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Nemo Ma
no81cards
Commits
32ea0f1d
Commit
32ea0f1d
authored
Dec 21, 2023
by
POLYMER
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fix
parent
50a3dac9
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4
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4 changed files
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1 addition
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128 deletions
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expansions/no81.cdb
expansions/no81.cdb
+0
-0
expansions/pics/98920101.jpg
expansions/pics/98920101.jpg
+0
-0
expansions/script/c71401003.lua
expansions/script/c71401003.lua
+1
-1
expansions/script/c98920101.lua
expansions/script/c98920101.lua
+0
-127
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expansions/no81.cdb
View file @
32ea0f1d
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expansions/pics/98920101.jpg
deleted
100644 → 0
View file @
50a3dac9
65.1 KB
expansions/script/c71401003.lua
View file @
32ea0f1d
...
@@ -9,7 +9,7 @@ function c71401003.initial_effect(c)
...
@@ -9,7 +9,7 @@ function c71401003.initial_effect(c)
e2
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e2
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e2
:
SetRange
(
LOCATION_SZONE
)
e2
:
SetRange
(
LOCATION_SZONE
)
e2
:
SetCode
(
EVENT_FREE_CHAIN
)
e2
:
SetCode
(
EVENT_FREE_CHAIN
)
e2
:
SetHintTiming
(
0
,
TIMINGS_CHECK_MONSTER
)
e2
:
SetHintTiming
(
0
,
TIMINGS_CHECK_MONSTER
+
TIMING_MAIN_END
)
e2
:
SetCountLimit
(
1
,
71501003
)
e2
:
SetCountLimit
(
1
,
71501003
)
e2
:
SetCondition
(
c71401003
.
con2
)
e2
:
SetCondition
(
c71401003
.
con2
)
e2
:
SetCost
(
c71401003
.
cost2
)
e2
:
SetCost
(
c71401003
.
cost2
)
...
...
expansions/script/c98920101.lua
deleted
100644 → 0
View file @
50a3dac9
--闪光异热同心武器-黄金凤凰武装
function
c98920101
.
initial_effect
(
c
)
--link summon
aux
.
AddLinkProcedure
(
c
,
nil
,
2
,
2
,
c98920101
.
lcheck
)
c
:
EnableReviveLimit
()
--extra summon
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetDescription
(
aux
.
Stringid
(
98920101
,
4
))
e3
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e3
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e3
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
e3
:
SetProperty
(
EFFECT_FLAG_DELAY
)
e3
:
SetCountLimit
(
1
,
98920101
+
EFFECT_COUNT_CODE_DUEL
)
e3
:
SetCondition
(
c98920101
.
espcon
)
e3
:
SetTarget
(
c98920101
.
esptg
)
e3
:
SetOperation
(
c98920101
.
espop
)
c
:
RegisterEffect
(
e3
)
--cannot be link material
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetType
(
EFFECT_TYPE_SINGLE
)
e3
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_UNCOPYABLE
)
e3
:
SetCode
(
EFFECT_CANNOT_BE_LINK_MATERIAL
)
e3
:
SetValue
(
1
)
c
:
RegisterEffect
(
e3
)
--equip
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetDescription
(
aux
.
Stringid
(
98920101
,
1
))
e3
:
SetCategory
(
CATEGORY_EQUIP
)
e3
:
SetType
(
EFFECT_TYPE_IGNITION
)
e3
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
)
e3
:
SetRange
(
LOCATION_MZONE
)
e3
:
SetTarget
(
c98920101
.
eqtg
)
e3
:
SetOperation
(
c98920101
.
eqop
)
c
:
RegisterEffect
(
e3
)
--immune
local
e5
=
Effect
.
CreateEffect
(
c
)
e5
:
SetType
(
EFFECT_TYPE_EQUIP
)
e5
:
SetCode
(
EFFECT_IMMUNE_EFFECT
)
e5
:
SetValue
(
c98920101
.
efilter
)
c
:
RegisterEffect
(
e5
)
end
function
c98920101
.
efilter
(
e
,
re
)
return
e
:
GetHandlerPlayer
()
~=
re
:
GetOwnerPlayer
()
end
function
c98920101
.
lcheck
(
g
,
lc
)
return
g
:
IsExists
(
Card
.
IsLinkSetCard
,
1
,
nil
,
0x107e
)
end
function
c98920101
.
espcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
e
:
GetHandler
():
GetSummonType
()
==
SUMMON_TYPE_LINK
end
function
c98920101
.
espfilter
(
c
,
e
,
tp
)
return
c
:
IsSetCard
(
0x107f
)
and
c
:
IsType
(
TYPE_XYZ
)
and
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
true
,
false
)
and
Duel
.
GetLocationCountFromEx
(
tp
,
tp
,
nil
,
c
)
>
0
end
function
c98920101
.
matfilter
(
c
)
return
c
:
IsType
(
TYPE_MONSTER
)
and
c
:
IsCanOverlay
()
end
function
c98920101
.
esptg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
c98920101
.
espfilter
,
tp
,
LOCATION_EXTRA
,
0
,
1
,
nil
,
e
,
tp
)
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
nil
,
1
,
tp
,
LOCATION_EXTRA
)
end
function
c98920101
.
espop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
c98920101
.
espfilter
,
tp
,
LOCATION_EXTRA
,
0
,
1
,
1
,
nil
,
e
,
tp
)
if
g
:
GetCount
()
>
0
then
Duel
.
SpecialSummon
(
g
,
0
,
tp
,
tp
,
true
,
false
,
POS_FACEUP
)
local
tc
=
g
:
GetFirst
()
if
Duel
.
IsExistingMatchingCard
(
c98920101
.
matfilter
,
tp
,
LOCATION_GRAVE
,
0
,
1
,
nil
)
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_XMATERIAL
)
local
sg
=
Duel
.
SelectMatchingCard
(
tp
,
c98920101
.
matfilter
,
tp
,
LOCATION_GRAVE
,
0
,
1
,
1
,
nil
)
if
sg
:
GetCount
()
>
0
then
Duel
.
Overlay
(
tc
,
sg
)
end
end
end
local
e2
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e2
:
SetType
(
EFFECT_TYPE_FIELD
)
e2
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e2
:
SetCode
(
EFFECT_CANNOT_SPECIAL_SUMMON
)
e2
:
SetTargetRange
(
1
,
0
)
e2
:
SetTarget
(
c98920101
.
splimit
)
e2
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
Duel
.
RegisterEffect
(
e2
,
tp
)
end
function
c98920101
.
splimit
(
e
,
c
)
return
not
c
:
IsRace
(
RACE_DRAGON
)
and
c
:
IsLocation
(
LOCATION_EXTRA
)
end
function
c98920101
.
eqfilter
(
c
)
return
c
:
IsFaceup
()
and
c
:
IsSetCard
(
0x107f
)
end
function
c98920101
.
eqtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chkc
then
return
chkc
:
IsLocation
(
LOCATION_MZONE
)
and
chkc
:
IsControler
(
tp
)
and
c98920101
.
eqfilter
(
chkc
)
end
if
chk
==
0
then
return
Duel
.
GetLocationCount
(
tp
,
LOCATION_SZONE
)
>
0
and
Duel
.
IsExistingTarget
(
c98920101
.
eqfilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_EQUIP
)
Duel
.
SelectTarget
(
tp
,
c98920101
.
eqfilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_EQUIP
,
e
:
GetHandler
(),
1
,
0
,
0
)
end
function
c98920101
.
eqop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
not
c
:
IsRelateToEffect
(
e
)
or
c
:
IsFacedown
()
then
return
end
local
tc
=
Duel
.
GetFirstTarget
()
if
Duel
.
GetLocationCount
(
tp
,
LOCATION_SZONE
)
<=
0
or
c
:
GetControler
()
==
1
-
tp
or
tc
:
IsFacedown
()
or
not
tc
:
IsRelateToEffect
(
e
)
then
Duel
.
SendtoGrave
(
c
,
REASON_EFFECT
)
return
end
c98920101
.
zw_equip_monster
(
c
,
tp
,
tc
)
end
function
c98920101
.
zw_equip_monster
(
c
,
tp
,
tc
)
if
not
Duel
.
Equip
(
tp
,
c
,
tc
)
then
return
end
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_EQUIP_LIMIT
)
e1
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
e1
:
SetValue
(
c98920101
.
eqlimit
)
e1
:
SetLabelObject
(
tc
)
c
:
RegisterEffect
(
e1
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_EQUIP
)
e2
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e2
:
SetValue
(
2500
)
e2
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
c
:
RegisterEffect
(
e2
)
end
function
c98920101
.
eqlimit
(
e
,
c
)
return
c
==
e
:
GetLabelObject
()
end
\ No newline at end of file
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