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Nemo Ma
no81cards
Commits
40c6d922
Commit
40c6d922
authored
Jun 01, 2025
by
POLYMER
Browse files
Options
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Plain Diff
fix
parent
c5114391
Changes
2
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2 changed files
with
121 additions
and
383 deletions
+121
-383
expansions/script/c13020032.lua
expansions/script/c13020032.lua
+92
-80
expansions/script/c53702500.lua
expansions/script/c53702500.lua
+29
-303
No files found.
expansions/script/c13020032.lua
View file @
40c6d922
--阅后即焚
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
aux
.
AddCodeList
(
c
,
13020040
)
c
:
EnableReviveLimit
()
--SearchCard
aux
.
AddCodeList
(
c
,
13020040
)
--SearchCard
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetCategory
(
CATEGORY_TOHAND
+
CATEGORY_SEARCH
+
CATEGORY_RELEASE
)
e1
:
SetType
(
EFFECT_TYPE_TRIGGER_O
+
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
e1
:
SetProperty
(
EFFECT_FLAG_DELAY
)
e1
:
SetProperty
(
EFFECT_FLAG_DELAY
)
e1
:
SetTarget
(
s
.
thtg
)
e1
:
SetOperation
(
s
.
thop
)
c
:
RegisterEffect
(
e1
)
--negate
--negate
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetCategory
(
CATEGORY_NEGATE
+
CATEGORY_
DESTROY
+
CATEGORY_RELEASE
)
e3
:
SetCategory
(
CATEGORY_NEGATE
+
CATEGORY_
REMOVE
+
CATEGORY_RELEASE
)
e3
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e3
:
SetCode
(
EVENT_CHAINING
)
e3
:
SetProperty
(
EFFECT_FLAG_DAMAGE_STEP
+
EFFECT_FLAG_DAMAGE_CAL
)
e3
:
SetRange
(
LOCATION_HAND
)
e3
:
SetCondition
(
s
.
discon
)
e3
:
SetCost
(
s
.
htgcost
)
e3
:
SetCondition
(
s
.
discon
)
e3
:
SetCost
(
s
.
htgcost
)
e3
:
SetTarget
(
s
.
distg
)
e3
:
SetOperation
(
s
.
disop
)
c
:
RegisterEffect
(
e3
)
...
...
@@ -39,38 +38,39 @@ function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_ATOHAND
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
filter
,
tp
,
LOCATION_DECK
,
0
,
1
,
1
,
nil
)
if
g
:
GetCount
()
>
0
and
Duel
.
SendtoHand
(
g
,
nil
,
REASON_EFFECT
)
>
0
then
local
tc
=
g
:
GetFirst
()
local
tc
=
g
:
GetFirst
()
if
tc
:
IsLocation
(
0x02
)
then
Duel
.
ConfirmCards
(
1
-
tp
,
tc
)
Duel
.
ShuffleHand
(
tp
)
Duel
.
BreakEffect
()
local
g1
=
Duel
.
GetMatchingGroup
(
s
.
rlfi2ter
,
tp
,
0x04
,
0
,
nil
)
local
g2
=
Duel
.
GetMatchingGroup
(
s
.
rlfi2ter
,
1
-
tp
,
0x04
,
0
,
nil
)
local
rg
=
Group
.
CreateGroup
()
if
#
g1
>
0
then
Duel
.
Hint
(
3
,
tp
,
500
)
local
sg
=
g1
:
Select
(
tp
,
1
,
1
,
nil
)
Duel
.
HintSelection
(
sg
)
rg
:
Merge
(
sg
)
end
if
#
g2
>
0
then
Duel
.
Hint
(
3
,
tp
,
500
)
local
sg
=
g2
:
Select
(
1
-
tp
,
1
,
1
,
nil
)
Duel
.
HintSelection
(
sg
)
rg
:
Merge
(
sg
)
end
if
#
rg
>
0
then
Duel
.
Release
(
rg
,
0x40
)
end
end
Duel
.
ConfirmCards
(
1
-
tp
,
tc
)
Duel
.
ShuffleHand
(
tp
)
Duel
.
BreakEffect
()
local
g1
=
Duel
.
GetMatchingGroup
(
s
.
rlfi2ter
,
tp
,
0x04
,
0
,
nil
)
local
g2
=
Duel
.
GetMatchingGroup
(
s
.
rlfi2ter
,
1
-
tp
,
0x04
,
0
,
nil
)
local
rg
=
Group
.
CreateGroup
()
if
#
g1
>
0
then
Duel
.
Hint
(
3
,
tp
,
500
)
local
sg
=
g1
:
Select
(
tp
,
1
,
1
,
nil
)
Duel
.
HintSelection
(
sg
)
rg
:
Merge
(
sg
)
end
if
#
g2
>
0
then
Duel
.
Hint
(
3
,
tp
,
500
)
local
sg
=
g2
:
Select
(
1
-
tp
,
1
,
1
,
nil
)
Duel
.
HintSelection
(
sg
)
rg
:
Merge
(
sg
)
end
if
#
rg
>
0
then
Duel
.
Release
(
rg
,
0x40
)
end
end
end
end
function
s
.
discon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
not
e
:
GetHandler
():
IsStatus
(
STATUS_BATTLE_DESTROYED
)
and
Duel
.
IsChainNegatable
(
ev
)
and
rp
==
1
-
tp
and
Duel
.
IsChainNegatable
(
ev
)
and
rp
==
1
-
tp
and
Duel
.
GetTurnPlayer
()
==
tp
end
function
s
.
htgcost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
if
chk
==
0
then
return
not
c
:
IsPublic
()
end
c
:
RegisterFlagEffect
(
id
,
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
,
EFFECT_FLAG_CLIENT_HINT
,
1
,
fid
,
66
)
c
:
RegisterFlagEffect
(
id
,
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
,
EFFECT_FLAG_CLIENT_HINT
,
1
,
fid
,
66
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_PUBLIC
)
...
...
@@ -81,68 +81,80 @@ function s.distg(e,tp,eg,ep,ev,re,r,rp,chk)
if
chk
==
0
then
return
true
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_NEGATE
,
eg
,
1
,
0
,
0
)
if
re
:
GetHandler
():
IsDestructable
()
and
re
:
GetHandler
():
IsRelateToEffect
(
re
)
then
Duel
.
SetOperationInfo
(
0
,
CATEGORY_
DESTROY
,
eg
,
1
,
0
,
0
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_
REMOVE
,
eg
,
1
,
0
,
0
)
end
end
function
s
.
ckfi1ter
(
c
)
return
c
:
GetSequence
()
==
0
end
function
s
.
rfilter
(
c
)
return
c
:
IsType
(
TYPE_RITUAL
)
and
(
c
:
IsType
(
TYPE_MONSTER
)
or
c
:
IsType
(
TYPE_SPELL
))
return
c
:
IsType
(
TYPE_RITUAL
)
and
(
c
:
IsType
(
TYPE_MONSTER
)
or
c
:
IsType
(
TYPE_SPELL
))
end
function
s
.
sfi1ter
(
c
,
e
)
return
s
.
rfilter
(
c
)
and
(
c
:
IsReleasableByEffect
()
or
c
:
IsDestructable
(
e
))
function
s
.
CheckRel
(
c
,
tp
)
if
c
:
IsReleasableByEffect
(
c
)
then
return
true
end
if
Duel
.
IsPlayerAffectedByEffect
(
tp
,
EFFECT_CANNOT_RELEASE
)
and
c
:
IsType
(
TYPE_TRAP
+
TYPE_SPELL
)
then
local
re
=
{
Duel
.
IsPlayerAffectedByEffect
(
tp
,
EFFECT_CANNOT_RELEASE
)}
for
i
,
v
in
ipairs
(
re
)
do
if
val
(
v
,
c
)
then
return
false
end
end
end
return
true
end
function
s
.
sfi2ter
(
c
)
return
c
:
IsReleasableByEffect
()
and
s
.
rfilter
(
c
)
function
s
.
sfi1ter
(
c
,
e
,
tp
)
return
s
.
rfilter
(
c
)
and
(
s
.
CheckRel
(
c
,
tp
)
or
c
:
IsDestructable
(
e
))
end
function
s
.
sfi2ter
(
c
,
tp
)
return
s
.
CheckRel
(
c
,
tp
)
and
s
.
rfilter
(
c
)
end
function
s
.
sfi3ter
(
c
,
e
)
return
c
:
IsDestructable
(
e
)
and
s
.
rfilter
(
c
)
end
function
s
.
disop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
local
g
=
Duel
.
GetMatchingGroup
(
s
.
ckfi1ter
,
tp
,
0x01
,
0
,
nil
)
local
NgCheck
=
false
if
#
g
>
0
then
local
tc
=
g
:
GetFirst
()
Duel
.
MoveSequence
(
tc
,
SEQ_DECKTOP
)
Duel
.
ConfirmDecktop
(
tp
,
2
)
local
hg
=
Duel
.
GetFieldGroup
(
tp
,
0x02
,
0
)
local
dg
=
Duel
.
GetDecktopGroup
(
tp
,
2
)
dg
:
Merge
(
hg
)
local
cg
=
dg
:
Filter
(
s
.
sfi1ter
,
nil
,
e
)
local
rcg
=
dg
:
Filter
(
s
.
sfi2ter
,
nil
)
local
dcg
=
dg
:
Filter
(
s
.
sfi3ter
,
nil
,
e
)
local
erg
=
Group
.
CreateGroup
()
local
edg
=
Group
.
CreateGroup
()
if
#
cg
>=
3
then
if
#
rcg
>
0
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
id
,
0
))
then
local
min
=
3
-#
dcg
if
min
<
1
then
min
=
1
end
local
max
=#
rcg
if
max
>
3
then
max
=
3
end
Duel
.
Hint
(
3
,
tp
,
500
)
erg
=
rcg
:
Select
(
tp
,
min
,
max
,
nil
)
end
if
#
erg
<=
3
and
(
#
erg
~=
0
or
(
#
dcg
>=
3
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
id
,
1
))))
then
local
val
=
3
-#
erg
Duel
.
Hint
(
3
,
tp
,
502
)
edg
=
dcg
:
Select
(
tp
,
val
,
val
,
nil
)
end
end
if
tc
:
IsLocation
(
0x01
)
then
Duel
.
MoveSequence
(
tc
,
SEQ_DECKBOTTOM
)
end
if
#
edg
+#
erg
==
3
then
Duel
.
DisableShuffleCheck
()
local
dv
=
Duel
.
Release
(
erg
,
0x40
)
Duel
.
DisableShuffleCheck
()
local
dr
=
Duel
.
Destroy
(
edg
,
0x40
)
if
dv
+
dr
==
3
then
NgCheck
=
true
end
end
end
local
NgCheck
=
false
if
#
g
>
0
then
local
tc
=
g
:
GetFirst
()
Duel
.
MoveSequence
(
tc
,
SEQ_DECKTOP
)
Duel
.
ConfirmDecktop
(
tp
,
2
)
local
hg
=
Duel
.
GetFieldGroup
(
tp
,
0x02
,
0
)
local
dg
=
Duel
.
GetDecktopGroup
(
tp
,
2
)
dg
:
Merge
(
hg
)
local
cg
=
dg
:
Filter
(
s
.
sfi1ter
,
nil
,
e
,
tp
)
local
rcg
=
dg
:
Filter
(
s
.
sfi2ter
,
nil
)
local
dcg
=
dg
:
Filter
(
s
.
sfi3ter
,
nil
,
e
)
local
erg
=
Group
.
CreateGroup
()
local
edg
=
Group
.
CreateGroup
()
if
#
cg
>=
3
then
if
#
rcg
>
0
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
id
,
0
))
then
local
min
=
3
-#
dcg
if
min
<
1
then
min
=
1
end
local
max
=#
rcg
if
max
>
3
then
max
=
3
end
Duel
.
Hint
(
3
,
tp
,
500
)
erg
=
rcg
:
Select
(
tp
,
min
,
max
,
nil
)
end
if
#
erg
<=
3
and
(
#
erg
~=
0
or
(
#
dcg
>=
3
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
id
,
1
))))
then
local
val
=
3
-#
erg
Duel
.
Hint
(
3
,
tp
,
502
)
edg
=
dcg
:
Select
(
tp
,
val
,
val
,
nil
)
end
end
if
tc
:
IsLocation
(
0x01
)
then
Duel
.
MoveSequence
(
tc
,
SEQ_DECKBOTTOM
)
end
if
#
edg
+#
erg
==
3
then
Duel
.
DisableShuffleCheck
()
local
dv
=
Duel
.
SendtoGrave
(
erg
,
0x42
)
Duel
.
DisableShuffleCheck
()
local
dr
=
Duel
.
Destroy
(
edg
,
0x40
)
if
dv
+
dr
==
3
then
NgCheck
=
true
end
end
end
if
NgCheck
and
Duel
.
NegateActivation
(
ev
)
and
re
:
GetHandler
():
IsRelateToEffect
(
re
)
then
Duel
.
Destroy
(
eg
,
REASON_EFFECT
)
Duel
.
Remove
(
eg
,
POS_FACEUP
,
REASON_EFFECT
)
end
end
\ No newline at end of file
expansions/script/c53702500.lua
View file @
40c6d922
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