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Nemo Ma
no81cards
Commits
4c7c642d
Commit
4c7c642d
authored
Jun 06, 2025
by
POLYMER
Browse files
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fix
parent
061e04c1
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expansions/script/c33201403.lua
expansions/script/c33201403.lua
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expansions/script/c33201403.lua
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4c7c642d
--
if
not
require
and
loadfile
then
function
require
(
str
)
require_list
=
require_list
or
{}
if
not
require_list
[
str
]
then
if
string.find
(
str
,
"%."
)
then
require_list
[
str
]
=
loadfile
(
str
)
else
require_list
[
str
]
=
loadfile
(
str
..
".lua"
)
end
require_list
[
str
]()
return
require_list
[
str
]
end
return
require_list
[
str
]
end
end
xpcall
(
function
()
require
(
"expansions/script/c33201401"
)
end
,
function
()
require
(
"script/c33201401"
)
end
)
function
c33201403
.
initial_effect
(
c
)
--pendulum summon
aux
.
EnablePendulumAttribute
(
c
)
VHisc_JDSS
.
addcheck
(
c
)
--spsummon
local
e0
=
Effect
.
CreateEffect
(
c
)
e0
:
SetDescription
(
aux
.
Stringid
(
33201403
,
0
))
e0
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e0
:
SetType
(
EFFECT_TYPE_IGNITION
)
e0
:
SetRange
(
LOCATION_PZONE
)
e0
:
SetCountLimit
(
1
,
33201403
)
e0
:
SetCondition
(
c33201403
.
tdcon1
)
e0
:
SetTarget
(
c33201403
.
sptg
)
e0
:
SetOperation
(
c33201403
.
spop
)
c
:
RegisterEffect
(
e0
)
local
e5
=
e0
:
Clone
()
e5
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e5
:
SetProperty
(
EFFECT_FLAG_DAMAGE_STEP
)
e5
:
SetCode
(
EVENT_FREE_CHAIN
)
e5
:
SetHintTiming
(
TIMING_DAMAGE_STEP
,
TIMING_DAMAGE_STEP
+
TIMINGS_CHECK_MONSTER
)
e5
:
SetCondition
(
c33201403
.
tdcon2
)
c
:
RegisterEffect
(
e5
)
--to hand
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
33201403
,
1
))
e1
:
SetCategory
(
CATEGORY_TOHAND
+
CATEGORY_SEARCH
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e1
:
SetProperty
(
EFFECT_FLAG_DELAY
)
e1
:
SetCode
(
EVENT_SUMMON_SUCCESS
)
e1
:
SetCountLimit
(
1
,
33201403
+
10000
)
e1
:
SetCost
(
c33201403
.
spcost1
)
e1
:
SetTarget
(
c33201403
.
sptg1
)
e1
:
SetOperation
(
c33201403
.
spop1
)
c
:
RegisterEffect
(
e1
)
local
e2
=
e1
:
Clone
()
e2
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
c
:
RegisterEffect
(
e2
)
--
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetDescription
(
aux
.
Stringid
(
33201403
,
2
))
e4
:
SetCategory
(
CATEGORY_ATKCHANGE
+
CATEGORY_DISABLE
)
e4
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_O
)
e4
:
SetRange
(
LOCATION_MZONE
)
e4
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
e4
:
SetCountLimit
(
1
)
e4
:
SetCondition
(
c33201403
.
descon
)
e4
:
SetTarget
(
c33201403
.
destg
)
e4
:
SetOperation
(
c33201403
.
desop
)
c
:
RegisterEffect
(
e4
)
end
c33201403
.
SetCard_JDSS
=
true
function
c33201403
.
tdcon1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
not
Duel
.
IsPlayerAffectedByEffect
(
tp
,
33201408
)
end
function
c33201403
.
tdcon2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
aux
.
dscon
()
and
Duel
.
IsPlayerAffectedByEffect
(
tp
,
33201408
)
end
function
c33201403
.
filter1
(
c
,
e
,
tp
)
return
c
:
IsLevelAbove
(
0
)
and
Duel
.
IsExistingMatchingCard
(
c33201403
.
filter2
,
tp
,
LOCATION_HAND
,
0
,
1
,
c
,
e
,
tp
,
c
:
GetLevel
())
end
function
c33201403
.
filter2
(
c
,
e
,
tp
,
lv
)
--if not math.mod(lv,c:GetLevel())==0 then return end
return
c
:
IsLevelAbove
(
0
)
and
Duel
.
IsExistingMatchingCard
(
c33201403
.
spfilter
,
tp
,
LOCATION_DECK
,
0
,
1
,
nil
,
e
,
tp
,
lv
/
c
:
GetLevel
())
end
function
c33201403
.
spfilter
(
c
,
e
,
tp
,
lv
)
return
c
.
SetCard_JDSS
and
c
:
IsLevel
(
lv
)
and
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
)
end
function
c33201403
.
sptg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chkc
then
return
false
end
if
chk
==
0
then
return
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
and
Duel
.
IsExistingMatchingCard
(
c33201403
.
filter1
,
tp
,
LOCATION_HAND
,
0
,
1
,
nil
,
e
,
tp
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_CONFIRM
)
local
g1
=
Duel
.
SelectMatchingCard
(
tp
,
c33201403
.
filter1
,
tp
,
LOCATION_HAND
,
0
,
1
,
1
,
nil
,
e
,
tp
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_CONFIRM
)
local
g2
=
Duel
.
SelectMatchingCard
(
tp
,
c33201403
.
filter2
,
tp
,
LOCATION_HAND
,
0
,
1
,
1
,
g1
:
GetFirst
(),
e
,
tp
,
g1
:
GetFirst
():
GetLevel
())
g1
:
Merge
(
g2
)
Duel
.
ConfirmCards
(
1
-
tp
,
g1
)
Duel
.
ShuffleHand
(
tp
)
--
local
x
=
0
local
y
=
0
local
tc
=
g1
:
GetFirst
():
GetOriginalLevel
()
local
tc2
=
g1
:
GetNext
():
GetOriginalLevel
()
if
tc
<
tc2
then
x
=
tc2
/
tc
else
x
=
tc
/
tc2
end
e
:
SetLabel
(
x
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
nil
,
1
,
tp
,
LOCATION_DECK
)
end
function
c33201403
.
spop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
lv
=
e
:
GetLabel
()
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
local
sg
=
Duel
.
SelectMatchingCard
(
tp
,
c33201403
.
spfilter
,
tp
,
LOCATION_DECK
,
0
,
1
,
1
,
nil
,
e
,
tp
,
lv
)
if
#
sg
>
0
then
Duel
.
SpecialSummon
(
sg
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
end
end
--
function
c33201403
.
thfilter
(
c
)
return
c
.
SetCard_JDSS
and
not
c
:
IsCode
(
33201403
)
and
c
:
IsAbleToHand
()
end
function
c33201403
.
spcost1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
e
:
SetLabel
(
100
)
if
chk
==
0
then
return
true
end
end
function
c33201403
.
costfilter
(
c
,
e
,
tp
)
return
c
:
IsFaceup
()
and
c
:
GetOriginalLevel
()
>
0
and
Duel
.
IsExistingMatchingCard
(
c33201403
.
spfilter1
,
tp
,
LOCATION_DECK
,
0
,
2
,
nil
,
c
,
e
,
tp
)
and
Duel
.
GetMZoneCount
(
tp
,
c
)
>
1
end
function
c33201403
.
spfilter1
(
c
,
tc
,
e
,
tp
)
return
c
.
SetCard_JDSS
and
c
:
GetOriginalLevel
()
==
tc
:
GetOriginalLevel
()
/
2
and
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
)
end
function
c33201403
.
sptg1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
if
e
:
GetLabel
()
~=
100
then
return
false
end
e
:
SetLabel
(
0
)
return
Duel
.
IsExistingMatchingCard
(
c33201403
.
costfilter
,
tp
,
LOCATION_MZONE
+
LOCATION_PZONE
,
0
,
1
,
nil
,
e
,
tp
)
and
not
Duel
.
IsPlayerAffectedByEffect
(
tp
,
59822133
)
end
e
:
SetLabel
(
0
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
c33201403
.
costfilter
,
tp
,
LOCATION_MZONE
+
LOCATION_PZONE
,
0
,
1
,
1
,
nil
,
e
,
tp
)
Duel
.
Release
(
g
,
REASON_COST
)
Duel
.
SetTargetCard
(
g
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
nil
,
2
,
tp
,
LOCATION_DECK
+
LOCATION_EXTRA
)
end
function
c33201403
.
spop1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
Duel
.
IsPlayerAffectedByEffect
(
tp
,
59822133
)
then
return
end
if
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
<
2
then
return
end
local
c
=
e
:
GetHandler
()
local
tc
=
Duel
.
GetFirstTarget
()
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
local
sg
=
Duel
.
GetMatchingGroup
(
c33201403
.
spfilter1
,
tp
,
LOCATION_DECK
+
LOCATION_EXTRA
,
0
,
nil
,
tc
,
e
,
tp
)
if
sg
:
GetCount
()
==
0
then
return
end
local
hg
=
sg
:
Select
(
tp
,
1
,
1
,
nil
)
sg
:
RemoveCard
(
hg
:
GetFirst
())
sg
=
sg
:
Filter
(
Card
.
IsCode
,
nil
,
hg
:
GetFirst
():
GetCode
())
if
sg
:
GetCount
()
>
0
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
local
tg
=
sg
:
Select
(
tp
,
1
,
1
,
nil
)
hg
:
Merge
(
tg
)
Duel
.
SpecialSummon
(
hg
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
end
end
--
function
c33201403
.
descon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
e
:
GetHandler
():
GetFlagEffect
(
33201401
)
~=
0
and
eg
:
IsExists
(
c33201403
.
cfilter
,
1
,
nil
,
1
-
tp
)
and
rp
==
1
-
tp
end
function
c33201403
.
destg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
eg
:
IsExists
(
c33201403
.
cfilter
,
1
,
nil
)
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DISABLE
,
eg
,
eg
:
GetCount
(),
0
,
0
)
end
function
c33201403
.
cfilter
(
c
,
e
)
return
c
:
IsSummonLocation
(
LOCATION_EXTRA
)
end
function
c33201403
.
filter
(
c
)
return
c
:
IsFaceup
()
and
c
:
IsType
(
TYPE_EFFECT
)
and
c33201403
.
cfilter
(
c
)
and
c
:
IsLocation
(
LOCATION_MZONE
)
end
function
c33201403
.
desop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
Duel
.
GetChainInfo
(
0
,
CHAININFO_TARGET_CARDS
):
Filter
(
c33201403
.
filter
,
nil
,
e
)
local
tc
=
g
:
GetFirst
()
while
tc
do
local
atk
=
tc
:
GetAttack
()
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_SET_ATTACK_FINAL
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
e1
:
SetValue
(
0
)
tc
:
RegisterEffect
(
e1
)
local
e2
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetCode
(
EFFECT_DISABLE
)
e2
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
tc
:
RegisterEffect
(
e2
)
local
e3
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e3
:
SetType
(
EFFECT_TYPE_SINGLE
)
e3
:
SetCode
(
EFFECT_DISABLE_EFFECT
)
e3
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
tc
:
RegisterEffect
(
e3
)
tc
=
g
:
GetNext
()
end
end
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