- 14 Jul, 2019 5 commits
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nanahira authored
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nanahira authored
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mercury233 authored
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nanahira authored
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DailyShana authored
* use standard thread library * use standard sleep function
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- 13 Jul, 2019 2 commits
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DailyShana authored
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nanahira authored
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- 12 Jul, 2019 2 commits
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nanahira authored
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mercury233 authored
as long as the card name is different
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- 11 Jul, 2019 1 commit
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DailyShana authored
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- 09 Jul, 2019 3 commits
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DailyShana authored
移除-->取除
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DailyShana authored
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nanahira authored
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- 08 Jul, 2019 9 commits
- 07 Jul, 2019 6 commits
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mercury233 authored
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mercury233 authored
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DailyShana authored
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mercury233 authored
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DailyShana authored
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Edoardo Lolletti authored
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- 06 Jul, 2019 3 commits
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nanahira authored
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DailyShana authored
This reverts commit 8d586161.
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nanahira authored
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- 04 Jul, 2019 2 commits
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DailyShana authored
although these two have the same value
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DailyShana authored
server will stop when host player leaves the game * do not need stop server at duel end process * update tag_duel.cpp * add duel stage * fix * fix
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- 01 Jul, 2019 2 commits
- 30 Jun, 2019 4 commits
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nanahira authored
* really retrying one when MSG_RETRY * remove unnecessary retry paramter * retry in single mode * different hint for different action * update retry hint
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DailyShana authored
to avoid crash caused by clicking undo button twice in a very short time
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DailyShana authored
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DailyShana authored
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- 29 Jun, 2019 1 commit
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Edoardo Lolletti authored
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