Commit 14cc27a5 authored by POLYMER's avatar POLYMER

fix

parent 17165584
......@@ -15,7 +15,7 @@ function cm.initial_effect(c)
e10:SetOperation(function(e,tp,...)
local ph=Duel.GetCurrentPhase()
if ph>PHASE_MAIN1 and ph<PHASE_MAIN2 then ph=PHASE_BATTLE end
Duel.RegisterFlagEffect(tp,11451631,RESET_PHASE+ph,0,1)
Duel.RegisterFlagEffect(tp,11451631,RESET_PHASE+ph,0,1)
op(e,tp,...)
end)
--spsummon condition
......@@ -24,7 +24,7 @@ function cm.initial_effect(c)
e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e0:SetCode(EFFECT_SPSUMMON_CONDITION)
e0:SetValue(cm.splimit)
c:RegisterEffect(e0)
--c:RegisterEffect(e0)
--act
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
......
......@@ -15,7 +15,7 @@ function cm.initial_effect(c)
e10:SetOperation(function(e,tp,...)
local ph=Duel.GetCurrentPhase()
if ph>PHASE_MAIN1 and ph<PHASE_MAIN2 then ph=PHASE_BATTLE end
Duel.RegisterFlagEffect(tp,11451631,RESET_PHASE+ph,0,1)
Duel.RegisterFlagEffect(tp,11451631,RESET_PHASE+ph,0,1)
op(e,tp,...)
end)
--spsummon condition
......@@ -24,7 +24,7 @@ function cm.initial_effect(c)
e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e0:SetCode(EFFECT_SPSUMMON_CONDITION)
e0:SetValue(cm.splimit)
c:RegisterEffect(e0)
--c:RegisterEffect(e0)
--tohand
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
......
......@@ -24,7 +24,7 @@ function cm.initial_effect(c)
e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e0:SetCode(EFFECT_SPSUMMON_CONDITION)
e0:SetValue(cm.splimit)
c:RegisterEffect(e0)
--c:RegisterEffect(e0)
--confirm deck
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
......@@ -42,7 +42,7 @@ function cm.initial_effect(c)
e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e3:SetCode(11451676)
e3:SetRange(LOCATION_MZONE)
e3:SetTargetRange(1,0)
e3:SetTargetRange(1,1)
c:RegisterEffect(e3)
end
function cm.tdcfop(c)
......
......@@ -24,7 +24,7 @@ function cm.initial_effect(c)
e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e0:SetCode(EFFECT_SPSUMMON_CONDITION)
e0:SetValue(cm.splimit)
c:RegisterEffect(e0)
--c:RegisterEffect(e0)
--copy
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
......
......@@ -16,7 +16,7 @@ function cm.initial_effect(c)
e10:SetOperation(function(e,tp,...)
local ph=Duel.GetCurrentPhase()
if ph>PHASE_MAIN1 and ph<PHASE_MAIN2 then ph=PHASE_BATTLE end
Duel.RegisterFlagEffect(tp,11451631,RESET_PHASE+ph,0,1)
Duel.RegisterFlagEffect(tp,11451631,RESET_PHASE+ph,0,1)
op(e,tp,...)
end)
--spsummon condition
......@@ -25,7 +25,7 @@ function cm.initial_effect(c)
e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e0:SetCode(EFFECT_SPSUMMON_CONDITION)
e0:SetValue(cm.splimit)
c:RegisterEffect(e0)
--c:RegisterEffect(e0)
--act
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
......
local s,id,o=GetID()
function s.initial_effect(c)
aux.EnablePendulumAttribute(c)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
......
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