimit_count=0
Ursarctic_Creating=false
return
end
for tc in aux.Next(g) do
table_effect={}
Ursarctic_Counter=0
Ursarctic_Unique=false
tc:ReplaceEffect(98942050,0)
Duel.CreateToken(0,tc:GetOriginalCode())
for key,eff in ipairs(table_effect) do
cregister(tc,eff)
end
end
Card.RegisterEffect=cregister
Effect.CreateEffect=ecreateeffect
Effect.SetCountLimit=esetcountLimit
end
e:Reset()
end
function c98942050.filter(c)
return not c:IsCode(98942050)
end
\ No newline at end of file
...@@ -78,6 +78,7 @@ ...@@ -78,6 +78,7 @@
!setname 0xe714 幻异梦像 !setname 0xe714 幻异梦像
!setname 0x7714 构异梦境 !setname 0x7714 构异梦境
!setname 0xd714 构异梦像 !setname 0xd714 构异梦像
!setname 0x715 气泡方块
#Viola 011 0xe10-0xe1f #Viola 011 0xe10-0xe1f
...@@ -683,7 +684,7 @@ ...@@ -683,7 +684,7 @@
!setname 0x680 UESTC !setname 0x680 UESTC
!setname 0x3680 UESTCer !setname 0x3680 UESTCer
#阳羽(耻辱柱) #阳羽(表彰柱)
!setname 0x823 混沌病毒 !setname 0x823 混沌病毒
#Mio 345 #Mio 345
...@@ -849,6 +850,8 @@ ...@@ -849,6 +850,8 @@
!setname 0x3a7b 璇姬 !setname 0x3a7b 璇姬
!setname 0x6a7b 天之杯 !setname 0x6a7b 天之杯
!setname 0x9a7b 狩猎游戏 !setname 0x9a7b 狩猎游戏
!setname 0x3a7c 25
!setname 0x6a7c Miku
!counter 0xa7f 好感指示物 !counter 0xa7f 好感指示物
#真正的光 164 #真正的光 164
...@@ -987,6 +990,7 @@ ...@@ -987,6 +990,7 @@
!setname 0x7ccd 熊猫头 !setname 0x7ccd 熊猫头
!setname 0x7cdd 魅魔娘 !setname 0x7cdd 魅魔娘
!setname 0x8cdd 虫融姬战国 !setname 0x8cdd 虫融姬战国
!setname 0xf008 魔心英雄
#逸轩 #逸轩
!setname 0xe51 颜彩 !setname 0xe51 颜彩
...@@ -1060,6 +1064,9 @@ ...@@ -1060,6 +1064,9 @@
!setname 0x48d 微元 !setname 0x48d 微元
!setname 0x48f 净化 !setname 0x48f 净化
#会变的不幸rua 519
!setname 0x510 《遥远·传说》
#sch 258 0x210-0x21f #sch 258 0x210-0x21f
!setname 0x211 舰娘 !setname 0x211 舰娘
!setname 0x3211 御三家(舰娘) !setname 0x3211 御三家(舰娘)
...@@ -1163,6 +1170,8 @@ ...@@ -1163,6 +1170,8 @@
#July 211 0x910-0x90f #July 211 0x910-0x90f
!setname 0x910 阿巴阿巴 !setname 0x910 阿巴阿巴
!counter 0x1910 阿巴阿巴指示物 !counter 0x1910 阿巴阿巴指示物
!setname 0x3917 幻想时间
!setname 0x91b 幻想时间
#玄羽 #玄羽
!setname 0xdc1 花信 !setname 0xdc1 花信
...@@ -1226,6 +1235,7 @@ ...@@ -1226,6 +1235,7 @@
!setname 0x375c 罪秽装束 !setname 0x375c 罪秽装束
!setname 0x75e 忍法帖|非「忍法」 !setname 0x75e 忍法帖|非「忍法」
!setname 0x75f 纹章呼唤 !setname 0x75f 纹章呼唤
!counter 0x1750 寒冷指示物
!counter 0x757 梦指示物 !counter 0x757 梦指示物
#Tierra 117 #Tierra 117
...@@ -1357,13 +1367,11 @@ ...@@ -1357,13 +1367,11 @@
!setname 0x389 神隐 !setname 0x389 神隐
!counter 0x389 神隐指示物 !counter 0x389 神隐指示物
#??? #澪 519
!setname 0x3256 暗月 !setname 0x3256 暗月
!setname 0x5256 /已腐蚀 !setname 0x5256 /已腐蚀
!counter 0x1750 寒冷指示物
!setname 0x3a7c 25 #王道遊老子 894
!setname 0x6a7c Miku
!setname 0x715 气泡方块
!setname 0x6708 灵形代 !setname 0x6708 灵形代
#TYGOC Submissions #TYGOC Submissions
......
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