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Nemo Ma
no81cards
Commits
3bae9968
Commit
3bae9968
authored
Jan 28, 2026
by
POLYMER
Browse files
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Plain Diff
fix
parent
52b22055
Changes
5
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5 changed files
with
20 additions
and
20 deletions
+20
-20
expansions/script/c33201701.lua
expansions/script/c33201701.lua
+1
-1
expansions/script/c33201702.lua
expansions/script/c33201702.lua
+16
-16
expansions/script/c33201703.lua
expansions/script/c33201703.lua
+1
-1
expansions/script/c33201704.lua
expansions/script/c33201704.lua
+1
-1
expansions/script/c33201705.lua
expansions/script/c33201705.lua
+1
-1
No files found.
expansions/script/c33201701.lua
View file @
3bae9968
...
@@ -93,7 +93,7 @@ function cm.target(e, tp, eg, ep, ev, re, r, rp, chk)
...
@@ -93,7 +93,7 @@ function cm.target(e, tp, eg, ep, ev, re, r, rp, chk)
if
chk
==
0
then
if
chk
==
0
then
return
(
b1
or
b2
)
and
c
:
GetFlagEffect
(
FLAG_ID_UNION
)
==
0
return
(
b1
or
b2
)
and
c
:
GetFlagEffect
(
FLAG_ID_UNION
)
==
0
end
end
c
:
RegisterFlagEffect
(
FLAG_ID_UNION
,
RESET_EVENT
+
0x7e0000
+
RESET_PHASE
+
PHASE_END
,
0
,
1
)
c
:
RegisterFlagEffect
(
FLAG_ID_UNION
,
RESET_EVENT
+
RESETS_STANDARD
-
RESET_TOFIELD
+
RESET_PHASE
+
PHASE_END
,
0
,
1
)
local
opt
=
0
local
opt
=
0
if
b1
then
if
b1
then
...
...
expansions/script/c33201702.lua
View file @
3bae9968
...
@@ -63,21 +63,21 @@ function cm.spop(e, tp, eg, ep, ev, re, r, rp)
...
@@ -63,21 +63,21 @@ function cm.spop(e, tp, eg, ep, ev, re, r, rp)
local
tc
=
Duel
.
GetFieldCard
(
p
,
LOCATION_MZONE
,
seq
)
local
tc
=
Duel
.
GetFieldCard
(
p
,
LOCATION_MZONE
,
seq
)
-- for _, player in ipairs({ tp, 1 - tp }) do
-- for _, player in ipairs({ tp, 1 - tp }) do
--
for seq = 0, 4 do
--
for seq = 0, 4 do
--
local tc = Duel.GetFieldCard(player, LOCATION_MZONE, seq)
--
local tc = Duel.GetFieldCard(player, LOCATION_MZONE, seq)
--
if tc then
--
if tc then
--
-- 计算从c来看的逆时针位置
--
-- 计算从c来看的逆时针位置
--
local relativePos
--
local relativePos
--
if player == tp then -- 自己场上
--
if player == tp then -- 自己场上
--
relativePos = (seq - c:GetSequence() + 5) % 5
--
relativePos = (seq - c:GetSequence() + 5) % 5
--
else
-- 对方场上
--
else
-- 对方场上
--
relativePos = (c:GetSequence() - seq + 5) % 5
--
relativePos = (c:GetSequence() - seq + 5) % 5
--
end
--
end
--
if relativePos + 1 == dice then -- 从下1区开始算1-6
--
if relativePos + 1 == dice then -- 从下1区开始算1-6
--
g:AddCard(tc)
--
g:AddCard(tc)
--
end
--
end
--
end
--
end
--
end
--
end
-- end
-- end
-- 将找到的怪兽装备给这张卡
-- 将找到的怪兽装备给这张卡
...
@@ -120,7 +120,7 @@ function cm.target(e, tp, eg, ep, ev, re, r, rp, chk)
...
@@ -120,7 +120,7 @@ function cm.target(e, tp, eg, ep, ev, re, r, rp, chk)
if
chk
==
0
then
if
chk
==
0
then
return
(
b1
or
b2
)
and
c
:
GetFlagEffect
(
FLAG_ID_UNION
)
==
0
return
(
b1
or
b2
)
and
c
:
GetFlagEffect
(
FLAG_ID_UNION
)
==
0
end
end
c
:
RegisterFlagEffect
(
FLAG_ID_UNION
,
RESET_EVENT
+
0x7e0000
+
RESET_PHASE
+
PHASE_END
,
0
,
1
)
c
:
RegisterFlagEffect
(
FLAG_ID_UNION
,
RESET_EVENT
+
RESETS_STANDARD
-
RESET_TOFIELD
+
RESET_PHASE
+
PHASE_END
,
0
,
1
)
local
ops
=
{}
local
ops
=
{}
local
opval
=
{}
local
opval
=
{}
...
...
expansions/script/c33201703.lua
View file @
3bae9968
...
@@ -106,7 +106,7 @@ function cm.target(e, tp, eg, ep, ev, re, r, rp, chk)
...
@@ -106,7 +106,7 @@ function cm.target(e, tp, eg, ep, ev, re, r, rp, chk)
if
chk
==
0
then
if
chk
==
0
then
return
(
b1
or
b2
)
and
c
:
GetFlagEffect
(
FLAG_ID_UNION
)
==
0
return
(
b1
or
b2
)
and
c
:
GetFlagEffect
(
FLAG_ID_UNION
)
==
0
end
end
c
:
RegisterFlagEffect
(
FLAG_ID_UNION
,
RESET_EVENT
+
0x7e0000
+
RESET_PHASE
+
PHASE_END
,
0
,
1
)
c
:
RegisterFlagEffect
(
FLAG_ID_UNION
,
RESET_EVENT
+
RESETS_STANDARD
-
RESET_TOFIELD
+
RESET_PHASE
+
PHASE_END
,
0
,
1
)
local
ops
=
{}
local
ops
=
{}
local
opval
=
{}
local
opval
=
{}
...
...
expansions/script/c33201704.lua
View file @
3bae9968
...
@@ -106,7 +106,7 @@ function cm.target(e, tp, eg, ep, ev, re, r, rp, chk)
...
@@ -106,7 +106,7 @@ function cm.target(e, tp, eg, ep, ev, re, r, rp, chk)
if
chk
==
0
then
if
chk
==
0
then
return
(
b1
or
b2
)
and
c
:
GetFlagEffect
(
FLAG_ID_UNION
)
==
0
return
(
b1
or
b2
)
and
c
:
GetFlagEffect
(
FLAG_ID_UNION
)
==
0
end
end
c
:
RegisterFlagEffect
(
FLAG_ID_UNION
,
RESET_EVENT
+
0x7e0000
+
RESET_PHASE
+
PHASE_END
,
0
,
1
)
c
:
RegisterFlagEffect
(
FLAG_ID_UNION
,
RESET_EVENT
+
RESETS_STANDARD
-
RESET_TOFIELD
+
RESET_PHASE
+
PHASE_END
,
0
,
1
)
local
op
=
0
local
op
=
0
if
b1
and
b2
then
if
b1
and
b2
then
...
...
expansions/script/c33201705.lua
View file @
3bae9968
...
@@ -100,7 +100,7 @@ function cm.target(e, tp, eg, ep, ev, re, r, rp, chk)
...
@@ -100,7 +100,7 @@ function cm.target(e, tp, eg, ep, ev, re, r, rp, chk)
if
chk
==
0
then
if
chk
==
0
then
return
(
b1
or
b2
)
and
c
:
GetFlagEffect
(
FLAG_ID_UNION
)
==
0
return
(
b1
or
b2
)
and
c
:
GetFlagEffect
(
FLAG_ID_UNION
)
==
0
end
end
c
:
RegisterFlagEffect
(
FLAG_ID_UNION
,
RESET_EVENT
+
0x7e0000
+
RESET_PHASE
+
PHASE_END
,
0
,
1
)
c
:
RegisterFlagEffect
(
FLAG_ID_UNION
,
RESET_EVENT
+
RESETS_STANDARD
-
RESET_TOFIELD
+
RESET_PHASE
+
PHASE_END
,
0
,
1
)
local
op
=
0
local
op
=
0
if
b1
and
b2
then
if
b1
and
b2
then
...
...
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