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nanahira
ygopro
Commits
fcc2c697
Commit
fcc2c697
authored
Dec 30, 2023
by
Chen Bill
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Plain Diff
update lambda in ClientCard::client_card_sort()
parent
08ad9137
Changes
1
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1 changed file
with
9 additions
and
6 deletions
+9
-6
gframe/client_card.cpp
gframe/client_card.cpp
+9
-6
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gframe/client_card.cpp
View file @
fcc2c697
...
@@ -220,23 +220,26 @@ bool ClientCard::client_card_sort(ClientCard* c1, ClientCard* c2) {
...
@@ -220,23 +220,26 @@ bool ClientCard::client_card_sort(ClientCard* c1, ClientCard* c2) {
return
cp1
<
cp2
;
return
cp1
<
cp2
;
if
(
c1
->
location
!=
c2
->
location
)
if
(
c1
->
location
!=
c2
->
location
)
return
c1
->
location
<
c2
->
location
;
return
c1
->
location
<
c2
->
location
;
if
(
c1
->
location
&
LOCATION_OVERLAY
)
if
(
c1
->
location
&
LOCATION_OVERLAY
)
{
if
(
c1
->
overlayTarget
!=
c2
->
overlayTarget
)
if
(
c1
->
overlayTarget
!=
c2
->
overlayTarget
)
return
c1
->
overlayTarget
->
sequence
<
c2
->
overlayTarget
->
sequence
;
return
c1
->
overlayTarget
->
sequence
<
c2
->
overlayTarget
->
sequence
;
else
return
c1
->
sequence
<
c2
->
sequence
;
else
return
c1
->
sequence
<
c2
->
sequence
;
}
else
{
else
{
if
(
c1
->
location
&
(
LOCATION_DECK
|
LOCATION_GRAVE
|
LOCATION_REMOVED
|
LOCATION_EXTRA
))
{
if
(
c1
->
location
&
(
LOCATION_DECK
|
LOCATION_GRAVE
|
LOCATION_REMOVED
|
LOCATION_EXTRA
))
{
auto
it1
=
std
::
find_if
(
mainGame
->
dField
.
chains
.
rbegin
(),
mainGame
->
dField
.
chains
.
rend
(),
[
c1
](
const
aut
o
&
ch
)
{
auto
it1
=
std
::
find_if
(
mainGame
->
dField
.
chains
.
rbegin
(),
mainGame
->
dField
.
chains
.
rend
(),
[
c1
](
const
ChainInf
o
&
ch
)
{
return
c1
==
ch
.
chain_card
||
ch
.
target
.
find
(
c1
)
!=
ch
.
target
.
end
();
return
c1
==
ch
.
chain_card
||
ch
.
target
.
find
(
c1
)
!=
ch
.
target
.
end
();
});
});
auto
it2
=
std
::
find_if
(
mainGame
->
dField
.
chains
.
rbegin
(),
mainGame
->
dField
.
chains
.
rend
(),
[
c2
](
const
aut
o
&
ch
)
{
auto
it2
=
std
::
find_if
(
mainGame
->
dField
.
chains
.
rbegin
(),
mainGame
->
dField
.
chains
.
rend
(),
[
c2
](
const
ChainInf
o
&
ch
)
{
return
c2
==
ch
.
chain_card
||
ch
.
target
.
find
(
c2
)
!=
ch
.
target
.
end
();
return
c2
==
ch
.
chain_card
||
ch
.
target
.
find
(
c2
)
!=
ch
.
target
.
end
();
});
});
if
(
it1
!=
mainGame
->
dField
.
chains
.
rend
()
||
it2
!=
mainGame
->
dField
.
chains
.
rend
())
{
if
(
it1
!=
mainGame
->
dField
.
chains
.
rend
()
||
it2
!=
mainGame
->
dField
.
chains
.
rend
())
{
return
it1
<
it2
;
return
it1
<
it2
;
}
}
return
c1
->
sequence
>
c2
->
sequence
;
return
c1
->
sequence
>
c2
->
sequence
;
}
else
}
else
return
c1
->
sequence
<
c2
->
sequence
;
return
c1
->
sequence
<
c2
->
sequence
;
}
}
}
}
...
...
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