Commit 1f486c78 authored by POLYMER's avatar POLYMER

update 251027 std

parent 303c263a
...@@ -2805,6 +2805,17 @@ ...@@ -2805,6 +2805,17 @@
98373992 0 98373992 0
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#「化龙」 - 格林
95101210 0
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#Tears are now in Japari Park Again! #Tears are now in Japari Park Again!
572850 1 572850 1
4928565 0 4928565 0
...@@ -3520,13 +3531,6 @@ ...@@ -3520,13 +3531,6 @@
67200432 1 67200432 1
67200455 1 67200455 1
#230122 #230122
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...@@ -4175,7 +4179,7 @@ ...@@ -4175,7 +4179,7 @@
#220417 #220417
14010111 0 14010111 0
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3000070 2 3000070 0
#220410 #220410
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40009259 0 40009259 0
...@@ -7120,6 +7124,8 @@ ...@@ -7120,6 +7124,8 @@
95101174 0 95101174 0
95101180 0 95101180 0
71688208 0 71688208 0
22024690 0
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#limit #limit
33403513 1 33403513 1
82204250 0 82204250 0
...@@ -7319,6 +7325,11 @@ ...@@ -7319,6 +7325,11 @@
69015963 0 --Cyber-Stein 69015963 0 --Cyber-Stein
62320425 0 --Agido the Ancient Sentry 62320425 0 --Agido the Ancient Sentry
25926710 0 --Kelbek the Ancient Vanguard 25926710 0 --Kelbek the Ancient Vanguard
6728559 0 --Archnemeses Protos
80237445 0 --Artifact Mjollnir
19740112 0 --Barrier Statue of the Drought
47961808 0 --Barrier Statue of the Inferno
42009836 0 --Fossil Dyna Pachycephalo
41855169 0 41855169 0
55204071 0 55204071 0
##EXTRA DECK MONSTERS ##EXTRA DECK MONSTERS
...@@ -7362,6 +7373,7 @@ ...@@ -7362,6 +7373,7 @@
04280258 0 --Apollousa, Bow of the Goddess 04280258 0 --Apollousa, Bow of the Goddess
62242678 0 --Hot Red Dragon Archfiend King Calamity 62242678 0 --Hot Red Dragon Archfiend King Calamity
27552504 0 --Beatrice, Lady of the Eternal 27552504 0 --Beatrice, Lady of the Eternal
38273745 0 --Evilswarm Ouroboros
65330383 0 65330383 0
30342076 0 30342076 0
21044178 0 21044178 0
...@@ -7408,6 +7420,7 @@ ...@@ -7408,6 +7420,7 @@
43262273 0 --Appointer of the Red Lotus 43262273 0 --Appointer of the Red Lotus
1041278 0 --Branded Expulsion 1041278 0 --Branded Expulsion
23516703 0 --Summon Limit 23516703 0 --Summon Limit
83326048 0 --Dimensional Barrier
#Limited TCG #Limited TCG
##MAIN DECK MONSTERS ##MAIN DECK MONSTERS
7902349 1 --Left Arm of the forbidden one 7902349 1 --Left Arm of the forbidden one
...@@ -7442,7 +7455,6 @@ ...@@ -7442,7 +7455,6 @@
73539069 1 --Striker Dragon 73539069 1 --Striker Dragon
93896655 1 --Sunavalon Dryas 93896655 1 --Sunavalon Dryas
65563871 1 --Sunvine Healer 65563871 1 --Sunvine Healer
6728559 1 --Archnemeses Protos
75433814 1 --Number 40: Gimmick Puppet of Strings 75433814 1 --Number 40: Gimmick Puppet of Strings
69170557 1 --Number C40: Gimmick Puppet of Dark Strings 69170557 1 --Number C40: Gimmick Puppet of Dark Strings
46640168 1 --Fiendsmith's Lacrima 46640168 1 --Fiendsmith's Lacrima
...@@ -7714,6 +7726,11 @@ ...@@ -7714,6 +7726,11 @@
69015963 1 --Cyber-Stein 69015963 1 --Cyber-Stein
62320425 1 --Agido the Ancient Sentry 62320425 1 --Agido the Ancient Sentry
25926710 1 --Kelbek the Ancient Vanguard 25926710 1 --Kelbek the Ancient Vanguard
6728559 1 --Archnemeses Protos
80237445 1 --Artifact Mjollnir
19740112 1 --Barrier Statue of the Drought
47961808 1 --Barrier Statue of the Inferno
42009836 1 --Fossil Dyna Pachycephalo
41855169 1 41855169 1
55204071 1 55204071 1
71818935 1 71818935 1
...@@ -7761,6 +7778,7 @@ ...@@ -7761,6 +7778,7 @@
04280258 1 --Apollousa, Bow of the Goddess 04280258 1 --Apollousa, Bow of the Goddess
62242678 1 --Hot Red Dragon Archfiend King Calamity 62242678 1 --Hot Red Dragon Archfiend King Calamity
27552504 1 --Beatrice, Lady of the Eternal 27552504 1 --Beatrice, Lady of the Eternal
38273745 1 --Evilswarm Ouroboros
65330383 1 65330383 1
30342076 1 30342076 1
21044178 1 21044178 1
...@@ -7803,6 +7821,7 @@ ...@@ -7803,6 +7821,7 @@
43262273 1 --Appointer of the Red Lotus 43262273 1 --Appointer of the Red Lotus
1041278 1 --Branded Expulsion 1041278 1 --Branded Expulsion
23516703 1 --Summon Limit 23516703 1 --Summon Limit
83326048 1 --Dimensional Barrier
98942051 0 98942051 0
53796106 0 53796106 0
14824018 0 14824018 0
......
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--星绘·启明 --星绘·启明
function c11185070.initial_effect(c) function c11185070.initial_effect(c)
aux.AddCodeList(c,0x452)
--pendulum summon --pendulum summon
aux.EnablePendulumAttribute(c) aux.EnablePendulumAttribute(c)
--spsummon --spsummon
...@@ -38,7 +39,7 @@ function c11185070.initial_effect(c) ...@@ -38,7 +39,7 @@ function c11185070.initial_effect(c)
Duel.AddCustomActivityCounter(11185070,ACTIVITY_SPSUMMON,c11185070.counterfilter) Duel.AddCustomActivityCounter(11185070,ACTIVITY_SPSUMMON,c11185070.counterfilter)
end end
function c11185070.counterfilter(c) function c11185070.counterfilter(c)
return c:IsSetCard(0x452) or c:IsType(TYPE_TUNER) return c:IsRace(RACE_FAIRY) or aux.IsCodeListed(c,0x452)
end end
function c11185070.sptg(e,tp,eg,ep,ev,re,r,rp,chk) function c11185070.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler() local c=e:GetHandler()
...@@ -82,7 +83,7 @@ function c11185070.thcost(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -82,7 +83,7 @@ function c11185070.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
Duel.RegisterEffect(e2,tp) Duel.RegisterEffect(e2,tp)
end end
function c11185070.splimit(e,c) function c11185070.splimit(e,c)
return not (c:IsSetCard(0x452) or c:IsType(TYPE_TUNER)) return not (c:IsRace(RACE_FAIRY) or aux.IsCodeListed(c,0x452))
end end
function c11185070.thfilter(c,e,tp,ck) function c11185070.thfilter(c,e,tp,ck)
return c:IsSetCard(0x452) and c:IsType(TYPE_MONSTER) and (c:IsAbleToHand() return c:IsSetCard(0x452) and c:IsType(TYPE_MONSTER) and (c:IsAbleToHand()
......
--星绘·汐澜 --星绘·汐澜
function c11185080.initial_effect(c) function c11185080.initial_effect(c)
aux.AddCodeList(c,0x452)
--pendulum summon --pendulum summon
aux.EnablePendulumAttribute(c) aux.EnablePendulumAttribute(c)
--Activate --Activate
...@@ -40,7 +41,7 @@ function c11185080.initial_effect(c) ...@@ -40,7 +41,7 @@ function c11185080.initial_effect(c)
Duel.AddCustomActivityCounter(11185080,ACTIVITY_SPSUMMON,c11185080.counterfilter) Duel.AddCustomActivityCounter(11185080,ACTIVITY_SPSUMMON,c11185080.counterfilter)
end end
function c11185080.counterfilter(c) function c11185080.counterfilter(c)
return c:IsSetCard(0x452) or c:IsType(TYPE_TUNER) return c:IsRace(RACE_FAIRY) or aux.IsCodeListed(c,0x452)
end end
function c11185080.filter(c) function c11185080.filter(c)
return c:IsFaceup() and c:IsCanAddCounter(0x452,1) and c:IsSetCard(0x452) return c:IsFaceup() and c:IsCanAddCounter(0x452,1) and c:IsSetCard(0x452)
...@@ -97,7 +98,7 @@ function c11185080.thcost(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -97,7 +98,7 @@ function c11185080.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
Duel.RegisterEffect(e2,tp) Duel.RegisterEffect(e2,tp)
end end
function c11185080.splimit(e,c) function c11185080.splimit(e,c)
return not (c:IsSetCard(0x452) or c:IsType(TYPE_TUNER)) return not (c:IsRace(RACE_FAIRY) or aux.IsCodeListed(c,0x452))
end end
function c11185080.thfilter(c) function c11185080.thfilter(c)
return c:IsSetCard(0x452) and c:IsType(TYPE_SPELL) and c:IsAbleToHand() return c:IsSetCard(0x452) and c:IsType(TYPE_SPELL) and c:IsAbleToHand()
......
--星绘·赤尧 --星绘·赤尧
function c11185085.initial_effect(c) function c11185085.initial_effect(c)
aux.AddCodeList(c,0x452)
c:EnableCounterPermit(0x452) c:EnableCounterPermit(0x452)
--pendulum summon --pendulum summon
aux.EnablePendulumAttribute(c) aux.EnablePendulumAttribute(c)
......
--星绘·风阊 --星绘·风阊
function c11185090.initial_effect(c) function c11185090.initial_effect(c)
aux.AddCodeList(c,0x452)
c:EnableCounterPermit(0x452) c:EnableCounterPermit(0x452)
--pendulum summon --pendulum summon
aux.EnablePendulumAttribute(c) aux.EnablePendulumAttribute(c)
...@@ -41,7 +42,7 @@ function c11185090.initial_effect(c) ...@@ -41,7 +42,7 @@ function c11185090.initial_effect(c)
Duel.AddCustomActivityCounter(11185090,ACTIVITY_SPSUMMON,c11185090.counterfilter) Duel.AddCustomActivityCounter(11185090,ACTIVITY_SPSUMMON,c11185090.counterfilter)
end end
function c11185090.counterfilter(c) function c11185090.counterfilter(c)
return c:IsSetCard(0x452) or c:IsType(TYPE_TUNER) return c:IsRace(RACE_FAIRY) or aux.IsCodeListed(c,0x452)
end end
function c11185090.tgcon(e,tp,eg,ep,ev,re,r,rp) function c11185090.tgcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsMainPhase() return Duel.IsMainPhase()
...@@ -62,7 +63,7 @@ function c11185090.tgcost(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -62,7 +63,7 @@ function c11185090.tgcost(e,tp,eg,ep,ev,re,r,rp,chk)
Duel.RegisterEffect(e2,tp) Duel.RegisterEffect(e2,tp)
end end
function c11185090.splimit(e,c) function c11185090.splimit(e,c)
return not (c:IsSetCard(0x452) or c:IsType(TYPE_TUNER)) return not (c:IsRace(RACE_FAIRY) or aux.IsCodeListed(c,0x452))
end end
function c11185090.tgfilter(c) function c11185090.tgfilter(c)
return c:IsSetCard(0x452) and c:IsType(0x6) and (c:IsAbleToGrave() or c:IsAbleToRemove()) return c:IsSetCard(0x452) and c:IsType(0x6) and (c:IsAbleToGrave() or c:IsAbleToRemove())
......
--星绘·鄢暨 --星绘·鄢暨
function c11185095.initial_effect(c) function c11185095.initial_effect(c)
aux.AddCodeList(c,0x452)
c:EnableCounterPermit(0x452) c:EnableCounterPermit(0x452)
--pendulum summon --pendulum summon
aux.EnablePendulumAttribute(c) aux.EnablePendulumAttribute(c)
......
--星绘·星谛 --星绘·星谛
function c11185100.initial_effect(c) function c11185100.initial_effect(c)
aux.AddCodeList(c,0x452)
c:EnableCounterPermit(0x452) c:EnableCounterPermit(0x452)
--pendulum summon --pendulum summon
aux.EnablePendulumAttribute(c) aux.EnablePendulumAttribute(c)
...@@ -41,7 +42,7 @@ function c11185100.initial_effect(c) ...@@ -41,7 +42,7 @@ function c11185100.initial_effect(c)
Duel.AddCustomActivityCounter(11185100,ACTIVITY_SPSUMMON,c11185100.counterfilter) Duel.AddCustomActivityCounter(11185100,ACTIVITY_SPSUMMON,c11185100.counterfilter)
end end
function c11185100.counterfilter(c) function c11185100.counterfilter(c)
return c:IsSetCard(0x452) or c:IsType(TYPE_TUNER) return c:IsRace(RACE_FAIRY) or aux.IsCodeListed(c,0x452)
end end
function c11185100.tgcon(e,tp,eg,ep,ev,re,r,rp) function c11185100.tgcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsMainPhase() return Duel.IsMainPhase()
...@@ -62,7 +63,7 @@ function c11185100.tgcost(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -62,7 +63,7 @@ function c11185100.tgcost(e,tp,eg,ep,ev,re,r,rp,chk)
Duel.RegisterEffect(e2,tp) Duel.RegisterEffect(e2,tp)
end end
function c11185100.splimit(e,c) function c11185100.splimit(e,c)
return not (c:IsSetCard(0x452) or c:IsType(TYPE_TUNER)) return not (c:IsRace(RACE_FAIRY) or aux.IsCodeListed(c,0x452))
end end
function c11185100.tgfilter(c) function c11185100.tgfilter(c)
return c:IsSetCard(0x452) and c:IsType(0x1) and (c:IsAbleToGrave() or c:IsAbleToRemove()) return c:IsSetCard(0x452) and c:IsType(0x1) and (c:IsAbleToGrave() or c:IsAbleToRemove())
......
--星绘·澪 --星绘·澪
function c11185105.initial_effect(c) function c11185105.initial_effect(c)
aux.AddCodeList(c,0x452)
aux.AddMaterialCodeList(c,11185070,11185080) aux.AddMaterialCodeList(c,11185070,11185080)
--synchro summon --synchro summon
aux.AddSynchroProcedure(c,aux.FilterBoolFunction(Card.IsCode,11185070),aux.FilterBoolFunction(Card.IsCode,11185080),1,1) aux.AddSynchroProcedure(c,aux.FilterBoolFunction(Card.IsCode,11185070),aux.FilterBoolFunction(Card.IsCode,11185080),1,1)
......
--星绘颂章 --星绘颂章
function c11185110.initial_effect(c) function c11185110.initial_effect(c)
aux.AddCodeList(c,0x452)
c:EnableCounterPermit(0x452) c:EnableCounterPermit(0x452)
--Activate --Activate
local e0=Effect.CreateEffect(c) local e0=Effect.CreateEffect(c)
......
--星绘·颂曲 --星绘·颂曲
function c11185115.initial_effect(c) function c11185115.initial_effect(c)
aux.AddCodeList(c,0x452)
-- --
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON) e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON)
...@@ -24,7 +25,7 @@ function c11185115.initial_effect(c) ...@@ -24,7 +25,7 @@ function c11185115.initial_effect(c)
Duel.AddCustomActivityCounter(11185115,ACTIVITY_SPSUMMON,c11185115.counterfilter) Duel.AddCustomActivityCounter(11185115,ACTIVITY_SPSUMMON,c11185115.counterfilter)
end end
function c11185115.counterfilter(c) function c11185115.counterfilter(c)
return c:IsSetCard(0x452) or c:IsType(TYPE_TUNER) return c:IsRace(RACE_FAIRY) or aux.IsCodeListed(c,0x452)
end end
function c11185115.thcost(e,tp,eg,ep,ev,re,r,rp,chk) function c11185115.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetCustomActivityCount(11185115,tp,ACTIVITY_SUMMON)==0 if chk==0 then return Duel.GetCustomActivityCount(11185115,tp,ACTIVITY_SUMMON)==0
...@@ -42,7 +43,7 @@ function c11185115.thcost(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -42,7 +43,7 @@ function c11185115.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
Duel.RegisterEffect(e2,tp) Duel.RegisterEffect(e2,tp)
end end
function c11185115.splimit(e,c) function c11185115.splimit(e,c)
return not (c:IsSetCard(0x452) or c:IsType(TYPE_TUNER)) return not (c:IsRace(RACE_FAIRY) or aux.IsCodeListed(c,0x452))
end end
function c11185115.thfilter(c,e,tp) function c11185115.thfilter(c,e,tp)
if not (c:IsSetCard(0x452) and c:IsType(TYPE_MONSTER)) then return false end if not (c:IsSetCard(0x452) and c:IsType(TYPE_MONSTER)) then return false end
......
--星绘·奏曲 --星绘·奏曲
function c11185120.initial_effect(c) function c11185120.initial_effect(c)
aux.AddCodeList(c,0x452)
--Activate --Activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN) e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,11185120) e1:SetTarget(c11185120.target)
e1:SetTarget(c11185120.target1)
e1:SetOperation(c11185120.operation) e1:SetOperation(c11185120.operation)
c:RegisterEffect(e1) c:RegisterEffect(e1)
-- --
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_IGNITION) e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE+LOCATION_REMOVED) e2:SetRange(LOCATION_GRAVE+LOCATION_REMOVED)
e2:SetCountLimit(1,11185120+1)
e2:SetCost(c11185120.cost) e2:SetCost(c11185120.cost)
e2:SetTarget(c11185120.target) e2:SetTarget(c11185120.target)
e2:SetOperation(c11185120.activate) e2:SetOperation(c11185120.activate)
...@@ -22,7 +21,7 @@ end ...@@ -22,7 +21,7 @@ end
function c11185120.filter(c) function c11185120.filter(c)
return c:IsSetCard(0x452) and not c:IsCode(11185120) and c:IsAbleToHand() return c:IsSetCard(0x452) and not c:IsCode(11185120) and c:IsAbleToHand()
end end
function c11185120.target1(e,tp,eg,ep,ev,re,r,rp,chk) function c11185120.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c11185120.filter,tp,LOCATION_DECK,0,1,nil) end if chk==0 then return Duel.IsExistingMatchingCard(c11185120.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end end
......
--虹龍·朔 --虹龍·朔
function c11185205.initial_effect(c) function c11185205.initial_effect(c)
aux.AddCodeList(c,0x452)
c:EnableCounterPermit(0x452) c:EnableCounterPermit(0x452)
--spsummon --spsummon
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
...@@ -68,7 +69,7 @@ function c11185205.spop(e,tp,eg,ep,ev,re,r,rp) ...@@ -68,7 +69,7 @@ function c11185205.spop(e,tp,eg,ep,ev,re,r,rp)
Duel.RegisterEffect(e1,tp) Duel.RegisterEffect(e1,tp)
end end
function c11185205.splimit(e,c) function c11185205.splimit(e,c)
return not (c:IsRace(RACE_WYRM) or c:IsType(TYPE_TUNER)) return not (c:IsRace(RACE_WYRM) or aux.IsCodeListed(c,0x452))
end end
function c11185205.tfcfilter(c) function c11185205.tfcfilter(c)
return not c:IsPublic() return not c:IsPublic()
......
--虹龍·護 --虹龍·護
function c11185210.initial_effect(c) function c11185210.initial_effect(c)
c:EnableCounterPermit(0x452) c:EnableCounterPermit(0x452)
aux.AddCodeList(c,0x452)
--spsummon --spsummon
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_SEARCH+CATEGORY_TOHAND+CATEGORY_COUNTER) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_SEARCH+CATEGORY_TOHAND+CATEGORY_COUNTER)
...@@ -68,7 +69,7 @@ function c11185210.spop(e,tp,eg,ep,ev,re,r,rp) ...@@ -68,7 +69,7 @@ function c11185210.spop(e,tp,eg,ep,ev,re,r,rp)
Duel.RegisterEffect(e1,tp) Duel.RegisterEffect(e1,tp)
end end
function c11185210.splimit(e,c) function c11185210.splimit(e,c)
return not (c:IsRace(RACE_WYRM) or c:IsType(TYPE_TUNER)) return not (c:IsRace(RACE_WYRM) or aux.IsCodeListed(c,0x452))
end end
function c11185210.rmfilter(c) function c11185210.rmfilter(c)
return c:IsSetCard(0x453) and c:IsType(0x6) and c:IsAbleToRemove() return c:IsSetCard(0x453) and c:IsType(0x6) and c:IsAbleToRemove()
......
--虹龍·擺 --虹龍·擺
function c11185215.initial_effect(c) function c11185215.initial_effect(c)
aux.AddCodeList(c,0x452)
c:EnableCounterPermit(0x452) c:EnableCounterPermit(0x452)
--spsummon --spsummon
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
...@@ -67,7 +68,7 @@ function c11185215.spop(e,tp,eg,ep,ev,re,r,rp) ...@@ -67,7 +68,7 @@ function c11185215.spop(e,tp,eg,ep,ev,re,r,rp)
Duel.RegisterEffect(e1,tp) Duel.RegisterEffect(e1,tp)
end end
function c11185215.splimit(e,c) function c11185215.splimit(e,c)
return not (c:IsRace(RACE_WYRM) or c:IsType(TYPE_TUNER)) return not (c:IsRace(RACE_WYRM) or aux.IsCodeListed(c,0x452))
end end
function c11185215.spfilter(c,e,tp) function c11185215.spfilter(c,e,tp)
return c:IsSetCard(0x453) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and c:IsFaceupEx() return c:IsSetCard(0x453) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and c:IsFaceupEx()
......
--虹龍·鋼 --虹龍·鋼
function c11185220.initial_effect(c) function c11185220.initial_effect(c)
aux.AddCodeList(c,0x452)
c:EnableCounterPermit(0x452) c:EnableCounterPermit(0x452)
--spsummon --spsummon
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
...@@ -68,7 +69,7 @@ function c11185220.spop(e,tp,eg,ep,ev,re,r,rp) ...@@ -68,7 +69,7 @@ function c11185220.spop(e,tp,eg,ep,ev,re,r,rp)
Duel.RegisterEffect(e1,tp) Duel.RegisterEffect(e1,tp)
end end
function c11185220.splimit(e,c) function c11185220.splimit(e,c)
return not (c:IsRace(RACE_WYRM) or c:IsType(TYPE_TUNER)) return not (c:IsRace(RACE_WYRM) or aux.IsCodeListed(c,0x452))
end end
function c11185220.thfilter(c) function c11185220.thfilter(c)
return c:IsSetCard(0x453) and c:IsAbleToHand() and c:IsFaceupEx() return c:IsSetCard(0x453) and c:IsAbleToHand() and c:IsFaceupEx()
...@@ -77,7 +78,7 @@ function c11185220.thtg(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -77,7 +78,7 @@ function c11185220.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c11185220.thfilter,tp,0x20,0,1,nil) end if chk==0 then return Duel.IsExistingMatchingCard(c11185220.thfilter,tp,0x20,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,0x20) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,0x20)
end end
function c11185220.spop2(e,tp,eg,ep,ev,re,r,rp) function c11185220.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c11185220.thfilter,tp,0x20,0,1,1,nil,e,tp) local g=Duel.SelectMatchingCard(tp,c11185220.thfilter,tp,0x20,0,1,1,nil,e,tp)
if g:GetCount()>0 then if g:GetCount()>0 then
......
--虹龍·辉龙 --虹龍·辉龙
function c11185225.initial_effect(c) function c11185225.initial_effect(c)
aux.AddCodeList(c,0x452)
c:EnableCounterPermit(0x452) c:EnableCounterPermit(0x452)
--link summon --link summon
c:EnableReviveLimit() c:EnableReviveLimit()
......
--虹龍·源龙 --虹龍·源龙
function c11185230.initial_effect(c) function c11185230.initial_effect(c)
aux.AddCodeList(c,0x452)
c:EnableCounterPermit(0x452) c:EnableCounterPermit(0x452)
c:SetUniqueOnField(1,0,50223345) c:SetUniqueOnField(1,0,50223345)
--link summon --link summon
......
--虹龍·海龙 --虹龍·海龙
function c11185235.initial_effect(c) function c11185235.initial_effect(c)
aux.AddCodeList(c,0x452)
c:EnableCounterPermit(0x452) c:EnableCounterPermit(0x452)
--link summon --link summon
c:EnableReviveLimit() c:EnableReviveLimit()
......
--虹龍·星龙 --虹龍·星龙
function c11185240.initial_effect(c) function c11185240.initial_effect(c)
aux.AddCodeList(c,0x452)
c:EnableCounterPermit(0x452) c:EnableCounterPermit(0x452)
c:SetUniqueOnField(1,0,50223345) c:SetUniqueOnField(1,0,50223345)
--link summon --link summon
......
--虹龍·双头龙 --虹龍·双头龙
function c11185245.initial_effect(c) function c11185245.initial_effect(c)
aux.AddCodeList(c,0x452)
c:EnableCounterPermit(0x452) c:EnableCounterPermit(0x452)
--link summon --link summon
c:EnableReviveLimit() c:EnableReviveLimit()
......
--虹龍圣域 --虹龍圣域
function c11185255.initial_effect(c) function c11185255.initial_effect(c)
aux.AddCodeList(c,0x452)
c:EnableCounterPermit(0x452) c:EnableCounterPermit(0x452)
--Activate --Activate
local e0=Effect.CreateEffect(c) local e0=Effect.CreateEffect(c)
......
--虹龍之谷 --虹龍之谷
function c11185265.initial_effect(c) function c11185265.initial_effect(c)
aux.AddCodeList(c,0x452)
--Activate(summon) --Activate(summon)
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DISABLE_SUMMON+CATEGORY_DESTROY) e1:SetCategory(CATEGORY_DISABLE_SUMMON+CATEGORY_DESTROY)
......
--虹龍·墨龙 --虹龍·墨龙
function c11185275.initial_effect(c) function c11185275.initial_effect(c)
aux.AddCodeList(c,0x452)
--synchro summon --synchro summon
aux.AddSynchroProcedure(c,aux.FilterBoolFunction(Card.IsSynchroType,TYPE_SYNCHRO),aux.TargetBoolFunction(Card.IsSetCard,0x453),1) aux.AddSynchroProcedure(c,aux.FilterBoolFunction(Card.IsSynchroType,TYPE_SYNCHRO),aux.TargetBoolFunction(Card.IsSetCard,0x453),1)
c:EnableReviveLimit() c:EnableReviveLimit()
......
--虹龍·月龙 --虹龍·月龙
function c11185290.initial_effect(c) function c11185290.initial_effect(c)
aux.AddCodeList(c,0x452)
--xyz summon --xyz summon
aux.AddXyzProcedure(c,nil,8,10,c11185290.ovfilter,aux.Stringid(11185290,0),10,c11185290.xyzop) aux.AddXyzProcedure(c,nil,8,10,c11185290.ovfilter,aux.Stringid(11185290,0),10,c11185290.xyzop)
c:EnableReviveLimit() c:EnableReviveLimit()
......
--虹龍· --虹龍·
function c11185300.initial_effect(c) function c11185300.initial_effect(c)
aux.AddCodeList(c,0x452)
c:EnableCounterPermit(0x452) c:EnableCounterPermit(0x452)
--pendulum summon --pendulum summon
aux.EnablePendulumAttribute(c,false) aux.EnablePendulumAttribute(c,false)
......
--虹龍·朔月 --虹龍·朔月
function c11185305.initial_effect(c) function c11185305.initial_effect(c)
aux.AddCodeList(c,0x452)
c:EnableCounterPermit(0x452) c:EnableCounterPermit(0x452)
--link summon --link summon
c:EnableReviveLimit() c:EnableReviveLimit()
......
--虹龍的敕令 --虹龍的敕令
function c11185310.initial_effect(c) function c11185310.initial_effect(c)
aux.AddCodeList(c,0x452)
--Activate --Activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(11185310,0)) e1:SetDescription(aux.Stringid(11185310,0))
......
--虹龍·神龙 --虹龍·神龙
function c11185315.initial_effect(c) function c11185315.initial_effect(c)
aux.AddCodeList(c,0x452)
c:EnableCounterPermit(0x452) c:EnableCounterPermit(0x452)
--fusion material --fusion material
c:EnableReviveLimit() c:EnableReviveLimit()
......
--传说之龙
function c11185325.initial_effect(c)
c:SetSPSummonOnce(11185325)
aux.AddCodeList(c,0x452)
c:EnableCounterPermit(0x452)
c:EnableReviveLimit()
--spsummon
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_FIELD)
e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e0:SetCode(EFFECT_SPSUMMON_PROC)
e0:SetRange(LOCATION_EXTRA)
e0:SetCondition(c11185325.hspcon)
e0:SetTarget(c11185325.hsptg)
e0:SetOperation(c11185325.hspop)
c:RegisterEffect(e0)
--to hand
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,11185325)
e1:SetTarget(c11185325.thtg)
e1:SetOperation(c11185325.thop)
c:RegisterEffect(e1)
--add counter
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_COUNTER)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,11185325+1)
e2:SetTarget(c11185325.countertg)
e2:SetOperation(c11185325.counterop)
c:RegisterEffect(e2)
--nontuner
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e3:SetRange(LOCATION_MZONE)
e3:SetCode(EFFECT_NONTUNER)
e3:SetValue(c11185325.tnval)
c:RegisterEffect(e3)
end
function c11185325.tnval(e,c)
return e:GetHandler():IsControler(c:GetControler())
end
function c11185325.hspfilter(c,tp,sc)
return aux.IsCodeListed(c,0x452) and c:IsFaceup()
and c:IsControler(tp) and Duel.GetLocationCountFromEx(tp,tp,c,sc)>0
end
function c11185325.hspcon(e,c)
if c==nil then return true end
return Duel.CheckReleaseGroupEx(c:GetControler(),c11185325.hspfilter,1,REASON_SPSUMMON,false,nil,c:GetControler(),c)
end
function c11185325.hsptg(e,tp,eg,ep,ev,re,r,rp,chk,c)
local g=Duel.GetReleaseGroup(tp,false,REASON_SPSUMMON):Filter(c11185325.hspfilter,nil,tp,c)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
local tc=g:SelectUnselect(nil,tp,false,true,1,1)
if tc then
e:SetLabelObject(tc)
return true
else return false end
end
function c11185325.hspop(e,tp,eg,ep,ev,re,r,rp,c)
local tc=e:GetLabelObject()
Duel.Release(tc,REASON_SPSUMMON)
end
function c11185325.thfilter(c)
return aux.IsCodeListed(c,0x452) and c:IsAbleToHand()
end
function c11185325.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c11185325.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c11185325.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c11185325.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function c11185325.countertg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsCanAddCounter(0x452,1) end
local g=Duel.GetMatchingGroup(Card.IsCanAddCounter,tp,LOCATION_ONFIELD,0,c,0x452,1)
g:AddCard(c)
Duel.SetOperationInfo(0,CATEGORY_COUNTER,g,#g,0,0)
end
function c11185325.counterop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local g=Duel.GetMatchingGroup(Card.IsCanAddCounter,tp,LOCATION_ONFIELD,0,c,0x452,1)
if c:IsRelateToEffect(e) then g:AddCard(c) end
for tc in aux.Next(g) do
if tc:IsCanAddCounter(0x452,1) then
tc:AddCounter(0x452,1)
end
end
end
\ No newline at end of file
--龙仙
function c11185330.initial_effect(c)
aux.AddCodeList(c,0x452)
c:EnableCounterPermit(0x452)
--search
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,11185330)
e1:SetCost(c11185330.cost)
e1:SetTarget(c11185330.target)
e1:SetOperation(c11185330.operation)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_COUNTER)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetCountLimit(1,11185330+1)
e2:SetTarget(c11185330.sptg)
e2:SetOperation(c11185330.spop)
c:RegisterEffect(e2)
end
function c11185330.cost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsDiscardable() end
Duel.SendtoGrave(c,REASON_COST+REASON_DISCARD)
end
function c11185330.filter(c)
return c:IsCanHaveCounter(0x452,1) and c:IsAbleToHand()
end
function c11185330.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c11185330.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c11185330.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c11185330.filter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function c11185330.spfilter(c,e,tp)
return c:IsCanHaveCounter(0x452,1) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c11185330.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c11185330.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function c11185330.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c11185330.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if g:GetCount()>0 and Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) then
if c:IsRelateToEffect(e) and c:IsFaceup() and Duel.SelectYesNo(tp,aux.Stringid(11185330,0)) then
c:AddCounter(0x452,1)
end
end
end
\ No newline at end of file
...@@ -8,7 +8,6 @@ function c11560715.initial_effect(c) ...@@ -8,7 +8,6 @@ function c11560715.initial_effect(c)
e1:SetDescription(aux.Stringid(11560715,1)) e1:SetDescription(aux.Stringid(11560715,1))
e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_CHAINING) e1:SetCode(EVENT_CHAINING)
-- e1:SetProperty(EFFECT_FLAG_NO_TURN_RESET)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,11560715) e1:SetCountLimit(1,11560715)
e1:SetCondition(c11560715.ovcon) e1:SetCondition(c11560715.ovcon)
...@@ -66,21 +65,26 @@ end ...@@ -66,21 +65,26 @@ end
function c11560715.ovcon(e,tp,eg,ep,ev,re,r,rp) function c11560715.ovcon(e,tp,eg,ep,ev,re,r,rp)
return rp==1-tp-- and e:GetHandler():GetFlagEffect(11560715)==0 return rp==1-tp
end end
function c11560715.ovtg(e,tp,eg,ep,ev,re,r,rp,chk) function c11560715.ovtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsCanOverlay,tp,0,LOCATION_ONFIELD+LOCATION_GRAVE+LOCATION_REMOVED,1,nil) end if chk==0 then return Duel.IsExistingMatchingCard(Card.IsCanOverlay,tp,0,LOCATION_ONFIELD+LOCATION_GRAVE+LOCATION_REMOVED,1,nil) and e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_EFFECT) end
end end
function c11560715.loccheck(g) function c11560715.loccheck(g)
return g:GetClassCount(Card.GetLocation)==1 return g:GetClassCount(Card.GetLocation)==1
end end
function c11560715.ovop(e,tp,eg,ep,ev,re,r,rp) function c11560715.ovop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local ct=0
if not c:IsRelateToEffect(e) then return end if not c:IsRelateToEffect(e) then return end
local g=Duel.GetMatchingGroup(aux.NecroValleyFilter(Card.IsCanOverlay),tp,0,LOCATION_ONFIELD+LOCATION_GRAVE+LOCATION_REMOVED,nil) local g=Duel.GetMatchingGroup(aux.NecroValleyFilter(Card.IsCanOverlay),tp,0,LOCATION_ONFIELD+LOCATION_GRAVE+LOCATION_REMOVED,nil)
if Duel.IsExistingMatchingCard(aux.NecroValleyFilter(Card.IsCanOverlay),tp,0,LOCATION_GRAVE,1,nil) then ct=ct+1 end
if Duel.IsExistingMatchingCard(Card.IsCanOverlay,tp,0,LOCATION_ONFIELD,1,nil) then ct=ct+1 end
if Duel.IsExistingMatchingCard(Card.IsCanOverlay,tp,0,LOCATION_REMOVED,1,nil) then ct=ct+1 end
if g:GetCount()>0 then if g:GetCount()>0 then
ctt=c:RemoveOverlayCard(tp,1,ct,REASON_EFFECT)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_XMATERIAL) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_XMATERIAL)
local og=g:SelectSubGroup(tp,c11560715.loccheck,false,1,3) local og=g:SelectSubGroup(tp,c11560715.loccheck,false,ctt,ctt)
Duel.HintSelection(og) Duel.HintSelection(og)
for tc in aux.Next(og) do for tc in aux.Next(og) do
if tc:IsImmuneToEffect(e) then if tc:IsImmuneToEffect(e) then
...@@ -111,26 +115,7 @@ function c11560715.xxop(e,tp,eg,ep,ev,re,r,rp) ...@@ -111,26 +115,7 @@ function c11560715.xxop(e,tp,eg,ep,ev,re,r,rp)
local tc=og:Select(tp,1,1,nil):GetFirst() local tc=og:Select(tp,1,1,nil):GetFirst()
Duel.SendtoGrave(tc,REASON_EFFECT) Duel.SendtoGrave(tc,REASON_EFFECT)
if tc:IsType(TYPE_MONSTER) then if tc:IsType(TYPE_MONSTER) then
local code=tc:GetOriginalCodeRule() if Duel.SendtoHand(tc,tp,REASON_EFFECT)~=0 and Duel.IsExistingMatchingCard(c11560715.mxfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,nil) and c:IsRelateToEffect(e) and Duel.SelectYesNo(tp,aux.Stringid(11560715,0)) then
local cid=0
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_CHANGE_CODE)
e1:SetValue(code)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
c:RegisterEffect(e1)
if not tc:IsType(TYPE_TRAPMONSTER) then
cid=c:CopyEffect(code,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,1)
end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(tc:GetBaseAttack()/2)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END)
c:RegisterEffect(e1)
if Duel.IsExistingMatchingCard(c11560715.mxfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,nil) and c:IsRelateToEffect(e) and Duel.SelectYesNo(tp,aux.Stringid(11560715,0)) then
Duel.BreakEffect() Duel.BreakEffect()
local oc=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(c11560715.mxfilter),tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,1,c):GetFirst() local oc=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(c11560715.mxfilter),tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,1,c):GetFirst()
if oc and not oc:IsImmuneToEffect(e) then if oc and not oc:IsImmuneToEffect(e) then
......
...@@ -22,25 +22,18 @@ function s.initial_effect(c) ...@@ -22,25 +22,18 @@ function s.initial_effect(c)
e2:SetTarget(s.target) e2:SetTarget(s.target)
e2:SetOperation(s.activate) e2:SetOperation(s.activate)
c:RegisterEffect(e2) c:RegisterEffect(e2)
--spsummon --to hand
local e3=Effect.CreateEffect(c) local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0)) e3:SetCategory(CATEGORY_TODECK)
e3:SetType(EFFECT_TYPE_IGNITION) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
e3:SetRange(LOCATION_GRAVE) e3:SetRange(LOCATION_GRAVE)
e3:SetCountLimit(1,id+2) e3:SetCountLimit(1,11569002)
e3:SetTarget(s.ovtg) e3:SetCondition(c11569000.ovcon)
e3:SetOperation(s.ovop) e3:SetTarget(c11569000.ovtg)
e3:SetOperation(c11569000.ovop)
c:RegisterEffect(e3) c:RegisterEffect(e3)
--SpecialSummon
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(id,1))
e5:SetCategory(CATEGORY_TODECK)
e5:SetType(EFFECT_TYPE_IGNITION)
e5:SetRange(LOCATION_GRAVE)
e5:SetCountLimit(1,id+2)
e5:SetTarget(s.tdtg)
e5:SetOperation(s.tdop)
c:RegisterEffect(e5)
end end
function s.spfilter(c,e,tp) function s.spfilter(c,e,tp)
return c:IsSetCard(0x1b4) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_ATTACK,1-tp) return c:IsSetCard(0x1b4) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_ATTACK,1-tp)
...@@ -60,8 +53,7 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp) ...@@ -60,8 +53,7 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp)
end end
function s.thcon(e,tp,eg,ep,ev,re,r,rp) function s.thcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
return c:IsReason(REASON_COST) and re:IsActivated() and re:IsActiveType(TYPE_XYZ) return c:IsPreviousLocation(LOCATION_OVERLAY)
and c:IsPreviousLocation(LOCATION_OVERLAY)
end end
function s.filter1(c,e,tp) function s.filter1(c,e,tp)
local rk=c:GetRank() local rk=c:GetRank()
...@@ -101,36 +93,37 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp) ...@@ -101,36 +93,37 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp)
sc:CompleteProcedure() sc:CompleteProcedure()
end end
end end
function s.ovfilter(c) function c11569000.ovfilter(c,tp)
return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsType(TYPE_XYZ) return c:IsFaceup() and c:IsSetCard(0x107b) and c:IsControler(tp)
end end
function s.ovtg(e,tp,eg,ep,ev,re,r,rp,chk) function c11569000.ovcon(e,tp,eg,ep,ev,re,r,rp)
if chk==0 then return Duel.IsExistingTarget(s.ovfilter,tp,LOCATION_MZONE,0,1,nil) return eg:IsExists(c11569000.ovfilter,1,nil,tp)
and e:GetHandler():IsCanOverlay() end end
function c11569000.ovfilter(c)
return c:IsFaceup() and c:IsType(TYPE_XYZ)
end
function c11569000.ovtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c11569000.ovfilter,tp,LOCATION_MZONE,0,1,nil) and e:GetHandler():IsCanOverlay() end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,s.ovfilter,tp,LOCATION_MZONE,0,1,1,nil) Duel.SelectTarget(tp,c11569000.ovfilter,tp,LOCATION_MZONE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,e:GetHandler(),1,0,0) Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,e:GetHandler(),1,0,0)
end end
function s.ovop(e,tp,eg,ep,ev,re,r,rp) function c11569000.tdfilter(c)
return c:IsSetCard(0x1b4) or c:IsAttribute(ATTRIBUTE_LIGHT)
end
function c11569000.ovop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local tc=Duel.GetFirstTarget() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SELF)
if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and not c:IsImmuneToEffect(e) and not tc:IsImmuneToEffect(e) then local tc=Duel.SelectMatchingCard(tp,c11569000.ovfilter,tp,LOCATION_MZONE,0,1,1,nil,e,tp):GetFirst()
if c:IsRelateToEffect(e) and not c:IsImmuneToEffect(e) and not tc:IsImmuneToEffect(e) then
Duel.Overlay(tc,Group.FromCards(c)) Duel.Overlay(tc,Group.FromCards(c))
end end
end if Duel.IsExistingMatchingCard(c11569000.tdfilter,tp,LOCATION_GRAVE,0,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(11569000,2)) then
function s.tdfilter(c) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
return (c:IsSetCard(0x1b4) or c:IsSetCard(0x307b) or c:IsAttribute(ATTRIBUTE_LIGHT)) and c:IsAbleToDeck() local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(c11569000.tdfilter),tp,LOCATION_GRAVE,0,1,3,nil)
end if #g>0 then
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) Duel.HintSelection(g)
if chk==0 then return Duel.IsExistingTarget(s.tdfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,5,nil) end Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) end
local g=Duel.SelectTarget(tp,s.tdfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,5,5,nil)
g:AddCard(c)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,g:GetCount(),0,0)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect,nil,e)
if g:GetCount()>0 then
Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end end
end end
\ No newline at end of file
...@@ -212,7 +212,7 @@ function cm.operation(e, tp, eg, ep, ev, re, r, rp) ...@@ -212,7 +212,7 @@ function cm.operation(e, tp, eg, ep, ev, re, r, rp)
-- Debug.Message(aux.GetValueType(tg)) -- Debug.Message(aux.GetValueType(tg))
if ie and tg and aux.GetValueType(tg) == "function" then if ie and tg and aux.GetValueType(tg) == "function" then
local c1, c2 = pcall(function() local c1, c2 = pcall(function()
tg(ie, tp, eg, ep, ev, re, r, rp, 0) return tg(ie, tp, eg, ep, ev, re, r, rp, 0)
end) end)
if c2 == true then if c2 == true then
local op = ie:GetOperation() local op = ie:GetOperation()
......
...@@ -7,11 +7,12 @@ function cm.initial_effect(c) ...@@ -7,11 +7,12 @@ function cm.initial_effect(c)
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0)) e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_HAND) e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,m+EFFECT_COUNT_CODE_OATH) e1:SetHintTiming(TIMING_DRAW_PHASE)
e1:SetCountLimit(1,m)
e1:SetCost(cm.spcost) e1:SetCost(cm.spcost)
e1:SetCondition(cm.spcon)
e1:SetTarget(cm.sptg) e1:SetTarget(cm.sptg)
e1:SetOperation(cm.spop) e1:SetOperation(cm.spop)
c:RegisterEffect(e1) c:RegisterEffect(e1)
...@@ -43,7 +44,7 @@ function cm.ND(c) ...@@ -43,7 +44,7 @@ function cm.ND(c)
return m and m.named_with_NextDraw return m and m.named_with_NextDraw
end end
function cm.costfilter(c) function cm.costfilter(c)
return cm.ND(c) and not c:IsPublic() return cm.ND(c) and c:IsType(TYPE_MONSTER) and not c:IsPublic()
end end
function cm.spcost(e,tp,eg,ep,ev,re,r,rp,chk) function cm.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.costfilter,tp,LOCATION_HAND,0,1,e:GetHandler()) end if chk==0 then return Duel.IsExistingMatchingCard(cm.costfilter,tp,LOCATION_HAND,0,1,e:GetHandler()) end
...@@ -51,12 +52,10 @@ function cm.spcost(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -51,12 +52,10 @@ function cm.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.SelectMatchingCard(tp,cm.costfilter,tp,LOCATION_HAND,0,1,1,e:GetHandler()) local g=Duel.SelectMatchingCard(tp,cm.costfilter,tp,LOCATION_HAND,0,1,1,e:GetHandler())
local tc=g:GetFirst() local tc=g:GetFirst()
Duel.ConfirmCards(1-tp,tc) Duel.ConfirmCards(1-tp,tc)
e:SetLabelObject(tc)
tc:CreateEffectRelation(e)
Duel.ShuffleHand(tp) Duel.ShuffleHand(tp)
end end
function cm.spcon(e,tp,eg,ep,ev,re,r,rp) function cm.spfilter(c,e,tp)
return not Duel.IsExistingMatchingCard(function(c) return c:GetSequence()<5 and c:IsFaceup() end,tp,LOCATION_MZONE,0,1,nil) return c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN_DEFENSE)
end end
function cm.sptg(e,tp,eg,ep,ev,re,r,rp,chk) function cm.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
...@@ -66,14 +65,22 @@ function cm.sptg(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -66,14 +65,22 @@ function cm.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
end end
function cm.spop(e,tp,eg,ep,ev,re,r,rp) function cm.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local tc=e:GetLabelObject()
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 or not c:IsRelateToEffect(e) then return end if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 or not c:IsRelateToEffect(e) then return end
local ct=Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEDOWN_DEFENSE) local ct=Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEDOWN_DEFENSE)
Duel.ConfirmCards(1-tp,c) Duel.ConfirmCards(1-tp,c)
if ct~=0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and tc:IsRelateToEffect(e) and tc:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN_DEFENSE) and Duel.SelectYesNo(tp,aux.Stringid(m,1)) then if ct~=0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(cm.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) and not Duel.IsPlayerAffectedByEffect(tp,EFFECT_DIVINE_LIGHT) and Duel.SelectYesNo(tp,aux.Stringid(m,1)) then
Duel.BreakEffect() Duel.BreakEffect()
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEDOWN_DEFENSE) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
Duel.ConfirmCards(1-tp,tc) local g=Duel.SelectMatchingCard(tp,cm.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
Duel.ShuffleHand(tp)
if g:GetCount()>0 then
local sc=g:GetFirst()
local hint=sc:IsPublic()
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEDOWN_DEFENSE)
if hint then
Duel.ConfirmCards(1-tp,g)
end
end
end end
end end
function cm.filter(c) function cm.filter(c)
...@@ -103,8 +110,8 @@ function cm.fpop(e,tp,eg,ep,ev,re,r,rp) ...@@ -103,8 +110,8 @@ function cm.fpop(e,tp,eg,ep,ev,re,r,rp)
end end
function cm.con(e,tp,eg,ep,ev,re,r,rp) function cm.con(e,tp,eg,ep,ev,re,r,rp)
if not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return false end if not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return false end
local tg=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS) local g=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS)
return tg and tg:IsContains(e:GetHandler()) and e:GetHandler():IsFacedown() return g and g:IsExists(Card.IsFacedown,1,nil) and e:GetHandler():IsFacedown() and Duel.IsChainNegatable(ev)
end end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk) function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end if chk==0 then return true end
......
...@@ -7,11 +7,12 @@ function cm.initial_effect(c) ...@@ -7,11 +7,12 @@ function cm.initial_effect(c)
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0)) e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_HAND) e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,m+EFFECT_COUNT_CODE_OATH) e1:SetHintTiming(TIMING_DRAW_PHASE)
e1:SetCountLimit(1,m)
e1:SetCost(cm.spcost) e1:SetCost(cm.spcost)
e1:SetCondition(cm.spcon)
e1:SetTarget(cm.sptg) e1:SetTarget(cm.sptg)
e1:SetOperation(cm.spop) e1:SetOperation(cm.spop)
c:RegisterEffect(e1) c:RegisterEffect(e1)
...@@ -43,7 +44,7 @@ function cm.ND(c) ...@@ -43,7 +44,7 @@ function cm.ND(c)
return m and m.named_with_NextDraw return m and m.named_with_NextDraw
end end
function cm.costfilter(c) function cm.costfilter(c)
return cm.ND(c) and not c:IsPublic() return cm.ND(c) and c:IsType(TYPE_MONSTER) and not c:IsPublic()
end end
function cm.spcost(e,tp,eg,ep,ev,re,r,rp,chk) function cm.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.costfilter,tp,LOCATION_HAND,0,1,e:GetHandler()) end if chk==0 then return Duel.IsExistingMatchingCard(cm.costfilter,tp,LOCATION_HAND,0,1,e:GetHandler()) end
...@@ -51,12 +52,10 @@ function cm.spcost(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -51,12 +52,10 @@ function cm.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.SelectMatchingCard(tp,cm.costfilter,tp,LOCATION_HAND,0,1,1,e:GetHandler()) local g=Duel.SelectMatchingCard(tp,cm.costfilter,tp,LOCATION_HAND,0,1,1,e:GetHandler())
local tc=g:GetFirst() local tc=g:GetFirst()
Duel.ConfirmCards(1-tp,tc) Duel.ConfirmCards(1-tp,tc)
e:SetLabelObject(tc)
tc:CreateEffectRelation(e)
Duel.ShuffleHand(tp) Duel.ShuffleHand(tp)
end end
function cm.spcon(e,tp,eg,ep,ev,re,r,rp) function cm.spfilter(c,e,tp)
return not Duel.IsExistingMatchingCard(function(c) return c:GetSequence()<5 and c:IsFaceup() end,tp,LOCATION_MZONE,0,1,nil) return c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN_DEFENSE)
end end
function cm.sptg(e,tp,eg,ep,ev,re,r,rp,chk) function cm.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
...@@ -66,14 +65,22 @@ function cm.sptg(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -66,14 +65,22 @@ function cm.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
end end
function cm.spop(e,tp,eg,ep,ev,re,r,rp) function cm.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local tc=e:GetLabelObject()
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 or not c:IsRelateToEffect(e) then return end if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 or not c:IsRelateToEffect(e) then return end
local ct=Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEDOWN_DEFENSE) local ct=Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEDOWN_DEFENSE)
Duel.ConfirmCards(1-tp,c) Duel.ConfirmCards(1-tp,c)
if ct~=0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and tc:IsRelateToEffect(e) and tc:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN_DEFENSE) and Duel.SelectYesNo(tp,aux.Stringid(m,1)) then if ct~=0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(cm.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) and not Duel.IsPlayerAffectedByEffect(tp,EFFECT_DIVINE_LIGHT) and Duel.SelectYesNo(tp,aux.Stringid(m,1)) then
Duel.BreakEffect() Duel.BreakEffect()
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEDOWN_DEFENSE) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
Duel.ConfirmCards(1-tp,tc) local g=Duel.SelectMatchingCard(tp,cm.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
Duel.ShuffleHand(tp)
if g:GetCount()>0 then
local sc=g:GetFirst()
local hint=sc:IsPublic()
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEDOWN_DEFENSE)
if hint then
Duel.ConfirmCards(1-tp,g)
end
end
end end
end end
function cm.filter(c) function cm.filter(c)
...@@ -98,8 +105,8 @@ function cm.fpop(e,tp,eg,ep,ev,re,r,rp) ...@@ -98,8 +105,8 @@ function cm.fpop(e,tp,eg,ep,ev,re,r,rp)
end end
function cm.con(e,tp,eg,ep,ev,re,r,rp) function cm.con(e,tp,eg,ep,ev,re,r,rp)
if not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return false end if not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return false end
local tg=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS) local g=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS)
return tg and tg:IsContains(e:GetHandler()) and e:GetHandler():IsFacedown() return g and g:IsExists(Card.IsFacedown,1,nil) and e:GetHandler():IsFacedown() and Duel.IsChainNegatable(ev)
end end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk) function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end if chk==0 then return true end
......
...@@ -11,7 +11,8 @@ function cm.initial_effect(c) ...@@ -11,7 +11,8 @@ function cm.initial_effect(c)
e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN) e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_HAND) e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,m+EFFECT_COUNT_CODE_OATH) e1:SetHintTiming(TIMING_DRAW_PHASE)
e1:SetCountLimit(1,m)
e1:SetTarget(cm.sptg) e1:SetTarget(cm.sptg)
e1:SetOperation(cm.spop) e1:SetOperation(cm.spop)
c:RegisterEffect(e1) c:RegisterEffect(e1)
...@@ -86,8 +87,8 @@ function cm.fpop(e,tp,eg,ep,ev,re,r,rp) ...@@ -86,8 +87,8 @@ function cm.fpop(e,tp,eg,ep,ev,re,r,rp)
end end
function cm.con(e,tp,eg,ep,ev,re,r,rp) function cm.con(e,tp,eg,ep,ev,re,r,rp)
if not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return false end if not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return false end
local tg=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS) local g=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS)
return tg and tg:IsContains(e:GetHandler()) and e:GetHandler():IsFacedown() return g and g:IsExists(Card.IsFacedown,1,nil) and e:GetHandler():IsFacedown() and Duel.IsChainNegatable(ev)
end end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk) function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end if chk==0 then return true end
......
...@@ -11,7 +11,8 @@ function cm.initial_effect(c) ...@@ -11,7 +11,8 @@ function cm.initial_effect(c)
e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN) e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_HAND) e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,m+EFFECT_COUNT_CODE_OATH) e1:SetHintTiming(TIMING_DRAW_PHASE)
e1:SetCountLimit(1,m)
e1:SetTarget(cm.sptg) e1:SetTarget(cm.sptg)
e1:SetOperation(cm.spop) e1:SetOperation(cm.spop)
c:RegisterEffect(e1) c:RegisterEffect(e1)
...@@ -78,7 +79,10 @@ end ...@@ -78,7 +79,10 @@ end
function cm.fpop(e,tp,eg,ep,ev,re,r,rp) function cm.fpop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then if tc:IsRelateToEffect(e) then
if Duel.SendtoDeck(tc,nil,2,REASON_EFFECT)~=0 and Duel.IsPlayerCanDraw(tp,1) and Duel.SelectYesNo(tp,aux.Stringid(m,3)) then if Duel.SendtoDeck(tc,nil,2,REASON_EFFECT)~=0 and tc:IsLocation(LOCATION_DECK+LOCATION_EXTRA) and Duel.IsPlayerCanDraw(tp,1) and Duel.SelectYesNo(tp,aux.Stringid(m,3)) then
if tc:IsLocation(LOCATION_DECK) and tc:IsControler(tp) then
Duel.ShuffleDeck(tp)
end
Duel.BreakEffect() Duel.BreakEffect()
Duel.Draw(tp,1,REASON_EFFECT) Duel.Draw(tp,1,REASON_EFFECT)
end end
...@@ -86,8 +90,8 @@ function cm.fpop(e,tp,eg,ep,ev,re,r,rp) ...@@ -86,8 +90,8 @@ function cm.fpop(e,tp,eg,ep,ev,re,r,rp)
end end
function cm.con(e,tp,eg,ep,ev,re,r,rp) function cm.con(e,tp,eg,ep,ev,re,r,rp)
if not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return false end if not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return false end
local tg=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS) local g=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS)
return tg and tg:IsContains(e:GetHandler()) and e:GetHandler():IsFacedown() return g and g:IsExists(Card.IsFacedown,1,nil) and e:GetHandler():IsFacedown() and Duel.IsChainNegatable(ev)
end end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk) function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end if chk==0 then return true end
......
...@@ -7,11 +7,12 @@ function cm.initial_effect(c) ...@@ -7,11 +7,12 @@ function cm.initial_effect(c)
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0)) e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOHAND) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_HAND) e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,m+EFFECT_COUNT_CODE_OATH) e1:SetHintTiming(TIMING_DRAW_PHASE)
e1:SetCountLimit(1,m)
e1:SetCost(cm.spcost) e1:SetCost(cm.spcost)
e1:SetCondition(cm.spcon)
e1:SetTarget(cm.sptg) e1:SetTarget(cm.sptg)
e1:SetOperation(cm.spop) e1:SetOperation(cm.spop)
c:RegisterEffect(e1) c:RegisterEffect(e1)
...@@ -55,9 +56,6 @@ function cm.spcost(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -55,9 +56,6 @@ function cm.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
e:SetLabelObject(tc) e:SetLabelObject(tc)
tc:CreateEffectRelation(e) tc:CreateEffectRelation(e)
end end
function cm.spcon(e,tp,eg,ep,ev,re,r,rp)
return not Duel.IsExistingMatchingCard(function(c) return c:GetSequence()<5 and c:IsFacedown() end,tp,LOCATION_MZONE,0,1,nil)
end
function cm.sptg(e,tp,eg,ep,ev,re,r,rp,chk) function cm.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN_DEFENSE) end if chk==0 then return e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN_DEFENSE) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
...@@ -111,8 +109,8 @@ function cm.fpop(e,tp,eg,ep,ev,re,r,rp) ...@@ -111,8 +109,8 @@ function cm.fpop(e,tp,eg,ep,ev,re,r,rp)
end end
function cm.con(e,tp,eg,ep,ev,re,r,rp) function cm.con(e,tp,eg,ep,ev,re,r,rp)
if not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return false end if not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return false end
local tg=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS) local g=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS)
return tg and tg:IsContains(e:GetHandler()) and e:GetHandler():IsFacedown() return g and g:IsExists(Card.IsFacedown,1,nil) and e:GetHandler():IsFacedown() and Duel.IsChainNegatable(ev)
end end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk) function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end if chk==0 then return true end
......
...@@ -6,100 +6,66 @@ function cm.initial_effect(c) ...@@ -6,100 +6,66 @@ function cm.initial_effect(c)
--link summon --link summon
c:EnableReviveLimit() c:EnableReviveLimit()
aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsLinkRace,RACE_FIEND),2,2) aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsLinkRace,RACE_FIEND),2,2)
--pos change --SearchCard
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0)) e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_POSITION) e1:SetCategory(CATEGORY_REMOVE)
e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_FREE_CHAIN) e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP)
e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,m)
e1:SetCountLimit(1,m+EFFECT_COUNT_CODE_OATH) e1:SetTarget(cm.thtg)
e1:SetTarget(cm.postg) e1:SetOperation(cm.thop)
e1:SetOperation(cm.posop)
c:RegisterEffect(e1) c:RegisterEffect(e1)
--search local e2=e1:Clone()
local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetDescription(aux.Stringid(m,2))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_SEARCH+CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE) e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetCost(cm.thcost)
e2:SetCondition(cm.thcon) e2:SetCondition(cm.thcon)
e2:SetTarget(cm.thtg) c:RegisterEffect(e2)
e2:SetOperation(cm.thop) --immune
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EFFECT_IMMUNE_EFFECT)
e2:SetTargetRange(LOCATION_MZONE,0)
e2:SetTarget(cm.etarget)
e2:SetValue(cm.efilter)
c:RegisterEffect(e2) c:RegisterEffect(e2)
end end
function cm.ND(c) function cm.ND(c)
local m=_G["c"..c:GetCode()] local m=_G["c"..c:GetCode()]
return m and m.named_with_NextDraw return m and m.named_with_NextDraw
end end
function cm.cfilter(c,lg) function cm.cfilter(c,tp)
return c:IsFacedown() and lg:IsContains(c) return c:IsFacedown() and c:IsType(TYPE_MONSTER)
end
function cm.spfilter(c,e,tp)
return cm.ND(c) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN_DEFENSE)
end
function cm.postg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
local lg=c:GetLinkedGroup()
if chkc then return chkc:IsLocation(LOCATION_MZONE) and cm.cfilter(chkc,lg) end
if chk==0 then return Duel.IsExistingTarget(cm.cfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,lg) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local g=Duel.SelectTarget(tp,cm.cfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil,lg)
Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function cm.posop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if not tc:IsRelateToEffect(e) or tc:IsFaceup() then return end
if Duel.ChangePosition(tc,POS_FACEUP_DEFENSE)~=0 and tc:IsFaceup() and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(cm.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) and Duel.SelectYesNo(tp,aux.Stringid(m,1)) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,cm.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEDOWN_DEFENSE)
Duel.ConfirmCards(1-tp,g)
end
end
end
function cm.costfilter(c)
return cm.ND(c) and not c:IsPublic()
end
function cm.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.costfilter,tp,LOCATION_HAND,0,1,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
local g=Duel.SelectMatchingCard(tp,cm.costfilter,tp,LOCATION_HAND,0,1,1,e:GetHandler())
local tc=g:GetFirst()
Duel.ConfirmCards(1-tp,tc)
e:SetLabelObject(tc)
tc:CreateEffectRelation(e)
Duel.ShuffleHand(tp)
end end
function cm.thcon(e,tp,eg,ep,ev,re,r,rp) function cm.thcon(e,tp,eg,ep,ev,re,r,rp)
return not Duel.IsExistingMatchingCard(function(c) return c:GetSequence()<5 and c:IsFaceup() end,tp,LOCATION_MZONE,0,1,nil) return eg:IsExists(cm.cfilter,1,nil,tp)
end end
function cm.filter(c) function cm.thfilter(c)
return c:IsLevelAbove(6) and c:IsRace(RACE_FIEND) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand() return cm.ND(c) and c:IsAbleToHand()
end end
function cm.thtg(e,tp,eg,ep,ev,re,r,rp,chk) function cm.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_DECK,0,1,nil) end if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,0,LOCATION_DECK)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,0,LOCATION_HAND)
end end
function cm.thop(e,tp,eg,ep,ev,re,r,rp) function cm.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,cm.filter,tp,LOCATION_DECK,0,1,1,nil) local g=Duel.SelectMatchingCard(tp,cm.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then if g:GetCount()>0 then
local ct=Duel.SendtoHand(g,nil,REASON_EFFECT) local ct=Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g) Duel.ConfirmCards(1-tp,g)
end end
if ct~=0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and tc:IsRelateToEffect(e) and tc:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN_DEFENSE) and Duel.SelectYesNo(tp,aux.Stringid(m,3)) then end
Duel.BreakEffect() function cm.etarget(e,c)
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEDOWN_DEFENSE) return c:IsType(TYPE_MONSTER) and c:IsFacedown()
Duel.ConfirmCards(1-tp,tc) end
end function cm.efcfilter(c)
return c:IsType(TYPE_MONSTER) and c:IsFacedown()
end
function cm.efilter(e,te)
if te:GetOwnerPlayer()==e:GetHandlerPlayer() or not te:IsActivated() then return false end
if not te:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return true end
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
return not g or not g:IsExists(cm.efcfilter,1,nil)
end end
\ No newline at end of file
...@@ -15,8 +15,7 @@ function cm.initial_effect(c) ...@@ -15,8 +15,7 @@ function cm.initial_effect(c)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,m+EFFECT_COUNT_CODE_OATH) e1:SetCountLimit(1,m)
e1:SetCost(cm.setcost)
e1:SetTarget(cm.settg) e1:SetTarget(cm.settg)
e1:SetOperation(cm.setop) e1:SetOperation(cm.setop)
c:RegisterEffect(e1) c:RegisterEffect(e1)
...@@ -47,10 +46,6 @@ function cm.ND(c) ...@@ -47,10 +46,6 @@ function cm.ND(c)
local m=_G["c"..c:GetCode()] local m=_G["c"..c:GetCode()]
return m and m.named_with_NextDraw return m and m.named_with_NextDraw
end end
function cm.setcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end
e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST)
end
function cm.setfilter(c) function cm.setfilter(c)
return c:IsFaceup() and c:IsCanTurnSet() return c:IsFaceup() and c:IsCanTurnSet()
end end
...@@ -93,6 +88,7 @@ function cm.fpop(e,tp,eg,ep,ev,re,r,rp) ...@@ -93,6 +88,7 @@ function cm.fpop(e,tp,eg,ep,ev,re,r,rp)
if og:GetCount()>0 then if og:GetCount()>0 then
Duel.SendtoGrave(og,REASON_RULE) Duel.SendtoGrave(og,REASON_RULE)
end end
tc:CancelToGrave()
Duel.Overlay(c,Group.FromCards(tc)) Duel.Overlay(c,Group.FromCards(tc))
if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(cm.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) and Duel.SelectYesNo(tp,aux.Stringid(m,2)) then if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(cm.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) and Duel.SelectYesNo(tp,aux.Stringid(m,2)) then
Duel.BreakEffect() Duel.BreakEffect()
...@@ -107,8 +103,8 @@ function cm.fpop(e,tp,eg,ep,ev,re,r,rp) ...@@ -107,8 +103,8 @@ function cm.fpop(e,tp,eg,ep,ev,re,r,rp)
end end
function cm.con(e,tp,eg,ep,ev,re,r,rp) function cm.con(e,tp,eg,ep,ev,re,r,rp)
if not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return false end if not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return false end
local tg=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS) local g=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS)
return tg and tg:IsContains(e:GetHandler()) and e:GetHandler():IsFacedown() return g and g:IsExists(Card.IsFacedown,1,nil) and e:GetHandler():IsFacedown() and Duel.IsChainNegatable(ev)
end end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk) function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end if chk==0 then return true end
......
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