- 27 Oct, 2024 2 commits
 - 19 Oct, 2024 1 commit
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salix5 authored
 
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 - 18 Oct, 2024 2 commits
 - 16 Oct, 2024 2 commits
 - 12 Oct, 2024 1 commit
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salix5 authored
 
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 - 03 Oct, 2024 2 commits
 - 29 Sep, 2024 3 commits
 - 26 Sep, 2024 1 commit
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mercury233 authored
* 2024.10 OCG lflist * order
 
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 - 24 Sep, 2024 1 commit
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mercury233 authored
 
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 - 23 Sep, 2024 1 commit
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mercury233 authored
 
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 - 08 Sep, 2024 1 commit
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salix5 authored
* add wrapper function myfopen * open file with myfopen
 
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 - 07 Sep, 2024 2 commits
 - 06 Sep, 2024 1 commit
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salix5 authored
 
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 - 02 Sep, 2024 8 commits
 - 01 Sep, 2024 1 commit
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salix5 authored
* update WriteInt* * read/write with different pointer * bool ReadData(void* data, int length) * add ReadValue<T>
 
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 - 31 Aug, 2024 1 commit
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salix5 authored
 
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 - 29 Aug, 2024 1 commit
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mercury233 authored
 
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 - 18 Aug, 2024 3 commits
 - 14 Aug, 2024 1 commit
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mercury233 authored
 
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 - 11 Aug, 2024 2 commits
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salix5 authored
* update LoadDeck from int array * update LoadDeck from std::istringstream * reorder * rename to LoadCurrentDeck * akways clear current_deck in LoadCurrentDeck * reorder * change LoadDeck from std::istringstream * set errorcode for TYPE_TOKEN * use LoadDeck in export deck * update LoadSide * fix CheckDeck * fix LoadLFListSingle * minor fix * add SaveDeckBuffer * fix LoadSide * update LoadDeck(Deck&, std::istringstream&
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salix5 authored
* move header files to game.h * include mutex when necessary * include myfilesystem.h when necessary * include thread when necessary * include string * include GL when necessary * remove #pragma once * rename guard macro to YGOPRO_CONFIG_H * fix warning C4456, C4458 * move GL to game.h * use <cstring> functions * include <wchar.h>
 
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 - 10 Aug, 2024 1 commit
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nanahira authored
 
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 - 09 Aug, 2024 1 commit
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salix5 authored
 
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 - 08 Aug, 2024 1 commit
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nanahira authored
 
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