Commit 4d676b06 authored by POLYMER's avatar POLYMER

fix

parent 0b468a76
...@@ -26,11 +26,10 @@ function s.initial_effect(c) ...@@ -26,11 +26,10 @@ function s.initial_effect(c)
c:RegisterEffect(e1) c:RegisterEffect(e1)
--negate --negate
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1)) e2:SetDescription(1131)
e2:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY) e2:SetCategory(CATEGORY_DISABLE)
e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_CHAINING) e2:SetCode(EVENT_CHAINING)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e2:SetRange(LOCATION_MZONE) e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1) e2:SetCountLimit(1)
e2:SetCondition(s.negcon) e2:SetCondition(s.negcon)
......
...@@ -6,7 +6,6 @@ function cm.initial_effect(c) ...@@ -6,7 +6,6 @@ function cm.initial_effect(c)
--apply effect --apply effect
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(22348451,0)) e1:SetDescription(aux.Stringid(22348451,0))
e1:SetCategory(CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetRange(LOCATION_HAND) e1:SetRange(LOCATION_HAND)
......
...@@ -202,6 +202,6 @@ function c28318749.hintop(e,tp,eg,ep,ev,re,r,rp) ...@@ -202,6 +202,6 @@ function c28318749.hintop(e,tp,eg,ep,ev,re,r,rp)
te:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) te:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
te:SetTargetRange(1,0) te:SetTargetRange(1,0)
te:SetReset(RESET_PHASE+PHASE_END) te:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(te,p) Duel.RegisterEffect(te,tp)
end end
end end
...@@ -16,7 +16,7 @@ function c28384553.initial_effect(c) ...@@ -16,7 +16,7 @@ function c28384553.initial_effect(c)
--destroy --destroy
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e1:SetCategory(CATEGORY_DESTROY) e1:SetCategory(CATEGORY_DESTROY+CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN) e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
...@@ -73,16 +73,16 @@ function c28384553.sprop(e,tp,eg,ep,ev,re,r,rp,c) ...@@ -73,16 +73,16 @@ function c28384553.sprop(e,tp,eg,ep,ev,re,r,rp,c)
end end
function c28384553.valcheck(e,c) function c28384553.valcheck(e,c)
local val=c:GetMaterial():GetClassCount(Card.GetCode) local val=c:GetMaterial():GetClassCount(Card.GetCode)
e:GetLabelObject():SetLabel(val) c:RegisterFlagEffect(28384553,RESET_EVENT+0xff0000,0,1,val)
end end
function c28384553.destg(e,tp,eg,ep,ev,re,r,rp,chk) function c28384553.destg(e,tp,eg,ep,ev,re,r,rp,chk)
local ct=e:GetLabel() local ct,phchk=e:GetHandler():GetFlagEffectLabel(28384553),Duel.GetCurrentPhase()==PHASE_END and 1 or 0
local g=Duel.GetMatchingGroup(aux.NegateAnyFilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil) local g=Duel.GetMatchingGroup(aux.NegateAnyFilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
if chk==0 then return ct>0 and #g>0 end if chk==0 then return ct>0 and #g>0 end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end end
function c28384553.desop(e,tp,eg,ep,ev,re,r,rp) function c28384553.desop(e,tp,eg,ep,ev,re,r,rp)
local ct=e:GetHandler():IsRelateToChain() and e:GetLabel() or 0 local ct,phchk=e:GetLabel()
local g=Duel.GetMatchingGroup(aux.NegateAnyFilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil) local g=Duel.GetMatchingGroup(aux.NegateAnyFilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
if ct>0 and #g>0 then if ct>0 and #g>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
...@@ -107,17 +107,14 @@ function c28384553.desop(e,tp,eg,ep,ev,re,r,rp) ...@@ -107,17 +107,14 @@ function c28384553.desop(e,tp,eg,ep,ev,re,r,rp)
end end
Duel.Destroy(sg,REASON_EFFECT) Duel.Destroy(sg,REASON_EFFECT)
end end
local lp=Duel.GetLP(tp)
local c=e:GetHandler() local c=e:GetHandler()
if c:IsRelateToChain() and c:IsFaceup() and lp~=3000 and Duel.SelectYesNo(tp,aux.Stringid(28384553,1)) then local val=math.abs(3000-Duel.GetLP(tp))
Duel.BreakEffect() if c:IsRelateToChain() and c:IsFaceup() and val~=0 then
Duel.SetLP(tp,3000)
local val=math.abs(3000-lp)
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(val) e1:SetValue(val)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,2) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE)--+RESET_PHASE+PHASE_END
c:RegisterEffect(e1) c:RegisterEffect(e1)
end end
end end
...@@ -149,6 +146,6 @@ function c28384553.hintop(e,tp,eg,ep,ev,re,r,rp) ...@@ -149,6 +146,6 @@ function c28384553.hintop(e,tp,eg,ep,ev,re,r,rp)
te:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) te:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
te:SetTargetRange(1,0) te:SetTargetRange(1,0)
te:SetReset(RESET_PHASE+PHASE_END) te:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(te,p) Duel.RegisterEffect(te,tp)
end end
end end
...@@ -21,7 +21,8 @@ function s.initial_effect(c) ...@@ -21,7 +21,8 @@ function s.initial_effect(c)
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0)) e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION) e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_SZONE) e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1,id) e2:SetCountLimit(1,id)
e2:SetTarget(s.sptg) e2:SetTarget(s.sptg)
......
...@@ -31,7 +31,7 @@ end ...@@ -31,7 +31,7 @@ end
-- 过滤器:不能通常召唤的「破碎世界」怪兽 -- 过滤器:不能通常召唤的「破碎世界」怪兽
function s.filter(c) function s.filter(c)
return c:IsSetCard(0x616) and c:IsAbleToHand() and not c:IsSummonableCard() return c:IsSetCard(0x616) and c:IsAbleToHand() and c:IsType(TYPE_MONSTER) and not c:IsSummonableCard()
end end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
......
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