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Nemo Ma
no81cards
Commits
2c78ce01
Commit
2c78ce01
authored
Nov 03, 2024
by
Nemo Ma
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Update c11451968.lua
parent
85ec4f05
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1
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expansions/script/c11451968.lua
expansions/script/c11451968.lua
+44
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expansions/script/c11451968.lua
View file @
2c78ce01
...
@@ -11,6 +11,15 @@ function cm.initial_effect(c)
...
@@ -11,6 +11,15 @@ function cm.initial_effect(c)
e1
:
SetTarget
(
cm
.
tg
)
e1
:
SetTarget
(
cm
.
tg
)
e1
:
SetOperation
(
cm
.
op
)
e1
:
SetOperation
(
cm
.
op
)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetType
(
EFFECT_TYPE_FIELD
)
e3
:
SetCode
(
EFFECT_ACTIVATE_COST
)
e3
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e3
:
SetLabelObject
(
e1
)
e3
:
SetTargetRange
(
1
,
1
)
e3
:
SetTarget
(
cm
.
actarget
)
e3
:
SetOperation
(
cm
.
costop
)
Duel
.
RegisterEffect
(
e3
,
0
)
--change effect
--change effect
local
e2
=
Effect
.
CreateEffect
(
c
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e2
:
SetType
(
EFFECT_TYPE_QUICK_O
)
...
@@ -26,14 +35,47 @@ end
...
@@ -26,14 +35,47 @@ end
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
if
chk
==
0
then
if
chk
==
0
then
if
not
(
c
:
IsLocation
(
LOCATION_SZONE
)
and
c
:
IsFacedown
())
then
return
end
local
ct
=
Duel
.
GetTurnCount
()
-
c
:
GetTurnID
()
local
ct
=
Duel
.
GetTurnCount
()
-
c
:
GetTurnID
()
if
not
(
c
:
IsLocation
(
LOCATION_SZONE
)
and
c
:
IsFacedown
())
then
ct
=
1
end
local
eset
=
{
c
:
IsHasEffect
(
EFFECT_TRAP_ACT_IN_SET_TURN
)}
local
eset
=
{
c
:
IsHasEffect
(
EFFECT_TRAP_ACT_IN_SET_TURN
)}
return
ct
+#
eset
>
1
return
ct
+#
eset
>
1
end
end
end
function
cm
.
actarget
(
e
,
te
,
tp
)
return
te
:
GetHandler
()
==
e
:
GetHandler
()
and
te
==
e
:
GetLabelObject
()
end
function
cm
.
costop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
ct
=
Duel
.
GetTurnCount
()
-
c
:
GetTurnID
()
local
ct
=
Duel
.
GetTurnCount
()
-
c
:
GetTurnID
()
if
not
(
c
:
IsLocation
(
LOCATION_SZONE
)
and
c
:
IsFacedown
())
then
ct
=
1
end
local
eset
=
{
c
:
IsHasEffect
(
EFFECT_TRAP_ACT_IN_SET_TURN
)}
local
eset
=
{
c
:
IsHasEffect
(
EFFECT_TRAP_ACT_IN_SET_TURN
)}
if
ct
<
2
then
eset
[
1
]:
UseCountLimit
(
tp
,
1
)
end
if
ct
==
1
then
local
tab
=
cm
[
flag
]
local
options
=
{}
for
_
,
te
in
ipairs
(
eset
)
do
table.insert
(
options
,
te
:
GetDescription
())
end
local
op
=
Duel
.
SelectOption
(
tp
,
table.unpack
(
options
))
eset
[
op
+
1
]:
UseCountLimit
(
tp
,
1
)
end
if
ct
==
0
then
Debug
.
Message
(
"请依次选择两个「在盖放的回合发动」效果。"
)
local
tab
=
cm
[
flag
]
local
options
=
{}
for
_
,
te
in
ipairs
(
eset
)
do
table.insert
(
options
,
te
:
GetDescription
())
end
local
op
=
Duel
.
SelectOption
(
tp
,
table.unpack
(
options
))
eset
[
op
+
1
]:
UseCountLimit
(
tp
,
1
)
table.remove
(
eset
,
op
+
1
)
options
=
{}
for
_
,
te
in
ipairs
(
eset
)
do
table.insert
(
options
,
te
:
GetDescription
())
end
op
=
Duel
.
SelectOption
(
tp
,
table.unpack
(
options
))
eset
[
op
+
1
]:
UseCountLimit
(
tp
,
1
)
Debug
.
Message
(
"选择完毕。"
)
end
end
end
function
cm
.
filter
(
c
)
function
cm
.
filter
(
c
)
return
c
:
IsCode
(
m
-
5
)
and
c
:
CheckActivateEffect
(
false
,
false
,
false
)
~=
nil
return
c
:
IsCode
(
m
-
5
)
and
c
:
CheckActivateEffect
(
false
,
false
,
false
)
~=
nil
...
...
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