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ygopro2
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nanahira
ygopro2
Commits
1d8040d4
Commit
1d8040d4
authored
Jan 15, 2019
by
Unicorn
Browse files
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parent
3630033c
Changes
19
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Showing
19 changed files
with
328 additions
and
74 deletions
+328
-74
AI_core_vs2017solution/bin/x86/libocgcore.so
AI_core_vs2017solution/bin/x86/libocgcore.so
+0
-0
AI_core_vs2017solution/bin/x86/sqlite3.dll
AI_core_vs2017solution/bin/x86/sqlite3.dll
+0
-0
AI_core_vs2017solution/bin/x86_64/libocgcore.so
AI_core_vs2017solution/bin/x86_64/libocgcore.so
+0
-0
AI_core_vs2017solution/coreWrapper/coreWrapper.cs
AI_core_vs2017solution/coreWrapper/coreWrapper.cs
+1
-0
Assets/Plugins/sqlite3.dll
Assets/Plugins/sqlite3.dll
+0
-0
Assets/Plugins/sqlite3.dll.meta
Assets/Plugins/sqlite3.dll.meta
+0
-0
Assets/Plugins/x86/sqlite3.dll.meta
Assets/Plugins/x86/sqlite3.dll.meta
+0
-16
Assets/SibylSystem/AppLanguage.cs
Assets/SibylSystem/AppLanguage.cs
+121
-0
Assets/SibylSystem/AppLanguage.cs.meta
Assets/SibylSystem/AppLanguage.cs.meta
+12
-0
Assets/SibylSystem/Config.cs
Assets/SibylSystem/Config.cs
+1
-1
Assets/SibylSystem/MonoHelpers/TcpHelper.cs
Assets/SibylSystem/MonoHelpers/TcpHelper.cs
+3
-4
Assets/SibylSystem/ResourceManagers/GameStringHelper.cs
Assets/SibylSystem/ResourceManagers/GameStringHelper.cs
+18
-0
Assets/SibylSystem/ResourceManagers/GameTextureManager.cs
Assets/SibylSystem/ResourceManagers/GameTextureManager.cs
+14
-0
Assets/SibylSystem/ResourceManagers/HttpDldFile.cs
Assets/SibylSystem/ResourceManagers/HttpDldFile.cs
+61
-0
Assets/SibylSystem/ResourceManagers/HttpDldFile.cs.meta
Assets/SibylSystem/ResourceManagers/HttpDldFile.cs.meta
+12
-0
Assets/YGOSharp/CardsManager.cs
Assets/YGOSharp/CardsManager.cs
+5
-12
Assets/YGOSharp/Enums/Query.cs
Assets/YGOSharp/Enums/Query.cs
+1
-2
Assets/transUI/prefab/trans_menu.prefab
Assets/transUI/prefab/trans_menu.prefab
+78
-38
ProjectSettings/ProjectSettings.asset
ProjectSettings/ProjectSettings.asset
+1
-1
No files found.
AI_core_vs2017solution/bin/x86/libocgcore.so
0 → 100644
View file @
1d8040d4
File added
A
ssets/Plugins
/x86/sqlite3.dll
→
A
I_core_vs2017solution/bin
/x86/sqlite3.dll
View file @
1d8040d4
File moved
AI_core_vs2017solution/bin/x86_64/libocgcore.so
0 → 100644
View file @
1d8040d4
File added
AI_core_vs2017solution/coreWrapper/coreWrapper.cs
View file @
1d8040d4
...
...
@@ -1104,6 +1104,7 @@ namespace Percy
move
(
1
);
break
;
case
GameMessage
.
ShuffleSetCard
:
move
(
1
);
move
(
move
(
1
)
*
8
);
break
;
case
GameMessage
.
ReverseDeck
:
...
...
Assets/Plugins/
x86_64/
sqlite3.dll
→
Assets/Plugins/sqlite3.dll
View file @
1d8040d4
File moved
Assets/Plugins/
x86_64/
sqlite3.dll.meta
→
Assets/Plugins/sqlite3.dll.meta
View file @
1d8040d4
File moved
Assets/Plugins/x86/sqlite3.dll.meta
deleted
100644 → 0
View file @
3630033c
fileFormatVersion: 2
guid: 65c8eb999d542c94d9b46f8189bb2628
timeCreated: 1533102221
licenseType: Free
PluginImporter:
serializedVersion: 1
iconMap: {}
executionOrder: {}
isPreloaded: 0
platformData:
Any:
enabled: 1
settings: {}
userData:
assetBundleName:
assetBundleVariant:
Assets/SibylSystem/AppLanguage.cs
0 → 100644
View file @
1d8040d4
using
UnityEngine
;
using
System.IO
;
public
class
AppLanguage
{
public
static
string
CN
=
"/zh-CN"
;
//简体中文(中国) ChineseSimplified
public
static
string
TW
=
"/zh-TW"
;
//繁体中文(台湾) ChineseTraditional
public
static
string
Chinese
=
"/Chinese"
;
//汉语
public
static
string
US
=
"/en-US"
;
//英语(美国) English
public
static
string
FR
=
"/fr-FR"
;
//法语(法国) French
public
static
string
DE
=
"/de-DE"
;
//德语(德国) German
public
static
string
IT
=
"/it-IT"
;
//意大利语(意大利) Italian
public
static
string
JP
=
"/ja-JP"
;
//日语(日本) Japanese
public
static
string
KR
=
"/ko-KR"
;
//韩语(韩国) Korean
public
static
string
ES
=
"/es-ES"
;
//西班牙语(西班牙) Spanish
public
static
string
Null
=
""
;
//Unknown
//public static string Null = "en-WW"; //English
/*public static string LanguageDir()
{
if (Application.systemLanguage == SystemLanguage.ChineseSimplified) { //可能无法识别
return CN; //中文简体
} else if (Application.systemLanguage == SystemLanguage.ChineseTraditional) {//可能无法识别
return TW; //中文繁體
} else if (Application.systemLanguage == SystemLanguage.Chinese) {
return CN; //中文
} else if (Application.systemLanguage == SystemLanguage.English) {
return US; //English
} else if (Application.systemLanguage == SystemLanguage.French) {
return FR; //Français
} else if (Application.systemLanguage == SystemLanguage.German) {
return DE; //Deutsch
} else if (Application.systemLanguage == SystemLanguage.Italian) {
return IT; //Italiano
} else if (Application.systemLanguage == SystemLanguage.Japanese) {
return JP; //日本語
} else if (Application.systemLanguage == SystemLanguage.Korean) {
return KR; //한국어
} else if (Application.systemLanguage == SystemLanguage.Spanish) {
return ES; //Español
} else {
return Null;
}
}*/
public
static
string
LanguageDir
()
{
if
(
Application
.
systemLanguage
==
SystemLanguage
.
ChineseSimplified
)
{
//可能无法识别
if
(
Directory
.
Exists
(
"cdb/zh-CN"
)
&&
Directory
.
Exists
(
"config/zh-CN"
))
{
return
CN
;
//中文简体
}
else
{
return
Null
;
}
}
else
if
(
Application
.
systemLanguage
==
SystemLanguage
.
ChineseTraditional
)
{
//可能无法识别
if
(
Directory
.
Exists
(
"cdb/zh-TW"
)
&&
Directory
.
Exists
(
"config/zh-TW"
))
{
return
TW
;
//中文繁體
}
else
{
return
Null
;
}
}
else
if
(
Application
.
systemLanguage
==
SystemLanguage
.
Chinese
)
{
if
(
Directory
.
Exists
(
"cdb/Chinese"
)
&&
Directory
.
Exists
(
"config/Chinese"
))
{
return
Chinese
;
//汉语
}
else
if
(
Directory
.
Exists
(
"cdb/zh-CN"
)
&&
Directory
.
Exists
(
"config/zh-CN"
))
{
return
CN
;
//中文简体
}
else
if
(
Directory
.
Exists
(
"cdb/zh-TW"
)
&&
Directory
.
Exists
(
"config/zh-TW"
))
{
return
TW
;
//中文繁體
}
else
{
return
Null
;
}
}
else
if
(
Application
.
systemLanguage
==
SystemLanguage
.
English
)
{
if
(
Directory
.
Exists
(
"cdb/en-US"
)
&&
Directory
.
Exists
(
"config/en-US"
))
{
return
US
;
//English
}
else
{
return
Null
;
}
}
else
if
(
Application
.
systemLanguage
==
SystemLanguage
.
French
)
{
if
(
Directory
.
Exists
(
"cdb/fr-FR"
)
&&
Directory
.
Exists
(
"config/fr-FR"
))
{
return
FR
;
//Français
}
else
{
return
Null
;
}
}
else
if
(
Application
.
systemLanguage
==
SystemLanguage
.
German
)
{
if
(
Directory
.
Exists
(
"cdb/de-DE"
)
&&
Directory
.
Exists
(
"config/de-DE"
))
{
return
DE
;
//Deutsch
}
else
{
return
Null
;
}
}
else
if
(
Application
.
systemLanguage
==
SystemLanguage
.
Italian
)
{
if
(
Directory
.
Exists
(
"cdb/it-IT"
)
&&
Directory
.
Exists
(
"config/it-IT"
))
{
return
IT
;
//Italiano
}
else
{
return
Null
;
}
}
else
if
(
Application
.
systemLanguage
==
SystemLanguage
.
Japanese
)
{
if
(
Directory
.
Exists
(
"cdb/ja-JP"
)
&&
Directory
.
Exists
(
"config/ja-JP"
))
{
return
JP
;
//日本語
}
else
{
return
Null
;
}
}
else
if
(
Application
.
systemLanguage
==
SystemLanguage
.
Korean
)
{
if
(
Directory
.
Exists
(
"cdb/ko-KR"
)
&&
Directory
.
Exists
(
"config/ko-KR"
))
{
return
KR
;
//한국어
}
else
{
return
Null
;
}
}
else
if
(
Application
.
systemLanguage
==
SystemLanguage
.
Spanish
)
{
if
(
Directory
.
Exists
(
"cdb/es-ES"
)
&&
Directory
.
Exists
(
"config/es-ES"
))
{
return
ES
;
//Español
}
else
{
return
Null
;
}
}
else
{
return
Null
;
}
}
}
\ No newline at end of file
Assets/
Plugins/x86
.meta
→
Assets/
SibylSystem/AppLanguage.cs
.meta
View file @
1d8040d4
fileFormatVersion: 2
guid: d99c5fc24f8901d4ebbe9d4a2b76e8f8
folderAsset: yes
timeCreated: 1547534829
guid: 4778973ded4d5c445b9ca998391a2c29
timeCreated: 1538811664
licenseType: Free
DefaultImporter:
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Assets/SibylSystem/Config.cs
View file @
1d8040d4
...
...
@@ -3,7 +3,7 @@ using System.Collections.Generic;
using
System.IO
;
public
static
class
Config
{
public
static
uint
ClientVersion
=
0x134
3
;
public
static
uint
ClientVersion
=
0x134
7
;
class
oneString
{
...
...
Assets/SibylSystem/MonoHelpers/TcpHelper.cs
View file @
1d8040d4
...
...
@@ -763,12 +763,11 @@ public static class BinaryExtensions
}
if
((
flag
&
(
int
)
Query
.
Owner
)
!=
0
)
r
.
ReadInt32
();
if
((
flag
&
(
int
)
Query
.
IsDisabled
)
!=
0
)
if
((
flag
&
(
int
)
Query
.
Status
)
!=
0
)
{
cardToRefresh
.
disabled
=
(
r
.
ReadInt32
()
!=
0
);
int
status
=
r
.
ReadInt32
();
cardToRefresh
.
disabled
=
(
status
&
0x0001
)
==
0x0001
;
}
if
((
flag
&
(
int
)
Query
.
IsPublic
)
!=
0
)
r
.
ReadInt32
();
if
((
flag
&
(
int
)
Query
.
LScale
)
!=
0
)
data
.
LScale
=
r
.
ReadInt32
();
if
((
flag
&
(
int
)
Query
.
RScale
)
!=
0
)
...
...
Assets/SibylSystem/ResourceManagers/GameStringHelper.cs
View file @
1d8040d4
...
...
@@ -119,11 +119,29 @@ public class GameStringHelper
public
static
string
getName
(
YGOSharp
.
Card
card
)
{
string
limitot
=
""
;
switch
(
card
.
Ot
)
{
case
1
:
limitot
=
"[OCG] "
;
break
;
case
2
:
limitot
=
"[TCG] "
;
break
;
case
3
:
limitot
=
"[OCG/TCG] "
;
break
;
case
4
:
limitot
=
"[Anime] "
;
break
;
}
string
re
=
""
;
try
{
re
+=
"[b]"
+
card
.
Name
+
"[/b]"
;
re
+=
"\n"
;
re
+=
"[sup]"
+
limitot
+
"[/sup]"
;
re
+=
"\r"
;
re
+=
"[sup]"
+
card
.
Id
.
ToString
()
+
"[/sup]"
;
re
+=
"\n"
;
}
...
...
Assets/SibylSystem/ResourceManagers/GameTextureManager.cs
View file @
1d8040d4
...
...
@@ -23,6 +23,8 @@ public class GameTextureManager
static
Dictionary
<
ulong
,
bool
>
addedMap
=
new
Dictionary
<
ulong
,
bool
>();
static
HttpDldFile
df
=
new
HttpDldFile
();
public
class
BitmapHelper
{
public
System
.
Drawing
.
Color
[,]
colors
=
null
;
...
...
@@ -751,6 +753,18 @@ public class GameTextureManager
{
path
=
"pics/"
+
pic
.
code
.
ToString
()
+
".jpg"
;
}
if
(!
File
.
Exists
(
path
)
&&
pic
.
code
!=
0
)
{
//下载卡图
df
.
Download
(
"http://update.ygopro.win/ygopro2-data/picture/card/"
+
pic
.
code
.
ToString
()
+
".jpg"
,
"expansions/pics/"
+
pic
.
code
.
ToString
()
+
".jpg"
);
path
=
"expansions/pics/"
+
pic
.
code
.
ToString
()
+
".jpg"
;
}
if
(!
File
.
Exists
(
path
)
&&
pic
.
code
!=
0
)
{
//下载先行卡卡图
df
.
Download
(
"http://update.ygopro.win/ygopro2-data/expansions/pics/"
+
pic
.
code
.
ToString
()
+
".jpg"
,
"expansions/pics/"
+
pic
.
code
.
ToString
()
+
".jpg"
);
path
=
"expansions/pics/"
+
pic
.
code
.
ToString
()
+
".jpg"
;
}
if
(!
File
.
Exists
(
path
))
{
if
(
pic
.
code
>
0
)
...
...
Assets/SibylSystem/ResourceManagers/HttpDldFile.cs
0 → 100644
View file @
1d8040d4
using
System
;
using
System.Collections.Generic
;
using
System.Linq
;
using
System.Text
;
using
System.IO
;
using
System.Net
;
public
class
HttpDldFile
{
public
bool
Download
(
string
url
,
string
filename
)
{
bool
flag
=
false
;
long
startPosition
=
0
;
FileStream
writeStream
;
if
(
File
.
Exists
(
filename
+
".tmp"
))
{
writeStream
=
File
.
OpenWrite
(
filename
+
".tmp"
);
startPosition
=
writeStream
.
Length
;
writeStream
.
Seek
(
startPosition
,
SeekOrigin
.
Current
);
}
else
{
writeStream
=
new
FileStream
(
filename
+
".tmp"
,
FileMode
.
Create
);
startPosition
=
0
;
}
try
{
HttpWebRequest
myRequest
=
(
HttpWebRequest
)
HttpWebRequest
.
Create
(
url
);
if
(
startPosition
>
0
)
{
myRequest
.
AddRange
((
int
)
startPosition
);
}
Stream
readStream
=
myRequest
.
GetResponse
().
GetResponseStream
();
byte
[]
btArray
=
new
byte
[
2048
];
int
contentSize
=
readStream
.
Read
(
btArray
,
0
,
btArray
.
Length
);
while
(
contentSize
>
0
)
{
writeStream
.
Write
(
btArray
,
0
,
contentSize
);
contentSize
=
readStream
.
Read
(
btArray
,
0
,
btArray
.
Length
);
}
writeStream
.
Close
();
readStream
.
Close
();
flag
=
true
;
if
(
File
.
Exists
(
filename
))
{
File
.
Delete
(
filename
);
}
File
.
Move
(
filename
+
".tmp"
,
filename
);
}
catch
(
Exception
)
{
writeStream
.
Close
();
flag
=
false
;
}
return
flag
;
}
}
\ No newline at end of file
Assets/
Plugins/x86_64
.meta
→
Assets/
SibylSystem/ResourceManagers/HttpDldFile.cs
.meta
View file @
1d8040d4
fileFormatVersion: 2
guid: feb78fb1429f66f468191cb2ab1156e1
folderAsset: yes
timeCreated: 1547534829
guid: df98823729c9cbf4ba006cb67248ce13
timeCreated: 1534496729
licenseType: Free
DefaultImporter:
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Assets/YGOSharp/CardsManager.cs
View file @
1d8040d4
...
...
@@ -19,19 +19,12 @@ namespace YGOSharp
{
nullName
=
InterString
.
Get
(
"未知卡片"
);
nullString
=
""
;
nullString
+=
"欢迎使用
YGOPro2 1033.D.3
"
;
nullString
+=
"欢迎使用
:\r\nYGOPro2 For Android
"
;
nullString
+=
"\r\n\r\n"
;
nullString
+=
"使用本软件竞技前请在官方网站阅读竞技声明。"
;
//if (File.Exists("config/link.conf"))
//{
nullString
+=
"\r\n"
;
nullString
+=
"[url=http://ygopro2.lofter.com/lisence][u]http://ygopro2.lofter.com/lisence[/u][/url]"
;
nullString
+=
"\r\n\r\n"
;
nullString
+=
"官方网站:\r\n[url=http://ygopro2.lofter.com][u]http://ygopro2.lofter.com[/u][/url]\r\n请随时关注此页面的新卡消息和程序更新消息。"
;
//}
nullString
+=
"\r\n\r\n"
;
nullString
+=
"公测玩家交流群:\r\n[url=https://jq.qq.com/?_wv=1027&k=42Gsxgd][u]580454979[/u][/url]"
;
nullString
+=
"\r\n[url=https://jq.qq.com/?_wv=1027&k=44aGRzz][u]428563714[/u][/url]"
;
nullString
+=
"源码:"
;
nullString
+=
"\r\n「Android」\r\n[url=https://github.com/Unicorn369/YGOPro2_Droid][u]https://github.com/Unicorn369/YGOPro2_Droid[/u][/url]"
;
//nullString += "\r\nWindows:[url=https://github.com/lllyasviel/YGOProUnity_V2][u]https://github.com/lllyasviel/YGOProUnity_V2[/u][/url]";
nullString
+=
"\r\n\r\n「Windows」\r\n[url=https://github.com/mercury233/ygopro2][u]https://github.com/mercury233/ygopro2[/u][/url]"
;
using
(
SqliteConnection
connection
=
new
SqliteConnection
(
"Data Source="
+
databaseFullPath
))
{
connection
.
Open
();
...
...
Assets/YGOSharp/Enums/Query.cs
View file @
1d8040d4
...
...
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...
...
Assets/transUI/prefab/trans_menu.prefab
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1d8040d4
...
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---
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...
...
ProjectSettings/ProjectSettings.asset
View file @
1d8040d4
...
...
@@ -123,7 +123,7 @@ PlayerSettings:
16:10:
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...
...
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