Commit 066a4321 authored by POLYMER's avatar POLYMER

fix

parent 8bb4bcb5
......@@ -19,10 +19,11 @@ function cm.initial_effect(c)
e2:SetCode(EVENT_FLIP)
c:RegisterEffect(e2)
--
local custom_code=aux.RegisterMergedDelayedEvent_ToSingleCard(c,m,EVENT_CUSTOM+m)
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(m,0))
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_CUSTOM+m)
e3:SetCode(custom_code)
e3:SetRange(LOCATION_HAND+LOCATION_MZONE)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCondition(cm.sumcon)
......@@ -43,21 +44,20 @@ function cm.initial_effect(c)
local ge2=ge1:Clone()
ge2:SetCode(EVENT_CHAIN_SOLVED)
ge2:SetOperation(cm.MergedDelayEventCheck2)
Duel.RegisterEffect(ge2,0)
--Duel.RegisterEffect(ge2,0)
local ge3=ge2:Clone()
ge3:SetCode(EVENT_CHAIN_NEGATED)
Duel.RegisterEffect(ge3,0)
--Duel.RegisterEffect(ge3,0)
end
end
s.has_text_type=TYPE_SPIRIT
cm.has_text_type=TYPE_SPIRIT
function cm.MergedDelayEventCheck1(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetTurnCount()<=0 or not eg then return end
local c=e:GetHandler()
local eg2=eg:Filter(cm.cfilter,nil)
local g=e:GetLabelObject()
g:Merge(eg2)
--if c:IsLocation(LOCATION_MZONE) and c:IsFaceup() then c:RegisterFlagEffect(m-1,RESET_EVENT+RESETS_STANDARD,0,1) end
if (Duel.GetCurrentChain()==0 or (Duel.GetCurrentChain()==1 and (Duel.CheckEvent(EVENT_CHAIN_SOLVED) or Duel.CheckEvent(EVENT_CHAIN_NEGATED)))) and #g>0 then
if #eg2>0 then --(Duel.GetCurrentChain()==0 or (Duel.GetCurrentChain()==1 and (Duel.CheckEvent(EVENT_CHAIN_SOLVED) or Duel.CheckEvent(EVENT_CHAIN_NEGATED)))) then
local _eg=g:Clone()
Duel.RaiseEvent(_eg,EVENT_CUSTOM+e:GetLabel(),re,r,rp,ep,ev)
g:Clear()
......
......@@ -29,6 +29,7 @@ function cm.initial_effect(c)
e5:SetCode(EVENT_CHAIN_NEGATED)
c:RegisterEffect(e5)
end
cm.has_text_type=TYPE_SPIRIT
function cm.ffilter(c,fc,sub,mg,sg)
return c:IsLevelAbove(1) and (not sg or not sg:IsExists(Card.IsLevel,1,c,c:GetLevel()))
end
......
......@@ -17,6 +17,9 @@ function cm.initial_effect(c)
c:RegisterEffect(e1)
cm.hand_effect=cm.hand_effect or {}
cm.hand_effect[c]=e1
local e6=e1:Clone()
e6:SetCode(EVENT_CUSTOM+m+1)
c:RegisterEffect(e6)
--shuffle
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(11451416,1))
......@@ -29,6 +32,18 @@ function cm.initial_effect(c)
e2:SetTarget(cm.shtg)
e2:SetOperation(cm.shop)
c:RegisterEffect(e2)
if not cm.global_check then
cm.global_check=true
local _Overlay=Duel.Overlay
function Duel.Overlay(xc,v,...)
local t=Auxiliary.GetValueType(v)
local g=Group.CreateGroup()
if t=="Card" then g:AddCard(v) else g=v end
local res=_Overlay(xc,v,...)
Duel.RaiseEvent(g,EVENT_CUSTOM+m+1,e1,0,0,0,0)
return res
end
end
end
function cm.cfilter(c,tp)
return c:IsPreviousLocation(LOCATION_DECK) and c:GetPreviousControler()==tp and not (c:IsLocation(LOCATION_DECK) and c:IsControler(tp))
......
......@@ -28,7 +28,6 @@ function cm.initial_effect(c)
c:RegisterEffect(e1)
local e10=e1:Clone()
e10:SetCode(EVENT_CUSTOM+m+1)
e10:SetCondition(aux.TRUE)
c:RegisterEffect(e10)
--hand
local e2=Effect.CreateEffect(c)
......@@ -41,8 +40,7 @@ function cm.initial_effect(c)
e2:SetOperation(cm.operation2)
c:RegisterEffect(e2)
local e20=e2:Clone()
e20:SetCode(EVENT_CUSTOM+m+2)
e20:SetCondition(aux.TRUE)
e20:SetCode(EVENT_CUSTOM+m+1)
c:RegisterEffect(e20)
--mzone
local e3=Effect.CreateEffect(c)
......@@ -116,13 +114,9 @@ function cm.initial_effect(c)
local t=Auxiliary.GetValueType(v)
local g=Group.CreateGroup()
if t=="Card" then g:AddCard(v) else g=v end
if g:IsExists(Card.IsLocation,1,nil,LOCATION_DECK) then
Duel.RaiseEvent(g:Filter(Card.IsLocation,nil,LOCATION_DECK),EVENT_CUSTOM+m+1,e,0,0,0,0)
end
if g:IsExists(Card.IsLocation,1,nil,LOCATION_HAND) then
Duel.RaiseEvent(g:Filter(Card.IsLocation,nil,LOCATION_HAND),EVENT_CUSTOM+m+2,e,0,0,0,0)
end
return _Overlay(xc,v,...)
local res=_Overlay(xc,v,...)
Duel.RaiseEvent(g,EVENT_CUSTOM+m+1,e1,0,0,0,0)
return res
end
end
end
......
......@@ -17,7 +17,7 @@ function cm.initial_effect(c)
e2:SetOperation(cm.acop)
c:RegisterEffect(e2)
end
s.has_text_type=TYPE_DUAL
cm.has_text_type=TYPE_DUAL
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) end
if chk==0 then return Duel.IsExistingTarget(nil,tp,LOCATION_MZONE,0,1,nil) end
......
......@@ -30,10 +30,9 @@ function cm.initial_effect(c)
local t=Auxiliary.GetValueType(v)
local g=Group.CreateGroup()
if t=="Card" then g:AddCard(v) else g=v end
if g:IsExists(Card.IsLocation,1,nil,LOCATION_REMOVED) then
Duel.RaiseEvent(g:Filter(Card.IsLocation,nil,LOCATION_REMOVED),EVENT_CUSTOM+m+1,e,0,0,0,0)
end
return _Overlay(xc,v,...)
local res=_Overlay(xc,v,...)
Duel.RaiseEvent(g,EVENT_CUSTOM+m+1,e1,0,0,0,0)
return res
end
end
end
......@@ -120,11 +119,11 @@ function cm.spop(e,tp,eg,ep,ev,re,r,rp)
e:SetLabel(0)
Duel.ResetFlagEffect(tp,m)
end
function cm.rfilter(c)
return c:GetPreviousLocation()==LOCATION_REMOVED and c:GetPreviousPosition()&POS_FACEDOWN>0
function cm.rfilter(c,tp)
return c:GetPreviousLocation()==LOCATION_REMOVED and c:GetPreviousPosition()&POS_FACEDOWN>0 and c:IsPreviousControler(tp)
end
function cm.thcon(e,tp,eg,ep,ev,re,r,rp)
return aux.exccon(e) and eg:IsExists(cm.rfilter,1,nil) and not eg:IsContains(e:GetHandler())
return aux.exccon(e) and eg:IsExists(cm.rfilter,1,nil,tp) and not eg:IsContains(e:GetHandler())
end
function cm.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToHand() end
......
......@@ -11,7 +11,7 @@ function cm.initial_effect(c)
e1:SetOperation(cm.activate)
c:RegisterEffect(e1)
end
s.has_text_type=TYPE_DUAL
cm.has_text_type=TYPE_DUAL
function cm.filter(c)
return c:IsFaceup() and c:IsType(TYPE_PENDULUM)
end
......
......@@ -62,10 +62,9 @@ function cm.initial_effect(c)
local t=Auxiliary.GetValueType(v)
local g=Group.CreateGroup()
if t=="Card" then g:AddCard(v) else g=v end
if g:IsExists(Card.IsLocation,1,nil,LOCATION_HAND) then
Duel.RaiseEvent(g:Filter(Card.IsLocation,nil,LOCATION_HAND),EVENT_CUSTOM+m+1,e,0,0,0,0)
end
return _Overlay(xc,v,...)
local res=_Overlay(xc,v,...)
Duel.RaiseEvent(g,EVENT_CUSTOM+m+1,e1,0,0,0,0)
return res
end
end
end
......@@ -92,6 +91,7 @@ function cm.desop(e,tp,eg,ep,ev,re,r,rp)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
sc:RegisterEffect(e1,true)
c:RegisterFlagEffect(m,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1)
sc:RegisterFlagEffect(m,RESET_PHASE+PHASE_END,0,1)
Duel.ConfirmCards(tp,sc)
Duel.HintSelection(Group.FromCards(sc))
--hand
......@@ -104,14 +104,19 @@ function cm.desop(e,tp,eg,ep,ev,re,r,rp)
e2:SetOperation(cm.operation2)
e2:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e2,tp)
local e3=e2:Clone()
e3:SetCode(EVENT_CUSTOM+m+1)
Duel.RegisterEffect(e3,tp)
end
function cm.condition2(e,tp,eg,ep,ev,re,r,rp)
local sc=e:GetLabelObject()
return eg:IsContains(sc) and sc:IsPreviousLocation(LOCATION_HAND) and not sc:IsLocation(LOCATION_HAND) and sc:GetPreviousPosition()&POS_FACEUP>0
return eg:IsContains(sc) and sc:IsPreviousLocation(LOCATION_HAND) and not sc:IsLocation(LOCATION_HAND) and sc:GetPreviousPosition()&POS_FACEUP>0 and sc:GetFlagEffect(m)>0
end
function cm.operation2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local sc=e:GetLabelObject()
e:Reset()
sc:ResetFlagEffect(m)
Duel.Hint(HINT_CARD,0,m)
local dr=Duel.IsPlayerCanDraw(tp,1)
local sp=c:GetFlagEffect(m)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
......@@ -159,7 +164,6 @@ function cm.spop(e,tp,eg,ep,ev,re,r,rp)
e1:SetCondition(cm.descon)
local e6=e1:Clone()
e6:SetCode(EVENT_CUSTOM+m+1)
e6:SetCondition(aux.TRUE)
c:RegisterEffect(e6)
elseif sid==2 then
e1:SetCode(EVENT_LEAVE_FIELD)
......
......@@ -16,7 +16,6 @@ function cm.initial_effect(c)
c:RegisterEffect(e1)
local e6=e1:Clone()
e6:SetCode(EVENT_CUSTOM+m+1)
e6:SetCondition(aux.TRUE)
c:RegisterEffect(e6)
local e3=e1:Clone()
e3:SetType(EFFECT_TYPE_QUICK_O)
......@@ -45,15 +44,14 @@ function cm.initial_effect(c)
if not cm.global_check then
cm.global_check=true
local _Overlay=Duel.Overlay
function Duel.Overlay(xc,v,...)
local t=Auxiliary.GetValueType(v)
local g=Group.CreateGroup()
if t=="Card" then g:AddCard(v) else g=v end
if g:IsExists(Card.IsLocation,1,nil,LOCATION_DECK) then
Duel.RaiseEvent(g:Filter(Card.IsLocation,nil,LOCATION_DECK),EVENT_CUSTOM+m+1,e,0,0,0,0)
end
return _Overlay(xc,v,...)
end
function Duel.Overlay(xc,v,...)
local t=Auxiliary.GetValueType(v)
local g=Group.CreateGroup()
if t=="Card" then g:AddCard(v) else g=v end
local res=_Overlay(xc,v,...)
Duel.RaiseEvent(g,EVENT_CUSTOM+m+1,e1,0,0,0,0)
return res
end
end
end
function cm.spfilter0(c,loc)
......
......@@ -53,20 +53,18 @@ function cm.initial_effect(c)
c:RegisterEffect(e5)
local e6=e3:Clone()
e6:SetCode(EVENT_CUSTOM+m+1)
e6:SetCondition(aux.TRUE)
c:RegisterEffect(e6)
if not cm.global_check then
cm.global_check=true
local _Overlay=Duel.Overlay
function Duel.Overlay(xc,v,...)
local t=Auxiliary.GetValueType(v)
local g=Group.CreateGroup()
if t=="Card" then g:AddCard(v) else g=v end
if g:IsExists(Card.IsLocation,1,nil,LOCATION_HAND) then
Duel.RaiseEvent(g:Filter(Card.IsLocation,nil,LOCATION_HAND),EVENT_CUSTOM+m+1,e,0,0,0,0)
end
return _Overlay(xc,v,...)
end
function Duel.Overlay(xc,v,...)
local t=Auxiliary.GetValueType(v)
local g=Group.CreateGroup()
if t=="Card" then g:AddCard(v) else g=v end
local res=_Overlay(xc,v,...)
Duel.RaiseEvent(g,EVENT_CUSTOM+m+1,e1,0,0,0,0)
return res
end
local ge2=Effect.CreateEffect(c)
ge2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge2:SetCode(EVENT_CHAIN_ACTIVATING)
......
......@@ -29,7 +29,6 @@ function cm.initial_effect(c)
c:RegisterEffect(e4)
local e5=e3:Clone()
e5:SetCode(EVENT_CUSTOM+m+1)
e5:SetCondition(aux.TRUE)
c:RegisterEffect(e5)
if not cm.global_check then
cm.global_check=true
......@@ -46,15 +45,14 @@ function cm.initial_effect(c)
ge2:SetOperation(cm.chkop2)
Duel.RegisterEffect(ge2,0)
local _Overlay=Duel.Overlay
function Duel.Overlay(xc,v,...)
local t=Auxiliary.GetValueType(v)
local g=Group.CreateGroup()
if t=="Card" then g:AddCard(v) else g=v end
if g:IsExists(Card.IsLocation,1,nil,LOCATION_DECK) then
Duel.RaiseEvent(g:Filter(Card.IsLocation,nil,LOCATION_DECK),EVENT_CUSTOM+m+1,e,0,0,0,0)
end
return _Overlay(xc,v,...)
end
function Duel.Overlay(xc,v,...)
local t=Auxiliary.GetValueType(v)
local g=Group.CreateGroup()
if t=="Card" then g:AddCard(v) else g=v end
local res=_Overlay(xc,v,...)
Duel.RaiseEvent(g,EVENT_CUSTOM+m+1,e1,0,0,0,0)
return res
end
end
if not cm.global_check2 then
cm.global_check2=true
......
--人理异星 葛饰北斋
function c22021870.initial_effect(c)
aux.AddCodeList(c,22702055)
--fusion material
c:EnableReviveLimit()
aux.AddFusionProcCode2FunRep(c,22021850,22021860,aux.FilterBoolFunction(Card.IsFusionType,TYPE_EFFECT),1,3,true,true)
......
......@@ -2,7 +2,7 @@
local m=29081613
local cm=_G["c"..m]
function cm.initial_effect(c)
aux.AddCodeList(c,29063234)
aux.AddCodeList(c,29063234,22702055)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
......
--潮风的废都 盐风
function c29098630.initial_effect(c)
aux.AddCodeList(c,29098631)
aux.AddCodeList(c,22702055)
aux.AddCodeList(c,29098631,22702055)
--code
aux.EnableChangeCode(c,22702055,LOCATION_SZONE+LOCATION_GRAVE)
--Activate
......
......@@ -2,6 +2,7 @@ local m=53705022
local cm=_G["c"..m]
cm.name="幻海杀星"
function cm.initial_effect(c)
aux.AddCodeList(c,22702055)
aux.AddLinkProcedure(c,cm.lfilter,1,1)
c:SetSPSummonOnce(m)
c:EnableReviveLimit()
......
......@@ -2,6 +2,7 @@ local m=53752003
local cm=_G["c"..m]
cm.name="冥渡之都 萨尔迦佐"
function cm.initial_effect(c)
aux.AddCodeList(c,22702055)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
......
--潜海宇宙涡流
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,22702055)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
......
--传说之都 亚特兰蒂斯 深层海域
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,22702055)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
......
--最后的潜海奇袭
function c88880746.initial_effect(c)
aux.AddCodeList(c,22702055)
--code
aux.EnableChangeCode(c,22702055,LOCATION_SZONE)
end
function c88880746.initial_effect(c)
--change code
aux.EnableChangeCode(c,22702055,LOCATION_ONFIELD)
--
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,88880746+EFFECT_COUNT_CODE_OATH)
e1:SetCountLimit(1,88880746)
e1:SetTarget(c88880746.target)
e1:SetOperation(c88880746.activate)
c:RegisterEffect(e1)
end
function c88880746.filter(c)
return aux.IsCodeListed(c,22702055) and c:IsLevelAbove(5) and c:IsAbleToHand()
return c:IsAbleToHand() and c:IsLevelAbove(5) and aux.IsCodeListed(c,22702055)
end
function c88880746.spfilter(c,e,tp)
return aux.IsCodeListed(c,22702055)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
return c:IsCanBeSpecialSummoned(e,0,tp,false,false) and aux.IsCodeListed(c,22702055) and c:IsType(TYPE_MONSTER)
end
function c88880746.target(e,tp,eg,ep,ev,re,r,rp,chk)
local b1=Duel.IsExistingMatchingCard(c88880746.filter,tp,LOCATION_DECK,0,1,nil)
local b2=Duel.GetMZoneCount(tp)>0 and Duel.IsExistingMatchingCard(c88880746.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp)
local b2=Duel.GetMZoneCount(tp)>0 and Duel.IsExistingMatchingCard(c88880746.spfilter,tp,LOCATION_HAND+LOCATION_GRAVE+LOCATION_REMOVED,0,1,nil,e,tp)
if chk==0 then return b1 or b2 end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAN)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function c88880746.activate(e,tp,eg,ep,ev,re,r,rp)
local ph=Duel.GetCurrentPhase()
local op=0
local b1=Duel.IsExistingMatchingCard(c88880746.filter,tp,LOCATION_DECK,0,1,nil)
local b2=Duel.GetMZoneCount(tp)>0 and Duel.IsExistingMatchingCard(c88880746.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp)
local b2=Duel.GetMZoneCount(tp)>0 and Duel.IsExistingMatchingCard(c88880746.spfilter,tp,LOCATION_HAND+LOCATION_GRAVE+LOCATION_REMOVED,0,1,nil,e,tp)
if b1 then
if not b2 or Duel.SelectYesNo(tp,aux.Stringid(88880746,1)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
......@@ -44,15 +42,15 @@ function c88880746.activate(e,tp,eg,ep,ev,re,r,rp)
op=1
end
end
b2=Duel.GetMZoneCount(tp)>0 and Duel.IsExistingMatchingCard(c88880746.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp)
b2=Duel.GetMZoneCount(tp)>0 and Duel.IsExistingMatchingCard(c88880746.spfilter,tp,LOCATION_HAND+LOCATION_GRAVE+LOCATION_REMOVED,0,1,nil,e,tp)
if b2 and (op==0 or ph>=PHASE_BATTLE_START and ph<=PHASE_BATTLE and Duel.SelectYesNo(tp,aux.Stringid(88880746,2))) then
if op~=0 then
Duel.BreakEffect()
end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c88880746.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp,e,tp)
local g=Duel.SelectMatchingCard(tp,c88880746.spfilter,tp,LOCATION_HAND+LOCATION_GRAVE+LOCATION_REMOVED,0,1,1,nil,e,tp,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
end
\ No newline at end of file
end
--海龙
--海龙-伊卡鲁斯
function c88990246.initial_effect(c)
aux.AddCodeList(c,22702055)
--tohand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(88990246,0))
......
--虚幻之地 帕西菲斯
function c98910025.initial_effect(c)
function c98910025.initial_effect(c)
aux.AddCodeList(c,22702055)
--act in hand
--act in hand
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_TRAP_ACT_IN_HAND)
e2:SetCondition(c98910025.handcon)
c:RegisterEffect(e2)
--Activate
c:RegisterEffect(e2)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
......@@ -15,8 +15,8 @@ function c98910025.initial_effect(c)
e1:SetCost(c98910025.cost)
e1:SetTarget(c98910025.target)
e1:SetOperation(c98910025.operation)
c:RegisterEffect(e1)
--equip
c:RegisterEffect(e1)
--equip
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(98910025,0))
e3:SetCategory(CATEGORY_EQUIP)
......
--忘却之都的守卫者
function c98910026.initial_effect(c)
aux.AddCodeList(c,22702055)
--xyz summon
aux.AddCodeList(c,22702055)
--xyz summon
aux.AddXyzProcedure(c,aux.FilterBoolFunction(Card.IsAttribute,ATTRIBUTE_WATER),4,2)
c:EnableReviveLimit()
c:EnableReviveLimit()
--activate field
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(98910026,0))
......@@ -14,8 +14,8 @@ aux.AddCodeList(c,22702055)
e4:SetCondition(c98910026.accon2)
e4:SetTarget(c98910026.actg2)
e4:SetOperation(c98910026.acop2)
c:RegisterEffect(e4)
--indes
c:RegisterEffect(e4)
--indes
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
......@@ -27,20 +27,20 @@ aux.AddCodeList(c,22702055)
local e2=e1:Clone()
e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
c:RegisterEffect(e2)
--negate activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(98910026,0))
e1:SetCategory(CATEGORY_DISABLE)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,98910126)
e1:SetCode(EVENT_CHAINING)
e1:SetCondition(c98910026.condition)
e1:SetCost(c98910026.cost)
e1:SetTarget(c98910026.target)
e1:SetOperation(c98910026.operation)
c:RegisterEffect(e1)
c:RegisterEffect(e2)
--negate activate
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(98910026,0))
e5:SetCategory(CATEGORY_DISABLE)
e5:SetType(EFFECT_TYPE_QUICK_O)
e5:SetRange(LOCATION_MZONE)
e5:SetCountLimit(1,98910126)
e5:SetCode(EVENT_CHAINING)
e5:SetCondition(c98910026.condition)
e5:SetCost(c98910026.cost)
e5:SetTarget(c98910026.target)
e5:SetOperation(c98910026.operation)
c:RegisterEffect(e5)
end
function c98910026.accon2(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_XYZ)
......@@ -102,5 +102,5 @@ function c98910026.target(e,tp,eg,ep,ev,re,r,rp,chk)
Duel.SetOperationInfo(0,CATEGORY_DISABLE,eg,1,0,0)
end
function c98910026.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.NegateEffect(ev)
Duel.NegateEffect(ev)
end
\ No newline at end of file
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