Commit 0148d854 authored by POLYMER's avatar POLYMER

fix

parent fc2cba7e
...@@ -1887,8 +1887,8 @@ ...@@ -1887,8 +1887,8 @@
87498786 0 87498786 0
65010124 0 65010124 0
65010122 0 65010122 0
11451751 1 11451751 0
11451755 1 11451755 0
82209081 1 82209081 1
65010099 0 65010099 0
65010098 0 65010098 0
...@@ -1922,7 +1922,7 @@ ...@@ -1922,7 +1922,7 @@
60002258 0 60002258 0
60002279 0 60002279 0
11451739 1 11451739 1
11451753 1 11451753 0
33330076 1 33330076 1
33730073 1 33730073 1
60002214 1 60002214 1
...@@ -1938,7 +1938,7 @@ ...@@ -1938,7 +1938,7 @@
11799915 1 11799915 1
29063597 1 29063597 1
60002185 1 60002185 1
71401002 1 71401002 2
88888014 1 88888014 1
53796130 2 53796130 2
#230716 #230716
...@@ -2161,7 +2161,7 @@ ...@@ -2161,7 +2161,7 @@
57630550 0 57630550 0
60000090 0 60000090 0
98920042 0 98920042 0
98920234 0 98920234 1
#230326 #230326
22520014 0 22520014 0
31400011 0 31400011 0
...@@ -4021,7 +4021,6 @@ ...@@ -4021,7 +4021,6 @@
500009 0 500009 0
500010 0 500010 0
700021 0 700021 0
14060002 0
22070320 0 22070320 0
30000075 0 30000075 0
30000430 0 30000430 0
...@@ -5358,9 +5357,14 @@ ...@@ -5358,9 +5357,14 @@
70007519 0 70007519 0
70007522 0 70007522 0
70007525 0 70007525 0
14010056 0
19198125 0
21030003 0
75000814 0
75000818 0
#limit #limit
33403513 1 33403513 1
82204250 1 82204250 0
79029038 1 79029038 1
79029050 1 79029050 1
9980400 1 9980400 1
...@@ -5596,7 +5600,7 @@ ...@@ -5596,7 +5600,7 @@
98920664 1 98920664 1
11451654 1 11451654 1
11451733 1 11451733 1
87697574 1 87697574 2
11533706 1 11533706 1
11533701 1 11533701 1
11533700 1 11533700 1
...@@ -5616,6 +5620,10 @@ ...@@ -5616,6 +5620,10 @@
43990027 1 43990027 1
72410280 1 72410280 1
75000716 1 75000716 1
11451520 1
11533708 1
25800552 1
25800556 1
#semi limit #semi limit
9950623 2 9950623 2
9950045 2 9950045 2
...@@ -5644,6 +5652,7 @@ ...@@ -5644,6 +5652,7 @@
72421540 2 72421540 2
11533702 2 11533702 2
75000708 2 75000708 2
67200237 2
#Forbidden TCG #Forbidden TCG
##MAIN DECK MONSTERS ##MAIN DECK MONSTERS
94689206 0 --Block Dragon 94689206 0 --Block Dragon
...@@ -7679,7 +7688,6 @@ ...@@ -7679,7 +7688,6 @@
14012021 0 14012021 0
14050002 0 14050002 0
14050005 0 14050005 0
14060002 0
14090001 1 14090001 1
14090002 0 14090002 0
14090003 1 14090003 1
...@@ -9760,7 +9768,7 @@ ...@@ -9760,7 +9768,7 @@
82204231 1 82204231 1
82204247 1 82204247 1
82204249 0 82204249 0
82204250 1 82204250 0
82204251 0 82204251 0
82206021 0 82206021 0
82206049 0 82206049 0
......
...@@ -49,8 +49,8 @@ function cm.shop(e,tp,eg,ep,ev,re,r,rp) ...@@ -49,8 +49,8 @@ function cm.shop(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetValue(tc:GetDefense()) e1:SetValue(tc:GetBaseDefense())
c:RegisterEffect(e1) c:RegisterEffect(e1)
end end
end end
......
...@@ -78,7 +78,7 @@ function cm.thop(e,tp,eg,ep,ev,re,r,rp) ...@@ -78,7 +78,7 @@ function cm.thop(e,tp,eg,ep,ev,re,r,rp)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_LEVEL) e1:SetCode(EFFECT_CHANGE_LEVEL)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+0xb7c0000) e1:SetReset(RESET_EVENT+0x97c0000)
e1:SetValue(n) e1:SetValue(n)
c:RegisterEffect(e1) c:RegisterEffect(e1)
end end
......
...@@ -21,6 +21,7 @@ function cm.initial_effect(c) ...@@ -21,6 +21,7 @@ function cm.initial_effect(c)
e1:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_FIELD) e1:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_TO_DECK) e1:SetCode(EVENT_TO_DECK)
e1:SetRange(0x04)
e1:SetCountLimit(1) e1:SetCountLimit(1)
e1:SetCondition(cm.descon) e1:SetCondition(cm.descon)
e1:SetTarget(cm.destg) e1:SetTarget(cm.destg)
...@@ -93,7 +94,7 @@ function cm.descon(e,tp,eg,ep,ev,re,r,rp) ...@@ -93,7 +94,7 @@ function cm.descon(e,tp,eg,ep,ev,re,r,rp)
end end
function cm.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) function cm.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc~=e:GetHandler() end if chkc then return chkc:IsOnField() end
if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil) local g=Duel.SelectTarget(tp,aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
......
...@@ -330,7 +330,7 @@ function s.rstop(e,tp,eg,ep,ev,re,r,rp) ...@@ -330,7 +330,7 @@ function s.rstop(e,tp,eg,ep,ev,re,r,rp)
e:Reset() e:Reset()
end end
function s.op(e,tp,eg,ep,ev,re,r,rp) function s.op(e,tp,eg,ep,ev,re,r,rp)
Debug.Message("0") --Debug.Message("0")
local c=e:GetLabelObject() local c=e:GetLabelObject()
Duel.RaiseEvent(c,EVENT_SPSUMMON_SUCCESS,e,REASON_EFFECT,e:GetHandlerPlayer(),0,0) Duel.RaiseEvent(c,EVENT_SPSUMMON_SUCCESS,e,REASON_EFFECT,e:GetHandlerPlayer(),0,0)
--[[ --[[
......
...@@ -131,8 +131,17 @@ ...@@ -131,8 +131,17 @@
"79029816": [ "79029816": [
"能将夜空点亮的熊星很美,如同末世中的生命一般,在黑暗中熠熠生辉。所以我绝不希望看到死寂的天空……与大地。" "能将夜空点亮的熊星很美,如同末世中的生命一般,在黑暗中熠熠生辉。所以我绝不希望看到死寂的天空……与大地。"
], ],
"9910060": "9910034": [
["四射的光芒,将台前幕后的一切推翻!\n见证吧,那足以把光与影,幸运与灾祸,太阳和月亮颠倒过来的激昂! \n降临吧,皎月之精灵!" "折断了剑刃的武者,已经重新站立起来。\n于业火中涅槃,必将展翅高飞!\n现在就是最后一击!翱翔之折纸使!"
],
"9910060": [
"四射的光芒,将台前幕后的一切推翻!\n见证吧,那足以把光与影,幸运与灾祸,太阳和月亮颠倒过来的激昂!\n闪耀吧,无瑕皎月之月神!"
],
"9910895": [
"在这充盈着绝望的世界,点燃希望之爝火。\n哪怕只是转瞬即逝的泡影,也绝不舍弃生灵万物!\n天外的侵略者们,我将一次又一次击退你们!万千生灵 血脉交织的王女!"
],
"9910972": [
"蝴蝶涂绘着颜料,可爱的生命啊,请你传播光彩。\n蝴蝶摇晃着残翅,可怜的生命啊,请你驻足休憩。\n我将永远珍藏你的宝物,无尽夏日的魔法师,绘色的永夏 羽未!"
], ],
"15000799": "15000799":
["世界烬灭之时、生灵哀嚎之时,有人会将光辉刻下,新的希望也将出现。\n从他们仰望的星辰中显现吧!\n融合召唤,跨越四季的证明啊!等级12,永世刻证兽·伏斯克希恩!" ["世界烬灭之时、生灵哀嚎之时,有人会将光辉刻下,新的希望也将出现。\n从他们仰望的星辰中显现吧!\n融合召唤,跨越四季的证明啊!等级12,永世刻证兽·伏斯克希恩!"
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment