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Nemo Ma
no81cards
Commits
46b1805d
Commit
46b1805d
authored
Oct 05, 2024
by
POLYMER
Browse files
Options
Browse Files
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Email Patches
Plain Diff
fix
parent
c9f600d4
Changes
3
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Side-by-side
Showing
3 changed files
with
141 additions
and
23 deletions
+141
-23
expansions/script/c11513054.lua
expansions/script/c11513054.lua
+1
-1
expansions/script/c65123333.lua
expansions/script/c65123333.lua
+138
-20
expansions/script/c98941047.lua
expansions/script/c98941047.lua
+2
-2
No files found.
expansions/script/c11513054.lua
View file @
46b1805d
...
...
@@ -60,7 +60,7 @@ function c11513054.tdop(e,tp,eg,ep,ev,re,r,rp)
local
og
=
Duel
.
GetOperatedGroup
()
Duel
.
BreakEffect
()
Duel
.
Draw
(
tp
,
1
,
REASON_EFFECT
)
if
og
:
FilterCount
(
Card
.
IsSetCard
,
nil
,
0x11
1
5
)
==
5
and
Duel
.
IsPlayerCanDraw
(
tp
,
1
)
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
11513054
,
0
))
then
if
og
:
FilterCount
(
Card
.
IsSetCard
,
nil
,
0x115
)
==
5
and
Duel
.
IsPlayerCanDraw
(
tp
,
1
)
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
11513054
,
0
))
then
Duel
.
BreakEffect
()
Duel
.
Draw
(
tp
,
1
,
REASON_EFFECT
)
end
...
...
expansions/script/c65123333.lua
View file @
46b1805d
...
...
@@ -44,9 +44,11 @@ function s.initial_effect(c)
ge0
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
ge0
:
SetCode
(
EVENT_DRAW
)
ge0
:
SetCountLimit
(
1
,
id
+
EFFECT_COUNT_CODE_DUEL
)
ge0
:
SetCondition
(
s
.
startcon
)
ge0
:
SetOperation
(
s
.
startop
)
Duel
.
RegisterEffect
(
ge0
,
0
)
local
cge0
=
ge0
:
Clone
()
cge0
:
SetCode
(
EVENT_PREDRAW
)
Duel
.
RegisterEffect
(
cge0
,
0
)
local
ge1
=
Effect
.
GlobalEffect
()
ge1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
ge1
:
SetCode
(
EVENT_ADJUST
)
...
...
@@ -134,17 +136,86 @@ function s.initial_effect(c)
s
.
ConfirmCards
=
Duel
.
ConfirmCards
s
.
Hint
=
Duel
.
Hint
end
local
control_player
=
0
if
Duel
.
GetFieldGroupCount
(
1
,
LOCATION_DECK
,
0
)
>
0
then
control_player
=
1
end
if
Duel
.
GetMatchingGroupCount
(
s
.
cfilter
,
control_player
,
LOCATION_EXTRA
,
0
,
nil
,
id
)
>
0
then
s
.
Wild_Mode
=
true
local
_cRegisterEffect
=
Card
.
RegisterEffect
function
Card
.
RegisterEffect
(
ec
,
e
,
bool
)
if
s
.
cfilter
(
ec
)
then
return
_cRegisterEffect
(
ec
,
e
,
bool
)
else
local
ge0
=
Effect
.
CreateEffect
(
ec
)
ge0
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_CONTINUOUS
)
ge0
:
SetCode
(
EVENT_DRAW
)
ge0
:
SetOperation
(
s
.
changecardcode
)
return
_cRegisterEffect
(
ec
,
ge0
,
true
)
end
end
local
dg
=
Duel
.
GetFieldGroup
(
control_player
,
0
,
LOCATION_DECK
)
for
tc
in
aux
.
Next
(
dg
)
do
Card
.
RegisterEffect
(
tc
)
end
local
ge0
=
Effect
.
GlobalEffect
()
ge0
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_CONTINUOUS
)
ge0
:
SetCode
(
EVENT_DRAW
)
ge0
:
SetOperation
(
s
.
changecardcode
)
local
ge1
=
Effect
.
GlobalEffect
()
ge1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_GRANT
)
ge1
:
SetTargetRange
(
0
,
LOCATION_DECK
+
LOCATION_HAND
)
ge1
:
SetLabelObject
(
ge0
)
Duel
.
RegisterEffect
(
ge1
,
control_player
)
end
if
Duel
.
GetMatchingGroupCount
(
s
.
cfilter
,
control_player
,
LOCATION_EXTRA
,
0
,
nil
,
id
)
>
1
then
Duel
.
DisableActionCheck
(
true
)
Debug
.
SetPlayerInfo
(
control_player
,
8000
,
0
,
1
)
Debug
.
SetPlayerInfo
(
1
-
control_player
,
0
,
0
,
1
)
if
Duel
.
GetLP
(
1
-
control_player
)
>
0
then
local
sl
=
coroutine.create
(
Duel
.
SetLP
)
coroutine.resume
(
sl
,
1
-
control_player
,
0
)
end
function
Duel
.
RegisterEffect
()
end
local
movet
=
coroutine.create
(
Duel
.
MoveTurnCount
)
coroutine.resume
(
movet
)
local
move1
=
coroutine.create
(
Duel
.
MoveToField
)
coroutine.resume
(
move1
,
c
,
control_player
,
control_player
,
LOCATION_MZONE
,
POS_FACEUP_ATTACK
,
true
,
0x20
)
--local re = coroutine.create(Duel.Recover)
--coroutine.resume(re,1-control_player,2147483647,REASON_RULE)
--local pl = coroutine.create(Duel.PayLPCost)
--coroutine.resume(pl,1-control_player,2147483647,true)
--local dam = coroutine.create(Duel.Damage)
--coroutine.resume(dam,1-control_player,2147483647,REASON_RULE)
local
atke
=
Effect
.
CreateEffect
(
c
)
atke
:
SetType
(
EFFECT_TYPE_SINGLE
)
atke
:
SetCode
(
EFFECT_SET_BATTLE_ATTACK
)
atke
:
SetValue
(
2147483647
)
c
:
RegisterEffect
(
atke
,
true
)
local
cd
=
coroutine.create
(
Duel
.
CalculateDamage
)
coroutine.resume
(
cd
,
c
,
nil
)
local
dr1
=
coroutine.create
(
Duel
.
Draw
)
coroutine.resume
(
dr1
,
control_player
,
5
,
REASON_RULE
)
local
dr2
=
coroutine.create
(
Duel
.
Draw
)
coroutine.resume
(
dr2
,
1
-
control_player
,
2147483647
,
REASON_RULE
)
Duel
.
DisableActionCheck
(
false
)
end
end
local
KOISHI_CHECK
=
false
if
Card
.
SetCardData
then
KOISHI_CHECK
=
true
end
local
IO_CHECK
=
false
if
io
then
IO_CHECK
=
true
end
function
s
.
changecardcode
(
e
,
tp
)
local
cardtable
=
{
27520594
,
95511642
,
22916281
,
58400390
,
4392470
,
62514770
,
46986414
,
89631139
}
local
c
=
e
:
GetHandler
()
math.randomseed
(
c
:
GetCode
())
local
code
=
cardtable
[
math.random
(
8
)]
c
:
SetEntityCode
(
code
,
true
)
c
:
ReplaceEffect
(
code
,
0
)
end
function
s
.
cfilter
(
c
)
return
c
:
GetOriginalCode
()
==
id
end
function
s
.
startcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
GetTurnCount
()
==
0
end
function
s
.
startop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
Duel
.
GetFieldGroup
(
0
,
0x7f
,
0x7f
)
local
xg
=
Duel
.
GetOverlayGroup
(
0
,
0x7f
,
0x7f
)
...
...
@@ -625,7 +696,7 @@ function s.printcard(e,tp)
end
function
s
.
setcard
(
e
,
tp
)
local
c
=
e
:
GetHandler
()
local
mg
=
Duel
.
Get
MatchingGroup
(
aux
.
TRUE
,
tp
,
LOCATION_HAND
,
0
,
nil
)
local
mg
=
Duel
.
Get
FieldGroup
(
tp
,
LOCATION_HAND
,
0
)
local
ex
=
0
local
mzonet
=
{
0x01
,
0x02
,
0x04
,
0x08
,
0x10
,
0x20
,
0x40
}
local
szonet
=
{
0x01
,
0x02
,
0x04
,
0x08
,
0x10
,
0x20
,
0x40
}
...
...
@@ -673,6 +744,9 @@ function s.setcard(e,tp)
flag
=
flag
>>
16
p
=
1
-
tp
end
if
flag
<=
0x1f
then
mg
:
Merge
(
Duel
.
GetFieldGroup
(
tp
,
LOCATION_MZONE
,
0
))
end
if
flag
==
0x100
or
flag
==
0x1000
then
mg
:
Merge
(
Duel
.
GetMatchingGroup
(
Card
.
IsType
,
tp
,
LOCATION_EXTRA
,
0
,
c
,
TYPE_PENDULUM
))
end
...
...
@@ -689,16 +763,24 @@ function s.setcard(e,tp)
Duel
.
MoveToField
(
mc
,
tp
,
p
,
LOCATION_SZONE
,
pos
,
true
,
flag
)
end
else
local
pos
=
Duel
.
SelectPosition
(
tp
,
mc
,
0xd
)
Duel
.
MoveToField
(
mc
,
tp
,
p
,
LOCATION_MZONE
,
pos
,
true
,
flag
)
if
tp
~=
p
then
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_SET_CONTROL
)
e1
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_UNCOPYABLE
)
e1
:
SetValue
(
p
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
mc
:
RegisterEffect
(
e1
,
true
)
if
mc
:
IsLocation
(
LOCATION_MZONE
)
then
if
p
==
tp
then
Duel
.
MoveSequence
(
mc
,
math.log
(
flag
,
2
))
else
Duel
.
GetControl
(
mc
,
p
,
0
,
0
,
flag
)
end
else
local
pos
=
Duel
.
SelectPosition
(
tp
,
mc
,
0xd
)
Duel
.
MoveToField
(
mc
,
tp
,
p
,
LOCATION_MZONE
,
pos
,
true
,
flag
)
if
tp
~=
p
then
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_SET_CONTROL
)
e1
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_UNCOPYABLE
)
e1
:
SetValue
(
p
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
mc
:
RegisterEffect
(
e1
,
true
)
end
end
end
end
...
...
@@ -1168,6 +1250,13 @@ function s.mindcontrol(e,tp)
sge
:
SetOperation
(
s
.
setactop
)
Duel
.
RegisterEffect
(
sge
,
tp
)
local
fge
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
fge
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
fge
:
SetCode
(
EVENT_CHAINING
)
fge
:
SetCondition
(
s
.
qfcon
)
fge
:
SetOperation
(
s
.
qfop
)
Duel
.
RegisterEffect
(
fge
,
tp
)
Duel
.
ConfirmCards
(
tp
,
Duel
.
GetMatchingGroup
(
Card
.
IsFacedown
,
tp
,
0
,
LOCATION_EXTRA
+
LOCATION_REMOVED
+
LOCATION_ONFIELD
+
LOCATION_DECK
,
nil
),
true
)
--Summon
local
e1
=
Effect
.
GlobalEffect
()
...
...
@@ -1559,6 +1648,15 @@ function s.ssetactivate(e,tp,eg,ep,ev,re,r,rp)
if
c
:
IsSSetable
()
then
Duel
.
SSet
(
tep
,
c
,
tep
,
false
)
end
end
function
s
.
qffilter
(
c
)
return
false
end
function
s
.
qfcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
IsExistingMatchingCard
(
s
.
qffilter
,
tp
,
0
,
0xff
,
1
,
nil
)
end
function
s
.
qfop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
end
function
s
.
setactfilter
(
c
)
local
ae
=
c
:
GetActivateEffect
()
...
...
@@ -1595,6 +1693,7 @@ function s.setactop(e,tp,eg,ep,ev,re,r,rp)
end
function
s
.
change_effect
(
effect
,
c
,
mp
)
local
cardtype
=
c
:
GetType
()
local
code
=
c
:
GetOriginalCode
()
local
eff
=
Effect
.
CreateEffect
(
c
)
eff
:
SetDescription
(
aux
.
Stringid
(
id
+
1
,
9
))
eff
:
SetType
(
EFFECT_TYPE_CONTINUOUS
+
EFFECT_TYPE_QUICK_O
)
...
...
@@ -1609,11 +1708,24 @@ function s.change_effect(effect,c,mp)
eff
:
SetTarget
(
s
.
mindtg
)
return
eff
elseif
effect
:
GetType
()
&
EFFECT_TYPE_QUICK_O
~=
0
then
eff
:
SetCode
(
EVENT_FREE_CHAIN
)
eff
:
SetRange
(
effect
:
GetRange
())
eff
:
SetType
(
EFFECT_TYPE_CONTINUOUS
+
EFFECT_TYPE_QUICK_O
)
eff
:
SetTarget
(
s
.
mindtg2
)
return
eff
if
effect
:
GetCode
()
&
EVENT_FREE_CHAIN
then
eff
:
SetCode
(
EVENT_FREE_CHAIN
)
eff
:
SetRange
(
effect
:
GetRange
())
eff
:
SetType
(
EFFECT_TYPE_CONTINUOUS
+
EFFECT_TYPE_QUICK_O
)
eff
:
SetTarget
(
s
.
mindtg2
)
return
eff
elseif
effect
:
GetCode
()
&
EVENT_CHAINING
then
local
eff2
=
effect
:
Clone
()
local
con
=
effect
:
GetCondition
()
if
not
con
then
con
=
aux
.
TRUE
eff2
:
SetType
(
EFFECT_TYPE_QUICK_F
)
eff2
:
SetCode
(
id
+
code
+
10
)
eff2
:
SetCondition
(
s
.
addfcon
(
con
))
local
flageff
=
Effect
.
CreateEffect
(
c
)
end
return
eff2
end
elseif
effect
:
GetType
()
&
EFFECT_TYPE_ACTIVATE
~=
0
and
not
c
:
IsType
(
TYPE_MONSTER
)
then
eff
:
SetCondition
(
s
.
mindcon2
)
eff
:
SetRange
(
LOCATION_HAND
+
LOCATION_SZONE
)
...
...
@@ -1674,6 +1786,12 @@ function s.addeffcost(effect)
end
end
end
function
s
.
addfcon
(
con
)
return
function
(
e
,
tp
,
...
)
local
code
=
c
:
GetOriginalCode
()
return
c
:
GetFlagEffect
(
id
+
code
+
10
)
>
0
and
con
(
e
,
tp
,
...
)
end
end
function
s
.
addeffcon
(
effect
)
return
function
(
e
,
tp
,
...
)
local
con
=
effect
:
GetCondition
()
...
...
expansions/script/c98941047.lua
View file @
46b1805d
...
...
@@ -21,8 +21,8 @@ function c98941047.initial_effect(c)
e4
:
SetType
(
EFFECT_TYPE_FIELD
)
e4
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e4
:
SetCode
(
EFFECT_CANNOT_ACTIVATE
)
e4
:
SetRange
(
LOCATION_
F
ZONE
)
e4
:
SetTargetRange
(
1
,
0
)
e4
:
SetRange
(
LOCATION_
M
ZONE
)
e4
:
SetTargetRange
(
0
,
1
)
e4
:
SetCondition
(
c98941047
.
actconb
)
e4
:
SetValue
(
c98941047
.
actlimit
)
c
:
RegisterEffect
(
e4
)
...
...
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