Commit 26544bb5 authored by Nemo Ma's avatar Nemo Ma

HM add 3

parent 9a2a2fac
--coded by Lyris
--Heavenly Maid Nayuki
function c33700196.initial_effect(c)
--This card cannot be used as a material for a Summon of a non-"Heavenly Maid" Fusion/Synchro/Xyz/Link monster, also it cannot be tributed, unless for the Summon of a "Heavenly Maid" monster.
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_UNRELEASABLE_SUM)
e1:SetValue(function(e,c) return not c:IsSetCard(0x444) end)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_UNRELEASABLE_NONSUM)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e3:SetCode(EFFECT_CANNOT_BE_FUSION_MATERIAL)
e3:SetValue(function(e,c) if c==nil then return true end return not c:IsSetCard(0x444) end)
c:RegisterEffect(e3)
local e4=e3:Clone()
e4:SetCode(EFFECT_CANNOT_BE_SYNCHRO_MATERIAL)
c:RegisterEffect(e4)
local e5=e3:Clone()
e5:SetCode(EFFECT_CANNOT_BE_XYZ_MATERIAL)
c:RegisterEffect(e5)
local e6=e3:Clone()
e6:SetCode(EFFECT_CANNOT_BE_LINK_MATERIAL)
c:RegisterEffect(e6)
--This card cannot be Set.
local e7=Effect.CreateEffect(c)
e7:SetType(EFFECT_TYPE_SINGLE)
e7:SetCode(EFFECT_CANNOT_MSET)
c:RegisterEffect(e7)
local e8=e7:Clone()
e8:SetCode(EFFECT_CANNOT_TURN_SET)
c:RegisterEffect(e8)
local e9=e7:Clone()
e9:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e9:SetTarget(function(e,c,sump,sumtype,sumpos,targetp) return bit.band(sumpos,POS_FACEDOWN)>0 end)
c:RegisterEffect(e9)
--This card cannot be changed to Defense Position, except with a card effect.
local ea=Effect.CreateEffect(c)
ea:SetType(EFFECT_TYPE_SINGLE)
ea:SetCode(EFFECT_CANNOT_CHANGE_POSITION)
ea:SetCondition(function(e) return e:GetHandler():IsPosition(POS_FACEUP_ATTACK) end)
c:RegisterEffect(ea)
--Cannot be destroyed by Battle or other Card Effects.
local eb=Effect.CreateEffect(c)
eb:SetType(EFFECT_TYPE_SINGLE)
eb:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
eb:SetValue(1)
c:RegisterEffect(eb)
local ec=eb:Clone()
ec:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
ec:SetValue(function(e,c) return c~=e:GetHandler() end)
c:RegisterEffect(e)
--On your 2nd Standby Phase after this card is Normal or Special Summoned, Destroy this card.
local ed=Effect.CreateEffect(c)
ed:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
ed:SetCode(EVENT_SUMMON_SUCCESS)
ed:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
ed:SetOperation(c33700192.desreg)
c:RegisterEffect(ed)
local ee=ed:Clone()
ee:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(ee)
--If this card leaves the field: If it left the field by its own effect, Draw 2 Cards. Otherwise, you can look at 3 cards from the top of your Deck, then place them on the top of the Deck in any order.
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DRAW)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_LEAVE_FIELD)
e1:SetCondition(c79126789.drcon)
e1:SetTarget(c79126789.drtg)
e1:SetOperation(c79126789.drop)
c:RegisterEffect(e1)
end
function c33700192.desreg(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
c:SetTurnCounter(0)
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e0:SetCode(EVENT_PHASE_START+PHASE_STANDBY)
e0:SetCountLimit(1)
e0:SetOperation(c77565204.ctop)
Duel.RegisterEffect(e0,tp)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetDescription(1124)
e1:SetCode(EVENT_PHASE+PHASE_STANDBY)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
--e1:SetLabelObject(e0)
e1:SetReset(RESET_EVENT+0x1ee0000+RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN,2)
e1:SetCondition(c33700192.descon)
e1:SetOperation(c33700192.desop)
c:RegisterEffect(e1)
c:CreateEffectRelation(e0)
end
function c33700192.ctop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local ct=c:GetTurnCounter()
if not c:IsRelateToEffect(e) or ct>=2 then
c:SetTurnCounter(0)
e:Reset()
return
end
if Duel.GetTurnPlayer()~=tp then return end
ct=ct+1
c:SetTurnCounter(ct)
end
function c33700192.descon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==tp and e:GetHandler():GetTurnCounter()==2
end
function c33700192.desop(e,tp,eg,ep,ev,re,r,rp)
--if e:GetHandler():IsRelateToEffect(e:GetLabelObject()) then
Duel.Destroy(e:GetHandler(),REASON_EFFECT)
--end
end
function c79126789.drcon(e,tp,eg,ep,ev,re,r,rp)
return true
end
function c79126789.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(tp)
if re==e then
e:SetCategory(CATEGORY_DRAW)
e:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
Duel.SetTargetParam(2)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2)
else
e:SetCategory(0)
e:SetProperty(0)
end
end
function c33700196.drop(e,tp,eg,ep,ev,re,r,rp,chk)
if re==e then
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
else
if Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)<3 or not Duel.SelectEffectYesNo(tp,aux.Stringid(122518919,7)) then return end
Duel.SortDecktop(tp,tp,3)
end
end
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