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nanahira
ygopro2
Commits
477e0a32
Commit
477e0a32
authored
Jan 18, 2019
by
Szefo09
Committed by
Unicorn
Jan 19, 2019
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Plain Diff
By putting ygocore.zip inside StreamingAssets will extract them into Android's default directory.
parent
8fb06838
Changes
39
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39 changed files
with
837 additions
and
271 deletions
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477e0a32
...
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View file @
477e0a32
...
@@ -3,18 +3,32 @@ guid: ceeee43c47bf3e74886a82932a9a11ac
...
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View file @
477e0a32
...
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...
@@ -3,18 +3,32 @@ guid: f6145f1c1f550944a85b6de42f1dec58
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timeCreated: 1481637498
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platformData:
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View file @
477e0a32
...
@@ -3,18 +3,32 @@ guid: 3d13be49b11b3544dbed415e30e874a6
...
@@ -3,18 +3,32 @@ guid: 3d13be49b11b3544dbed415e30e874a6
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isOverridable: 0
platformData:
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View file @
477e0a32
...
@@ -3,18 +3,32 @@ guid: b214a016996af0b4bb2340b427529a1c
...
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timeCreated: 1480605659
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licenseType: Pro
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View file @
477e0a32
...
@@ -3,18 +3,32 @@ guid: 5e8036c22fe78a947b8158b28dc9ee28
...
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View file @
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View file @
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...
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View file @
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View file @
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Assets/SibylSystem/Program.cs
View file @
477e0a32
using
UnityEngine
;
using
UnityEngine
;
using
System.Collections
;
using
System.Collections.Generic
;
using
System.Collections.Generic
;
using
System.IO
;
using
System.IO
;
using
System
;
using
System
;
using
System.Linq
;
using
System.Linq
;
using
System.Net
;
using
ICSharpCode.SharpZipLib.Core
;
using
ICSharpCode.SharpZipLib.Zip
;
public
class
Program
:
MonoBehaviour
public
class
Program
:
MonoBehaviour
{
{
...
@@ -275,13 +275,22 @@ public class Program : MonoBehaviour
...
@@ -275,13 +275,22 @@ public class Program : MonoBehaviour
void
initialize
()
void
initialize
()
{
{
#
if
UNITY_EDITOR
||
UNITY_STANDALONE_WIN
//编译器、Windows
#if UNITY_EDITOR || UNITY_STANDALONE_WIN //编译器、Windows
//Environment.CurrentDirectory = System.Windows.Forms.Application.StartupPath;
//Environment.CurrentDirectory = System.Windows.Forms.Application.StartupPath;
//System.IO.Directory.SetCurrentDirectory(System.Windows.Forms.Application.StartupPath);
//System.IO.Directory.SetCurrentDirectory(System.Windows.Forms.Application.StartupPath);
#
elif
UNITY_ANDROID
//Android
#elif UNITY_ANDROID //Android
//保持唤醒
//保持唤醒
Screen
.
sleepTimeout
=
SleepTimeout
.
NeverSleep
;
Screen
.
sleepTimeout
=
SleepTimeout
.
NeverSleep
;
//创建资源目录
//创建资源目录
if
(!
Directory
.
Exists
(
"/storage/emulated/0/ygocore"
))
{
string
filePath
=
Application
.
streamingAssetsPath
+
"/ygocore.zip"
;
var
www
=
new
WWW
(
filePath
);
while
(!
www
.
isDone
)
{
}
byte
[]
bytes
=
www
.
bytes
;
ExtractZipFile
(
bytes
,
"/storage/emulated/0/"
);
}
DirPaths
(
"/storage/emulated/0/ygocore/cdb/"
);
DirPaths
(
"/storage/emulated/0/ygocore/cdb/"
);
DirPaths
(
"/storage/emulated/0/ygocore/config/"
);
DirPaths
(
"/storage/emulated/0/ygocore/config/"
);
DirPaths
(
"/storage/emulated/0/ygocore/deck/"
);
DirPaths
(
"/storage/emulated/0/ygocore/deck/"
);
...
@@ -311,10 +320,10 @@ public class Program : MonoBehaviour
...
@@ -311,10 +320,10 @@ public class Program : MonoBehaviour
}
}
Environment
.
CurrentDirectory
=
"/storage/emulated/0/ygocore"
;
Environment
.
CurrentDirectory
=
"/storage/emulated/0/ygocore"
;
System
.
IO
.
Directory
.
SetCurrentDirectory
(
"/storage/emulated/0/ygocore"
);
System
.
IO
.
Directory
.
SetCurrentDirectory
(
"/storage/emulated/0/ygocore"
);
#
elif
UNITY_IPHONE
//iPhone
#elif UNITY_IPHONE //iPhone
Environment
.
CurrentDirectory
=
Application
.
persistentDataPath
;
Environment
.
CurrentDirectory
=
Application
.
persistentDataPath
;
System
.
IO
.
Directory
.
SetCurrentDirectory
(
Application
.
persistentDataPath
);
System
.
IO
.
Directory
.
SetCurrentDirectory
(
Application
.
persistentDataPath
);
#
endif
#endif
go
(
1
,
()
=>
go
(
1
,
()
=>
{
{
UIHelper
.
iniFaces
();
UIHelper
.
iniFaces
();
...
@@ -326,7 +335,6 @@ public class Program : MonoBehaviour
...
@@ -326,7 +335,6 @@ public class Program : MonoBehaviour
});
});
go
(
300
,
()
=>
go
(
300
,
()
=>
{
{
UpdateClient
();
InterString
.
initialize
(
"config/translation.conf"
);
InterString
.
initialize
(
"config/translation.conf"
);
//InterString.initialize("config" + AppLanguage.LanguageDir() + "/translation.conf"); //System Language
//InterString.initialize("config" + AppLanguage.LanguageDir() + "/translation.conf"); //System Language
GameTextureManager
.
initialize
();
GameTextureManager
.
initialize
();
...
@@ -397,7 +405,52 @@ public class Program : MonoBehaviour
...
@@ -397,7 +405,52 @@ public class Program : MonoBehaviour
});
});
}
}
public
void
ExtractZipFile
(
byte
[]
data
,
string
outFolder
)
{
ZipFile
zf
=
null
;
try
{
//use MemoryStream!!!!
using
(
MemoryStream
mstrm
=
new
MemoryStream
(
data
))
{
zf
=
new
ZipFile
(
mstrm
);
foreach
(
ZipEntry
zipEntry
in
zf
)
{
if
(!
zipEntry
.
IsFile
)
{
continue
;
}
String
entryFileName
=
zipEntry
.
Name
;
byte
[]
buffer
=
new
byte
[
4096
];
// 4K is optimum
Stream
zipStream
=
zf
.
GetInputStream
(
zipEntry
);
String
fullZipToPath
=
Path
.
Combine
(
outFolder
,
entryFileName
);
string
directoryName
=
Path
.
GetDirectoryName
(
fullZipToPath
);
if
(
directoryName
.
Length
>
0
)
Directory
.
CreateDirectory
(
directoryName
);
using
(
FileStream
streamWriter
=
File
.
Create
(
fullZipToPath
))
{
StreamUtils
.
Copy
(
zipStream
,
streamWriter
,
buffer
);
}
}
}
}
catch
(
Exception
ex
)
{
Debug
.
Log
(
ex
);
}
finally
{
if
(
zf
!=
null
)
{
zf
.
IsStreamOwner
=
true
;
zf
.
Close
();
}
}
}
private
void
UpdateClient
()
private
void
UpdateClient
()
{
{
try
try
...
...
Assets/StreamingAssets.meta
0 → 100644
View file @
477e0a32
fileFormatVersion: 2
guid: 5ec45fd7cf05a6c4082ddb8f7f6854f3
folderAsset: yes
timeCreated: 1547764505
licenseType: Free
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:
Assets/StreamingAssets/ygocore.zip
0 → 100644
View file @
477e0a32
File added
Assets/StreamingAssets/ygocore.zip.meta
0 → 100644
View file @
477e0a32
fileFormatVersion: 2
guid: 7551303a99745e14aa3ed8f9ab8a9b92
timeCreated: 1547767378
licenseType: Free
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:
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