Commit f97b104d authored by nanahira's avatar nanahira

Merge branch 'server' of https://github.com/purerosefallen/ygopro

parents 302cc6af e865216b
......@@ -4,7 +4,7 @@
# build files
/bin
/build
build
/obj
# dependencies
......
No preview for this file type
......@@ -77,6 +77,9 @@ bool DuelClient::StartClient(unsigned int ip, unsigned short port, bool create_g
return true;
}
void DuelClient::ConnectTimeout(evutil_socket_t fd, short events, void* arg) {
if (auto_watch_mode) {
mainGame->device->closeDevice();
}
if(connect_state == 0x7)
return;
if(!is_closing) {
......@@ -2143,6 +2146,12 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
pcard = *(mainGame->dField.deck[player].rbegin() + i);
if (code != 0)
pcard->SetCode(code);
if (auto_watch_mode && code > 0) {
mainGame->showcardcode = code;
mainGame->showcarddif = 0;
mainGame->showcardp = 0;
mainGame->showcard = 4;
}
}
if(mainGame->dInfo.isReplaySkiping)
return true;
......@@ -2181,6 +2190,12 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
pcard = *(mainGame->dField.extra[player].rbegin() + i + mainGame->dField.extra_p_count[player]);
if (code != 0)
pcard->SetCode(code);
if (auto_watch_mode && code > 0) {
mainGame->showcardcode = code;
mainGame->showcarddif = 0;
mainGame->showcardp = 0;
mainGame->showcard = 4;
}
}
if(mainGame->dInfo.isReplaySkiping)
return true;
......@@ -2232,6 +2247,12 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
pcard = mainGame->dField.GetCard(c, l, s);
if (code != 0)
pcard->SetCode(code);
if (auto_watch_mode && code > 0) {
mainGame->showcardcode = code;
mainGame->showcarddif = 0;
mainGame->showcardp = 0;
mainGame->showcard = 4;
}
mainGame->gMutex.lock();
myswprintf(textBuffer, L"*[%ls]", dataManager.GetName(code));
mainGame->AddLog(textBuffer, code);
......@@ -3454,14 +3475,10 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
int count = BufferIO::ReadInt16(pbuf);
ClientCard* pc = mainGame->dField.GetCard(c, l, s);
if (auto_watch_mode && pc->code > 0) {
myswprintf(event_string, dataManager.GetSysString(1610), dataManager.GetName(pc->code));
mainGame->showcardcode = pc->code;
mainGame->showcarddif = 0;
mainGame->showcardp = 0;
mainGame->showcard = 5;
mainGame->WaitFrameSignal(30);
mainGame->showcard = 0;
mainGame->WaitFrameSignal(11);
mainGame->showcard = 2;
}
if (pc->counters.count(type))
pc->counters[type] += count;
......
......@@ -149,7 +149,7 @@ bool Game::Initialize() {
SetWindowsIcon();
//main menu
wchar_t strbuf[256];
myswprintf(strbuf, L"KoishiPro %X.0%X.%X Chocolate", PRO_VERSION >> 12, (PRO_VERSION >> 4) & 0xff, PRO_VERSION & 0xf);
myswprintf(strbuf, L"KoishiPro %X.0%X.%X Colorful", PRO_VERSION >> 12, (PRO_VERSION >> 4) & 0xff, PRO_VERSION & 0xf);
wMainMenu = env->addWindow(rect<s32>(370, 200, 650, 415), false, strbuf);
wMainMenu->getCloseButton()->setVisible(false);
btnLanMode = env->addButton(rect<s32>(10, 30, 270, 60), wMainMenu, BUTTON_LAN_MODE, dataManager.GetSysString(1200));
......
......@@ -118,7 +118,7 @@ void NetServer::StopServer() {
if(duel_mode)
duel_mode->EndDuel();
#ifdef YGOPRO_SERVER_MODE // For solving the problem of connection lost after duel. See https://github.com/Fluorohydride/ygopro/issues/2067 for details.
timeval etv = { 0, 1000000 };
timeval etv = { 0, 1 };
event_base_loopexit(net_evbase, &etv);
#else
event_base_loopexit(net_evbase, 0);
......
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......@@ -136,6 +136,8 @@
!system 570 请选择要变成不能使用的卡片区域
!system 571 请选择要移动到的位置
!system 572 请选择要放置指示物的卡
!system 573 请选择要无效的卡
!system 574 请选择要操作的卡
!system 1000 卡组
!system 1001 手卡
!system 1002 怪兽区
......@@ -621,6 +623,7 @@
!counter 0x54 指示物(星遗物引导的前路)
!counter 0x55 指示物(隐居者的大釜)
!counter 0x56 炎星指示物
!counter 0x57 幻魔指示物
#setnames, using tab for comment
!setname 0x1 正义盟军 AOJ
!setname 0x2 次世代 ジェネクス
......@@ -731,7 +734,7 @@
#setname 0x4d N/A
#setname 0x4e 进化 エヴォル
!setname 0x304e 进化虫 エヴォルド
!setname 0x604e 进化龙 エヴォルダ
!setname 0x604e 进化龙 エヴォルダ
!setname 0x504e 进化帝 エヴォルカイザー
#setname 0x4f 爆裂 バスター
!setname 0x104f /爆裂体 /バスター
......@@ -1034,3 +1037,4 @@
!setname 0x1142 黄金国巫妖 エルドリッチ
!setname 0x2142 黄金国永生药 エルドリクシル
!setname 0x143 黄金乡 黄金郷
!setname 0x144 幻魔
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